http://wiki.wyvernsource.com/api.php?action=feedcontributions&user=NeerDoel&feedformat=atomWyvern Source - User contributions [en]2024-03-29T13:11:30ZUser contributionsMediaWiki 1.25.3http://wiki.wyvernsource.com/index.php?title=Skills&diff=15774Skills2024-03-06T00:44:48Z<p>NeerDoel: /* Training Cost */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
|[[Vampires]] <br />
|3.5*<br />
|}<br />
<br />
* Vampires receive 3 skill points every odd level and 4 skill points every even level. Vampires receive 4 skill points every milestone level (25, 30, 35, 40, 45, 50).<br />
<br />
=== Skill Point Progression ===<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
* At level 50, Humans and Halflings have 140 skill points, Vampires have 128, and every other race has 110.<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (e.g. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n * Multiplier<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Training Cost Multiplier<br />
|-<br />
|Trained Skill Level<br />
|Multiplier<br />
|-<br />
|1 - 10<br />
|1<br />
|-<br />
|11 - 15<br />
|2<br />
|-<br />
|16 - 20<br />
|4<br />
|-<br />
|21 - 25<br />
|10<br />
|-<br />
|26 - 35<br />
|25<br />
|-<br />
|36 - 40<br />
|50<br />
|-<br />
|41 - 45<br />
|?<br />
|-<br />
|46 - 50<br />
|?<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
! skill level !! actual confirmed cost !! expected cost (need confirmation) !! cumulative cost to train to level<br />
|-<br />
| 1 || 1,000 || || 1,000<br />
|-<br />
| 2 || 2,000 || || 3,000<br />
|-<br />
| 3 || 3,000 || || 6,000<br />
|-<br />
| 4 || 4,000 || || 10,000<br />
|-<br />
| 5 || 5,000 || || 15,000<br />
|-<br />
| 6 || 6,000 || || 21,000<br />
|-<br />
| 7 || 7,000 || || 28,000<br />
|-<br />
| 8 || 8,000 || || 36,000<br />
|-<br />
| 9 || 9,000 || || 45,000<br />
|-<br />
| 10 || 10,000 || || 55,000<br />
|-<br />
| 11 || 11,000 || || 66,000<br />
|-<br />
| 12 || 12,000 || || 78,000<br />
|-<br />
| 13 || 13,000 || || 91,000<br />
|-<br />
| 14 || 14,000 || || 105,000<br />
|-<br />
| 15 || 15,000 || || 120,000<br />
|-<br />
| 16 || 32,000 || || 152,000<br />
|-<br />
| 17 || 34,000 || || 186,000<br />
|-<br />
| 18 || 36,000 || || 222,000<br />
|-<br />
| 19 || 38,000 || || 260,000<br />
|-<br />
| 20 || 40,000 || 40,000 || 300,000<br />
|-<br />
| 21 || 105,000 || || 405,000<br />
|-<br />
| 22 || 110,000 || 110,000 || 515,000<br />
|-<br />
| 23 || 115,000 || 115,000 || 630,000<br />
|-<br />
| 24 || 120,000 || 120,000 || 750,000<br />
|-<br />
| 25 || 125,000 || 125,000 || 875,000<br />
|-<br />
| 26 || 325,000 || || 1,200,000<br />
|-<br />
| 27 || 337,500 || || 1,200,000<br />
|-<br />
| 28 || 350,000 || || 1,537,500<br />
|-<br />
| 29 || 362,000 || || 1,537,500<br />
|-<br />
| 30 || 375,000 || || 1,537,500<br />
|-<br />
| 31 || 387,500 || || 1,537,500<br />
|-<br />
| 32 || 400,000 || || 1,937,500<br />
|-<br />
| 33 || 412,500 || || 1,937,500<br />
|-<br />
| 34 || 425,000 || || 1,937,500<br />
|-<br />
| 35 || 437,500 || || 2,375,000<br />
|-<br />
| 36 || 900,000 || || <br />
|-<br />
| 37 || 925,000 || || <br />
|-<br />
| 38 || 950,000 || || <br />
|-<br />
| 39 || 975,000 || || <br />
|-<br />
| 40 || 1,000,000 || || <br />
|-<br />
| 41 || 1,025,000 || || <br />
|-<br />
| 42 || 1,050,000 || || <br />
|-<br />
| 43 || 1,075,000 || || <br />
|-<br />
| 44 || 1,100,000 || || <br />
|-<br />
| 45 || 1,125,000 || || <br />
|-<br />
| 46 || 1,150,000 || || <br />
|-<br />
| 47 || 1,175,000 || || <br />
|-<br />
| 48 || 1,200,000 || || <br />
|-<br />
| 49 || 1,225,000 || || <br />
|-<br />
| 50 || 1,250,000 || || <br />
|}<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Healing]]<br />
|No ceiling<br />
|HP recovered every second = MAX(1, (3 + HealingSkill * 2) / 5)<br />
|Determines the amount of HP one regains per second<br />
|Giants (grown size) get MAX(1, (3 + HealingSkill * 4) / 5)<br />
Hydras get MAX(1, (3 + HealingSkill * 3) / 5)<br />
<br />
|-<br />
|[[Strength]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|Gives +10% base strength per level<br />
|Strength stat is a hidden stat that can be view with the enlightenment spell/potion. Each race has their own base strength.<br />
|Strength increases smash damage by a damage roll proportional to (Strength - 120) * 0.35<br />
|-<br />
|[[Find Weakness]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|For the first ten skill levels, the chances increase by 3%, and then 2% for the next ten levels, and finally 1% for every level after that.<br />
Skill level 5 = 15%, level 10 = 30%, level 20 = 50%, level 30 = 60%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|[[Meditation]]<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|[[Lore]]<br />
|No ceiling<br />
|Total Lore Points = (Lore + 1)^2, for Lore levels 1-4<br />
35 + 10*(Lore - 5), for Lore levels 5+<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art reduce the casting cost for the spell you're casting. This reduction varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Conjuration<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. Increases your summon's [[Summoning|respect score]]<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Enchantment<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Evocation<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Incantation<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|}<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Casting Cost Reduction<br />
|-<br />
|Magical Art Level<br />
|Casting Cost Ratio<br />
|-<br />
|0<br />
|1<br />
|-<br />
|1<br />
|0.8<br />
|-<br />
|2<br />
|0.65<br />
|-<br />
|3<br />
|0.5<br />
|-<br />
|4<br />
|0.4<br />
|-<br />
|5<br />
|0.3<br />
|-<br />
|6<br />
|0.25<br />
|-<br />
|7<br />
|0.2<br />
|-<br />
|8<br />
|?<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Air<br />
|Air is mostly used for support spells. Spells that use Air are Thunderstorm, Thunderbolt, Summon Air Elemental, See Invisible, Speed, Fly, Xray, Join Player, Invisibility, and Darksight. <br />
Cost: 500g * trained skill level<br />
|-<br />
|Earth<br />
|Earth allows you to utilize powerful Earth spells to deal damage or to support yourself or your allies. With Earth you can use spells such as Sandstorm, Boulder Blast, Petrify, Summon Earth Elemental, Slow, Satiety, Fortress, and Strength.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Fire<br />
|Fire is used for Fire spells such as Fireball, Firebolt, Firespray, Firefrost, Flame Shield, and Summon Fire Elemental.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Water<br />
|With Water you can learn spells such as Icestorm, Blizzard, Frostwave, Acid Dart, Summon Water Elemental, Water Breathing, and Water Walking.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Life<br />
|Life is used for support spells such as Minor/Medium/Greater Healing, Cure Blindness, Cure Poison, etc. Life is also capable of summoning powerful monsters with the Summon Monster spell.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Death<br />
|Death is used for powerful spells such as Dragon Breath, Thunderstorm, Destruction, Stonewind, Deathray, Summon Demon, and Summon Undead.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Mind<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|Spirit<br />
|This skill increases the effectiveness of spells related to charging, enchanting, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
Weapon skills increase damage, speed, and accuracy of the respective weapon type. Attack speed is capped at 40 skill level.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
|-<br />
|[[Ranged]]<br />
|??<br />
|[[Ranged|Bows and Crossbows]] are the preferred weapon of choice in the [[Archers|Archer's Guild]]. Wood Elves have a natural "Auto-fire" ability where they can automatically fire arrows at surrounding enemies while being on the move. This perk is also gained by joining the [[Archers|archers guild]] and improved by leveling the Ranged skill.<br />
|-<br />
|[[Swords]]<br />
|??<br />
|[[Swords]] typically have the word 'sword' in their name, such as "[[Longsword]]," "[[Elven Broadsword]]," "[[Two-Handed Sword]]," etc. Swords are the preferred weapon of the [[Paladins|Paladin's Guild]].<br />
|-<br />
|[[Blunt]]<br />
|??<br />
|[[Blunt|Blunt weapons]] are the primary weapon choice in the [[Cavemen|Caveman's Guild]]. Blunt weapons deal smash damage, which is arguably the strongest of the three melee damage types. <br />
<br />
[[Giants]] also have incredible natural strength, allowing them to wield the mighty [[Bonecrusher]]: the most powerful artifact currently in Wyvern, and a [[Blunt|Blunt weapon]].<br />
|-<br />
|[[Blade|Blades]]<br />
|??<br />
|Examples of [[Blade|Blade weapons]] are [[scimitar]], [[cutlass]], [[rapier]], [[falchion]], [[Pocket Knife|pocket knife]], and [[Katana|katanas]]. [[Blade|Blade weapons]] are the weapon type of choice in the [[Ninjas|Ninja's Guild]], a guild that specializes in speed, find-weakness, and the ability to backstab opponents to maximize their damage. <br />
|-<br />
|[[Axe|Axes]]<br />
|??<br />
|[[Axe|Axes]] are the preferred weapon of the [[Axemen|Axeman's Guild]] and can do massive amounts of damage. [[Dwarves]] and [[Frost Giants]] have an innate proficiency with Axes.<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|[[Unarmed]] is one of the most common skills to train in the [[Monks|Monk's Guild]], but also has value in the [[Ninjas|Ninja's Guild]] and in the [[Cavemen|Caveman's Guild]]. [[Rakshasa]] and [[Naga]] are two races that benefit the most from unarmed. Rakshasa claws get sharper as they level up, and [[Nagas]] can shapeshift into powerful forms with strong bite and claw attacks, such as Dragons and Kalidemons. <br />
|-<br />
|[[Hurled|Hurled]]<br />
|??<br />
|[[Hurled|Hurled weapons]] are sometimes used in the [[Ninjas|Ninja's Guild]], and offer a different combat dynamic. With Hurled trained, you can "throw" weapons at enemies to hit for massive amounts of damage. However, you must go pick up the weapons after they hit the enemy, so positioning is key.<br />
|-<br />
|[[Polearm|Polearms]]<br />
|??<br />
|[[Polearm|Polearms]] are one of the alternative weapons that can be used in the [[Axemen|Axeman's guild]].<br />
|-<br />
|[[Whip|Whips]]<br />
|??<br />
|There is no Guild currently dedicated to [[Whip|Whips]]. However, [[Mages]] have been known to use the [[Magic Whip]] spell which still relies on the Whips skill.<br />
|-<br />
|[[Staff|Staves]]<br />
|??<br />
|[[Staff|Staves]] are one of the alternative weapons often used in the [[Monks|Monk's Guild]] by races that do not have a natural affinity for unarmed combat, such as [[Rakshasa]] and [[Nagas]]. <br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +100g max per item sold to shop<br />
<br />
2) Increases percentage of shop price received for sold items<br />
|Max sell: 4000 (6000 if VIP) + 100g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 1250g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking.(metal armor negates any skill point gained from Ninja guild)<br />
Cost begins at 1000g<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|Increases the range of the skill<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. On PC, use ctrl+click to see monster info. Will increase your summon's [[Summoning|respect score]].<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|'''Currently disabled.''' Oratory will eventually be useful in a future guild and in-game charisma checks.<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
<br />
Increases the chance of avoiding a 1 hit ko and staying alive with 1 HP. (If you've ever played megaman this is similar to an undershirt.)<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|2x level (not including Guild/gear/magic bonuses), until hard cap at 60 (includes Guild/gear/magic bonuses)<br />
| +1.2% per level up to 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|20<br />
|Increases duration and decreases cooldown, and also gives 1 strength per 2 levels. This bonus caps at 10 strength total. For every level add 1% bonus damage, for up to 20% bonus.<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden. The [[Cavemen|Caveman's guild]] has a perk where they can still see their HP while berserking. A non-cavie also can see their HP while berserking at 20 berserk skill.<br />
|Cost: 500* trained skill level<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1.3 protection per level and +1% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 1000 gold<br />
|-<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=15773Skills2024-03-06T00:34:00Z<p>NeerDoel: /* Training Cost */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
|[[Vampires]] <br />
|3.5*<br />
|}<br />
<br />
* Vampires receive 3 skill points every odd level and 4 skill points every even level. Vampires receive 4 skill points every milestone level (25, 30, 35, 40, 45, 50).<br />
<br />
=== Skill Point Progression ===<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
* At level 50, Humans and Halflings have 140 skill points, Vampires have 128, and every other race has 110.<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (e.g. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n * Multiplier<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Training Cost Multiplier<br />
|-<br />
|Trained Skill Level<br />
|Multiplier<br />
|-<br />
|1 - 10<br />
|1<br />
|-<br />
|11 - 15<br />
|2<br />
|-<br />
|16 - 20<br />
|4<br />
|-<br />
|21 - 25<br />
|10<br />
|-<br />
|26 - 35<br />
|25<br />
|-<br />
|36 - 40<br />
|50<br />
|-<br />
|41 - 45<br />
|?<br />
|-<br />
|46 - 50<br />
|?<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
! skill level !! actual confirmed cost !! expected cost (need confirmation) !! cumulative cost to train to level<br />
|-<br />
| 1 || 1,000 || || 1,000<br />
|-<br />
| 2 || 2,000 || || 3,000<br />
|-<br />
| 3 || 3,000 || || 6,000<br />
|-<br />
| 4 || 4,000 || || 10,000<br />
|-<br />
| 5 || 5,000 || || 15,000<br />
|-<br />
| 6 || 6,000 || || 21,000<br />
|-<br />
| 7 || 7,000 || || 28,000<br />
|-<br />
| 8 || 8,000 || || 36,000<br />
|-<br />
| 9 || 9,000 || || 45,000<br />
|-<br />
| 10 || 10,000 || || 55,000<br />
|-<br />
| 11 || 11,000 || || 66,000<br />
|-<br />
| 12 || 12,000 || || 78,000<br />
|-<br />
| 13 || 13,000 || || 91,000<br />
|-<br />
| 14 || 14,000 || || 105,000<br />
|-<br />
| 15 || 15,000 || || 120,000<br />
|-<br />
| 16 || 32,000 || || 152,000<br />
|-<br />
| 17 || 34,000 || || 186,000<br />
|-<br />
| 18 || 36,000 || || 222,000<br />
|-<br />
| 19 || 38,000 || || 260,000<br />
|-<br />
| 20 || 40,000 || 40,000 || 300,000<br />
|-<br />
| 21 || 105,000 || || 405,000<br />
|-<br />
| 22 || 110,000 || 110,000 || 515,000<br />
|-<br />
| 23 || 115,000 || 115,000 || 630,000<br />
|-<br />
| 24 || 120,000 || 120,000 || 750,000<br />
|-<br />
| 25 || 125,000 || 125,000 || 875,000<br />
|-<br />
| 26 || 325,000 || || 1,200,000<br />
|-<br />
| 27 || 337,500 || || 1,200,000<br />
|-<br />
| 28 || 350,000 || || 1,537,500<br />
|-<br />
| 29 || 362,000 || || 1,537,500<br />
|-<br />
| 30 || 375,000 || || 1,537,500<br />
|-<br />
| 31 || 387,500 || || 1,537,500<br />
|-<br />
| 32 || 400,000 || || 1,937,500<br />
|-<br />
| 33 || 412,500 || || 1,937,500<br />
|-<br />
| 34 || 425,000 || || 1,937,500<br />
|-<br />
| 35 || 437,500 || || 2,375,000<br />
|-<br />
| 36 || 900,000 || || <br />
|-<br />
| 37 || 925,000 || || <br />
|-<br />
| 38 || 950,000 || || <br />
|-<br />
| 39 || 975,000 || || <br />
|-<br />
| 40 || 1,000,000 || || <br />
|-<br />
| 41 || 1,025,000 || || <br />
|-<br />
| 42 || 1,050,000 || || <br />
|-<br />
| 43 || 1,075,000 || || <br />
|-<br />
| 44 || 1,100,000 || || <br />
|-<br />
| 45 || 1,125,000 || || <br />
|-<br />
| 46 || 1,150,000 || || <br />
|-<br />
| 47 || 1,175,000 || || <br />
|-<br />
| 48 || 1,200,000 || || <br />
|-<br />
| 49 || 1,225,000 || || <br />
|-<br />
| 50 || || || <br />
|}<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Healing]]<br />
|No ceiling<br />
|HP recovered every second = MAX(1, (3 + HealingSkill * 2) / 5)<br />
|Determines the amount of HP one regains per second<br />
|Giants (grown size) get MAX(1, (3 + HealingSkill * 4) / 5)<br />
Hydras get MAX(1, (3 + HealingSkill * 3) / 5)<br />
<br />
|-<br />
|[[Strength]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|Gives +10% base strength per level<br />
|Strength stat is a hidden stat that can be view with the enlightenment spell/potion. Each race has their own base strength.<br />
|Strength increases smash damage by a damage roll proportional to (Strength - 120) * 0.35<br />
|-<br />
|[[Find Weakness]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|For the first ten skill levels, the chances increase by 3%, and then 2% for the next ten levels, and finally 1% for every level after that.<br />
Skill level 5 = 15%, level 10 = 30%, level 20 = 50%, level 30 = 60%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|[[Meditation]]<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|[[Lore]]<br />
|No ceiling<br />
|Total Lore Points = (Lore + 1)^2, for Lore levels 1-4<br />
35 + 10*(Lore - 5), for Lore levels 5+<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art reduce the casting cost for the spell you're casting. This reduction varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Conjuration<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. Increases your summon's [[Summoning|respect score]]<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Enchantment<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Evocation<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Incantation<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|}<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Casting Cost Reduction<br />
|-<br />
|Magical Art Level<br />
|Casting Cost Ratio<br />
|-<br />
|0<br />
|1<br />
|-<br />
|1<br />
|0.8<br />
|-<br />
|2<br />
|0.65<br />
|-<br />
|3<br />
|0.5<br />
|-<br />
|4<br />
|0.4<br />
|-<br />
|5<br />
|0.3<br />
|-<br />
|6<br />
|0.25<br />
|-<br />
|7<br />
|0.2<br />
|-<br />
|8<br />
|?<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Air<br />
|Air is mostly used for support spells. Spells that use Air are Thunderstorm, Thunderbolt, Summon Air Elemental, See Invisible, Speed, Fly, Xray, Join Player, Invisibility, and Darksight. <br />
Cost: 500g * trained skill level<br />
|-<br />
|Earth<br />
|Earth allows you to utilize powerful Earth spells to deal damage or to support yourself or your allies. With Earth you can use spells such as Sandstorm, Boulder Blast, Petrify, Summon Earth Elemental, Slow, Satiety, Fortress, and Strength.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Fire<br />
|Fire is used for Fire spells such as Fireball, Firebolt, Firespray, Firefrost, Flame Shield, and Summon Fire Elemental.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Water<br />
|With Water you can learn spells such as Icestorm, Blizzard, Frostwave, Acid Dart, Summon Water Elemental, Water Breathing, and Water Walking.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Life<br />
|Life is used for support spells such as Minor/Medium/Greater Healing, Cure Blindness, Cure Poison, etc. Life is also capable of summoning powerful monsters with the Summon Monster spell.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Death<br />
|Death is used for powerful spells such as Dragon Breath, Thunderstorm, Destruction, Stonewind, Deathray, Summon Demon, and Summon Undead.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Mind<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|Spirit<br />
|This skill increases the effectiveness of spells related to charging, enchanting, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
Weapon skills increase damage, speed, and accuracy of the respective weapon type. Attack speed is capped at 40 skill level.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
|-<br />
|[[Ranged]]<br />
|??<br />
|[[Ranged|Bows and Crossbows]] are the preferred weapon of choice in the [[Archers|Archer's Guild]]. Wood Elves have a natural "Auto-fire" ability where they can automatically fire arrows at surrounding enemies while being on the move. This perk is also gained by joining the [[Archers|archers guild]] and improved by leveling the Ranged skill.<br />
|-<br />
|[[Swords]]<br />
|??<br />
|[[Swords]] typically have the word 'sword' in their name, such as "[[Longsword]]," "[[Elven Broadsword]]," "[[Two-Handed Sword]]," etc. Swords are the preferred weapon of the [[Paladins|Paladin's Guild]].<br />
|-<br />
|[[Blunt]]<br />
|??<br />
|[[Blunt|Blunt weapons]] are the primary weapon choice in the [[Cavemen|Caveman's Guild]]. Blunt weapons deal smash damage, which is arguably the strongest of the three melee damage types. <br />
<br />
[[Giants]] also have incredible natural strength, allowing them to wield the mighty [[Bonecrusher]]: the most powerful artifact currently in Wyvern, and a [[Blunt|Blunt weapon]].<br />
|-<br />
|[[Blade|Blades]]<br />
