Races

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Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.

Wyvern Character Races

Humans

Humans2.png


Halflings

HalflingsNew.png


Dwarves

DwarvesNew.png


Elves

ElvesNew.png


Pixies

PixiesNew.png


Nagas

NagasNew.png


Rakshasas

Rakshasas.png


Giants

Giants.png


Vampires

Races at a glance

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Halflings 35 4 70 7 50 4 8.3 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%. Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; halflings get 25 damage.
Humans 45 5 50 4 80 4 8.7 1.0 4.0 4 skill points per level Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; humans get 25 damage.
Vampires 45 5 50 4 120 4 8.7 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
Dwarves 60 5 30 3 110 3 8 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Immune poison; resist magic, acid, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. Dwarves have a 1.5x hidden damage multiplier from trained axe and sword skills. Example: 10 axe skill counts normally adds 10 damage; dwarves get 15 damage.
Dark Elves 40 4 80 8 70 3 9.5 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
Wood Elves 40 4 80 8 60 3 10 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 See-invis 3, darksight 3, immune slow, autofire, fast in forest
High Elves 40 4 80 8 60 3 8 1.25 4.0 Sneak 2, Meditation 2 See-invis 6, fast learning for Element skills (2skp/point up to lvl 16), +1 lore point per Lore level, resist confusion 50%, resist paralysis 50%
Pixies 20 3 120 12 40 3 10 1.11 8.0 Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1 See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
Nagas 40 4 60 6 90 3 7.7 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift, swim/water-walk, fast in water, 25% poison resist
Leopards 55 5 50 5 85 3 9.5 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Lions 60 5 40 4 90 3 9.1 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
Panthers 50 5 80 8 80 3 9.1 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Tigers 60 6 57 3 100 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
Fire Giants 80 10 20 2 180 3 6.25 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts Immune fire. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Frost Giants 80 10 20 2 180 3 6.25 0.74 3.2 Axes 4, Water 0, -2 other elements, -1 magical arts Immune cold, fast in snow. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Stone Giants 90 11 15 2 190 3 5.4 0.69 3.0 Clubs 4, Earth 0, -2 other elements, -1 magical arts Immune petrify. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Storm Giants 80 10 30 3 180 3 6.25 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Flying, Thunderbolt spell, immune shock. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
  • Dark Elves get 2 attacks per turn when dual-wielding
  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source