From Wyvern Source
Here are some suggestions for where you should go based on your progression in the game. They are separated into three categories:
- Easy (no prep needed)
- Medium (some prep needed like potions or scrolls)
- Hard (even with prep you will have to be on your toes). Generally the higher difficult will yield more XP.
- Newbie house (literally called newbie house) in the bottom right corner of New Verden city. Rats, zombies, kobolds, and a bonus room with a small amount of grugs, pirates, orcs, and half-orcs. Good loot here.
- Orcs in the west end of Davos. Will need to use an invisibility potion so they don't fight back. Badass orcs will be able to see you and fight you.
- Ogres in west Davos. Pick up some arrows and a bow from the orcs. The ogres can see you but you can strafe and dodge. There are ogre mages that give several hundred XP and arrows will easily make short work of them.
- Cave in Davos - Huge dungeon; the deeper you go, the harder monsters you would meet. All kinds of monsters there; also you could meet shops at some levels.
- Giant houses in Alaria. 100 exp per giant, housed behind gates and easy access to a heal fountain in town. Storm giants are a little more difficult because of their spells.
- Orc hideout cave near Alaria. Lots and lots and lots of Orcs, goblins, kobolds, half-orcs, "kreechers". Good loot. Bring potions. Lockpicking helps.
- Newbie Tower in Alaria. Kobolds, Ogres, green slime, green biters, stirge, spiders.
- Alaria Gauntlet, gets progressively harder. Avoid the Arch Dracolich.
- Elven Wizard houses in Minath.
- Khaytsi City - Iron golems, mud golems, giant vegetables
- Elf houses in Minath.
- Elf houses in Blackrose City.
- Elf houses in Oxbow.
- Gypsy Arena: Four rooms.
- Varak Ruins: False Angels, Huge Minotaurs, Hydras, Dragons, Greater Fire Elementals, Armored Titans, Scorpions, and more.
- Temple of Words, a temple found in the Khaytsi area that has brown dragons and green dragons.
- Ruins of Samhoc - Skulls, Vampires, Wraiths, Liches, Iron Golems, and more.
- Jbel and Bandar Gaah .
- Noir forest - Skulls
- En route: Dark Elves, Vampires, Wraiths, Ghosts, Fire Elementals, Black Pudding, Ochre Jellies, Green Dragons
- In the city: Dark Elves, Dark Wizards
- Fae Wyston Graveyard - Spiders, Shoggoths (Shog the Destroyer at end of place)
- Noir Dark Forest - Skulls, Diamond Golems, Liches
- Macabre (Go South out of Rakshasa Harmya, go East over the bridge for 3 maps, go all the way right on the 3rd map and exit North, exit East following the river using Swim, Water Walk, or Flying continuing for 2 maps [Water Breathing is highly recommended], and finally exit North at the far end.)- Rakshasa ghosts, pitcher plants, hyenas, soul takers, huge minotaurs, elves.
- Glacier Point ruins (west) - Skulls, frozen medusas, dracolich, lich, soul takers.
- Harloth via Glacier Point Ruins
- Bura Shaan - North of town. All you need is cold resist and you will yield about 40k for 15 minutes of work. Monsters include yetis, ice cubes, undead frost giants, snow shoggoths, frost wyverns, white dragons, frost wisps.
- Ancient Vesimas: Water breathing is mandatory. It is advised to have: cold endurance, shock endurance, fear immunity, paralysis immunity, confusion immunity, poison resist or immunity. Will yield roughly 100-200k exp a run, and the starting maps will have reset by the time you clear so you can run it infinitely.
- Ocean Tours
- Noir Skull Cave
- Hades, home to Greater Fire Elementals, Skulls, Medusas, and more. At the end awaits a unique monster, Failure, which summons deadly Cacodemons.
- Macabre Olympiad (a quest)
- RDs - Bread and butter for exp from now till 50. Bring lots of potions for free action, bravery, endurance, and strength if your gear doesn't cover the resists.