|??<br />
|Examples of [[Blade|Blade weapons]] are [[scimitar]], [[cutlass]], [[rapier]], [[falchion]], [[Pocket Knife|pocket knife]], and [[Katana|katanas]]. [[Blade|Blade weapons]] are the weapon type of choice in the [[Ninjas|Ninja's Guild]], a guild that specializes in speed, find-weakness, and the ability to backstab opponents to maximize their damage. <br />
|-<br />
|[[Axe|Axes]]<br />
|??<br />
|[[Axe|Axes]] are the preferred weapon of the [[Axemen|Axeman's Guild]] and can do massive amounts of damage. [[Dwarves]] and [[Frost Giants]] have an innate proficiency with Axes.<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|[[Unarmed]] is one of the most common skills to train in the [[Monks|Monk's Guild]], but also has value in the [[Ninjas|Ninja's Guild]] and in the [[Cavemen|Caveman's Guild]]. [[Rakshasa]] and [[Naga]] are two races that benefit the most from unarmed. Rakshasa claws get sharper as they level up, and [[Nagas]] can shapeshift into powerful forms with strong bite and claw attacks, such as Dragons and Kalidemons. <br />
|-<br />
|[[Hurled|Hurled]]<br />
|??<br />
|[[Hurled|Hurled weapons]] are sometimes used in the [[Ninjas|Ninja's Guild]], and offer a different combat dynamic. With Hurled trained, you can "throw" weapons at enemies to hit for massive amounts of damage. However, you must go pick up the weapons after they hit the enemy, so positioning is key.<br />
|-<br />
|[[Polearm|Polearms]]<br />
|??<br />
|[[Polearm|Polearms]] are one of the alternative weapons that can be used in the [[Axemen|Axeman's guild]].<br />
|-<br />
|[[Whip|Whips]]<br />
|??<br />
|There is no Guild currently dedicated to [[Whip|Whips]]. However, [[Mages]] have been known to use the [[Magic Whip]] spell which still relies on the Whips skill.<br />
|-<br />
|[[Staff|Staves]]<br />
|??<br />
|[[Staff|Staves]] are one of the alternative weapons often used in the [[Monks|Monk's Guild]] by races that do not have a natural affinity for unarmed combat, such as [[Rakshasa]] and [[Nagas]]. <br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +100g max per item sold to shop<br />
<br />
2) Increases percentage of shop price received for sold items<br />
|Max sell: 4000 (6000 if VIP) + 100g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 1250g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking.(metal armor negates any skill point gained from Ninja guild)<br />
Cost begins at 1000g<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|Increases the range of the skill<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. On PC, use ctrl+click to see monster info. Will increase your summon's [[Summoning|respect score]].<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|'''Currently disabled.''' Oratory will eventually be useful in a future guild and in-game charisma checks.<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
<br />
Increases the chance of avoiding a 1 hit ko and staying alive with 1 HP. (If you've ever played megaman this is similar to an undershirt.)<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|2x level (not including Guild/gear/magic bonuses), until hard cap at 60 (includes Guild/gear/magic bonuses)<br />
| +1.2% per level up to 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|20<br />
|Increases duration and decreases cooldown, and also gives 1 strength per 2 levels. This bonus caps at 10 strength total. For every level add 1% bonus damage, for up to 20% bonus.<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden. The [[Cavemen|Caveman's guild]] has a perk where they can still see their HP while berserking. A non-cavie also can see their HP while berserking at 20 berserk skill.<br />
|Cost: 500* trained skill level<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1.3 protection per level and +1% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 1000 gold<br />
|-<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Tower_of_Conundrum&diff=15771Tower of Conundrum2024-02-25T15:56:21Z<p>NeerDoel: /* A List of Riddles */</p>
<hr />
<div>== About ==<br />
A pixie got kidnapped and is being trapped at the top of the tower floor 15. Make it all the way to the top, killing enemies and solving riddles.<br />
<br />
== Before You Start ==<br />
* Beware of anti-magic traps. They're are numerous on each floor.<br />
* If your accent gets in the way of answering a riddle, use the "nofilter" command.<br />
<br />
=== Resists ===<br />
* [[Fear Resistance]]<br />
* Free Action ([[Paralysis Resistance]] & [[Slow Resistance]])<br />
* [[Fire Resistance]]<br />
* [[Cold Resistance]]<br />
<br />
=== Enemies ===<br />
* Pixie Traitors<br />
* Trolls<br />
* Skulls<br />
* Diamond Golems<br />
* Floating Eyes<br />
* Oculus<br />
* Master of Conundrum (Male wizard human, final floor)<br />
<br />
== How to Solve ==<br />
# You will want to go to Isle of Maiye. You can find a teleporter in Minath DoT.<br />
# Enter area. You will want to go South into the next map (two maps if entering town on foot). <br />
# You will notice two pixies standing outside a ruins. This is the Tower of Conundrum. Enter.<br />
# Before going up the stairs, you'll see "Inbrum's Scroll." Pick it up and proceed into the next few rooms.<br />
# On every other floor after the first three you will reach a Pixie. She will give you a riddle and you will have to give her the correct answer. The alternate floors will be a mix of pixies, skulls, lichs, and golems (lead, iron, and diamond). One of the pixies will have a key that you need to loot to open the door to get to the stairs.<br />
# When you get to the top floor loot the body of the Master of Conundrum for a final key to get to Inbrum. After you give Inbrum the scroll and complete the quest, go through the wall on your left and either fight or evade through one last round of enemies to get back to the first floor.<br />
<br />
== Rewards ==<br />
* [[Shield of Power]] (Given by Plum on the left):<br />
** +1 all elements<br />
** -3 all melee<br />
<br />
* [[Shield of Arts]] (Given by Thip on the right):<br />
** +1 all magical arts<br />
<br />
== A List of Riddles ==<br />
This section is still a Work in Progress.<br />
<br />
{| class="sortable wikitable"<br />
|-<br />
! scope="col"| Riddle<br />
! scope="col" style="text-align: center;"| Answer<br />
|-<br />
|A leathery snake with a stinging bite, <br />
I'll stay coiled up unless I must fight.<br />
|Whip<br />
|-<br />
|I'm so simple I only point, yet I guide people all over the world. What am I?<br />
|A compass.<br />
|-<br />
|I bubble and laugh and spit water in your face,<br />
I am no lady and I don't wear lace. What am I?<br />
| Fountain<br />
|-<br />
| I really must get a new watch. The only one I have loses exactly 20 minutes every hour.<br />
It now shows 4:00am and I know that it was correct at midnight, when I last set it.<br />
<br />
I happen to know that the watch stopped four hours ago, so what is the correct time now?<br />
|10 am<br />
|-<br />
|You must keep it after giving it.<br />
|Your word<br />
|-<br />
|What does this equation simplify to?<br />
(x-a)(x-b)(x-c)(x-d)...(x-z) <br />
|0<br />
|-<br />
|The man who made it didn't want it.<br />
The man who bought it didn't need it.<br />
<br />
The man who got it didn't know it.<br />
What is it?<br />
|coffin<br />
|-<br />
|<br />
What is greater than god, worse than the devil, dead men eat it, if you eat it you'll die.<br />
What is it?<br />
|nothing<br />
|-<br />
|<br />
At my hind there is a rope <br /><br />
On my head a fan, <br /><br />
Beside my mouth are two sharp spears <br /><br />
And my tree-legs are rough on your hands. <br /><br />
Beside all this is one great wall <br /><br />
A snake adorns my head at all times, <br /><br />
and it is a part of me <br /><br />
And it always will be. What am I?<br />
|Elephant<br />
|-<br />
|<br />
FROM SUN UP TO SUN DOWN <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
FROM SUN DOWN TO SUN UP <br /><br />
I STARE OUT ACROSS THE SEA. <br /><br />
BUT WHILE WITH SUN UP <br /><br />
I CAN ONLY BLINK IN THE BRIGHTNESS. <br /><br />
WITH THE SUN DOWN <br /><br />
I CAN BLINK OUT THE BRIGHTNESS. <br /><br />
|Lighthouse<br />
|-<br />
|In the middle of a round pool lies a beautiful water lily. <br /><br />
The water-lily doubles in size every day. After exactly 20 days <br /><br />
the complete pool will be covered by the lily. After how many days will <br /><br />
half of the pool be covered by the water-lily?<br />
|19<br />
|- <br />
| <br />
The only tool which sharper grows<br />
Whenever used in any row. <br />
|Tongue<br />
|- <br />
|<br />
A plane maintains an average speed of 696mph from London to New York. <br /><br />
It then returns from New York to London at an average speed of 145 mph. <br /><br />
What is the average speed for the entire journey?<br />
|240<br />
|-<br />
|<br />
A car travelled from london at a speed of 40 mph. its fuel consumption was 30 mpg. It had a 5 gallon tank which was full when it started, but at that very moment began to leak fuel. After 60 miles the car stopped with a completely empty tank. How many gallons per hour was it losing?<br />
|2<br />
|-<br />
|<br />
A local country bus service travels from Biddulph to Leek. Along the way the bus stops at 10 different places. So, in total, there are 12 stops including the start and end stops. How many different tickets can be given out by the bus driver. For example, Biddulph to Leek, Rushton to Leek, Biddulph to Rushton, etc.<br />
|66<br />
|-<br />
|<br />
Last week I bought a word processor small enough to fit in my pocket. It can write in any language and also add, multiply, subtract, divide. It has a delete facility that will correct any error made and no electricity or batteries are required to operate it. Amazingly, it only cost me 25 cents. Why? Because I bought a...<br />
|pencil<br />
|-<br />
|<br />
I'm often held, yet rarely touched; <br /><br />
I'm always wet, yet never rust; <br /><br />
I' sometimes wagged and sometimes bit; <br /><br />
To use me well, you must have wit.<br />
|tongue<br />
|-<br />
|It's always above the negatives yet it's lower than the first prime,<br />
no matter how you multiply it's the same every time.<br />
|0<br />
|-<br />
|<br />
The shape of my form will waver and bend, <br /><br />
From the things I'm destroying <br /><br />
and the things I will rend. <br /><br />
My color will vary from bright red and blue, <br /><br />
The power I'm using will dictate my hue. <br /><br />
What am I?<br />
|Fire<br />
|-<br />
|<br />
It stands alone, with no bone or solid form. <br /><br />
Adamant, it prospers never wrong, though hurt it may. <br /><br />
Twistable, malleable, might it be, but always straight as an arrow. <br /><br />
What is it?<br />
|truth<br />
|-<br />
|<br />
If a man carried my burden, he would break his back. <br /><br />
I am not rich, but leave silver in my track. What am I?<br />
|Snail<br />
|-<br />
| <br />
A snail is at the bottom of a 20 meters deep pit. <br /><br />
Every day the snail climbs 5 meters upwards, but at night it slides <br /><br />
4 meters back downwards. <br />
How many days does it take before the <br /><br />
snail reaches the top of the pit?<br />
|16<br />
|-<br />
|What occurs once in a minute, twice in a moment and never in a thousand years?<br />
|letter m<br />
|-<br />
|<br />
At dawn on Monday a snail fell into a bucket that was 12 inches deep. <br /><br />
During the day it climbed up 3 inches, however, during the night it fell back 2 inches. <br /><br />
On what day did the snail finally manage to climb out of the bucket?<br />
|Wednesday<br />
|-<br />
|<br />
What has a coat? Hugs you not in sympathy? <br /><br />
Whose smile you'd rather not see? Whose <br /><br />
stands is a terrible thing to see? Who is <br /><br />
that brave men run away from? Whose fingers are clawed? <br /><br />
Whose sleep lasts for months? <br /><br />
And who's company we shun? What is it?<br />
|bear<br />
|-<br />
|<br />
A box without hinges, key or lid, <br /><br />
Yet golden treasure inside is hid. <br /><br />
What am I?<br />
|egg<br />
|-<br />
|<br />
You break it even if you name it! What is it?<br />
|Silence<br />
|-<br />
| <br />
If you give each letter of a word into its alphabetical position, <br /><br />
you can then add these digits, or you can multiply them. For example, <br /><br />
CART = 3, 1, 8, 20. Adding gives 42 and multiplying gives 1080. Can <br /><br />
you find a word which has the same total whether you add them or multiply them? <br />
|cab<br />
|-<br />
|<br />
Of all the numbers whose literal representations in capital letters consists only of straight line segments (for example, FIVE), only one number has a value equal to the number of segments used to write it. Which number has this property?<br />
|twenty nine<br />
|-<br />
| <br />
What is it that after you take away the whole, some still remains?<br />
|Wholesome<br />
|-<br />
|<br />
The surface area of a spherical balloon measured in square inches is the same as its volume, measured in cubic inches<br />
|6 inches<br />
|-<br />
|<br />
What comes next in this sequence: elgnairt, erauqs, nogatnep, nogaxeh, nogatpeh...<br />
|nogatco<br />
|-<br />
|<br />
They are many and one, they wave and they drum, Used to cover a state, they go with you everywhere.<br />
|hands<br />
|-<br />
|<br />
It is a tolling of the night. <br /><br />
When all is still. <br /><br />
And the wind whispers near the mill. <br /><br />
Twas struck twelve times! <br /><br />
And his voice rang out! <br /><br />
And then, it was stilled.<br />
|clock<br />
|-<br />
|<br />
What goes through the door without pinching itself? <br /><br />
What sits on the stove without burning itself? <br /><br />
What sits on the table and is not ashamed? <br />
|sun<br />
|-<br />
|<br />
Five siblings are they, their color is true; <br /><br />
One belongs to one, four are shared by two. <br /><br />
Connected together, some by locks; <br /><br />
Many meet their fate upon the rocks. <br /><br />
Arrange their initials, and you should <br /><br />
Find things that are found in a neighborhood.<br />
|great lakes<br />
|-<br />
|<br />
Glittering point, <br /><br />
That downward thrust, <br /><br />
Sparkling spears, <br /><br />
That never rust. <br /><br />
What am I?<br />
|icicle<br />
|-<br />
|<br />
Shifting, Shifting, Drifting deep. <br /><br />
Below me great and mighty cities sleep. <br /><br />
Swirling, curling, all around. <br /><br />
I'm only where no water will be found. <br /><br />
What am I?<br />
|desert<br />
|-<br />
|<br />
Has a mouth but does not speak, <br /><br />
has a bed but never sleeps. <br /><br />
What is it?<br />
|river<br />
|-<br />
|<br />
If today is Friday, what is the day that follows the day that comes after the day that precedes the day before yesterday?<br />
|thursday<br />
|-<br />
|<br />
What is it you have to answer? <br /><br />
But to answer you have to ask? <br /><br />
And to ask you have to speak? <br /><br />
And to speak you have to know the answer.<br />
|riddle<br />
|-<br />
|<br />
With this you can do wonderous things. <br /><br />
Look at things close, or far away, <br /><br />
You can see things big, <br /><br />
Or you can see things small. <br /><br />
Or maybe you don't see things at all. <br /><br />
I come in many colors and hues, <br /><br />
Sometimes green and sometimes blue. <br /><br />
And when I'm red - it's not from shame, <br /><br />
But from something with a different name. <br /><br />
What are they?<br />
|eyes<br />
|-<br />
|<br />
What is not enough for one, <br /><br />
Just right for two, <br /><br />
Too much for three? <br /><br />
What is it?<br />
|secret<br />
|-<br />
|<br />
Turn us on our backs and open up our stomachs. <br /><br />
You will be the wisest of men, though at start a lummox. <br /><br />
What am I?<br />
|book<br />
|-<br />
|<br />
What is the hidden country in this sentence: <br /><br />
If a Dalmatian can catch four balls in four minutes, can a Dalmatian catch two balls in two minutes?<br />
|canada<br />
|-<br />
|<br />
What comes next in this sequence: <br /><br />
Hydrogen Helium Lithium Beryllium Boron ==?==<br />
|carbon<br />
|-<br />
|<br />
A part of heaven, <br /><br />
Though it touches the earth. <br /><br />
Some say it's valuable, <br /><br />
Others - no worth. <br /><br />
What am I?<br />
|rainbow<br />
|-<br />
|They were made for a fairy queen's feet.<br />
To cover them and keep them tidy, and neat.<br />
A flower, of various sizes and hues, <br /><br />
Their name is the opposite of a grown man's shoes. <br /><br />
|lady slippers<br />
|-<br />
|<br />
I've been to more countries than you'll ever see.<br />
I've been to church every Sunday.<br />
I've been folded, pressed, even stuffed inside leather.<br />
I've been dreamt about, coveted, and fought over.<br />
People want me, yet despise me.<br />
I have no true purpose except to travel.<br />
I have no true mission in life except to be given and taken.<br />
I have no true identity since I am but a clone.<br />
I have no true name since I bear only the names of others.<br />
People see my face and see another's face as well.<br />
I am life to some.<br />
I am death to others.<br />
I am common as grass.<br />
I am sometimes as rare as the perfect sunset.<br />
People rely on me more than almost anything else.<br />
<br />
What am I? <br />
|dollar<br />
|-<br />
|<br />
Upon me you can tread though softly under cover And I will take you places that you have yet to discover Im high and Im low though flat in the middle And though a joy to the children adults think of me little<br />
|stairs<br />
|-<br />
|<br />
Part pickle, part crazy, <br /><br />
You can't call this flower lazy. <br /><br />
It perks its head up with a snout <br /><br />
And if it had a voice - I'm sure it'd shout. <br /><br />
|Daffodil <br />
|-<br />
|<br />
Pull with all your might, only a whistle you'll gain<br />
but almost out of sight, someone may shrink in pain.<br />
|A bow and arrow (maybe try just bow or arrow) <br />
|-<br />
|<br />
Welsh horses are my favourite animal. Tapir, llama, marmoset and elephant closely follow. I don't care much for English rabbits nor ocelot, adders, goldfish and spaniels.<br />
|Malta.<br />
|-<br />
|<br />
I bend my limbs to the ground. I cry, yet without a sound.<br />
let me drink of waters deep. And in silence i will weep. <br />
what am i?<br />
|Weeping Willow<br />
|-<br />
|<br />
Where can you find August before July?<br />
|Dictionary<br />
|-<br />
|<br />
I am a strange creature. Hovering in the air, Moving from here to there, With a brilliant flare. Some say I sing, But others say I have no voice. So I just hum - as a matter of choice. What am I?<br />
|Hummingbird<br />
|-<br />
|<br />
This thing all things devours: Birds, beat,trees, flowers; Gnaws iron, bites steel; Grinds hard stones to meal; Slays king, ruins town, And beats high mountains down. What is it?<br />
|Time<br />
|-<br />
|<br />
Deep as a bowl, round as a cup, Yet all the world's oceans can't fill it up. What is it?<br />
|Sieve<br />
|-<br />
|<br />
A riddle, easily solved. Red breasted. Only one in a field of many. Born in an egg. Inspired to sing, what am I?<br />
|Robin<br />
|-<br />
|<br />
(Not exact wording) Two people leave a town, one in a car, another on a bicycle. The car brakes down, and a farmer picks that person up. Who gets there first?<br />
|The bicyclist<br />
|-<br />
|<br />
The wise and knowledgeable main is sure of it. Even the fool knows it. The rich man wants it. The greatest of heroes fears it. Yet the lowliest of cowards would die for it. What is this upon which I ponder?<br />
|Nothing<br />
|-<br />
|<br />
If you break me <br /><br />
I do not stop working, <br /><br />
If you touch me <br /><br />
I may be snared, <br /><br />
If you lose me <br /><br />
Nothing will matter. <br />
|hope <br />
|-<br />
|<br />
My life can be measured in hours, <br /><br />
I serve by being devoured. <br /><br />
Thin, I am quick <br /><br />
Fat, I am slow <br /><br />
Wind is my foe. <br /><br />
What am I?<br />
|Candle<br />
|-<br />
|<br />
I can be moved. I can be rolled. But nothing will I hold. I'm red and I'm blue, and I can be other colors too. Having no head, though similar in shape. I have no eyes - yet move all over the place.<br />
|Ball<br />
|-<br />
|<br />
Julia is as old as John will be when Julia is twice as old as John was <br />
when Julia's age was half the sum of their present ages.<br />
John is as old as Julia was when John was half the age he will be 10 <br />
years from now.<br />
How old are John and Julia?<br />
|40<br />
|-<br />
|<br />
I know a word of letters three. Add two, and fewer there will be. What is it?<br />
|few<br />
|-<br />
|<br />
Looks like water, but it's heat. <br /><br />
Sits on sand, lays on concrete. <br /><br />
People have been known, <br /><br />
To follow it everywhere. <br /><br />
But it gets them no place, <br /><br />
And all they can do is stare.<br />
|mirage<br />
|-<br />
