Difference between revisions of "Races"

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(Races at a glance)
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Elves
+
[[Elves]]
  
 
[[File:ElvesNew.png]]
 
[[File:ElvesNew.png]]
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[[File:PixiesNew.png]]
 
[[File:PixiesNew.png]]
 +
  
  
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Rakshasas
+
 
 +
[[Rakshasas]]
  
 
[[File:Rakshasas.png]]
 
[[File:Rakshasas.png]]
Line 51: Line 53:
  
 
* [[Tigers]]
 
* [[Tigers]]
 +
  
  
Line 65: Line 68:
 
* [[Storm Giants]]
 
* [[Storm Giants]]
  
 +
 +
[[Vampires]]
  
 
== Races at a glance ==
 
== Races at a glance ==
  
{| class="wikitable"
+
{| class="wikitable sortable"
 
|-
 
|-
 
! scope="col"| Race
 
! scope="col"| Race
Line 78: Line 83:
 
! scope="col"| Skp/ Lv
 
! scope="col"| Skp/ Lv
 
! scope="col"| Move/ Sec
 
! scope="col"| Move/ Sec
! scope="col"| Attack/ Sec
+
! scope="col"| Beg Att/Sec
 +
! scope="col"| Max Att/Sec
 
! scope="col"| Racial Skills
 
! scope="col"| Racial Skills
 
! scope="col"| Racial Notes  
 
! scope="col"| Racial Notes  
Line 90: Line 96:
 
|4
 
|4
 
|8.3
 
|8.3
|1
+
|1.0
|Sneak 3, Hurled 1, Ranged 1
+
|4.0
|Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%
+
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
 +
|Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%
 
|-
 
|-
 
|[[Humans]]  
 
|[[Humans]]  
Line 102: Line 109:
 
|4  
 
|4  
 
|8.7
 
|8.7
|1
+
|1.0
|None
+
|4.0
 +
|4 skill points per level
 
|None
 
|None
 +
|-
 +
|[[Vampires]]
 +
|45
 +
|5
 +
|50
 +
|4
 +
|80
 +
|4
 +
|8.7
 +
|1.0
 +
|4.0
 +
|3.5 skill points per level
 +
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
 
|-
 
|-
 
|[[Dwarves]]
 
|[[Dwarves]]
Line 111: Line 132:
 
|30
 
|30
 
|3
 
|3
|100
+
|110
 
|3
 
|3
 
|8
 
|8
|0.87
+
|1.0
 +
|4.0
 
|Axes 4, Blacksmith 4, Jeweler 1
 
|Axes 4, Blacksmith 4, Jeweler 1
|Immune poison, resist magic 25%
+
|Immune poison; resist magic, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit.
 
|-
 
|-
 
|[[Dark Elves]]
 
|[[Dark Elves]]
Line 123: Line 145:
 
|80
 
|80
 
|8
 
|8
|60
+
|70
 
|3
 
|3
 
|9.5
 
|9.5
|1*
+
|1.0*
 +
|4.0
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
|Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind
+
|Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
 
|-
 
|-
 
|[[Wood Elves]]
 
|[[Wood Elves]]
Line 138: Line 161:
 
|3
 
|3
 
|10
 
|10
|1
+
|1.0
 +
|4.0
 
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
 
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
|See-invis 3, Darksight 3, Immune slow, Autofire
+
|See-invis 3, darksight 3, immune slow, autofire, fast in forest
 
|-
 
|-
 
|[[High Elves]]
 
|[[High Elves]]
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|8
 
|8
 
|1.25
 
|1.25
|Sneak 2, Meditation 2,
+
|4.0
|See-invis 6, Fast learning for Element skills (2skp/point up to lvl 10), resist confusion/paralysis 50%
+
|Sneak 2, Meditation 2
 +
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
 
|-
 
|-
 
|[[Pixies]]
 
|[[Pixies]]
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|10
 
|10
 
|1.11
 
|1.11
|Dodge 3, Meditation 2, Lore 1
+
|8.0
|see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 25% poison resist
+
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1
 +
|See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
 
|-
 
|-
 
|[[Nagas]]
 
|[[Nagas]]
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|7.7
 
|7.7
 
|0.83
 
|0.83
 +
|4.0
 
|Polearm 2, Meditation 1, Water 1, Fire -1
 
|Polearm 2, Meditation 1, Water 1, Fire -1
|Shapeshift, Swim/Water-walk, Fast in water, 25% poison resist
+
|Shapeshift, swim/water-walk, fast in water, 25% poison resist
 
|-
 
|-
 
|[[Leopards]]
 
|[[Leopards]]
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|3
 
|3
 
|9.5
 
|9.5
|1
+
|1.67
 +
|5.5
 
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
 
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
|Darksight 3, see-invis 2, Leap ability, Fast in forest/snow/jungle
+
|Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
 
