Difference between revisions of "Monks"

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(Restrictions)
(Level Breakdown)
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|<nowiki>+1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (besides Spirit)</nowiki>
 
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|colspan="3"|<nowiki>+10 Unarmed, +20 Healing, +10 Dodge, +20 Mind Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements</nowiki>
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|colspan="3"|<nowiki>+10 Unarmed, +20 Healing, +10 Dodge, +20 Mind Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (besides Spirit)</nowiki>
 
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Revision as of 16:48, 8 September 2016

Description

Monks are Martial Artists and masters of Mind Magic.

Prerequisites

Restrictions

  • Only wear cloth
  • No boots

Location

The desert of Bandar Gaah

Other

To gain Guild Experience as a Monk, you must kill monsters with unarmed combat, and cannot have any spell readied except for Incantations of Mind.

Monks gain access to Monk-only armor and guild shop.

Humans who join the Guild get a custom image.

The guild commands are monkwho and monktell.

Level Breakdown

Level Title Stats Skills
1 Novice +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (besides Spirit)
2 Apprentice +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus
3 Initiate +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic
4 Acolyte +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus
5 Brother/Sister +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic
6 Sensei +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus
7 Mystic +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic
8 Martial Artist +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus
9 Master Martial Artist +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic
10 Grandmaster Martial Artist +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus
Total +10 Unarmed, +20 Healing, +10 Dodge, +20 Mind Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (besides Spirit)