|<br />
[[File:ridd1.png]]<br />
|Thursday.<br />
|-<br />
|<br />
[[File:ridd2.png]]<br />
|Simon<br />
|-<br />
|<br />
It's always 1 to 6, <br /><br />
it's always 15 to 20, <br /><br />
it's always 5, <br /><br />
but it's never 21, <br /><br />
unless it's flying. <br /><br />
What is this? <br /><br />
|dice<br />
|-<br />
|<br />
I got it in a forest, but didn't want it. <br /><br />
Once I had it, I couldn't see it. <br /><br />
The more I searched for it, the less I liked it. <br /><br />
I took it home in my hand because I could not find it. <br /><br />
What was it? <br /><br />
|splinter<br />
|-<br />
|<br />
Voiceless it cries, Wingless it flutters, Toothless bites, Mouthless mutters. What am I?<br />
|wind<br />
|-<br />
|<br />
Runs smoother than any rhyme, loves to fall but can not climb! What is it?<br />
|water<br />
|-<br />
|<br />
I am full of shimmer and shine. Every color of the rainbow shows<br />
yet I am clear. When I appear there is fun for all, but I always disappear. What am I?<br />
|bubble<br />
|-<br />
|A hill full, a hole full, can't catch a bowl full. <br />
|fog<br />
|-<br />
|You can see nothing else when you look in my face. I will look you in the eye and I will never lie. What am i?<br />
|mirror<br />
|-<br />
|I was born blind,<br />
And could not see,<br />
Until it was a quarter of three.<br />
I could not smile,<br />
Til half past six,<br />
And all of my arms and legs<br />
Were made of sticks.<br />
|Doll<br />
|-<br />
|Sleeping during the day, I hide away.<br />
Watchful through the night, I open at dawn's light.<br />
But only for the briefest time, do I shine.<br />
And then I hide away. And sleep through the day.<br />
|Morning glory<br />
|-<br />
|Colored as a maiden tweaked, time was naught when I began; through the garden I was sneaked, I alone am the fall of man. What am I?<br />
|Apple<br />
|-<br />
|What has wings, but can not fly.<br />
Is enclosed, but can outside also lie.<br />
Can open itself up, Or close itself away.<br />
Is the place of kings and queens,<br />
And doggerel of every means.<br />
What is it upon which I stand?<br />
Which can lead us to different lands.<br />
|stage<br />
|-<br />
|Tall she is, and round as a cup,<br />
Yet all the king's horses<br />
Can't draw her up.<br />
|well<br />
|-<br />
|My timpani play a rhythmic song,<br />
With hammer on anvil I play along.<br />
Down my canal no ship sets course,<br />
And I have a stirrup that fits no horse.<br />
<br />
What am I?<br />
|ear<br />
|-<br />
|Many years ago, a cruise liner sank in the middle of the Atlantic Ocean. The survivors luckily landed on a remote desert island.<br />
<br />
There was enough food for the 135 people to last four weeks.<br />
<br />
Nine days later a rescue ship appeared, unluckily this ship also sank, leaving an additional 36 people stranded on the island to now share the original rationed food.<br />
<br />
The food obviously had to be re-rationed, everyone was now on three-quarters of the original ration, so how many days in total would the food last, from the day of the original sinking?<br />
|29<br />
|-<br />
|The part of the bird, that is not in the sky,<br />
Which can swim in the ocean and always stay dry.<br />
What is it?<br />
|shadow<br />
|-<br />
|Some have flown over land and sea,<br />
To plot where things are to create me,<br />
Filled with squares either green or blue,<br />
If you need to know where to go, I'm true<br />
Through me you can see every hill and fen,<br />
So tell me, what am I, then?<br />
|atlas<br />
|-<br />
|This thing is many things.<br />
It is joyful, It is quiet, It is bubbling, It is roaring, It can jump, And it can sit.<br />
It can whisper, And it can drip. What is it of which I speak?<br />
What is it which can be both shallow and deep?<br />
|stream<br />
|-<br />
|I've little strength, but mighty powers;<br />
I guard small hovels and great towers.<br />
But if perchance my master leaves,<br />
He must ensure he safeguards me.<br />
|key<br />
|-<br />
|Each morning I appear<br />
To lie at your feet,<br />
All day I will follow<br />
No matter how fast you run,<br />
Yet I nearly perish<br />
In the midday sun.<br />
|shadow<br />
|-<br />
|I'm not really more than holes tied to more holes; I'm strong as good steel, though not as stiff as a pole. What am I?<br />
|chain<br />
|-<br />
|Daniel, my son, is exactly one fifth of my age. In 21 years time, I will be exactly twice his age. My wife is exactly seven times older than my daughter, Jessica. In 8 years time, my wife will be three times older then Jessica. How old is Jessica now?<br />
|4<br />
|-<br />
|Here is a well known proverb with the consonants removed. What is the proverb? <br />
A **i*** i* *i*e *a*e* *i*e. <br />
|A stitch in time saves nine<br />
|-<br />
|What grows on a tree,<br />
Scares a robber,<br />
and has travelled the far seas?<br />
|bark<br />
|-<br />
|Oh how I love my dancing feet! They stay together - oh so neat. And when I want to walk a line, They all stay together and do double time. I count them up, ten times or more, And race on-off, across the floor. What am I?<br />
|centipede<br />
|-<br />
|Yesterday evening, Helen and her husband invited their neighbours (two couples) for a dinner at home. The six of them sat at a round table. Helen tells you the following: <br />
"Victor sat on the left of the woman who sat on the left of the man who sat on the left of Anna. <br />
Esther sat on the left of the man who sat on the left of the woman who sat on the left of the man who sat on the left of the woman who sat on the left of my husband. <br />
Jim sat on the left of the woman who sat on the left of Roger. <br />
I did not sit beside my husband." <br />
What is the name of Helen's husband? <br />
|Roger<br />
|-<br />
|My tines are long. My tines are short. My tines end ere. My first report. What am I?<br />
|lightning<br />
|-<br />
|All about, but cannot be seen, Can be captured, cannot be held. No throat, but can be heard. What is it?<br />
|sound<br />
|-<br />
| A man drove from Aardvark to Beeville. On the first day he travelled 1/3 of the distance. On day two he travelled 1/2 of the remaining distance. On day three he travelled 2/3 of the remaining distance. On day four, after covering 3/4 of the remaining distance, he was still 5 miles away from Beeville. How many miles had he covered so far?<br />
| 175<br />
|-<br />
|Bury deep, pile on stones, yet I will dig up the bones. What am I?<br />
|Memories<br />
|-<br />
|What number comes next in this sequence: 31 30 31 31 <br />
| 28<br />
|-<br />
|I have four of these, With matching extremities. They can do many things, And hardly ever bring me pain. Unless I stick them with a pin, Or burn them sometimes when... What is it that I can wiggle at will? And use in other means still? What are they?<br />
|Fingers<br />
|-<br />
|My first is in Sally and in Sam, My second is in Ian but not in John, My third is in Mark and in Mandy, My fourth is in Owen but not in Kevin, My last is in Jason but not in Matthew, Who am I?<br />
|Simon<br />
|-<br />
|As I was going to St. Ives, I met a man with seven wives; Every wife had seven sacks, Every sack had seven cats, Every cat had seven kits: Kits, cats, sacks, and wives, How many were there going to St. Ives?<br />
|one<br />
|-<br />
|Walks in the wind, Runs in the rain, Makes dry oceans in the sun, Counts time, stops clocks, Swallows kingdoms, gnaws rocks. What is it?<br />
|sand<br />
|-<br />
|Three lives have I. Gentle enough to soothe the skin, Light enough to caress the sky, Hard enough to crack rocks. What am I?<br />
|water<br />
|-<br />
|Within passion's fruit they will be found, And more of them in the pomegranate's crown. Rowed they are within an apple core, Yet other fruits have them more. And though the nectarine has but one. What are they?<br />
|seeds<br />
|-<br />
|Early ages the iron boot tread, with Europe at her command. Through time power slipped and fled, 'til the creation of new holy land. Who am I?<br />
|rome<br />
|-<br />
|It can be said: To be gold is to be good; To be strong is to be nothing; To be glass is to be fragile; To be cold is to be cruel. What am I?<br />
|heart<br />
|-<br />
|Though desert men once called me god, To-day men call me mad, For I wag my tail when I am angry, And growl when I am glad. What am I?<br />
|cat<br />
|-<br />
|What three letter word best completes the below words? <br /><br />
<br /><br />
LO...E <br /><br />
EDU...E <br /><br />
VA...E <br /><br />
S...TER <br /><br />
S...HE <br /><br />
...ER <br /><br />
|cat<br />
|-<br />
|Can you find the hidden country in the following paragraph: <br />
<br />
Welsh horses are my favourite animal. Tapir, llama, marmoset and elephant closely follow. I don't care much for English rabbits nor ocelot, adders, goldfish and spaniels. <br />
|malta<br />
|-<br />
|What is always in front of you but cannot be seen?<br />
|Future<br />
|-<br />
|There is one word in this puzzle which is spelled incorrectly. Can you find it? <br /><br />
<br /><br />
business, coffee, rhythm, sincerely <br /><br />
|Incorrectly<br />
|-<br />
|One where none should be, or maybe where two should be, seeking out purity, in the kings trees. What am I? (sic, no ' for "kings")<br />
|unicorn<br />
|-<br />
|Here are three answers: <br /><br />
A: Answer A <br /><br />
B: Answer A or B <br /><br />
C: Answer B or C <br /><br />
There is only one correct answer to this question. Which answer is this? <br /><br />
|c<br />
|-<br />
|A man is going to an Antique Car auction. All purchases must be paid for in cash. He goes to the bank and draws out $25,000. <br /><br />
Since the man does not want to be seen carrying that much money, he places it in 15 envelopes numbered 1 through 15. Each envelope contains the least number of bills possible of any available US currency (for example, no two tens instead of a twenty). <br /><br />
At the auction he makes a successful bid of $8322 for a car. He hands the auctioneer envelopes 2, 8, and 14. After opening the envelopes the auctioneer finds exactly the right amount. <br /><br />
How many ones did the auctioneer find in the envelopes? <br /><br />
|one<br />
|-<br />
|Richard is a strange liar. He lies on six days of the week, but on the seventh day he always tells the truth. He made the following statements on three successive days: <br /><br />
Day 1: "I lie on Monday and Tuesday." <br /><br />
Day 2: "Today, it's Thursday, Saturday, or Sunday." <br /><br />
Day 3: "I lie on Wednesday and Friday." <br /><br />
On which day does Richard tell the truth? <br /><br />
|Tuesday<br />
|-<br />
|Can you find a word which can prefix each of these words to make a new word? <br /><br />
<br /><br />
colour <br /><br />
cress <br /><br />
fall <br /><br />
proof <br /><br />
shed <br /><br />
way <br /><br />
|water<br />
|-<br />
|What is deaf, dumb and blind and always tells the truth?<br />
|Mirror<br />
|-<br />
|What others do laterally I do upright. <br /><br />
My namesakes have run races but I don't compete, alright? <br /><br />
My cousins are dragons but not a lizard be, <br /><br />
I do one thing that all men can't so what can I be? <br /><br />
What am I? <br /><br />
|seahorse<br />
|-<br />
|Two friends, Alex and Bob, go to a bookshop, together with their sons Peter and Tim. All four of them buy some books; each book costs a whole amount in shillings. When they leave the bookshop, they notice that both fathers have spent 21 shillings more than their respective sons. Moreover, each of them paid per book the same amount of shillings as books that he bought. The difference between the number of books of Alex and Peter is five. Who is the father of Tim? <br />
|Alex<br />
|-<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Reaper&diff=15540Reaper2024-01-28T17:44:53Z<p>NeerDoel: </p>
<hr />
<div>[[Category:Monster]]<br />
[[Category:Demon]]<br />
[[Category:Threat Level 25]]<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Reaper'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Type<br />
|Demon<br />
|-<br />
|Threat Level<br />
|25<br />
|-<br />
|Spellcaster<br />
|<br />
|-<br />
|Spells<br />
|<br />
|-<br />
|Resistances<br />
|Fire, Shock, Magic, Smash, Cut, Stab<br />
|-<br />
|Immunities<br />
|Death, Confusion, Cold, Paralysis, Poison, Fear, Petrify, Charm, Slow<br />
|-<br />
|Loot<br />
|<br />
|-<br />
|Zoology Info<br />
|[[File:reaperzoology.png]]<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Reaper&diff=15539Reaper2024-01-28T17:44:30Z<p>NeerDoel: </p>
<hr />
<div>[[Category:Monster]]<br />
[[Category:Demon]]<br />
[[Category:Threat Level 25]]<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Reaper'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Type<br />
|Undead<br />
|-<br />
|Threat Level<br />
|25<br />
|-<br />
|Spellcaster<br />
|<br />
|-<br />
|Spells<br />
|<br />
|-<br />
|Resistances<br />
|Fire, Shock, Magic, Smash, Cut, Stab<br />
|-<br />
|Immunities<br />
|Death, Confusion, Cold, Paralysis, Poison, Fear, Petrify, Charm, Slow<br />
|-<br />
|Loot<br />
|<br />
|-<br />
|Zoology Info<br />
|[[File:reaperzoology.png]]<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=WC&diff=15314WC2023-10-13T20:41:39Z<p>NeerDoel: </p>
<hr />
<div><br />
== Info ==<br />
WC stands for Weapon Class; it's basically the damage you can do per hit.<br />
<br />
<br />
== How it works ==<br />
If an item has say, 25 WC, then it may do an average(or max?) of 25 damage per hit. If it lists multiple wcs, then it adds them together and the dmg message you see is based on the highest #.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Zyxxryth,_Harbinger_of_the_Void&diff=14719Zyxxryth, Harbinger of the Void2022-05-30T15:45:04Z<p>NeerDoel: </p>
<hr />
<div>[[file:Zyxxrythstats.png]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Zyxxryth,_Harbinger_of_the_Void&diff=14718Zyxxryth, Harbinger of the Void2022-05-30T15:44:22Z<p>NeerDoel: Created page with "Zyxxrythstats.png"</p>
<hr />
<div>[[Zyxxrythstats.png]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=File:Zyxxrythstats.png&diff=14717File:Zyxxrythstats.png2022-05-30T15:44:09Z<p>NeerDoel: </p>
<hr />
<div></div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=14716Spells2022-05-30T15:38:01Z<p>NeerDoel: /* Casting Spells */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one or more of the eight [[Magical Elements]] and and one of the four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
# Have non-negative skills in all the spell's elements (but not its art).<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|80<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|25<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few feet away.<br />
|The Spirit element determines how hard it will try to find a spot for you.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:BoulderBlast.png]]<br />
|Boulder Blast<br />
|4<br />
|20<br />
|Evocation<br />
|Air, Earth<br />
|None<br />
|Shoots a small rock from the caster's fingertips that explodes in a storm of magical boulders on contact with something solid. <br />
|The Air and Earth elements determine the damage and the spell radius. <br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|4<br />
|20<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Garlic<br />
|Creates some food.<br />
|The Earth element makes the food more nutritious. The Life element makes the food much more nutritious.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|This spell works in PK areas only. The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|Ashes<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:DetectMonsters.png]]<br />
|Detect Monsters<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|Eye of Newt<br />
|Allows you to see monsters not in your line of sight.<br />
|<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements affect the damage done. Duration = 8 + Death + Fire, for max of 30. damage=30+fire+death (0.5*DEATH + 1.5*FIRE)<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration. wc = 5 + (fire skill)<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster resistance to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|This Evocation of Water throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostFlame.png]]<br />
|FrostFlame<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Water<br />
|Vial of Water, Powdered Dragon Bone<br />
|Hurls a wide cone of frost and fire from the caster's fingertips.<br />
|The fire and water elements affect the duration and damage done. Duration = 8 + Fire + Water, for max of 30. Damage= 15 + 1*Fire plus 15 + 1*Water<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness. wc = 5 + (water skill)<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|This spell is only available as a starting spell for Pixies. Does magic damage. WC = 25+3*spirit magic level. Caps at 30 spirit. Can only cast [(spirit magic)/5 + 1] magic dart at a time.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:ManaShield.png]]<br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|Pixie Dust<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| [[File:Paralyze.png]]<br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| [[File:PoisonWave.png]]<br />
|Poison Breath<br />
|6<br />
|25<br />
|Evocation<br />
|Death<br />
|Belladonna<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|Ashes<br />
|Shoots a small ball from the caster's fingertips that explodes into a cloud of poisonous gas on contact with something solid.<br />
|The death element determines the strength and radius of the poison.<br />
|-<br />
| [[File:PoisonWave.png]]<br />
|Poison Wave<br />
|12<br />
|60<br />
|Evocation<br />
|Death<br />
|Wolfsbane<br />
|Sends a deadly cone of poisonous gas from the caster's fingertips.<br />
|The death element determines the strength of the poison and the duration of the wave?<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Lightning Stone, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventory. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + 5% per Water Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + 5% per Fire Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + 5% per Spirit Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + 5% per Air Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|35<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration and effect.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|Lasts for only three hits. No autocast.<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| [[File:StoneToFlesh.png]]<br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = War Elephant starting at 22 life<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP. Top summon is currently demon lord and Cacodemon at 22 death (27 death for guaranteed summons).<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| [[File:SummonMonster.png]]<br />
|Summon Monster<br />
|6<br />
|30<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is ArchAngel starting at 22 life. 27 life will summon ArchAngel consistently. <br />
|-<br />
| [[File:SummonPlayer.png]]<br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Bat Wing<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| [[File:SummonUndead.png]]<br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Arch Shoggolich at lvl 27 death<br />
|-<br />
| [[File:SummonWaterElemental.png]]<br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:Teleport.png]]<br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| [[File:Thunderstorm.png]]<br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|-<br />
| [[File:VampireBlade.png]]<br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|Mandrake Root<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| [[File:WaterBreathing.png]]<br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| [[File:WaterWalk.png]]<br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| [[File:WizardEye.png]]<br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:WizardLock.png]]<br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| [[File:WordOfRecall.png]]<br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|Bat Wing<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| [[File:Xray.png]]<br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Spells&diff=14715Spells2022-05-30T15:31:24Z<p>NeerDoel: /* Spell List */</p>
<hr />
<div>== Description ==<br />
<br />
Spells are learnt from spellbooks, and are a member of one or more of the eight [[Magical Elements]] and and one of the four [[Magical Arts]].<br />
<br />
You are allowed to "[[ready]]" one spell at a time.<br />
<br />
If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of [[bungling]] the spell increases.<br />
<br />
You can learn the spell by typing '''learn <spellname>'''.<br />
<br />
You can dispel your spells by typing '''dispel <spellname>'''.<br />
<br />
== Prerequisites ==<br />
<br />
To learn a spell you must meet the following criteria:<br />
<br />