|-
 
|-
 
| [[Lions]]
 
| [[Lions]]
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|3
 
|3
 
|9.1
 
|9.1
|1
+
|1.0
 +
|4.5
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
|Darksight 3, see-invis 2, Immune Fear, 50% conf/paral/slow
+
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
 
|-
 
|-
 
| [[Panthers]]
 
| [[Panthers]]
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|3
 
|3
 
|9.1
 
|9.1
|1
+
|1.0
 +
|5.0
 
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
 
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
|Darksight 5, see-invis 2, Fast in forest/snow/jungle
+
|Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
 
|-
 
|-
 
|[[Tigers]]
 
|[[Tigers]]
 
|60
 
|60
 
|6
 
|6
|30
+
|57
 
|3
 
|3
 
|100
 
|100
 
|3
 
|3
 
|9.1
 
|9.1
|1
+
|1.0
 +
|4.0
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
|Darksight 3, see-invis 2, Fast in forest/snow
+
|Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
 
|-
 
|-
 
|[[Fire Giants]]
 
|[[Fire Giants]]
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|20
 
|20
 
|2
 
|2
|150
+
|180
 
|3
 
|3
|0.625
+
|6.25
 
|0.74
 
|0.74
|Swords 4, Fire 1, Water -1
+
|3.2
 +
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
 
|Immune fire
 
|Immune fire
 
|-
 
|-
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|20
 
|20
 
|2
 
|2
|150
+
|180
 
|3
 
|3
|0.625
+
|6.25
 
|0.74
 
|0.74
|Axe 4
+
|3.2
|Immune cold
+
|Axes 4, Water 0, -2 other elements, -1 magical arts
 +
|Immune cold, fast in snow
 
|-
 
|-
 
|[[Stone Giants]]
 
|[[Stone Giants]]
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|15
 
|15
 
|2
 
|2
|180
+
|190
 
|3
 
|3
|0.54
+
|5.4
 
|0.69
 
|0.69
|Clubs 4
+
|3.0
|90% resist petrify
+
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
 +
|Immune petrify
 
|-
 
|-
 
|[[Storm Giants]]
 
|[[Storm Giants]]
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|30
 
|30
 
|3
 
|3
|150
+
|180
 
|3
 
|3
|0.625
+
|6.25
 
|0.77
 
|0.77
|Lore 4, Air 4, Hurled 4
+
|3.2
|Flying, Thunderbolt spell, Immune shock
+
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts
 +
|Flying, Thunderbolt spell, immune shock
 
|}
 
|}
 +
 +
* Dark Elves get 2 attacks per turn when dual-wielding
 +
* Strength (STR) units are pounds that can be carried without slowing down
 +
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 +
* Darksight is measured as the radius of a corresponding light source

Revision as of 05:37, 4 March 2019

Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.

Wyvern Character Races

Humans

HumansNew.png


Halflings

HalflingsNew.png


Dwarves

DwarvesNew.png


Elves

ElvesNew.png


Pixies

PixiesNew.png


Nagas

NagasNew.png


Rakshasas

Rakshasas.png


Giants

Giants.png


Vampires

Races at a glance

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Halflings 35 4 70 7 50 4 8.3 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%
Humans 45 5 50 4 80 4 8.7 1.0 4.0 4 skill points per level None
Vampires 45 5 50 4 80 4 8.7 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
Dwarves 60 5 30 3 110 3 8 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Immune poison; resist magic, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit.
Dark Elves 40 4 80 8 70 3 9.5 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
Wood Elves 40 4 80 8 60 3 10 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 See-invis 3, darksight 3, immune slow, autofire, fast in forest
High Elves 40 4 80 8 60 3 8 1.25 4.0 Sneak 2, Meditation 2 See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
Pixies 20 3 120 12 40 3 10 1.11 8.0 Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1 See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
Nagas 40 4 60 6 90 3 7.7 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift, swim/water-walk, fast in water, 25% poison resist
Leopards 55 5 50 5 85 3 9.5 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Lions 60 5 40 4 90 3 9.1 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
Panthers 50 5 80 8 80 3 9.1 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Tigers 60 6 57 3 100 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
Fire Giants 80 10 20 2 180 3 6.25 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts Immune fire
Frost Giants 80 10 20 2 180 3 6.25 0.74 3.2 Axes 4, Water 0, -2 other elements, -1 magical arts Immune cold, fast in snow
Stone Giants 90 11 15 2 190 3 5.4 0.69 3.0 Clubs 4, Earth 0, -2 other elements, -1 magical arts Immune petrify
Storm Giants 80 10 30 3 180 3 6.25 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Flying, Thunderbolt spell, immune shock
  • Dark Elves get 2 attacks per turn when dual-wielding
  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source