Difference between revisions of "Techknow:Mage Macabre Guide"

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(Skills)
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==Equipment==
 
==Equipment==
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==Getting to the Olympiad==
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Getting to the start of the Olympiad is a task that can consume a lot of time into the quest itself so I like to go in depth on what you can do to save as much time as possible. I have spent almost two hours on this so saving time here is a high priority.
 +
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Finding the dirt hole should take no more than 15 minutes, if you gone through the maps in Macabre enough you may have noticed a couple maps where the dirt hole can be found, so I would try to search those places first before starting to search every other map. If you have to search the Elven houses do it in a clockwise order from the first map, the last map will be the one right before the minatour map. The dirt hole will always be visible even when something is over it. I don't know if that is true for monsters, just in case I always kill the venus fly traps and huge minatours.
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Once you find the dirt hole and go through the lead and iron golem maps, you will find you must kill everything in the diamond golem and mage map. Both types of enemies can be a real pain to deal with. Diamond golems are immune to fire, water, shock, petrification, and death ray, so melee methods are required. The best way I have found to deal with the diamond golems is to group as many as you can (3 is a good limit, 4 could trap you in one place), run away from the golems, and cast sandstorm and apply destruction rods until they die. They can wander around and if you see them then they will approach you, this is good for one golem (especially if it is a badass) because you can whip and sandstorm at it for a while before your mana shield runs out. Mages can stop time which can be supremely annoying, however this means no one can cast spells. Luckily a mage will go down quickly when you whip it to death which also resumes time so you can cast spells again! '''Note that you cannot summon creatures here!'''
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The next maps will contain mostly Medusas and Kalidemons, respectively. Just run around and kill the medusas because the map is a bit of a maze. The Kalidemon map is bigger so I will try to group two of them before murdering both with dragon breath, otherwise sandstorming it could take a minute, and you have to kill over ten of them which also adds up on time.
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The Kalidemon map and the next map each contain a random boss, which is always characterized by this: It will be an Arch Dracolich, Cacodemon, Riagor, Reaper, or a Demon Lord and upon death it can drop an artifact weapon. ADs, Cacos, and Reapers are immune to Cold but vulnerable to fire and can cast death ray, and DLs are immune to fire and highly resistant to cold. Riagors are cold and fire resistant. All of them are not cut resistant which makes Dragon Breath the primary spell to kill them and Sandstorm as the best alternative. You can summon golems here and you should do so to keep the boss occupied! When you kill the second boss you can enter the big crevice to get to the start of the Olympiad, and hopefully I can reach here in an hour or less.

Revision as of 03:43, 1 February 2017

About

My guide on the Macabre Olympiad guide anyone towards completing it on a Mage Human or High Elf. Why another guide? The quest will have you go through so many monsters that are element resistant and immune, which requires mages to be versatile in magical elements. Unfortunately this makes Mages weak due to spreading skill points everywhere and take much longer to kill monsters than other races that focus on a single melee element. I am going to figure out a way to optimze a Mage's skills, spells, and equipment to beat this quest.

There are a lot of details I found that I feel are essential to Mages not in the main guide that I will go over here.

Despite writing this guide I feel it will not give anybody who is reading this a significant edge. At the moment I have a level 26 human mage and the farthest I gone in the 17th map until I got stuck and killed by a Cacodemon (but I dodged death and lost no XP!). It took me 4.5 hours to get to that point - this is truly a marathon!

Challenges

To further justify this guide I will outline the challenges a mage will face in the Olympiad.

Currently the server resets every eight hours starting at around 12AM PST. Diamond golems and boss monsters take the longest to kill, to optimize on the amount of time I spend I will need to kill fast as possible for any type of monster and spend as little time recovering (taking breaks to eat, uncurse items, swap gear). This is mostly because in my first few attempts I didn't have the right build at all so I hope this is the one that works for me and helps other mages too. This is a huge problem because at the beginning of the quest there is a map full of diamond golems that must all get killed, which is not the a Mage's strong point (took an hour for me!). Killing bosses one at a time (Kalidemons and up) also add up too.

The other major challenge for mages is being able to spell cast as efficiently as possible, which requires a lot of positioning to get to the right position to attack the enemy without being attacked back, and if necessary to group enemies to kill them at once.