# You must have a spellbook for the spell in your possession.<br />
# You must have enough [[Lore Points]] to cover the [[Lore Cost]] of the spell.<br />
# Your [[Lore]] skill must be at least as high as the [[Lore Cost]] of the spell.<br />
<br />
To cast a spell you must meet the following criteria:<br />
<br />
# Have learned the spell.<br />
# Have the required [[reagents]]. (if any).<br />
# Have the required mana.<br />
# Have non-negative skills in all the spell's elements (but not its art).<br />
<br />
== Casting Spells ==<br />
<br />
You can cast spells in 2 ways:<br />
<br />
# First ready the spell, then fire in any direction. <br />
# Or, type cast <spellname> [arguments]<br />
<br />
==== Spell List ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Icon<br />
! scope="col"| Name<br />
! scope="col"| Lore<br />
! scope="col"| Mana<br />
! scope="col"| Art<br />
! scope="col"| Element<br />
! scope="col"| Reagent<br />
! scope="col"| Description<br />
! scope="col"| Effects<br />
|-<br />
|[[File:AcidDart.png]]<br />
|Acid Dart<br />
|2<br />
|10<br />
|Evocation<br />
|Water<br />
|Sulfur<br />
|Hurls a glob of potent acid at a foe<br />
|The water element affects damage. <br />
<br />
WC = 25 + 3*Water Magic Skill<br />
|-<br />
|[[File:AntiMagicShield.png]]<br />
|Anti-Magic Shield<br />
|16<br />
|80<br />
|Incantation<br />
|Mind<br />
|Ashes, Earth Stone, Lightning Stone<br />
|This Incantation of Mind creates an impenetrable no-spells zone around the caster.<br />
|The mind element affects the duration.<br />
|-<br />
|[[File:Berzerk.png]]<br />
|Berserk<br />
|4<br />
|20<br />
|Enchantment<br />
|Fire, Mind<br />
|None<br />
|Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.<br />
|The mind element affects the duration, the fire element affects the damage.<br />
|-<br />
| [[File:Bless.png]]<br />
|Bless<br />
|5<br />
|25<br />
|Enchantment<br />
|Life<br />
|Pixie Dust<br />
|Blesses the specified object, or removes a curse from it if cursed.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Blink.png]]<br />
|Blink<br />
|1<br />
|5<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleports the caster to a random location a few feet away.<br />
|The Spirit element determines how hard it will try to find a spot for you.<br />
|-<br />
| [[File:Blizzard.png]]<br />
|Blizzard<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|Creates a blast of snow that does cold damage to everything in its path.<br />
|The water element affects damage and spell radius.<br />
|-<br />
| [[File:BoulderBlast.png]]<br />
|Boulder Blast<br />
|4<br />
|20<br />
|Evocation<br />
|Air, Earth<br />
|None<br />
|Shoots a small rock from the caster's fingertips that explodes in a storm of magical boulders on contact with something solid. <br />
|The Air and Earth elements determine the damage and the spell radius. <br />
|-<br />
| [[File:Bravery.png]]<br />
|Bravery<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to fear.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:Charging.png]]<br />
|Charging<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Salt, Pixie Dust<br />
|Attempts to bestow additional charges on a magical item.<br />
|The spirit element affects the chance of the wand exploding.<br />
|-<br />
| [[File:CharmMonster.png]]<br />
|Charm Monster<br />
|4<br />
|20<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Allows the caster to control a monster by giving it commands.<br />
|The mind element affects success rate and duration.<br />
|-<br />
| [[File:ConfuseMonster.png]]<br />
|Confuse Monster<br />
|1<br />
|5<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Confuses a single monster or player.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:Confusion.png]]<br />
|Confusion<br />
|3<br />
|15<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a wide cone of confusion.<br />
|The mind element affects the cone duration.<br />
|-<br />
| [[File:ContinualLight.png]]<br />
|Continual Light<br />
|5<br />
|25<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Creates a permanent light source at the caster's current location.<br />
|The life element determines the intensity.<br />
|-<br />
| [[File:CreateEarthWall.png]]<br />
|Create Earth Wall<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Creates a diggable wall of earth that can block monsters.<br />
|<br />
|-<br />
| [[File:CreateFood.png]]<br />
|Create Food<br />
|4<br />
|20<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Garlic<br />
|Creates some food.<br />
|The Earth element makes the food more nutritious. The Life element makes the food much more nutritious.<br />
|-<br />
| [[File:CreateLava.png]]<br />
|Create Lava<br />
|7<br />
|35<br />
|Conjuration<br />
|Earth, Fire<br />
|Sulfur, Ashes, Fumes<br />
|Creates a pool of lava in front of the caster.<br />
|The earth element affects how many can be cast at once, the fire element affects lava duration.<br />
|-<br />
| [[File:CreatePool.png]]<br />
|Create Pool<br />
|7<br />
|35<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Creates a pool of water in front of the caster.<br />
|<br />
|-<br />
| [[File:CreateTrap.png]]<br />
|Create Trap<br />
|3<br />
|15<br />
|Conjuration<br />
|Death, Mind<br />
|Hand of Glory<br />
|Creates a random trap in front of the caster.<br />
|This spell works in PK areas only. The mind element affects duration, the death element affects the trap type and amount in effect.<br />
|-<br />
| [[File:CureBlindess.png]]<br />
|Cure Blindness<br />
|2<br />
|10<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of blindness.<br />
|The life element has no effect.<br />
|-<br />
| [[File:CurePoison.png]]<br />
|Cure Poison<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Cures a target of poisoning.<br />
|The life element has no effect.<br />
|-<br />
| [[File:Curse.png]]<br />
|Curse<br />
|4<br />
|20<br />
|Incantation<br />
|Death<br />
|None<br />
|Curses an object.<br />
|<br />
|-<br />
| [[File:DarknessSprite.png]]<br />
|Darkness<br />
|2<br />
|10<br />
|Conjuration<br />
|Death<br />
|None<br />
|Surrounds the caster with a cloud of darkness.<br />
|The death element affects duration.<br />
|-<br />
| [[File:DarkSight.png]]<br />
|Darksight<br />
|4<br />
|20<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see in the dark.<br />
|The mind element determines the duration. The air element determines the effectiveness.<br />
|-<br />
| [[File:DeathRay.png]]<br />
|Death Ray<br />
|14<br />
|70<br />
|Evocation<br />
|Death<br />
|Dragon's Claw<br />
|Produces a bolt that kills all living things in it's path.<br />
|The death element affects the chance to kill.<br />
|-<br />
| [[File:BloodDart.png]]<br />
|Demon Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Death<br />
|Ashes<br />
|Hurls a glob of unholy ichor at a foe.<br />
|The death element affects the damage done.<br />
Does stab damage. WC = 25 + 3*death magic skill<br />
|-<br />
| [[File:DestroyArmor.png]]<br />
|Destroy Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Damages or destroys a piece of armor the caster is wearing.<br />
|<br />
|-<br />
| [[File:DestroyObject.png]]<br />
|Destroy Object<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Death<br />
|None<br />
|Disintegrates a selected object in the caster's inventory.<br />
|The death and earth elements affect the damage.<br />
|-<br />
| [[File:Destruction.png]]<br />
|Destruction<br />
|9<br />
|45<br />
|Incantation<br />
|Death, Spirit<br />
|Ashes, Pixie Dust, Nightshade Berries<br />
|Does magical damage to every monster in the caster's area.<br />
|The death element affects damage, the spirit element affects damage and duration.<br />
|-<br />
| [[File:DetectMonsters.png]]<br />
|Detect Monsters<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|Eye of Newt<br />
|Allows you to see monsters not in your line of sight.<br />
|<br />
|-<br />
| [[File:Dig.png]]<br />
|Dig<br />
|1<br />
|5<br />
|Evocation<br />
|Earth, Death<br />
|None<br />
|Fires a beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects range and duration.<br />
|-<br />
| [[File:DispelConfusion.png]]<br />
|Dispel Confusion<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of confusion.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelFear.png]]<br />
|Dispel Fear<br />
|1<br />
|5<br />
|Incantation<br />
|Life, Mind<br />
|None<br />
|Cures a target of fear.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelParalysis.png]]<br />
|Dispel Paralysis<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of paralysis.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DispelSlow.png]]<br />
|Dispel Slow<br />
|1<br />
|5<br />
|Incantation<br />
|Air, Life<br />
|None<br />
|Cures a target of slow.<br />
|The life element has no effect.<br />
|-<br />
| [[File:DragonBreath.png]]<br />
|Dragon Breath<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Death<br />
|Ashes, Powdered Dragon Bone<br />
|Hurls a cone of fiery dragon breath from the caster's fingertips.<br />
|The fire and death elements affect the damage done. Duration = 8 + Death + Fire, for max of 30. damage=30+fire+death (0.5*DEATH + 1.5*FIRE)<br />
|-<br />
| [[File:EnchantArmor.png]]<br />
|Enchant Armor<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Ruby of at least 1000gp value<br />
|Enchants a piece of armor to provide more protection.<br />
|The earth and spirit elements affect chance of the armor exploding.<br />
|-<br />
| [[File:EnchantWeapon.png]]<br />
|Enchant Weapon<br />
|6<br />
|30<br />
|Enchantment<br />
|Earth, Spirit<br />
|Diamond of at least 1000gp value<br />
|Enchants a weapon to do additional magical damage.<br />
|The earth and spirit elements affect chance of the weapon exploding.<br />
|-<br />
| [[File:EnlargeArmor.png]]<br />
|Enlarge Armor<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|Pixie Dust<br />
|Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.<br />
|<br />
|-<br />
| [[File:Enlightment.png]]<br />
|Enlightenment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).<br />
|The mind element has no effect.<br />
|-<br />
| [[File:Excavation.png]]<br />
|Excavation<br />
|6<br />
|30<br />
|Evocation<br />
|Earth, Death<br />
|Salt<br />
|Hurls a wide beam that disintegrates loose earth.<br />
|The death element affects damage, the earth element affects duration.<br />
|-<br />
| [[File:Fear.png]]<br />
|Fear<br />
|2<br />
|10<br />
|Evocation<br />
|Mind<br />
|None<br />
|Creates a cone of fear that will send monsters stampeding.<br />
|<br />
|-<br />
| [[File:FindTraps.png]]<br />
|Find Traps<br />
|3<br />
|15<br />
|Incantation<br />
|Mind<br />
|None<br />
|Detects any traps adjacent to the caster.<br />
|The mind element affects max number of traps found.<br />
|-<br />
| [[File:Fireball.png]]<br />
|Fireball<br />
|4<br />
|20<br />
|Evocation<br />
|Fire<br />
|None<br />
|Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.<br />
|The fire element determines the damage and the spell radius.<br />
|-<br />
| [[File:Firebolt.png]]<br />
|Firebolt<br />
|3<br />
|15<br />
|Evocation<br />
|Fire<br />
|None<br />
|Hurls a thin stream of flame from the caster's fingertips.<br />
|The fire element affects the effectiveness.<br />
|-<br />
| [[File:FireFrost.png]]<br />
|Firefrost<br />
|4<br />
|20<br />
|Evocation<br />
|Fire, Water<br />
|None<br />
|Creates a bouncing swirl of fire and ice.<br />
|The fire element affects fire damage, the water element affects cold damage.<br />
|-<br />
| [[File:Firespray.png]]<br />
|Firespray<br />
|6<br />
|30<br />
|Evocation<br />
|Fire<br />
|Sulfur<br />
|Hurls a wide cone of flame from the caster's fingertips.<br />
|The fire element affects the damage and duration. wc = 5 + (fire skill)<br />
|-<br />
| [[File:FireWall.png]]<br />
|Firewall<br />
|3<br />
|15<br />
|Conjuration<br />
|Fire<br />
|None<br />
|Creates a wall of fire in front of the caster.<br />
|<br />
|-<br />
| [[File:FlameBlade.png]]<br />
|Flame Blade<br />
|3<br />
|15<br />
|Enchantment<br />
|Fire<br />
|None<br />
|Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.<br />
|<br />
|-<br />
| [[File:FireShield.png]]<br />
|Flame Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Sulfur, Pixie Dust<br />
|Creates a ring of flames around the caster.<br />
|The fire element affects the damage and duration.<br />
|-<br />
| [[File:Fly.png]]<br />
|Fly<br />
|5<br />
|25<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Enables the caster to fly.<br />
|The air element effects the duration.<br />
|-<br />
| [[File:Forestry.png]]<br />
|Forestry<br />
|1<br />
|5<br />
|Enchantment<br />
|Earth<br />
|None<br />
|Enables the caster to travel through forests at great speed.<br />
|<br />
|-<br />
| [[File:Fortress.png]]<br />
|Fortress<br />
|5<br />
|25<br />
|Conjuration<br />
|Earth<br />
|Rock, Earth Stone<br />
|Surrounds the caster with an impregnable magical barrier.<br />
|The earth element affects the duration.<br />
|-<br />
| [[File:FreeAction.png]]<br />
|Free Action<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster resistance to slow and paralysis.<br />
|The mind element affects the resist amount, the life element affects duration.<br />
|-<br />
| [[File:FrostBlade.png]]<br />
|Frost Blade<br />
|4<br />
|20<br />
|Enchantment<br />
|Water<br />
|None<br />
|Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.<br />
|<br />
|-<br />
| [[File:FrostWard.png]]<br />
|Frost Ward<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Salt, Pixie Dust<br />
|Creates a shield of bitter cold around the caster.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostWave.png]]<br />
|Frost Wave<br />
|4<br />
|20<br />
|Evocation<br />
|Water<br />
|None<br />
|This Evocation of Water throws out a wave of freezing cold in all directions.<br />
|The water element affects the damage and duration.<br />
|-<br />
| [[File:FrostFlame.png]]<br />
|FrostFlame<br />
|13<br />
|65<br />
|Evocation<br />
|Fire, Water<br />
|Vial of Water, Powdered Dragon Bone<br />
|Hurls a wide cone of frost and fire from the caster's fingertips.<br />
|The fire and water elements affect the duration and damage done. Duration = 8 + Fire + Water, for max of 30. Damage= 15 + 1*Fire plus 15 + 1*Water<br />
|-<br />
| [[File:Glimpse.png]]<br />
|Glimpse<br />
|2<br />
|10<br />
|Enchantment<br />
|Mind<br />
|None<br />
|Gives casters a glimpse of their true surroundings, ignoring all barriers.<br />
|Lasts 3 * Mind Element<br />
|-<br />
| [[File:GroupHeal.png]]<br />
|Group Heal<br />
|10<br />
|50<br />
|Evocation<br />
|Life<br />
|Clover<br />
|Throws out a wave of healing magic that restores the hp of nearby group members.<br />
|The life element increases heal amount and spell radius.<br />
|-<br />
| [[File:Heal.png]]<br />
|Heal<br />
|10<br />
|50<br />
|Incantation<br />
|Life<br />
|Clover<br />
|Heals greater wounds on the target or caster.<br />
|<br />
|-<br />
| [[File:IceStorm.png]]<br />
|Icestorm<br />
|6<br />
|30<br />
|Evocation<br />
|Water<br />
|Vial of Water<br />
|Hurls a wide cone of frost from the caster's fingertips.<br />
|The water element affects duration and effectiveness. wc = 5 + (water skill)<br />
|-<br />
| [[File:Identify.png]]<br />
|Identify<br />
|8<br />
|40<br />
|Incantation<br />
|Mind<br />
|Pixie Dust<br />
|Identifies one or more items in the caster's inventory.<br />
|The mind element affects the number of items identified.<br />
|-<br />
| [[File:IllusionaryWall.png]]<br />
|Illusionary Wall<br />
|1<br />
|5<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Creates a wall you can see but also pass through.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:Imprison.png]]<br />
|Imprison<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth<br />
|A Stone<br />
|Surrounds a targeted monster with a strong earth wall.<br />
|<br />
|-<br />
| [[File:Invisibility.png]]<br />
|Invisibility<br />
|7<br />
|35<br />
|Enchantment<br />
|Air<br />
|Pixie Dust<br />
|Makes the caster temporarily invisible to others.<br />
|The air element affects duration.<br />
|-<br />
| [[File:JoinPlayer.png]]<br />
|Join Player<br />
|8<br />
|40<br />
|Incantation<br />
|Air<br />
|Bat Wing<br />
|Teleports the caster to the location of another player.<br />
|The air element affects chance of success.<br />
|-<br />
| [[File:Knock.png]]<br />
|Knock<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Attempts to magically unlock a lock.<br />
|The mind element affects the chance of success.<br />
|-<br />
| [[File:KnowAlignment.png]]<br />
|Know Alignment<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Tells the caster the target's alignment.<br />
|<br />
|-<br />
| [[File:LifeBlade.png]]<br />
|Life Blade<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.<br />
|The life element affects damage and duration.<br />
|-<br />
| [[File:Light.png]]<br />
|Light<br />
|1<br />
|5<br />
|Conjuration<br />
|Life<br />
|None<br />
|Surrounds the caster with a field of light.<br />
|<br />
|-<br />
| [[File:LightningBolt.png]]<br />
|Lightning Bolt<br />
|4<br />
|20<br />
|Evocation<br />
|Air<br />
|None<br />
|Fires a long stream of electricity at your foes.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:LightningShield.png]]<br />
|Lightning Shield<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust, Sparkweed<br />
|Creates a shield of crackling electricity around the caster.<br />
|The air element determines the damage.<br />
|-<br />
| [[File:MagicDart.png]]<br />
|Magic Dart<br />
|1<br />
|5<br />
|Evocation<br />
|Spirit<br />
|Pixie Dust<br />
|Hurls a dart of magical energy at a foe.<br />
|This spell is only available as a starting spell for Pixies. Does magic damage. WC = 25+3*spirit magic level. Caps at 30 spirit. Can only cast [(spirit magic)/5 + 1] magic dart at a time.<br />
|-<br />
| [[File:MagicMap.png]]<br />
|Magic Map<br />
|5<br />
|25<br />
|Incantation<br />
|Air, Mind<br />
|Blank Map<br />
|Creates a magical engraving of the caster's current map.<br />
|The mind element affect the scale of the map, the air element determines whether you can see in the dark.<br />
|-<br />
| [[File:MagicMine.png]]<br />
|Magic Mine<br />
|8<br />
|40<br />
|Conjuration<br />
|Earth, Death<br />
|Sparkweed, Graveyard Dirt<br />
|Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.<br />
|<br />
|-<br />
| [[File:MagicMouth.png]]<br />
|Magic Mouth<br />
|1<br />
|5<br />
|Conjuration<br />
|Mind<br />
|None<br />
|Creates a message players will hear when they walk across it.<br />
|The Mind element determines duration.<br />
|-<br />
| [[File:MagicWhip.png]]<br />
|Magic Whip<br />
|1<br />
|5<br />
|Conjuration<br />
|Air, Death<br />
|None<br />
|Creates a weightless magic weapon for the caster.<br />
|The death element affects damage, the air element affects duration. <br />
<br />
Damage = 15wc + death magic skill<br />
|-<br />
| [[File:MajorHealing.png]]<br />
|Major Healing<br />
|5<br />
|25<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals major wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:ManaShield.png]]<br />
|Mana Shield<br />
|3<br />
|15<br />
|Enchantment<br />
|Spirit, Mind<br />
|Pixie Dust<br />
|Causes the caster to absorb physical damage with mana points.<br />
|The Spirit element affects the effectiveness, the mind element affects duration.<br />
|-<br />
| [[File:MediumHealing.png]]<br />
|Medium Healing<br />
|3<br />
|15<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals medium wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:MinorHealing.png]]<br />
|Minor Healing<br />
|1<br />
|5<br />
|Incantation<br />
|Life<br />
|None<br />
|Heals minor wounds on the target or caster.<br />
|The life element affects effectiveness.<br />
|-<br />
| [[File:Pacify.png]]<br />
|Pacify<br />
|6<br />
|30<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Makes an aggressive/hostile monster stop attacking.<br />
|<br />
|-<br />
| [[File:Paralysis.png]]<br />
|Paralysis<br />
|4<br />
|20<br />
|Evocation<br />
|Mind<br />
|None<br />
|Sends a cone of paralysis from the caster's fingertips.<br />
|The mind element affects the duration.<br />
|-<br />
| [[File:Paralyze.png]]<br />
|Paralyze<br />
|2<br />
|10<br />
|Incantation<br />
|Mind<br />
|None<br />
|Temporarily paralyzes a single target.<br />
|<br />
|-<br />
| [[File:Petrify.png]]<br />
|Petrify<br />
|10<br />
|50<br />
|Evocation<br />
|Earth, Death<br />
|Nightshade Berries, Belladonna<br />
|Turns monsters to stone, permanently.<br />
|The earth and death elements affects the chance of success.<br />
|-<br />
| [[File:Poison.png]]<br />
|Poison<br />
|2<br />
|10<br />
|Enchantment<br />
|Death<br />
|None<br />
|Poisons the target.<br />
|<br />
|-<br />
| [[File:PoisonWave.png]]<br />
|Poison Breath<br />
|6<br />
|25<br />
|Evocation<br />
|Death<br />
|Belladonna<br />
|Creates a wide cone of poisonous gas.<br />
|<br />
|-<br />
| [[File:PoisonCloud.png]]<br />
|Poison Cloud<br />
|4<br />
|20<br />
|Evocation<br />
|Death<br />
|Ashes<br />
|Shoots a small ball from the caster's fingertips that explodes into a cloud of poisonous gas on contact with something solid.<br />
