Tips & Tricks

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Revision as of 12:14, 3 April 2020 by Goofbelly (Talk | contribs) (moved healing info here from Need to Know to cut down on extra pages)

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The following is a list of things not quite FAQ worthy, but are probably helpful for you to know on your quest through Wyvern!

The Goods

  • The adventurer's guild in NV has a quest section on your left when you first enter the building. Inside is a magical orb that will tell you what quests you've completed.
  • You can add more custom buttons in your task bar, sliding to the left will reveal more buttons to tinker with.
  • Hey here's a fun one; find anything useful in the game that isn't here? you can add more tips here too!


Healing Basics

Healing spells and Healing rods use the art called Incantation. Incantation will reduce the mana cost of either spell or rod. 7 Incantation will reduce minor healing cost to 1 mana and is basically all the Incantation you will need for healing purposes. If you plan on using rods you wont need to learn any life magic as all rods do not use your characters element skills...

Healing spells will require Life Magic and even tho you can cast with 0 Life Magic you might want to get 5 Life to ensure potency. Smart-heal will use rods first if you have and spells secondly by default.

Minor Healing will "trigger" the instant you loose 1 hp

Medium Healing will "trigger" when you loose about 1/4 of your hp

Major Healing will "trigger when you loose a little more than 1/2 hp

Trigger meaning smart-heal wont use the spell unless your hp value reaches a point no matter how much you spam. I usually unlearn minor healing later on simply because it can be a waste of mana. Work in progress!!