Difference between revisions of "Rogues"

From Wyvern Source
Jump to: navigation, search
(Other)
 
(6 intermediate revisions by the same user not shown)
Line 11: Line 11:
 
==== Restrictions ====
 
==== Restrictions ====
  
 +
* To gain Guild Experience, you must kill monsters with blades.
 
* Only cloth or leather armor
 
* Only cloth or leather armor
  
 
==== Other ====
 
==== Other ====
  
To gain Guild Experience as a Rouge, you must kill monsters with blades.
+
Rogues gain access to an exclusive guild shop.
  
The guild commands are '''roguewho''' and '''roguetell'''.
+
Humans who join the Rogues Guild get a custom image.
  
 +
The guild commands are '''roguewho''' and '''roguetell'''.
  
 +
==== Level Breakdown ====
  
 
{| class="wikitable"
 
{| class="wikitable"

Latest revision as of 21:23, 26 February 2016

Description

Rogues are skilled fighters with a blade, but would rather avoid a fair fight and use their stealth and thieving skills. Always willing to take a bit of a risk to make a profit, but equally likely to double-cross someone for an even bigger profit.

Prerequisites

Restrictions

  • To gain Guild Experience, you must kill monsters with blades.
  • Only cloth or leather armor

Other

Rogues gain access to an exclusive guild shop.

Humans who join the Rogues Guild get a custom image.

The guild commands are roguewho and roguetell.

Level Breakdown

Level Title Stats Skills
1 Vagabond +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 all Magical Elements
2 Pick Pocket +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons
3 Charlatan +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks
4 Prowler +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons
5 Bandit +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks, +1 Sneaking
6 Thief +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons
7 Miscreant +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks
8 Outlaw +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons
9 Highwayman +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks
10 Criminal Mastermind +3 base HP +1 Blades, +1 Dodge, +1 Pick Locks, +1 Hurled Weapons, +1 Sneaking
Total +30% base HP, +10 Blades, +10 Dodge, +10 Pick Locks, +5 Hurled Weapons, +2 Sneaking, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 all Magical Elements