|The death element determines the strength and radius of the poison.<br />
|-<br />
| [[File:PoisonWave.png]]<br />
|Poison Wave<br />
|12<br />
|60<br />
|Evocation<br />
|Death<br />
|Wolfsbane<br />
|Sends a deadly cone of poisonous gas from the caster's fingertips.<br />
|The death element determines the strength of the poison and the duration of the wave?<br />
|-<br />
| [[File:PrismaticShield.png]]<br />
|Prismatic Shield<br />
|11<br />
|55<br />
|Conjuration<br />
|Fire, Water, Air<br />
|Pixie Dust, Lightning Stone, Sulfur, Salt<br />
|Creates a devastating shield of multiple energies around the caster.<br />
|<br />
|-<br />
| [[File:PurifyFood.png]]<br />
|Purify Food<br />
|3<br />
|15<br />
|Conjuration<br />
|Earth, Life<br />
|Salt, Sparkweed<br />
|Purifies some spoiled food in your top-level inventory. Purified food can spoil over time.<br />
|<br />
|-<br />
| [[File:Recall.png]]<br />
|Recall<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Salt<br />
|Sets a recall point that the caster can return to.<br />
|<br />
|-<br />
| [[File:Regeneration.png]]<br />
|Regeneration<br />
|2<br />
|10<br />
|Enchantment<br />
|Life<br />
|None<br />
|Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3) <br />
|<br />
|-<br />
| [[File:RemoveCurse.png]]<br />
|Remove Curse<br />
|5<br />
|25<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust<br />
|Lifts the curse from a cursed object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:RemoveDamnation.png]]<br />
|Remove Damnation<br />
|9<br />
|45<br />
|Incantation<br />
|Life, Spirit<br />
|Pixie Dust, Powdered Dragon Bone<br />
|Lifts the damnation from a Damned object.<br />
|The life and spirit elements affect nothing.<br />
|-<br />
| [[File:Repair.png]]<br />
|Repair<br />
|4<br />
|20<br />
|Incantation<br />
|Earth, Life<br />
|Clover<br />
|Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.<br />
|<br />
|-<br />
| [[File:ResistCold.png]]<br />
|Resist Cold<br />
|1<br />
|5<br />
|Enchantment<br />
|Water, Life<br />
|None<br />
|Gives the caster temporary resistance to cold and frost.<br />
|Resistance = 50% + 5% per Water Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistCurse.png]]<br />
|Resist Curse<br />
|4<br />
|20<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to being cursed.<br />
|<br />
|-<br />
| [[File:ResistDrain.png]]<br />
|Resist Drain<br />
|5<br />
|25<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary resistance to experience draining attacks.<br />
|The spirit element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistFire.png]]<br />
|Resist Fire<br />
|1<br />
|5<br />
|Enchantment<br />
|Fire, Life<br />
|None<br />
|Gives the caster temporary resistance to heat and flame.<br />
|Resistance = 50% + 5% per Fire Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistMagic.png]]<br />
|Resist Magic<br />
|2<br />
|10<br />
|Enchantment<br />
|Life, Spirit<br />
|None<br />
|Gives the caster temporary magic resistance.<br />
|Resistance = 50% + 5% per Spirit Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:ResistParalysis.png]]<br />
|Resist Paralysis<br />
|1<br />
|5<br />
|Enchantment<br />
|Life, Mind<br />
|None<br />
|Gives the caster temporary resistance to paralysis.<br />
|The mind element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistPetrify.png]]<br />
|Resist Petrify<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Gives the caster temporary petrification resistance.<br />
|The earth element affects effectiveness, the life element affects duration.<br />
|-<br />
| [[File:ResistShock.png]]<br />
|Resist Shock<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Life<br />
|None<br />
|Gives the caster temporary resistance to electricity.<br />
|Resistance = 50% + 5% per Air Skill (max 90%)<br />
Duration = 2min + 2min per Life Skill<br />
|-<br />
| [[File:Restoration.png]]<br />
|Restoration<br />
|12 (N/A)<br />
|60 (N/A)<br />
|Incantation<br />
|Life<br />
|None<br />
|Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.<br />
|<br />
|-<br />
| [[File:Resurrection.png]]<br />
|Resurrection<br />
|n/a<br />
|n/a<br />
|Incantation<br />
|Life<br />
|n/a<br />
|Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.<br />
|<br />
|-<br />
| [[File:SandStorm.png]]<br />
|Sandstorm<br />
|7<br />
|35<br />
|Evocation<br />
|Earth, Air<br />
|Earth Stone<br />
|Fires a stream of swirling sand that can badly injure unarmored foes.<br />
|Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.<br />
|-<br />
| [[File:Satiety.png]]<br />
|Satiety<br />
|4<br />
|20<br />
|Incantation<br />
|Earth<br />
|None<br />
|Fills the caster up.<br />
|The earth element affects the amount of food restored.<br />
|-<br />
| [[File:ScareMonster.png]]<br />
|Scare Monster<br />
|1<br />
|5<br />
|Incantation<br />
|Mind<br />
|None<br />
|Makes the specified monster run around in terror.<br />
|The Mind Element affects the fear duration, and the chance of killing the target.<br />
|-<br />
| [[File:Scrying.png]]<br />
|Scrying<br />
|8<br />
|40<br />
|Enchantment<br />
|Mind<br />
|Belladonna<br />
|Allows you to view another player in the game.<br />
|The mind element affects duration.<br />
|-<br />
| [[File:SeeInvisible.png]]<br />
|See Invisible<br />
|1<br />
|5<br />
|Enchantment<br />
|Air, Mind<br />
|None<br />
|Allows the caster to see invisible things.<br />
|The air element affects the duration, the mind element affects the radius.<br />
|-<br />
| [[File:ShrinkArmor.png]]<br />
|Shrink Armor<br />
|2<br />
|10<br />
|Incantation<br />
|Air<br />
|Pixie Dust<br />
|Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.<br />
|The air element decreases the damage done to the item.<br />
|-<br />
| [[File:Slow.png]]<br />
|Slow<br />
|3<br />
|15<br />
|Evocation<br />
|Earth<br />
|None<br />
|Sends a cone of slow-monster in the specified direction.<br />
|<br />
|-<br />
| [[File:SlowPoison.png]]<br />
|Slow Poison<br />
|1<br />
|5<br />
|Enchantment<br />
|Life<br />
|None<br />
|Slows the rate at which poison does damage to the target.<br />
|<br />
|-<br />
| [[File:Speed.png]]<br />
|Speed<br />
|3<br />
|15<br />
|Enchantment<br />
|Air<br />
|None<br />
|Increases the caster's movement speed.<br />
|The air element affects the duration and effect.<br />
|-<br />
| [[File:SpiritSpy.png]]<br />
|Spirit Spy<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|Eye of Newt<br />
|Peers into the target's soul, to show the caster an idea of who they really are.<br />
|The spirit element has no effect.<br />
|-<br />
| [[File:StaticBlade.png]]<br />
|Static Blade<br />
|2<br />
|10<br />
|Enchantment<br />
|Air<br />
|None<br />
|Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.<br />
|Lasts for only three hits. No autocast.<br />
|-<br />
| [[File:StoneWind.png]]<br />
|Stonewind<br />
|17<br />
|85<br />
|Evocation<br />
|Earth, Death<br />
|Root, Nightshade Berries, Belladonna, Pile of Ashes<br />
|Spreads a terrifying Medusa's Gaze before the caster.<br />
|<br />
|-<br />
| [[File:StoneToFlesh.png]]<br />
|Stone to Flesh<br />
|5<br />
|25<br />
|Incantation<br />
|Earth, Life<br />
|Pixie Dust, Bone<br />
|Cures a target of petrification.<br />
|The Earth and Life elements have no effect. Not available on wands or rods.<br />
|-<br />
| [[File:Strength.png]]<br />
|Strength<br />
|3<br />
|15<br />
|Enchantment<br />
|Earth, Life<br />
|None<br />
|Temporarily increases the caster's strength.<br />
|The earth element determines the skill adjustment. The life element determines the duration. <br />
<br />
Duration = 5 minutes +Life skill. <br />
<br />
Strength = 3 + earth/2<br />
|-<br />
| [[File:SummonAirElemental.png]]<br />
|Summon Air Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Air<br />
|Pixie Dust<br />
|Summons an air elemental to fight for the caster.<br />
|The air element affects the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonAnimal.png]]<br />
|Summon Animal<br />
|3<br />
|15<br />
|Conjuration<br />
|Life<br />
|Bit of Fur<br />
|Summons an animal to fight for the caster.<br />
| max summon = War Elephant starting at 22 life<br />
|-<br />
| [[File:SummonDemon.png]]<br />
|Summon Demon<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire, Death<br />
|Demon Ichor<br />
|Summons a demon to fight for the caster.<br />
|The death element affects the demon type, the fire element affects the demon HP. Top summon is currently demon lord and Cacodemon at 22 death (27 death for guaranteed summons).<br />
|-<br />
| [[File:SummonEarthElemental.png]]<br />
|Summon Earth Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Salt<br />
|Summons an earth elemental to fight for the caster.<br />
|The earth element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:SummonElement.png]]<br />
|Summon Elemental<br />
|5<br />
|25<br />
|Conjuration<br />
|Spirit<br />
|Clover<br />
|Summons a random elemental to fight for the caster.<br />
|The spirit element affects the HP of the elemental.<br />
|-<br />
| [[File:SummonFireElemental.png]]<br />
|Summon Fire Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Fire<br />
|Pile of Ashes<br />
|Summons a fire elemental to fight for the caster.<br />
|<br />
|-<br />
| [[File:SummonGolem.png]]<br />
|Summon Golem<br />
|6<br />
|30<br />
|Conjuration<br />
|Earth<br />
|Earth Stone<br />
|Summons a golem to fight for the caster.<br />
|The earth element determines the HP and strength of the golem. Max summon is diamond golem.<br />
|-<br />
| <br />
|Summon Insect<br />
|4<br />
|20<br />
|Conjuration<br />
|Life<br />
|Pile of Ashes<br />
|Summons an insect to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is dragonfly<br />
|-<br />
| [[File:SummonMonster.png]]<br />
|Summon Monster<br />
|6<br />
|30<br />
|Conjuration<br />
|Life<br />
|Pixie Dust<br />
|Summons a monster to fight for the caster.<br />
|The life element determines the monster type, HP, and strength. Max summon is ArchAngel starting at 22 life. 27 life will summon ArchAngel consistently. <br />
|-<br />
| [[File:SummonPlayer.png]]<br />
|Summon Player<br />
|10<br />
|50<br />
|Incantation<br />
|Spirit<br />
|Bat Wing<br />
|Teleports a player to the caster's location.<br />
|The spirit element has no affect.<br />
|-<br />
| [[File:SummonUndead.png]]<br />
|Summon Undead<br />
|6<br />
|30<br />
|Conjuration<br />
|Death<br />
|Graveyard Dirt<br />
|Summons an undead creature to fight for the caster.<br />
|The death element affects the monster type and HP. Max summon is Arch Shoggolich at lvl 27 death<br />
|-<br />
| [[File:SummonWaterElemental.png]]<br />
|Summon Water Elemental<br />
|6<br />
|30<br />
|Conjuration<br />
|Water<br />
|Vial of Water<br />
|Summons a water elemental to fight for the caster.<br />
|The water element determines the HP and strength of the elemental.<br />
|-<br />
| [[File:Teleport.png]]<br />
|Teleport<br />
|4<br />
|20<br />
|Incantation<br />
|Spirit<br />
|None<br />
|Teleport the caster to a random location in the current map.<br />
|<br />
|-<br />
| <br />
|Thunderbolt<br />
|1<br />
|5<br />
|Evocation<br />
|Air<br />
|None<br />
|Hurls an electric charge at a foe.<br />
|<br />
|-<br />
| [[File:Thunderstorm.png]]<br />
|Thunderstorm<br />
|13<br />
|65<br />
|Evocation<br />
|Air, Death<br />
|Lightning Stone<br />
|Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.<br />
|Duration = 8 + air + death, and assumed cap at 30 (needs testing)<br />
|-<br />
| [[File:VampireBlade.png]]<br />
|Vampire Blade<br />
|5<br />
|25<br />
|Enchantment<br />
|Death<br />
|Mandrake Root<br />
|Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.<br />
|The death element affects chance and duration. Chance to occur is calculated as such; [10% + (death magic*2)]<br />
|-<br />
| [[File:WaterBreathing.png]]<br />
|Water Breathing<br />
|4<br />
|20<br />
|Enchantment<br />
|Water, Air<br />
|None<br />
|Allows the caster to breathe under water.<br />
|The air element affects duration, the water element affects movement speed in water.<br />
|-<br />
| [[File:WaterWalk.png]]<br />
|Water Walk<br />
|2<br />
|10<br />
|Enchantment<br />
|Water<br />
|None<br />
|Allows the caster to walk on water.<br />
|<br />
|-<br />
| [[File:WizardEye.png]]<br />
|Wizard Eye<br />
|2<br />
|10<br />
|Conjuration<br />
|Spirit<br />
|None<br />
|Produces an 'eye' the caster can move around, for viewing areas without being physically present.<br />
|The spirit element affects duration.<br />
|-<br />
| [[File:WizardLock.png]]<br />
|Wizard Lock<br />
|1<br />
|5<br />
|Conjuration<br />
|Earth<br />
|None<br />
|Magically locks a door or chest.<br />
|The earth element affects the lock level.<br />
|-<br />
| [[File:WordOfRecall.png]]<br />
|Word of Recall<br />
|7<br />
|35<br />
|Incantation<br />
|Spirit<br />
|Bat Wing<br />
|Teleports the caster back to the nearest chapel.<br />
|<br />
|-<br />
| [[File:Xray.png]]<br />
|Xray<br />
|6<br />
|30<br />
|Enchantment<br />
|Air, Spirit<br />
|None<br />
|Allows the caster to see through walls.<br />
|The spirit element affects duration, the air element affects range.<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Elite_Wizard%27s_Robe&diff=14616Elite Wizard's Robe2022-05-02T17:21:29Z<p>NeerDoel: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Elite Wizard's Robe'''<br />
|-<br />
| colspan="2" style="text-align: center;" | [[File:Elite wiz robe.png]]<br />
|-<br />
|Item Slot<br />
|[[Chest]]<br />
|-<br />
|[[AC]]<br />
|15<br />
|-<br />
|Type<br />
|Cloth<br />
|-<br />
|[[Bungle]]<br />
|No<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|-<br />
|Agi/Dura/Armor+<br />
|No<br />
|-<br />
|Effect<br />
| 50% [[:Category:Magic Resistance|Magic Resistance]]<br />
<br />
+50 Mana<br />
<br />
+3 Meditation<br />
<br />
+1 life<br />
<br />
+1 spirit<br />
<br />
+1 mind<br />
<br />
-2 all weapon skills except whips/staves<br />
|}<br />
<br />
====Additional Info====<br />
Quest reward from [[Odin's Missing Eye]]<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Chest]]<br />
[[Category:Magic Resistance]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Merchant_(Skill)&diff=14610Merchant (Skill)2022-04-16T17:59:46Z<p>NeerDoel: </p>
<hr />
<div>Here is a visual representation of the effects of training merchant skill for items UNDER the sell cap<br />
<br />
{| class="wikitable"<br />
! style="text-align:left;"| Merchant Level<br />
! Example sell value<br />
! % increase of base for that point<br />
! Training Cost<br />
! Cumulative Training Cost<br />
|-<br />
|0<br />
|250 (Base)<br />
|0%<br />
|0<br />
|0<br />
|-<br />
|-<br />
|1<br />
|290<br />
|16%<br />
|1,250<br />
|1,250<br />
|-<br />
<br />
|-<br />
|2<br />
|330<br />
|16%<br />
|2,500<br />
|3,750<br />
|-<br />
<br />
|-<br />
|3<br />
|360<br />
|12%<br />
|3,750<br />
|7,500<br />
|-<br />
<br />
|-<br />
|4<br />
|390<br />
|12%<br />
|5,000<br />
|12,500<br />
|-<br />
<br />
|-<br />
|5<br />
|420<br />
|12%<br />
|6,250<br />
|18,750<br />
|-<br />
<br />
|-<br />
|6<br />
|440<br />
|8%<br />
|7,500<br />
|26,250<br />
|-<br />
|-<br />
|7<br />
|460<br />
|8%<br />
|8,750<br />
|35,000<br />
|-<br />
<br />
|-<br />
|8<br />
|480<br />
|8%<br />
|10,000<br />
|45,000<br />
|-<br />
<br />
|-<br />
|9<br />
|490<br />
|4%<br />
|11,250<br />
|55,000<br />
|-<br />
<br />
|-<br />
|10<br />
|500<br />
|4%<br />
|12,500<br />
|68,750<br />
|-</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Enchanting_Machine&diff=14605Enchanting Machine2022-04-11T12:15:27Z<p>NeerDoel: /* Enchanting Machine */</p>
<hr />
<div>==Enchanting Machine==<br />
Currently there is a machine at New Verden blacksmith and Minath Blacksmith. The New Verden machine accepts starter crowns, but makes items it enchants soulbound (only usable by that character).<br />
<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Enchanting Machine Cost<br />
|-<br />
|Enchant Level<br />
|Crowns Required<br />
|-<br />
|1<br />
|1 <br />
|-<br />
|2<br />
|2<br />
|-<br />
|3<br />
|3<br />
|-<br />
|4<br />
|5<br />
|-<br />
|5<br />
|8<br />
|-<br />
|6<br />
|10<br />
|-<br />
|7<br />
|15<br />
|-<br />
|8<br />
|20<br />
|-<br />
|9<br />
|35<br />
|-<br />
|10<br />
|50<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Enchanting_Machine&diff=14604Enchanting Machine2022-04-11T12:14:51Z<p>NeerDoel: /* Enchanting Machine */</p>
<hr />
<div>==Enchanting Machine==<br />
Currently there is a machine at New Verden blacksmith and Minath Blacksmith. The New Verden machine accepts starter crowns, but makes items it enchants soulbound (only usable by that character).<br />
<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Enchanting Machine Cost<br />
|-<br />
|Enchant Level<br />
|Crowns Required<br />
|-<br />
|1<br />
|1 <br />
|-<br />
|2<br />
|2<br />
|-<br />
|3<br />
|3<br />
|-<br />
|4<br />
|5<br />
|-<br />
|5<br />
|8<br />
|-<br />
|6<br />
|10<br />
|-<br />
|7<br />
|15<br />
|-<br />
|8<br />
|20<br />
|-<br />
|9<br />
|25<br />
|-<br />
|10<br />
|50<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Enchanting_Machine&diff=14603Enchanting Machine2022-04-11T12:14:16Z<p>NeerDoel: /* Enchanting Machine */</p>
<hr />
<div>==Enchanting Machine==<br />
Currently there is a machine at New Verden blacksmith and Minath Blacksmith. The New Verden machine accepts starter crowns, but makes items it enchants soulbound (only usable by that character).<br />
<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Enchanting Machine Cost<br />
|-<br />
|Enchant Level<br />
|Crowns Required<br />
|-<br />
|1<br />
|1 <br />
|-<br />
|2<br />
|2<br />
|-<br />
|3<br />
|5<br />
|-<br />
|4<br />
|8<br />
|-<br />
|5<br />
|5<br />
|-<br />
|6<br />
|10<br />
|-<br />
|7<br />
|15<br />
|-<br />
|8<br />
|20<br />
|-<br />
|9<br />
|25<br />
|-<br />
|10<br />
|50<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Races&diff=14298Races2021-09-24T14:37:57Z<p>NeerDoel: </p>
<hr />
<div>Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.<br />
<br />
{| class="wikitable sortable"<br />
|-<br />
! scope="col"| Race<br />
! scope="col"| HP<br />
! scope="col"| HP/ Lv<br />
! scope="col"| SP<br />
! scope="col"| SP/ Lv<br />
! scope="col"| Str<br />
! scope="col"| Skp/ Lv<br />
! scope="col"| Move/ Sec<br />
! scope="col"| Beg Att/Sec<br />
! scope="col"| Max Att/Sec<br />
! scope="col"| Racial Skills<br />
! scope="col"| Racial Notes <br />
|-<br />
|[[Fire Giants]]<br />
[[File:FireGiant.JPG|80px]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|7.69<br />
|0.74<br />
|3.2<br />
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts<br />
|Fire immunity<br />
Healing skill heals 4 times as much on Giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Storm Giants]]<br />
[[File:StormGiants.JPG|80px]]<br />
|80<br />
|10<br />
|30<br />
|3<br />
|180<br />
|3<br />
|7.69<br />
|0.77<br />
|3.2<br />
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts<br />
|Air immunity<br />
Flying<br />
<br />
Thunderbolt spell<br />
<br />
Healing skill heals 4 times as much on Giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Frost Giants]]<br />
[[File:FrostGiant.JPG|80px]]<br />
|80<br />
|10<br />
|20<br />
|2<br />
|180<br />
|3<br />
|7.69<br />
|0.74<br />
|3.2<br />
|Axes 4, Water 0, -2 other elements, -1 magical arts<br />
|Water immunity<br />
Fast movement in snow<br />
<br />
Healing skill heals 4 times as much on Giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Stone Giants]]<br />
[[File:StoneGiants.JPG|80px]]<br />
|90<br />
|11<br />
|15<br />
|2<br />
|190<br />
|3<br />
|7.41<br />
|0.69<br />
|3.0<br />
|Clubs 4, Earth 0, -2 other elements, -1 magical arts<br />
|Petrification immunity<br />
Healing skill heals 4 times as much on giants<br />
<br />
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Dwarves]]<br />
[[File:DwarvesNew.png]]<br />
|60<br />
|5<br />
|30<br />
|3<br />
|110<br />
|3<br />
|8.7<br />
|1.0<br />
|4.0<br />
|Axes 4, Blacksmith 4, Jeweler 1<br />
|Poison immunity<br />
Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%<br />
<br />
Will not be slowed down by weight until at weight carry limit<br />
<br />
Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills<br />
<br />
Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills<br />
|-<br />
|[[Humans]] <br />
[[File:Humans2.png|120px]]<br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|80 <br />
|4 <br />
|9.52<br />
|1.0<br />
|4.0<br />
|4 skill points per level<br />
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Halflings]]<br />
[[File:HalflingsNew.png]]<br />
|35<br />
|4<br />
|70<br />
|7<br />
|50<br />
|4<br />
|9.26<br />
|1.0<br />
|4.0<br />
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1<br />
|See-invis 3, regen 1<br />
<br />
Ability to hide<br />
<br />
Resist poison 20%, resist magic 20%<br />
<br />
Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)<br />
|-<br />
|[[Vampires]]<br />
[[File:Vampires.S.png]]<br />
|45<br />
|5 <br />
|50 <br />
|4 <br />
|120 <br />
