Spells

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Description

Spells are learnt from spellbooks, and are a member of one of the eight Magical Elements and four Magical Arts.

You are allowed to "ready" one spell at a time.

If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of bungling the spell increases.

You can learn the spell by typing learn <spellname>.

You can dispel your spells by typing dispel <spellname>.

Prerequisites

To learn a spell you must meet the following criteria:

  1. You must have a spellbook for the spell in your possession.
  2. You must have enough Lore Points to cover the Lore Cost of the spell.
  3. Your lore skill must be at least as high as the Lore Cost of the spell.

To cast a spell you must meet the following criteria:

  1. Have learned the spell.
  2. Have the required reagents. (if any).
  3. Have the required mana.

Casting Spells

You can cast spells in 2 ways:

  1. First ready the spell, then fire in any direction.
  1. Or, type cast <spellname> [arguments]

Spell List

Name Lore Mana Art Element Reagent Description
Acid Dart 2 20 Evocation Water None Hurls a glob of potent acid at a foe
Berserk 4 40 Enchantment Fire, Mind None Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.
Bless 7 70 Enchantment Life Pixie Dust Blesses the specified object, or removes a curse from it if cursed.
Blink 1 10 Incantation Spirit None Teleports the caster to a random location a few tiles away.
Blizzard 4 40 Evocation Water None Creates a blast of snow that does cold damage to everything in its path.
Blood Dart 1 10 Evocation Death None Hurls a glob of unholy blood at a foe.
Bravery 1 10 Enchantment Life, Mind None Gives the caster temporary resistance to fear.
Charging 4 40 Incantation Spirit Salt, Pixie Dust Attempts to bestow additional charges on a magical item.
Charm Monster 4 40 Enchantment Mind None Allows the caster to control a monster by giving it commands.
Confuse Monster 1 10 Enchantment Mind None Confuses a single monster or player.
Confusion 3 30 Evocation Mind None Creates a wide cone of confusion.
Continual Light 5 50 Conjuration Life Pixie Dust Creates a permanent light source at the caster's current location.
Create Earth Wall 3 30 Conjuration Earth None Creates a permanent light source at the caster's current location.
Create Food 1 10 Conjuration Life None Creates some food.
Create Lava 7 70 Conjuration Fire Sulfur, Ashes, Fumes Creates a pool of lava in front of the caster.
Create Pool 7 70 Conjuration Water Vial of Water Creates a pool of water in front of the caster.