Difference between revisions of "Weapons"

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(The "best" weapons)
(The "best" weapons)
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== The "best" weapons ==
 
== The "best" weapons ==
  
the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find).
+
the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find). In order to see an item's damage or WC, you need a total of 8 skillpoints in the Blacksmithing skill.
  
 
'''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game.
 
'''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game.

Revision as of 16:10, 18 February 2017

Blades

Ranged

Hurled

Swords

Blunt

Unarmed

Axes

Staves

Whips

Artifacts

The "best" weapons

the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find). In order to see an item's damage or WC, you need a total of 8 skillpoints in the Blacksmithing skill.

these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.

This guide is for "what is the best ___?"

in terms of weapon bonuses damage > speed > accuracy > durability. All weapons below can also be enchanted up to +7, for 1WC (weapon count) per enchant.

+damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)

+speed adds 20,000gp per speed

hurled, polearm, and blade weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.

Item Name Weapon Type WC (weapon count) Damage type Hands Required Magical Effects Guild Requirement Guild specialization Note Store Cost
Katana Blade 20 cut 1 None 750
Broadsword Sword 20 cut 1 Paladins 550
Elven Broadsword Sword 20 cut 1 Paladins 1600
Two-Handed Sword Sword 20 cut 2 Paladins 275
Broad Axe Axe 20 cut 2 Axemen
Battle Axe Axe 20 cut 2 Axemen
Axe Axe 15 cut 1 Axemen
Crossbow (any type) Ranged N/A none 1 Archers +dmg and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10
Bow (any bow) Ranged N/A none 1 Archers
Woodland Bow Ranged N/A none 1 +3 Find Weakness Archers Archers
Bolt of returning Missiles 20 stab n/a Archers
Arrow of returning Missiles 12 stab n/a Archers
Elven Spear Hurled 25 stab 1 None there is no guild that specializes in hurled. no players invest in hurled
Club Blunt 15 smash 1 Cavemen
Heavy Club Blunt 20 smash 2 Cavemen
Morningstar Blunt 15 smash 1 Cavemen
Spiked mace Blunt 22 smash 1 Cavemen
Diamond Claws Unarmed 38 cut 2 Cavemen / Monk Only for rakshasas 5000
Hunter Claws Unarmed 35 stab 30 smash stab / smash 2 Cavemen / Monk 10000
Heavy Staff Staff 20 smash 2 Monks 250
Whip of many thongs Whip 21 cut 1 None
Whip of flames Whip 20 fire 1 None 10000
Magic whip Whip death magic level magic damage 1 Mage (it's a spell)
Unarmed (hands) Unarmed 15 smash 0 Monk Monks non rak/naga races get 15wc unarmed when joining monk's guild