|4 <br />
|9.52<br />
|1.0<br />
|4.0<br />
|3.5 skill points per level<br />
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). <br />
50% [[Fear Resistance]]<br />
<br />
70% [[Cold Resistance]]<br />
<br />
70% [[Poison Resistance]]<br />
<br />
100% [[Death Resistance]]<br />
<br />
50% Silver vulnerability<br />
<br />
(70 + level)% Fire vulnerability<br />
<br />
sunlight vulnerability<br />
<br />
Bat-shapeshift<br />
<br />
Can eat corpses for food<br />
<br />
Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6<br />
<br />
HP drain on bite attacks<br />
<br />
20% bonus to trained skills at nighttime<br />
<br />
Cannot join monk, cavemen, or paladins guild<br />
|-<br />
|[[Wood Elves]]<br />
[[File:female_green_elf.S.png]] [[File:male_green_elf.S.png]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10.2<br />
|1.0<br />
|4.0<br />
|Ranged 4, Sneak 2, Dodge 2, Meditation 1<br />
|Autofire arrows using a bow / crossbow<br />
See-invis 3, darksight 3<br />
<br />
Immune slow<br />
<br />
Fast in forest<br />
<br />
Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill<br />
|-<br />
|[[Dark Elves]]<br />
[[File:DarkElvesNew.png]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|70<br />
|3<br />
|10<br />
|1.0*<br />
|4.0<br />
|Blades 4, Sneak 2, Dodge 1, Meditation 1<br />
|Dual wield (2 attacks/round)<br />
Darksight 5<br />
<br />
Immune fear and blind<br />
|-<br />
|[[High Elves]]<br />
[[File:Elven_female.S.png]] [[File:Elven_male.S.png]]<br />
|40<br />
|4<br />
|80<br />
|8<br />
|60<br />
|3<br />
|10<br />
|1.25<br />
|4.0<br />
|Sneak 2, Meditation 2<br />
|Fast learning for Element skills (2skp/point up to lvl 16)<br />
+1 lore point per Lore level<br />
<br />
Resist confusion 50%, resist paralysis 50%<br />
<br />
See-invis 6<br />
|-<br />
|[[Leopards]]<br />
[[File:Leopard.JPG|80px]]<br />
|55<br />
|5<br />
|50<br />
|5<br />
|85<br />
|3<br />
|10<br />
|1.67<br />
|5.5<br />
|Unarmed 4, Dodge 4, Sneak 3, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Immune to all traps<br />
<br />
Immune slow<br />
<br />
Leap ability<br />
<br />
Darksight 3, see-invis 2<br />
<br />
Fast in forest/snow/jungle. <br />
|-<br />
|[[Lions]]<br />
[[File:Lion.JPG|80px]]<br />
|60<br />
|5<br />
|40<br />
|4<br />
|90<br />
|3<br />
|9.8<br />
|1.0<br />
|4.5<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Immune to fear, slow, paralysis, and confusion<br />
<br />
Darksight 3, see-invis 2<br />
|-<br />
|[[Panthers]]<br />
[[File:Panther.JPG|80px]]<br />
|50<br />
|5<br />
|80<br />
|8<br />
|80<br />
|3<br />
|9.8<br />
|1.0<br />
|5.0<br />
|Unarmed 4, Sneak 4, Dodge 1, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Darksight 5, see-invis 2<br />
<br />
Fast in forest/snow/jungle<br />
<br />
No longer loses unarmed skill in the Mages guild.<br />
|-<br />
|[[Tigers]]<br />
[[File:Tigerrak.JPG|80px]]<br />
|60<br />
|6<br />
|57<br />
|3<br />
|100<br />
|3<br />
|9.8<br />
|1.0<br />
|4.0<br />
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5<br />
|Base unarmed WC = 10 +2*level<br />
Darksight 3, see-invis 2<br />
<br />
Fast in forest/snow<br />
<br />
Tigers have a 1.25x hidden damage multiplier from trained unarmed skill<br />
|-<br />
|[[Lupines]]<br />
[[File:Lupine.S.png]]<br />
|36<br />
|6<br />
|33<br />
|7<br />
|95<br />
|3<br />
|10.3<br />
|1.00<br />
|4.0<br />
|None<br />
|Double xp when grouped<br />
<br />
No negative skills when joining a guild<br />
<br />
Darksight<br />
<br />
See invisible<br />
<br />
50% [[Fear Resistance]]<br />
<br />
Has the '''howl''' command. Howl is similar to a [[Banshee]]'s howl and does magic damage.<br />
<br />
WC = 2 + (4 * level) + (4 * spirit skill). Howl has an initial cool down of 60s. This can reduced down to 20s when the player reaches 24 spirit.<br />
|-<br />
|[[Pixies]]<br />
[[File:PixiesNew.png]]<br />
|20<br />
|3<br />
|120<br />
|12<br />
|40<br />
|3<br />
|10.53<br />
|1.11<br />
|8.0<br />
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1<br />
|Meditation regenerates mana twice as fast as other races<br />
Immune to slow, paralysis, and confusion<br />
<br />
75% poison resist<br />
<br />
Flying. Can walk/phase through monsters when flying.<br />
<br />
See-invis 3, regen 1<br />
<br />
Magic dart spell<br />
|-<br />
|[[Nagas]]<br />
[[File:NagasNew.png]]<br />
|40<br />
|4<br />
|60<br />
|6<br />
|90<br />
|3<br />
|8.33<br />
|0.83<br />
|4.0<br />
|Polearm 2, Meditation 1, Water 1, Fire -1<br />
|Shapeshift<br />
25% poison resist<br />
<br />
Swim / water-walk<br />
<br />
Fast in water<br />
|}<br />
<br />
* Strength (STR) units are pounds that can be carried without slowing down<br />
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)<br />
* Darksight is measured as the radius of a corresponding light source<br />
* Hidden damage multipliers apply to your trained weapon skill. See example below:<br />
** For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.<br />
** For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.<br />
** Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Merchant_(Skill)&diff=14293Merchant (Skill)2021-09-20T16:05:52Z<p>NeerDoel: Created page with "Here is a visual representation of the effects of training merchant skill {| class="wikitable" ! style="text-align:left;"| Merchant Level ! Example sell value ! % increase of..."</p>
<hr />
<div>Here is a visual representation of the effects of training merchant skill<br />
<br />
{| class="wikitable"<br />
! style="text-align:left;"| Merchant Level<br />
! Example sell value<br />
! % increase of base for that point<br />
! Training Cost<br />
! Cumulative Training Cost<br />
|-<br />
|0<br />
|250 (Base)<br />
|0%<br />
|0<br />
|0<br />
|-<br />
|-<br />
|1<br />
|290<br />
|16%<br />
|1,250<br />
|1,250<br />
|-<br />
<br />
|-<br />
|2<br />
|330<br />
|16%<br />
|2,500<br />
|3,750<br />
|-<br />
<br />
|-<br />
|3<br />
|360<br />
|12%<br />
|3,750<br />
|7,500<br />
|-<br />
<br />
|-<br />
|4<br />
|390<br />
|12%<br />
|5,000<br />
|12,500<br />
|-<br />
<br />
|-<br />
|5<br />
|420<br />
|12%<br />
|6,250<br />
|18,750<br />
|-<br />
<br />
|-<br />
|6<br />
|440<br />
|8%<br />
|7,500<br />
|26,250<br />
|-<br />
|-<br />
|7<br />
|460<br />
|8%<br />
|8,750<br />
|35,000<br />
|-<br />
<br />
|-<br />
|8<br />
|480<br />
|8%<br />
|10,000<br />
|45,000<br />
|-<br />
<br />
|-<br />
|9<br />
|490<br />
|4%<br />
|11,250<br />
|55,000<br />
|-<br />
<br />
|-<br />
|10<br />
|500<br />
|4%<br />
|12,500<br />
|68,750<br />
|-</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=14292Skills2021-09-20T15:51:27Z<p>NeerDoel: /* Miscellaneous Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
|[[Vampires]] <br />
|3.5*<br />
|}<br />
<br />
* Vampires receive 3 skill points every odd level and 4 skill points every even level. Vampires receive 4 skill points every milestone level (25, 30, 35, 40, 45, 50).<br />
<br />
=== Skill Point Progression ===<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
* At level 50, Humans and Halflings have 140 skill points, Vampires have 128, and every other race has 110.<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (e.g. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n * Multiplier<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Training Cost Multiplier<br />
|-<br />
|Trained Skill Level<br />
|Multiplier<br />
|-<br />
|1 - 10<br />
|1<br />
|-<br />
|11 - 15<br />
|2<br />
|-<br />
|16 - 20<br />
|4<br />
|-<br />
|21 - 25<br />
|10<br />
|-<br />
|26 - 35<br />
|25<br />
|-<br />
|36 - 40<br />
|50<br />
|-<br />
|41 - 45<br />
|?<br />
|-<br />
|46 - 50<br />
|?<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
! skill level !! actual confirmed cost !! expected cost (need confirmation) !! cumulative cost to train to level<br />
|-<br />
| 1 || 1,000 || || 1,000<br />
|-<br />
| 2 || 2,000 || || 3,000<br />
|-<br />
| 3 || 3,000 || || 6,000<br />
|-<br />
| 4 || 4,000 || || 10,000<br />
|-<br />
| 5 || 5,000 || || 15,000<br />
|-<br />
| 6 || 6,000 || || 21,000<br />
|-<br />
| 7 || 7,000 || || 28,000<br />
|-<br />
| 8 || 8,000 || || 36,000<br />
|-<br />
| 9 || 9,000 || || 45,000<br />
|-<br />
| 10 || 10,000 || || 55,000<br />
|-<br />
| 11 || 11,000 || || 66,000<br />
|-<br />
| 12 || 12,000 || || 78,000<br />
|-<br />
| 13 || 13,000 || || 91,000<br />
|-<br />
| 14 || 14,000 || || 105,000<br />
|-<br />
| 15 || 15,000 || || 120,000<br />
|-<br />
| 16 || 32,000 || || 152,000<br />
|-<br />
| 17 || 34,000 || || 186,000<br />
|-<br />
| 18 || 36,000 || || 222,000<br />
|-<br />
| 19 || 38,000 || || 260,000<br />
|-<br />
| 20 || || 40,000 || 300,000<br />
|-<br />
| 21 || 105,000 || || 405,000<br />
|-<br />
| 22 || || 110,000 || 515,000<br />
|-<br />
| 23 || || 115,000 || 630,000<br />
|-<br />
| 24 || || 120,000 || 750,000<br />
|-<br />
| 25 || || 125,000 || 875,000<br />
|-<br />
| 26 || 325,000 || || 1,200,000<br />
|-<br />
| 27 || || || 1,200,000<br />
|-<br />
| 28 || 337,500 || || 1,537,500<br />
|-<br />
| 29 || || || 1,537,500<br />
|-<br />
| 30 || || || 1,537,500<br />
|-<br />
| 31 || || || 1,537,500<br />
|-<br />
| 32 || 400,000 || || 1,937,500<br />
|-<br />
| 33 || || || 1,937,500<br />
|-<br />
| 34 || 425,000 || || 1,937,500<br />
|-<br />
| 35 || 437,500 || || 2,375,000<br />
|-<br />
| 36 || || || <br />
|-<br />
| 37 || || || <br />
|-<br />
| 38 || || || <br />
|-<br />
| 39 || || || <br />
|-<br />
| 40 || || || <br />
|-<br />
| 41 || || || <br />
|-<br />
| 42 || || || <br />
|-<br />
| 43 || || || <br />
|-<br />
| 44 || || || <br />
|-<br />
| 45 || 1,125,000 || || <br />
|-<br />
| 46 || 1,150,000 || || <br />
|-<br />
| 47 || || || <br />
|-<br />
| 48 || || || <br />
|-<br />
| 49 || || || <br />
|-<br />
| 50 || || || <br />
|}<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Healing]]<br />
|No ceiling<br />
|HP recovered every 5 seconds = 3 + (HealingSkill * 2)<br />
|Determines the amount of HP one regains per 5-second tick<br />
|Giants (grown size) get 3 + (HealingSkill * 4)<br />
Hydras get 3 + (HealingSkill*3)<br />
<br />
|-<br />
|[[Strength]]<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.35<br />
|-<br />
|[[Find Weakness]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|For the first ten skill levels, the chances increase by 3%, and then 2% for the next ten levels, and finally 1% for every level after that.<br />
Skill level 5 = 15%, level 10 = 30%, level 20 = 50%, level 30 = 60%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|[[Meditation]]<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|[[Lore]]<br />
|No ceiling<br />
|Total Lore Points = (Lore + 1)^2, for Lore levels 1-4<br />
35 + 10*(Lore - 5), for Lore levels 5+<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art reduce the casting cost for the spell you're casting. This reduction varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Conjuration<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. Increases your summon's [[Summoning|respect score]]<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Enchantment<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Evocation<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Incantation<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|}<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Casting Cost Reduction<br />
|-<br />
|Magical Art Level<br />
|Casting Cost Ratio<br />
|-<br />
|0<br />
|1<br />
|-<br />
|1<br />
|0.8<br />
|-<br />
|2<br />
|0.65<br />
|-<br />
|3<br />
|0.5<br />
|-<br />
|4<br />
|0.4<br />
|-<br />
|5<br />
|0.3<br />
|-<br />
|6<br />
|0.25<br />
|-<br />
|7<br />
|0.2<br />
|-<br />
|8<br />
|?<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Air<br />
|Air is mostly used for support spells. Spells that use Air are Thunderstorm, Thunderbolt, Summon Air Elemental, See Invisible, Speed, Fly, Xray, Join Player, Invisibility, and Darksight. <br />
Cost: 500g * trained skill level<br />
|-<br />
|Earth<br />
|Earth allows you to utilize powerful Earth spells to deal damage or to support yourself or your allies. With Earth you can use spells such as Sandstorm, Boulder Blast, Petrify, Summon Earth Elemental, Slow, Satiety, Fortress, and Strength.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Fire<br />
|Fire is used for Fire spells such as Fireball, Firebolt, Firespray, Firefrost, Flame Shield, and Summon Fire Elemental.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Water<br />
|With Water you can learn spells such as Icestorm, Blizzard, Frostwave, Acid Dart, Summon Water Elemental, Water Breathing, and Water Walking.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Life<br />
|Life is used for support spells such as Minor/Medium/Greater Healing, Cure Blindness, Cure Poison, etc. Life is also capable of summoning powerful monsters with the Summon Monster spell.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Death<br />
|Death is used for powerful spells such as Dragon Breath, Thunderstorm, Destruction, Stonewind, Deathray, Summon Demon, and Summon Undead.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Mind<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|Spirit<br />
|This skill increases the effectiveness of spells related to charging, enchanting, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
Weapon skills increase damage, speed, and accuracy of the respective weapon type. Attack speed is capped at 40 skill level.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
|-<br />
|[[Ranged]]<br />
|??<br />
|[[Ranged|Bows and Crossbows]] are the preferred weapon of choice in the [[Archers|Archer's Guild]]. Wood Elves have a natural "Auto-fire" ability where they can automatically fire arrows at surrounding enemies while being on the move. This perk is also gained by joining the [[Archers|archers guild]] and improved by leveling the Ranged skill.<br />
|-<br />
|[[Swords]]<br />
|??<br />
|[[Swords]] typically have the word 'sword' in their name, such as "[[Longsword]]," "[[Elven Broadsword]]," "[[Two-Handed Sword]]," etc. Swords are the preferred weapon of the [[Paladins|Paladin's Guild]].<br />
|-<br />
|[[Blunt]]<br />
|??<br />
|[[Blunt|Blunt weapons]] are the primary weapon choice in the [[Cavemen|Caveman's Guild]]. Blunt weapons deal smash damage, which is arguably the strongest of the three melee damage types. <br />
<br />
[[Giants]] also have incredible natural strength, allowing them to wield the mighty [[Bonecrusher]]: the most powerful artifact currently in Wyvern, and a [[Blunt|Blunt weapon]].<br />
|-<br />
|[[Blade|Blades]]<br />
|??<br />
|Examples of [[Blade|Blade weapons]] are [[scimitar]], [[cutlass]], [[rapier]], [[falchion]], [[Pocket Knife|pocket knife]], and [[Katana|katanas]]. [[Blade|Blade weapons]] are the weapon type of choice in the [[Ninjas|Ninja's Guild]], a guild that specializes in speed, find-weakness, and the ability to backstab opponents to maximize their damage. <br />
|-<br />
|[[Axe|Axes]]<br />
|??<br />
|[[Axe|Axes]] are the preferred weapon of the [[Axemen|Axeman's Guild]] and can do massive amounts of damage. [[Dwarves]] and [[Frost Giants]] have an innate proficiency with Axes.<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|[[Unarmed]] is one of the most common skills to train in the [[Monks|Monk's Guild]], but also has value in the [[Ninjas|Ninja's Guild]] and in the [[Cavemen|Caveman's Guild]]. [[Rakshasa]] and [[Naga]] are two races that benefit the most from unarmed. Rakshasa claws get sharper as they level up, and [[Nagas]] can shapeshift into powerful forms with strong bite and claw attacks, such as Dragons and Kalidemons. <br />
|-<br />
|[[Hurled|Hurled]]<br />
|??<br />
|[[Hurled|Hurled weapons]] are sometimes used in the [[Ninjas|Ninja's Guild]], and offer a different combat dynamic. With Hurled trained, you can "throw" weapons at enemies to hit for massive amounts of damage. However, you must go pick up the weapons after they hit the enemy, so positioning is key.<br />
|-<br />
|[[Polearm|Polearms]]<br />
|??<br />
|[[Polearm|Polearms]] are one of the alternative weapons that can be used in the [[Axemen|Axeman's guild]].<br />
|-<br />
|[[Whip|Whips]]<br />
|??<br />
|There is no Guild currently dedicated to [[Whip|Whips]]. However, [[Mages]] have been known to use the [[Magic Whip]] spell which still relies on the Whips skill.<br />
|-<br />
|[[Staff|Staves]]<br />
|??<br />
|[[Staff|Staves]] are one of the alternative weapons often used in the [[Monks|Monk's Guild]] by races that do not have a natural affinity for unarmed combat, such as [[Rakshasa]] and [[Nagas]]. <br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +100g max per item sold to shop<br />
<br />
2) Increases percentage of shop price received for sold items<br />
|Max sell: 4000 (6000 if VIP) + 100g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking.(metal armor negates any skill point gained from Ninja guild)<br />
Cost begins at 1000g<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|Increases the range of the skill<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. Will increase your summon's [[Summoning|respect score]].<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|'''Currently disabled.''' Oratory will eventually be useful in a future guild and in-game charisma checks.<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
<br />
Increases the chance of avoiding a 1 hit ko and staying alive with 1 HP. (If you've ever played megaman this is similar to an undershirt.)<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|2x level (not including Guild/gear/magic bonuses), until hard cap at 60 (includes Guild/gear/magic bonuses)<br />
| +1.2% per level up to 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|10 (can go beyond with guild/magic bonuses) <br />
|Increases duration and decreases cooldown, and also gives 1 strength per 2 levels. For every level add 1% bonus damage, for a total of 10% for non caveman and 20% for caveman<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden. The [[Cavemen|Caveman's guild]] has a perk where they can still see their HP while berserking.<br />
|Cost: 500* trained skill level<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1.3 protection per level and +1% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 1000 gold<br />
|-<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=14291Skills2021-09-20T15:51:05Z<p>NeerDoel: /* Miscellaneous Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
|[[Vampires]] <br />
|3.5*<br />
|}<br />
<br />
* Vampires receive 3 skill points every odd level and 4 skill points every even level. Vampires receive 4 skill points every milestone level (25, 30, 35, 40, 45, 50).<br />
<br />
=== Skill Point Progression ===<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
* At level 50, Humans and Halflings have 140 skill points, Vampires have 128, and every other race has 110.<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (e.g. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n * Multiplier<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Training Cost Multiplier<br />
|-<br />
|Trained Skill Level<br />
|Multiplier<br />
|-<br />
|1 - 10<br />
|1<br />
|-<br />
|11 - 15<br />
|2<br />
|-<br />
|16 - 20<br />
|4<br />
|-<br />
|21 - 25<br />
|10<br />
|-<br />
|26 - 35<br />
|25<br />
|-<br />
|36 - 40<br />
|50<br />
|-<br />
|41 - 45<br />
|?<br />
|-<br />
|46 - 50<br />
|?<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
! skill level !! actual confirmed cost !! expected cost (need confirmation) !! cumulative cost to train to level<br />
|-<br />
| 1 || 1,000 || || 1,000<br />
|-<br />
| 2 || 2,000 || || 3,000<br />
|-<br />
| 3 || 3,000 || || 6,000<br />
|-<br />
| 4 || 4,000 || || 10,000<br />
|-<br />
| 5 || 5,000 || || 15,000<br />
|-<br />
| 6 || 6,000 || || 21,000<br />
|-<br />
| 7 || 7,000 || || 28,000<br />
|-<br />
| 8 || 8,000 || || 36,000<br />
|-<br />
| 9 || 9,000 || || 45,000<br />
|-<br />
| 10 || 10,000 || || 55,000<br />
|-<br />
| 11 || 11,000 || || 66,000<br />
|-<br />
| 12 || 12,000 || || 78,000<br />
|-<br />
| 13 || 13,000 || || 91,000<br />
|-<br />
| 14 || 14,000 || || 105,000<br />
|-<br />
| 15 || 15,000 || || 120,000<br />
|-<br />
| 16 || 32,000 || || 152,000<br />
|-<br />
| 17 || 34,000 || || 186,000<br />
|-<br />
| 18 || 36,000 || || 222,000<br />
|-<br />
| 19 || 38,000 || || 260,000<br />
|-<br />
| 20 || || 40,000 || 300,000<br />
|-<br />
| 21 || 105,000 || || 405,000<br />
|-<br />
| 22 || || 110,000 || 515,000<br />
|-<br />
| 23 || || 115,000 || 630,000<br />
|-<br />
| 24 || || 120,000 || 750,000<br />
|-<br />
| 25 || || 125,000 || 875,000<br />
|-<br />
| 26 || 325,000 || || 1,200,000<br />
|-<br />
| 27 || || || 1,200,000<br />
|-<br />
| 28 || 337,500 || || 1,537,500<br />
|-<br />
| 29 || || || 1,537,500<br />
|-<br />
| 30 || || || 1,537,500<br />
|-<br />
| 31 || || || 1,537,500<br />
|-<br />
| 32 || 400,000 || || 1,937,500<br />
|-<br />
| 33 || || || 1,937,500<br />
|-<br />
| 34 || 425,000 || || 1,937,500<br />
|-<br />
| 35 || 437,500 || || 2,375,000<br />