Skills

As a level 26 Human Archmage, my character has 101 skill points to spend, 20 Mediation, 100% Extra Mana, and -5 to skill weapon skills but staves and whips. So here is how I allocate them:

Skill Point Allocation
Skill Before After
Find Weakness 17 17
Lore 10 13
Water Magic 12 10
Earth Magic 11 11
Dodging 9 5
Fire Magic 5 10
Air Magic 6 6
Spirit Magic 7 7
Mind Magic 2 2
Life Magic 4 4
Strength 2 2
Spirit Travel 6 0
Merchant 5 0
Evocation 2 2
Sneaking 2 1
Death Magic 0 10

I spend a lot of points on Find Weakness to get high critical chance (50%), and the rest of my skills allow for power offensive spells at a cost of defense. Dying is not an option so I try to get the best possible offensive for a human character. High Elves with this setup will save 30 skill points on the magic skills but have 25 less skill points than humans so they come out slightly ahead, they could spend it however they like to get a bigger advantage.

Sneaking and Merchant don't help me at all in killing monsters, and if I die I have to start all over so I also do not have to bother with spirit magic (I can use an amulet of lifesaving if I am fast enough to save XP). I only really need dodging against diamond golems, all other monsters should never be within melee range, so I will reduce it somewhat and use agility gear. Finally I noticed with Icestorm which uses Water Magic it doesn't save another spell cast against enemies that die on 2 or 3 full Icestorms so I can reduce that a bit. I free up a lot of skill points for Lore, Fire and Death Magic to get Dragon Breath and to replace my rod for a more powerful DB that doesn't have a cooldown.

Spells

For this quest my mage will have the following spells:

Spells
Spell Helpfulness
Dragon Breath Essential
Icestorm Essential
Sandstorm Essential
Mana Shield Essential
Fly Essential
See Invisible Essential
Resist Water, Fire, Shock, Petrify Essential
Bless Essential
Stone to Flesh Essential
Speed Recommended
Invisibility Recommended
Firespray Recommended
Major Healing Recommended
Cure Blindness Recommended
Cure Poison Optional

Some insight of my choices: DB is my most powerful spell and will be used against the boss monsters, Icestorm (and firespray) will be used as my next powerful spell against regular enemies. Sandstorm will be used against enemies immune to both fire and water, mainly diamond golems and is the cheapest offensive spell in case I need to regen SP. Mana shield is the primary defense mechanism for Mages to absorb 90% of damage with SP with 7 Spirit (2 Mind to give it enough duration to avoid too much spell interruption). Fly is needed to avoid traps and to move fast around the maps. Of course high resists are needed, 75% or higher for all elements. Bless is a must have to uncurse items on the go - my build requires gear swapping and boss monsters will spam curse.

Equipment

Getting to the Olympiad

Getting to the start of the Olympiad is a task that can consume a lot of time into the quest itself so I like to go in depth on what you can do to save as much time as possible. I have spent almost two hours on this so saving time here is a high priority.

Finding the dirt hole should take no more than 15 minutes, if you gone through the maps in Macabre enough you may have noticed a couple maps where the dirt hole can be found, so I would try to search those places first before starting to search every other map. If you have to search the Elven houses do it in a clockwise order from the first map, the last map will be the one right before the minatour map. The dirt hole will always be visible even when something is over it. I don't know if that is true for monsters, just in case I always kill the venus fly traps and huge minatours.

Once you find the dirt hole and go through the lead and iron golem maps, you will find you must kill everything in the diamond golem and mage map. Both types of enemies can be a real pain to deal with. Diamond golems are immune to fire, water, shock, petrification, and death ray, so melee methods are required. The best way I have found to deal with the diamond golems is to group as many as you can (3 is a good limit, 4 could trap you in one place), run away from the golems, and cast sandstorm and apply destruction rods until they die. They can wander around and if you see them then they will approach you, this is good for one golem (especially if it is a badass) because you can whip and sandstorm at it for a while before your mana shield runs out. Mages can stop time which can be supremely annoying, however this means no one can cast spells. Luckily a mage will go down quickly when you whip it to death which also resumes time so you can cast spells again! Note that you cannot summon creatures here!

The next maps will contain mostly Medusas and Kalidemons, respectively. Just run around and kill the medusas because the map is a bit of a maze. The Kalidemon map is bigger so I will try to group two of them before murdering both with dragon breath, otherwise sandstorming it could take a minute, and you have to kill over ten of them which also adds up on time.

The Kalidemon map and the next map each contain a random boss, which is always characterized by this: It will be an Arch Dracolich, Cacodemon, Riagor, Reaper, or a Demon Lord and upon death it can drop an artifact weapon. ADs, Cacos, and Reapers are immune to Cold but vulnerable to fire and can cast death ray, and DLs are immune to fire and highly resistant to cold. Riagors are cold and fire resistant. All of them are not cut resistant which makes Dragon Breath the primary spell to kill them and Sandstorm as the best alternative. You can summon golems here and you should do so to keep the boss occupied! When you kill the second boss you can enter the big crevice to get to the start of the Olympiad, and hopefully I can reach here in an hour or less.