|-<br />
| 36 || || || <br />
|-<br />
| 37 || || || <br />
|-<br />
| 38 || || || <br />
|-<br />
| 39 || || || <br />
|-<br />
| 40 || || || <br />
|-<br />
| 41 || || || <br />
|-<br />
| 42 || || || <br />
|-<br />
| 43 || || || <br />
|-<br />
| 44 || || || <br />
|-<br />
| 45 || 1,125,000 || || <br />
|-<br />
| 46 || 1,150,000 || || <br />
|-<br />
| 47 || || || <br />
|-<br />
| 48 || || || <br />
|-<br />
| 49 || || || <br />
|-<br />
| 50 || || || <br />
|}<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Healing]]<br />
|No ceiling<br />
|HP recovered every 5 seconds = 3 + (HealingSkill * 2)<br />
|Determines the amount of HP one regains per 5-second tick<br />
|Giants (grown size) get 3 + (HealingSkill * 4)<br />
Hydras get 3 + (HealingSkill*3)<br />
<br />
|-<br />
|[[Strength]]<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.35<br />
|-<br />
|[[Find Weakness]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|For the first ten skill levels, the chances increase by 3%, and then 2% for the next ten levels, and finally 1% for every level after that.<br />
Skill level 5 = 15%, level 10 = 30%, level 20 = 50%, level 30 = 60%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|[[Meditation]]<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|[[Lore]]<br />
|No ceiling<br />
|Total Lore Points = (Lore + 1)^2, for Lore levels 1-4<br />
35 + 10*(Lore - 5), for Lore levels 5+<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art reduce the casting cost for the spell you're casting. This reduction varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Conjuration<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields. Increases your summon's [[Summoning|respect score]]<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Enchantment<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Evocation<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|Incantation<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|-<br />
|}<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Casting Cost Reduction<br />
|-<br />
|Magical Art Level<br />
|Casting Cost Ratio<br />
|-<br />
|0<br />
|1<br />
|-<br />
|1<br />
|0.8<br />
|-<br />
|2<br />
|0.65<br />
|-<br />
|3<br />
|0.5<br />
|-<br />
|4<br />
|0.4<br />
|-<br />
|5<br />
|0.3<br />
|-<br />
|6<br />
|0.25<br />
|-<br />
|7<br />
|0.2<br />
|-<br />
|8<br />
|?<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Description<br />
|-<br />
|Air<br />
|Air is mostly used for support spells. Spells that use Air are Thunderstorm, Thunderbolt, Summon Air Elemental, See Invisible, Speed, Fly, Xray, Join Player, Invisibility, and Darksight. <br />
Cost: 500g * trained skill level<br />
|-<br />
|Earth<br />
|Earth allows you to utilize powerful Earth spells to deal damage or to support yourself or your allies. With Earth you can use spells such as Sandstorm, Boulder Blast, Petrify, Summon Earth Elemental, Slow, Satiety, Fortress, and Strength.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Fire<br />
|Fire is used for Fire spells such as Fireball, Firebolt, Firespray, Firefrost, Flame Shield, and Summon Fire Elemental.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Water<br />
|With Water you can learn spells such as Icestorm, Blizzard, Frostwave, Acid Dart, Summon Water Elemental, Water Breathing, and Water Walking.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Life<br />
|Life is used for support spells such as Minor/Medium/Greater Healing, Cure Blindness, Cure Poison, etc. Life is also capable of summoning powerful monsters with the Summon Monster spell.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Death<br />
|Death is used for powerful spells such as Dragon Breath, Thunderstorm, Destruction, Stonewind, Deathray, Summon Demon, and Summon Undead.<br />
Cost: 500g * trained skill level<br />
|-<br />
|Mind<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|Spirit<br />
|This skill increases the effectiveness of spells related to charging, enchanting, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 500g * trained skill level<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
Weapon skills increase damage, speed, and accuracy of the respective weapon type. Attack speed is capped at 40 skill level.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
|-<br />
|[[Ranged]]<br />
|??<br />
|[[Ranged|Bows and Crossbows]] are the preferred weapon of choice in the [[Archers|Archer's Guild]]. Wood Elves have a natural "Auto-fire" ability where they can automatically fire arrows at surrounding enemies while being on the move. This perk is also gained by joining the [[Archers|archers guild]] and improved by leveling the Ranged skill.<br />
|-<br />
|[[Swords]]<br />
|??<br />
|[[Swords]] typically have the word 'sword' in their name, such as "[[Longsword]]," "[[Elven Broadsword]]," "[[Two-Handed Sword]]," etc. Swords are the preferred weapon of the [[Paladins|Paladin's Guild]].<br />
|-<br />
|[[Blunt]]<br />
|??<br />
|[[Blunt|Blunt weapons]] are the primary weapon choice in the [[Cavemen|Caveman's Guild]]. Blunt weapons deal smash damage, which is arguably the strongest of the three melee damage types. <br />
<br />
[[Giants]] also have incredible natural strength, allowing them to wield the mighty [[Bonecrusher]]: the most powerful artifact currently in Wyvern, and a [[Blunt|Blunt weapon]].<br />
|-<br />
|[[Blade|Blades]]<br />
|??<br />
|Examples of [[Blade|Blade weapons]] are [[scimitar]], [[cutlass]], [[rapier]], [[falchion]], [[Pocket Knife|pocket knife]], and [[Katana|katanas]]. [[Blade|Blade weapons]] are the weapon type of choice in the [[Ninjas|Ninja's Guild]], a guild that specializes in speed, find-weakness, and the ability to backstab opponents to maximize their damage. <br />
|-<br />
|[[Axe|Axes]]<br />
|??<br />
|[[Axe|Axes]] are the preferred weapon of the [[Axemen|Axeman's Guild]] and can do massive amounts of damage. [[Dwarves]] and [[Frost Giants]] have an innate proficiency with Axes.<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|[[Unarmed]] is one of the most common skills to train in the [[Monks|Monk's Guild]], but also has value in the [[Ninjas|Ninja's Guild]] and in the [[Cavemen|Caveman's Guild]]. [[Rakshasa]] and [[Naga]] are two races that benefit the most from unarmed. Rakshasa claws get sharper as they level up, and [[Nagas]] can shapeshift into powerful forms with strong bite and claw attacks, such as Dragons and Kalidemons. <br />
|-<br />
|[[Hurled|Hurled]]<br />
|??<br />
|[[Hurled|Hurled weapons]] are sometimes used in the [[Ninjas|Ninja's Guild]], and offer a different combat dynamic. With Hurled trained, you can "throw" weapons at enemies to hit for massive amounts of damage. However, you must go pick up the weapons after they hit the enemy, so positioning is key.<br />
|-<br />
|[[Polearm|Polearms]]<br />
|??<br />
|[[Polearm|Polearms]] are one of the alternative weapons that can be used in the [[Axemen|Axeman's guild]].<br />
|-<br />
|[[Whip|Whips]]<br />
|??<br />
|There is no Guild currently dedicated to [[Whip|Whips]]. However, [[Mages]] have been known to use the [[Magic Whip]] spell which still relies on the Whips skill.<br />
|-<br />
|[[Staff|Staves]]<br />
|??<br />
|[[Staff|Staves]] are one of the alternative weapons often used in the [[Monks|Monk's Guild]] by races that do not have a natural affinity for unarmed combat, such as [[Rakshasa]] and [[Nagas]]. <br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +10g max per item sold to shop<br />
<br />
2) Increases percentage of shop price received for sold items<br />
|Max sell: 4000 (6000 if VIP) + 100g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking.(metal armor negates any skill point gained from Ninja guild)<br />
Cost begins at 1000g<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|Increases the range of the skill<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are. Will increase your summon's [[Summoning|respect score]].<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|'''Currently disabled.''' Oratory will eventually be useful in a future guild and in-game charisma checks.<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
<br />
Increases the chance of avoiding a 1 hit ko and staying alive with 1 HP. (If you've ever played megaman this is similar to an undershirt.)<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|2x level (not including Guild/gear/magic bonuses), until hard cap at 60 (includes Guild/gear/magic bonuses)<br />
| +1.2% per level up to 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|10 (can go beyond with guild/magic bonuses) <br />
|Increases duration and decreases cooldown, and also gives 1 strength per 2 levels. For every level add 1% bonus damage, for a total of 10% for non caveman and 20% for caveman<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden. The [[Cavemen|Caveman's guild]] has a perk where they can still see their HP while berserking.<br />
|Cost: 500* trained skill level<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1.3 protection per level and +1% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 1000 gold<br />
|-<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Monks&diff=13316Monks2021-07-23T21:35:52Z<p>NeerDoel: /* Level Breakdown */</p>
<hr />
<div>==== Description ====<br />
<br />
Monks are martial artists and masters of Mind and Spirit magic.<br />
<br />
==== Prerequisites ====<br />
<br />
* 20,000 gold<br />
* Level 10<br />
* Solved the [[Mist Temple]] quest.<br />
* Must not be a [[Vampire]].<br />
<br />
==== Restrictions ====<br />
<br />
* Only wear cloth<br />
<br />
==== Location ====<br />
<br />
The desert of [[Bandar Gaah]]<br />
<br />
==== Other ====<br />
<br />
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.<br />
<br />
Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes).<br />
Non-Naga and non-Rakshasa monks get increased unarmed base damage.<br />
<br />
The guild commands are monkwho and monktell.<br />
<br />
==== Level Breakdown ====<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Novice<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other magical elements (excluding Mind and Spirit)</nowiki><br />
|-<br />
|2<br />
|Apprentice<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|3<br />
|Initiate<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|4<br />
|Acolyte<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|5<br />
|Brother/Sister<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|6<br />
|Sensei<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|7<br />
|Mystic<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|8<br />
|Martial Artist<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|9<br />
|Master Martial Artist<br />
|<nowiki></nowiki><br />
|<nowiki>+1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|10<br />
|Grandmaster Martial Artist<br />
|<nowiki></nowiki><br />
|<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|<nowiki>+15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit)</nowiki><br />
|}<br />
<br />
==== Player Images ====<br />
<br />
[[File:MonkSpries.png]] [[File:MonkSprites2.png]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Jinoir%27s_Sapphire_Ring&diff=12969Jinoir's Sapphire Ring2021-07-11T14:21:56Z<p>NeerDoel: /* Things to Keep in Mind */</p>
<hr />
<div><br />
== About ==<br />
Jinoir, a townswoman in Glacier Point, has lost a precious ring that must be found before her husband arrives home. Can you help her? You can find Jinoir in the housing district of Glacier Point.<br />
<br />
== How to Solve ==<br />
1. Go to the ruins located west from Glacier Point.<br />
<br />
2. You should see some buildings and piles of debris.<br />
<br />
3. Collect a total of 9-12 sapphire keys from these buildings (only 7 will work, so even if you find 7 sapphire keys, some of them may not unlock the doors at the end of the quest). '''Area is not instanced so someone else can get the keys.''' Buildings where one key always spawn:<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Key1.png|thumb|upright|Key is in ruined bureau]]<br />
| [[File:Key2.png|thumb|upright|Key is in the top right corner]]<br />
| [[File:Key3.png|thumb|upright|Key is in a ruined bookshelf on top left corner]]<br />
|}<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Key4.png|thumb|upright|Key is on the top left corner]]<br />
| [[File:Key5.png|thumb|upright|Key is on the top right corner]]<br />
| [[File:Key6.png|thumb|upright|Key is in a bookshelf]]<br />
|}<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Key7.png|thumb|upright|Key is on the left side of the room]]<br />
| [[File:Key8.png|thumb|upright|Key is in bookshelf]]<br />
| [[File:Key9.png|thumb|upright|Key is on the right side of the map under a barrel]]<br />
|}<br />
<br />
The 10th key has a chance to spawn in one of these buildings:<br />
{|style="margin: 0 left;"<br />
| [[File:SapphireKey5.png|thumb|upright|Key can be below bookshelf located on the top right corner of the room]]<br />
| [[File:Sapphirekey1.png|thumb|upright|Key can be found easily here]]<br />
| [[File:Sapphirekey2.png|thumb|upright|Key can be under the barrel]]<br />
|}<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Sapphirekey3.png|thumb|upright|Key can be on the middle/top right of the room]]<br />
| [[File:Sapphirekey4.png|thumb|upright|Key can be below the recycle bin]]<br />
|}<br />
<br />
4. Once you have all the keys, go to the upper left corner of the ruins and go west two maps.<br />
<br />
5. Go to the top left of the map and enter the ruined building. Look underneath the bookshelves; move all the barrels to try to find a message in a bottle with a password. The password may be "pilfer" or "sneak" or "rogue" or "filcher" or many more.<br />
<br />
6. If you can't find the bottle, go down 8 levels in the RD until you reach a room with barrels.<br />
<br />
7. Get the password by moving the barrels or checking inside the bookshelf.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questpswrd.png|thumb|upright|The password is in the bottle]]<br />
|}<br />
<br />
8. Go back up and leave the thief's building and go down to the bottom left of the map.<br />
<br />
9. Give the password you received to the guards.<br />
<br />
10. There is a small maze. You'll have to find some stairs leading to a puzzle with barrels.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:Questbarrels.png|thumb|upright|]]<br />
|}<br />
<br />
11. Once you go past the puzzle, use the sapphire keys until you reach a room with a ring. You may have to use the 'unlock' command on the last door. <br />
<br />
12. Get the ring and go talk to Jinoir whom resides in the Glacier Point housing district to complete the quest.<br />
<br />
{|style="margin: 0 left;"<br />
| [[File:JinoirHouse.png|230px|thumb|upright|Jinoir's House]]<br />
|}<br />
<br />
== Threats ==<br />
<br />
Wolverine<br />
<br />
Frozen Skull<br />
<br />
Blue Dragon<br />
<br />
Greater Ice Elemental<br />
<br />
Frozen Medusa<br />
<br />
Frozen Dracolich<br />
<br />
Yeti<br />
<br />
== Things to Keep in Mind ==<br />
Possible passwords are: stealth, hidden, rogue, burglar, lockpick, pilferer, sneak, black, bandit, or filcher<br />
<br />
Keys can be hidden in bookshelves, ruined bureau or barrels<br />
<br />
Only 7 sapphire keys work<br />
<br />
Area is not instanced so someone else can get the keys</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Ninjas&diff=12295Ninjas2021-06-21T15:36:07Z<p>NeerDoel: </p>
<hr />
<div>==== Description ====<br />
<br />
==== Prerequisites ====<br />
<br />
* 20,000 gold<br />
* Level 10<br />
* Solved the [[Curse of Henteko]] quest.<br />
<br />
==== Restrictions ====<br />
Must wear cloth, leather, mithril, or silver armor or you will lose all sneaking and speed bonuses gained from guild levels.<br />
<br />
==== Location ====<br />
<br />
-Henteko (take the second path east to the next map)<br />
<br />
==== Other ====<br />
The guild commands are <code>ninjawho</code> and <code>ninjatell</code>.<br />
<br />
==== Level Breakdown ====<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Level<br />
! scope="col"| Title<br />
! scope="col"| Stats<br />
! scope="col"| Skills<br />
|-<br />
|1<br />
|Gokenin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking, -5 all Magical Arts, -5 all Magical Elements </nowiki><br />
|-<br />
|2<br />
|Hatamoto<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking +1 Darkvision</nowiki><br />
|-<br />
|3<br />
|Kusa<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking</nowiki><br />
|-<br />
|4<br />
|Genin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking +1 Darkvision</nowiki><br />
|-<br />
|5<br />
|Chunin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking</nowiki><br />
|-<br />
|6<br />
|Monomi<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Darkvision</nowiki><br />
|-<br />
|7<br />
|Jonin<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking</nowiki><br />
|-<br />
|8<br />
|Daimyo<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking, +1 Darkvision</nowiki><br />
|-<br />
|9<br />
|Kage<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking</nowiki><br />
|-<br />
|10<br />
|Shogun<br />
|0% base HP<br />
|<nowiki>+1 Blades, +1 Dodging, +1 Meditation, +1 Hurled, +1 Find Weakness, +1 Sneaking, +1 Darkvision</nowiki><br />
|-<br />
|Total<br />
|colspan="3"|+10 Blades, +10 Dodging, +10 Meditation, +10 Hurled, +5 Darkvision, +10 Find Weakness, +10 Sneaking, -5 all Magical Arts, -5 all Magical Elements<br />
|}<br />
<br />
==== Additional Benefits ====<br />
<br />
'''Speed''' - Ninjas gain a move bonus of 20 m/s per level, acting much like boots of speed each level.<br />
<br />
'''Backstab''' - When attacking a creature facing the same direction as the ninja, the ninja gets a bonus equivalent to +1 weapon skill per ninja level on the attack. This skill works with melee as well as ranged attacks.<br />
<br />
'''Focus''' - Ninjas gain an additional form of healing with the <code>focus</code> command. This action heals the ninja to full health in 20 seconds and can be used every 60 seconds. The time it takes to heal to full is reduced per ninja level, down to 10 seconds at level 10. This ability uses mana.<br />
<br />
'''Claw Sharpening''' - Rakshasas in the ninja guild gain +2 WC-Cut per level.<br />
<br />
'''Speech''' - Ninjas shout with the 'murmur' descriptor, and Rakshasa ninjas shout with the 'purr' descriptor.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=12100Skills2021-06-10T01:29:39Z<p>NeerDoel: /* General Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
|[[Vampires]] <br />
|3.5*<br />
|}<br />
<br />
* Vampires receive 3 skill points every odd level and 4 skill points every even level. Vampires receive 4 skill points every milestone level (25, 30, 35, 40, 45, 50).<br />
<br />
=== Skill Point Progression ===<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
* At level 50, Humans and Halflings have 140 skill points, Vampires have 128, and every other race has 110.<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (e.g. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n * Multiplier<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Training Cost Multiplier<br />
|-<br />
|Trained Skill Level<br />
|Multiplier<br />
|-<br />
|1 - 10<br />
|1<br />
|-<br />
|11 - 15<br />
|2<br />
|-<br />
|16 - 20<br />
|4<br />
|-<br />
|21 - 25<br />
|10<br />
|-<br />
|26 - 35<br />
|25<br />
|-<br />
|36 - 40<br />
|50<br />
|-<br />
|41 - 45<br />
|?<br />
|-<br />
|46 - 50<br />
|?<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
! skill level !! actual confirmed cost !! expected cost (need confirmation) !! cumulative cost to train to level<br />
|-<br />
| 1 || 1,000 || || 1,000<br />
|-<br />
| 2 || 2,000 || || 3,000<br />
|-<br />
| 3 || 3,000 || || 6,000<br />
|-<br />
| 4 || 4,000 || || 10,000<br />
|-<br />
| 5 || 5,000 || || 15,000<br />
|-<br />
| 6 || 6,000 || || 21,000<br />
|-<br />
| 7 || 7,000 || || 28,000<br />
|-<br />
| 8 || 8,000 || || 36,000<br />
|-<br />
| 9 || 9,000 || || 45,000<br />
|-<br />
| 10 || 10,000 || || 55,000<br />
|-<br />
| 11 || 11,000 || || 66,000<br />
|-<br />
| 12 || 12,000 || || 78,000<br />
|-<br />
| 13 || 13,000 || || 91,000<br />
|-<br />
| 14 || 14,000 || || 105,000<br />
|-<br />
| 15 || 15,000 || || 120,000<br />
|-<br />
| 16 || 32,000 || || 152,000<br />
|-<br />
| 17 || 34,000 || || 186,000<br />
|-<br />
| 18 || 36,000 || || 222,000<br />
|-<br />
| 19 || 38,000 || || 260,000<br />
|-<br />
| 20 || || 40,000 || 300,000<br />
|-<br />
| 21 || 105,000 || || 405,000<br />
|-<br />
| 22 || || 110,000 || 515,000<br />
|-<br />
| 23 || || 115,000 || 630,000<br />
|-<br />
| 24 || || 120,000 || 750,000<br />
|-<br />
| 25 || || 125,000 || 875,000<br />
|-<br />
| 26 || 325,000 || || 1,200,000<br />
|-<br />
| 27 || || || 1,200,000<br />
|-<br />
| 28 || 337,500 || || 1,537,500<br />
|-<br />
| 29 || || || 1,537,500<br />
|-<br />
| 30 || || || 1,537,500<br />
|-<br />
| 31 || || || 1,537,500<br />
|-<br />
| 32 || 400,000 || || 1,937,500<br />
|-<br />
| 33 || || || 1,937,500<br />
|-<br />
| 34 || 425,000 || || 1,937,500<br />
|-<br />
| 35 || 437,500 || || 2,375,000<br />
|-<br />
| 36 || || || <br />
|-<br />
| 37 || || || <br />
|-<br />
| 38 || || || <br />
|-<br />
| 39 || || || <br />
|-<br />
| 40 || || || <br />
|-<br />
| 41 || || || <br />
|-<br />
| 42 || || || <br />
|-<br />
| 43 || || || <br />
|-<br />
| 44 || || || <br />
|-<br />
| 45 || 1,125,000 || || <br />
|-<br />
| 46 || 1,150,000 || || <br />
|-<br />
| 47 || || || <br />
|-<br />
| 48 || || || <br />
|-<br />
| 49 || || || <br />
|-<br />
| 50 || || || <br />
|}<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Healing]]<br />
|No ceiling<br />
|HP recovered every 5 seconds = 3 + (HealingSkill * 2)<br />
|Determines the amount of HP one regains per 5-second tick<br />
|Giants (grown size) get 3 + (HealingSkill * 4)<br />
Hydras get 3 + (HealingSkill*3)<br />
<br />
|-<br />
|[[Strength]]<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.35<br />
|-<br />
|[[Find Weakness]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|For the first ten skill levels, the chances increase by 3%, and then 2% for the next ten levels, and finally 1% for every level after that.<br />
Skill level 5 = 15%, level 10 = 30%, level 20 = 50%, level 30 = 60%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|[[Meditation]]<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|[[Lore]]<br />
|No ceiling<br />
|Total Lore Points = (Lore + 1)^2, for Lore levels 1-4<br />
35 + 10*(Lore - 5), for Lore levels 5+<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art reduce the casting cost for the spell you're casting. This reduction varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|}<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Casting Cost Reduction<br />
|-<br />
|Magical Art Level<br />
|Casting Cost Ratio<br />
|-<br />
|0<br />
|1<br />
|-<br />
|1<br />
|0.8<br />
|-<br />
|2<br />
|0.65<br />
|-<br />
|3<br />
|0.5<br />
|-<br />
|4<br />
|0.4<br />
|-<br />
|5<br />
|0.3<br />
|-<br />
|6<br />
|0.25<br />
|-<br />
|7<br />
|0.2<br />
|-<br />
|8<br />
|?<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking (including resists)<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to water, cold, and frost<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
Weapon skills increase damage, speed, and accuracy of the respective weapon type. Attack speed is capped at 40 skill level.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +50g max per item sold to shop, 2) Increases percentage of shop price received for sold items, 3) Increases auction maximum offer limit, and 4) [bugged] Lowers the amount of money you spend on buying from shops (does not affect listed shop price)<br />
|Max sell: 2000 (3000 if VIP) + 50g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking.(metal armor negates any skill point gained from Ninja guild)<br />
Cost begins at 2000g<br />
|??<br />
|-<br />
|[[Tanning (Skill)|Tanning/Skinning]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|Increases the range of the skill<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
|??<br />
|-<br />
|[[Jewelry (Skill)|Jewelry]]<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|2x level (not including Guild/gear/magic bonuses), until hard cap at 60 (includes Guild/gear/magic bonuses)<br />
| +1.2% per level up to 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Blacksmith (Skill)|Blacksmith]]<br />
|0<br />
|This does nothing.<br />
|Seriously, this skill does nothing.<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|10 (can go beyond with guild/magic bonuses) <br />
|Increases duration and decreases cooldown, and also gives 1 strength per 2 levels. For every level add 1% bonus damage, for a total of 10% for non caveman and 20% for caveman<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden<br />
|Cost: 500* trained skill level<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1 protection per level and +1% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=New_Verden&diff=12081New Verden2021-06-06T14:22:46Z<p>NeerDoel: /* Overview */</p>
<hr />
<div>[[Category:Location]]<br />
{| class="wikitable" style="float:right;"<br />
|colspan=2| <div style="text-align: center;"> '''New Verden''' </div><br />
|-<br />
|colspan=2| [[File:newbie.png]]<br />
|-<br />
|colspan=2| <div style="text-align: center;"> '''Government''' </div><br />
|-<br />
|Type<br />
|<br />
|-<br />
|Executive<br />
|<br />
|-<br />
|colspan=2|<div style="text-align: center;"> '''Demographics''' </div><br />
|-<br />
|Population<br />
|<br />
|}<br />
<br />
== Overview ==<br />
New Verden is the city where all new characters start out in right after they complete the tutorial.<br />
This city also houses low difficulty quests such as Rachel's Misbehaving Cat and Garignor's Amulet.<br />
<br />
== Places of Interest ==<br />
=== Hospital ===<br />
The hospital is located at the bottom left of New Verden. It is southwest of the Wyvern Tutorial and west of the cathedral.<br />
<br />
Health and mana can be restored by applying the respective fountains.<br />
=== Cathedral ===<br />
The cathedral is in between the hospital and the tavern. Players can go inside to use their skill points on Spirit Travel.<br />
<br />
=== Tavern ===<br />
The New Verden tavern houses Rosie, the Unarmed Combat trainer. Players may also buy beer for 5gp or a rental keg for 5000gp.<br />
<br />
=== Maximum Security Prison ===<br />
Players who break the law are sent to prison. The most common form of a player getting sent to prison is assaulting a friendly NPC or creature. For example, it is illegal to attack the butterflies in New Verden.<br />
<br />
=== Kyalami's Memorial Tower ===<br />
=== Garignor's House ===<br />
<br />
=== Newbie House ===<br />
The Newbie house is great for new players starting out. The house contains number of floors, each housing a different monster.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Floor<br />
! scope="col"| Monster<br />
|-<br />
|1<br />
|Rats<br />
|-<br />
|2<br />
|Zombies<br />
|-<br />
|3<br />
|Kobolds<br />
|-<br />
|4<br />
|Orcs<br />
|}<br />
=== Rachel's House ===</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Chilling_Bracelet&diff=12078Chilling Bracelet2021-06-05T03:03:25Z<p>NeerDoel: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Chilling Bracelet'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Wrist]]<br />
|-<br />
|Resist Cold<br />
|10%<br />
|-<br />
|Type<br />
|Armor<br />
|-<br />
|[[Bungle]]<br />
|No<br />
|-<br />
|Bonus Strength<br />
| +1<br />
|-<br />
|Bonus Protection<br />
| +1<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|}<br />
<br />
====Additional Info====<br />
<br />
<br />
Quest reward from the [[Frozen Abyss]] quest<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Wrist]]<br />
[[Category:Quest Reward]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Chilling_Bracelet&diff=12077Chilling Bracelet2021-06-05T03:03:07Z<p>NeerDoel: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Chilling Bracelet'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Wrist]]<br />
|-<br />
|Resist Cold<br />
|10%<br />
|-<br />
|Type<br />
|Armor<br />
|-<br />
|[[Bungle]]<br />
|No<br />
|-<br />
|[Bonus Strength]<br />
| +1<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|}<br />
<br />
====Additional Info====<br />
bonus-protection 1<br />
<br />
bonus-resist-cold: 10<br />
<br />
bonus-sk-strength: 1<br />
<br />
Quest reward from the [[Frozen Abyss]] quest<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Wrist]]<br />
[[Category:Quest Reward]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Chilling_Bracelet&diff=12076Chilling Bracelet2021-06-05T03:02:58Z<p>NeerDoel: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Chilling Bracelet'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Wrist]]<br />
|-<br />
|Resist Cold<br />
|10%<br />
|-<br />
|Type<br />
|Armor<br />
|-<br />
|[[Bungle]]<br />
|NO<br />
|-<br />
|[[Bonus Strength]]<br />
| +1<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|}<br />
<br />
====Additional Info====<br />
bonus-protection 1<br />
<br />
bonus-resist-cold: 10<br />
<br />
bonus-sk-strength: 1<br />
<br />
Quest reward from the [[Frozen Abyss]] quest<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Wrist]]<br />
[[Category:Quest Reward]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Chilling_Bracelet&diff=12075Chilling Bracelet2021-06-05T03:02:43Z<p>NeerDoel: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Chilling Bracelet'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Wrist]]<br />
|-<br />
|Resist Cold<br />
|10%<br />
|-<br />
|Type<br />
|Armor<br />
|-<br />
|[[Bungle]]<br />
|NO<br />
|-<br />
|[[Bonus Str]]<br />
|+1<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|}<br />
<br />
====Additional Info====<br />
bonus-protection 1<br />
<br />
bonus-resist-cold: 10<br />
<br />
bonus-sk-strength: 1<br />
<br />
Quest reward from the [[Frozen Abyss]] quest<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Wrist]]<br />
[[Category:Quest Reward]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Chilling_Bracelet&diff=12074Chilling Bracelet2021-06-05T03:02:23Z<p>NeerDoel: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Chilling Bracelet'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Wrist]]<br />
|-<br />
|Resist Cold<br />
|10%<br />
|-<br />
|Type<br />
|Armor<br />
|-<br />
|[[Bungle]]<br />
|NO<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|}<br />
<br />
====Additional Info====<br />
bonus-protection 1<br />
<br />
bonus-resist-cold: 10<br />
<br />
bonus-sk-strength: 1<br />
<br />
Quest reward from the [[Frozen Abyss]] quest<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Wrist]]<br />
[[Category:Quest Reward]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Chilling_Bracelet&diff=12073Chilling Bracelet2021-06-05T03:02:13Z<p>NeerDoel: </p>
<hr />
<div>{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Chilling Bracelet'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Item Slot<br />
|[[Wrist]]<br />
|-<br />
|Resist Fire<br />
|10%<br />
|-<br />
|Type<br />
|Armor<br />
|-<br />
|[[Bungle]]<br />
|NO<br />
|-<br />
|[[Enchantable]]<br />
|No<br />
|}<br />
<br />
====Additional Info====<br />
bonus-protection 1<br />
<br />
bonus-resist-cold: 10<br />
<br />
bonus-sk-strength: 1<br />
<br />
Quest reward from the [[Frozen Abyss]] quest<br />
<br />
[[Category:Item]]<br />
[[Category:Armor]]<br />
[[Category:Wrist]]<br />
[[Category:Quest Reward]]</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Diamond_Golem&diff=12072Diamond Golem2021-06-01T01:22:09Z<p>NeerDoel: </p>
<hr />
<div>[[Category:Monster]]<br />
[[Category:Golem]]<br />
[[Category:Threat Level 17]]<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Diamond Golem'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Type<br />
|Golem<br />
|-<br />
|Threat Level<br />
|17<br />
|-<br />
|Hit Points<br />
|1100<br />
|-<br />
|Spellcaster<br />
|No<br />
|-<br />
|Spells<br />
|None<br />
|-<br />
|Resistances<br />
|Cut, Magic<br />
|-<br />
|Immunities<br />
|Fear, Fire, Death, Shock, Confusion, Cold, Petrify, Poison<br />
|-<br />
|Loot<br />
|White Gems, Diamond Slabs<br />
|--<br />
|Experience Points<br />
|1996<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Riagor&diff=12071Riagor2021-06-01T01:19:22Z<p>NeerDoel: </p>
<hr />
<div>[[Category:Monster]]<br />
[[Category:Demon]]<br />
[[Category:Threat Level 25]]<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Riagor'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Type<br />
|Demon<br />
|-<br />
|Threat Level<br />
|25<br />
|-<br />
|Hit Points<br />
|2700~<br />
|-<br />
|Spellcaster<br />
|<br />
|-<br />
|Spells<br />
|<br />
|-<br />
|Resistances<br />
|Fire, Shock, Cold, Magic, Acid, Stab<br />
|-<br />
|Immunities<br />
|Fear, Death, Confusion, Petrify, Paralysis, Charm, Poison<br />
|-<br />
|Loot<br />
|<br />
|-<br />
|Experience Points<br />
|12527<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Arch_Dracolich&diff=12070Arch Dracolich2021-06-01T01:08:25Z<p>NeerDoel: </p>
<hr />
<div>[[Category:Monster]]<br />
[[Category:Dragon]]<br />
[[Category:Threat Level 25]]<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Arch Dracolich'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Type<br />
|Dragon<br />
|-<br />
|Threat Level<br />
|25<br />
|-<br />
|Hit Points<br />
|2400<br />
|-<br />
|Spellcaster<br />
|Yes<br />
|-<br />
|Spells<br />
|Fear, Death Ray, Paralysis, Dragonbreath, Stonewind, Firespray, Icestorm<br />
|-<br />
|Resistances<br />
|<br />
|-<br />
|Immunities<br />
|<br />
|-<br />
|Loot<br />
|Spellbook, Wand, Dragon Heart, Dragon Claw, Potion<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Nagas&diff=12052Nagas2021-05-26T00:55:51Z<p>NeerDoel: /* Other */</p>
<hr />
<div>[[File:NagasNew.png]]<br />
<br />
== Description ==<br />
<br />
Nagas are a highly magical race of half-serpent, half-humans.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|40<br />
|-<br />
|Hit Points per Level<br />
|4<br />
|-<br />
|Spell Points<br />
|60<br />
|-<br />
|Spell Points per Level<br />
|6<br />
|-<br />
|Base Strength<br />
|90<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Pole Weapons<br />
|2<br />
|-<br />
|Meditation<br />
|1<br />
|-<br />
|Water Magic<br />
|1<br />
|-<br />
|Fire Magic<br />
| -1<br />
|}<br />
<br />
The frog, pit viper, croc, and the base form of the Naga have an innate 20% poison resistance.<br />
<br />
=== Forms ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Sprite<br />
! scope="col"| Level<br />
! scope="col"| Shape<br />
! scope="col"| Armor Size<br />
! scope="col"| Tile Size<br />
! scope="col"| Abilities<br />
! scope="col"| Armor Slots<br />
! scope="col"| HP Multiplier<br />
! scope="col"| Base AC<br />
! scope="col"| WC<br />
! scope="col"| Mana Upkeep (MP/10 s)<br />
! scope="col"| Min Meditation Needed<br />
! scope="col"| Command<br />
|-<br />
|[[File:Frog.S.png]]<br />
|<nowiki>1</nowiki><br />
|<nowiki>Frog</nowiki><br />
|<nowiki>Tiny</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Jump, Swim</nowiki><br />
|<nowiki>1 Amulet, 1 tiny Helmet, 1 tiny Cloak, 2 pairs of tiny Boots</nowiki><br />
|<nowiki>0.2</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>shift frog</nowiki><br />
|-<br />
|[[File:pit_viper.S.png]]<br />
|<nowiki>1</nowiki><br />
|<nowiki>Viper</nowiki><br />
|<nowiki>Tiny</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Poison Bite, Swim</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Sock</nowiki><br />
|<nowiki>0.75</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>2</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>shift viper</nowiki><br />
|-<br />
|[[File:cobra.S.png]]<br />
|<nowiki>4</nowiki><br />
|<nowiki>Cobra</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Poison Bite, Poison Spit, Swim, Fast Movement, Poison Immunity</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Sock</nowiki><br />
|<nowiki>1.0</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>4</nowiki><br />
|<nowiki>1</nowiki><br />
|<nowiki>shift cobra</nowiki><br />
|-<br />
|[[File:croc.S.png]]<br />
|<nowiki>8</nowiki><br />
|<nowiki>Crocodile</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x2</nowiki><br />
|<nowiki>Heavy Armor (+0 whole body protection), Strong Bite, Swim, Fear Immunity</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Cloak, 2 Pairs of Boots, 1 Sock</nowiki><br />
|<nowiki>1.5</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>6</nowiki><br />
|<nowiki>2</nowiki><br />
|<nowiki>shift croc</nowiki><br />
|-<br />
|[[File:serpentt.png]]<br />
|<nowiki>12</nowiki><br />
|<nowiki>Winged Serpent</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>Poison Bite, Heavy Armor (+15 whole body protection), Fly, Water Breathing, Poison/Fear Immunity, Death Protection (+45, needs more testing)</nowiki><br />
|<nowiki>1 Amulet, 1 Giant Helmet, 1 Sock</nowiki><br />
|<nowiki>2.0</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>8</nowiki><br />
|<nowiki>3</nowiki><br />
|<nowiki>shift serpent</nowiki><br />
|-<br />
|[[File:dragonn.png]]<br />
|<nowiki>16</nowiki><br />
|<nowiki>Dragon</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>Strong Bite, Poison Breath, Fly, water breathing</nowiki><br />
|<nowiki>1 Amulet, 1 giant helmet, 3 rings, 1 Bracer, 1 Girdle, 1 Shield, 1 Cloak, 1 Sock</nowiki><br />
|<nowiki>2.8</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>2x Level</nowiki><br />
|<nowiki>12</nowiki><br />
|<nowiki>5</nowiki><br />
|<nowiki>shift dragon</nowiki><br />
|-<br />
|[[File:hydraa.png]]<br />
|<nowiki>20</nowiki><br />
|<nowiki>Hydra</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>5 attacks per turn and 3 turns per second, immune poison/fear, water breathing, healing skill increases hp regeneration by an additional 1 every 5 seconds per skill level.</nowiki><br />
|<nowiki>5 Amulets, 5 giant helmets, 5 masks, 1 girdle/sash, 1 Sock</nowiki><br />
|<nowiki>2.5</nowiki><br />
|<nowiki>15</nowiki><br />
|<nowiki>8-20</nowiki><br />
|<nowiki>30</nowiki><br />
|<nowiki>14</nowiki><br />
|<nowiki>shift hydra</nowiki><br />
|-<br />
|[[File:marilith_male.S.png]][[File:marilith_female.S.png]]<br />
|<nowiki>24</nowiki><br />
|<nowiki>Kalidemon</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>6 Strikes per turn and 2 turns per second, immune poison, water breathing</nowiki><br />
|<nowiki>6 Rings, 3 wrist wraps, 1 amulet, 1 helmet, 1 mask, 1 cloak, 1 girdle/sash, 1 sock</nowiki><br />
|<nowiki>1.5</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>10-25</nowiki><br />
|<nowiki>35</nowiki><br />
|<nowiki>17</nowiki><br />
|<nowiki>shift kalidemon </nowiki><br />
|-<br />
|[[File:Trex.png]]<br />
|<nowiki>30</nowiki><br />
|<nowiki>T-Rex</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x3</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>1 helmet, 1 mask, 1 cloak, 1 amulet, 2 rings, 1 girdle/sash, 1 sock</nowiki><br />
|<nowiki>3.5</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>50</nowiki><br />
|<nowiki>24</nowiki><br />
|<nowiki>shift trex </nowiki><br />
|-<br />
|}<br />
<br />
== Other ==<br />
Nagas can train up to 7 points in the Sneak skill, which is less than most races, but more than Giants.<br />
<br />
Nagas can use the equipment type known as socks, both in base form and in all of their shifts (except for the frog). They share this trait with Raks.<br />
<br />
Hydra and Kalidemon shifts start out at 8 and 10 unarmed wc each, and increase by 2 and 3 respectively for every milestone level (intervals of 5, the first being level 25).</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Skills&diff=12050Skills2021-05-25T01:56:36Z<p>NeerDoel: /* General Skills */</p>
<hr />
<div>Skill points are points rewarded to players upon leveling up that can be used to upgrade different skills. To benefit from the skill points earned, they must be invested into a skill through [[Skill Trainers]]. Skills are not necessarily permanent--they can be untrained by the [[Untrainer]].<br />
<br />
=== Skill Points ===<br />
<br />
Each race is given a different number of points upon leveling as follows:<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Racial Skill Points Per Level<br />
|-<br />
|[[Humans]]<br />
|4<br />
|-<br />
|[[Halflings]] <br />
|4<br />
|-<br />
|[[Dwarves]] <br />
|3<br />
|-<br />
|[[Elves]] <br />
|3<br />
|-<br />
|[[Pixies]] <br />
|3<br />
|-<br />
|[[Nagas]] <br />
|3<br />
|-<br />
|[[Rakshasas]] <br />
|3<br />
|-<br />
|[[Giants]] <br />
|3<br />
|-<br />
|[[Vampires]] <br />
|3.5*<br />
|}<br />
<br />
* Vampires receive 3 skill points every odd level and 4 skill points every even level. Vampires receive 4 skill points every milestone level (25, 30, 35, 40, 45, 50).<br />
<br />
=== Skill Point Progression ===<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Point Progression<br />
|-<br />
|Level<br />
|Amount<br />
|-<br />
|1 - 25<br />
|Full racial points<br />
|-<br />
|26 - 29<br />
|1<br />
|-<br />
|30<br />
|Full racial points<br />
|-<br />
|31 - 34<br />
|1<br />
|-<br />
|35<br />
|Full racial points<br />
|-<br />
|36 - 39<br />
|1<br />
|-<br />
|40<br />
|Full racial points<br />
|-<br />
|41 - 44<br />
|1<br />
|-<br />
|45<br />
|Full racial points<br />
|-<br />
|46 - 49<br />
|1<br />
|-<br />
|50<br />
|Full racial points<br />
|}<br />
* At level 50, Humans and Halflings have 140 skill points, Vampires have 128, and every other race has 110.<br />
<br />
=== Training Cost ===<br />
All skills have a base cost (e.g. 1000g for combat skills). The formula for the cost to train the n-th point of a skill is:<br />
<br />
f(n) = BASE COST * n * Multiplier<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Skill Training Cost Multiplier<br />
|-<br />
|Trained Skill Level<br />
|Multiplier<br />
|-<br />
|1 - 10<br />
|1<br />
|-<br />
|11 - 15<br />
|2<br />
|-<br />
|16 - 20<br />
|4<br />
|-<br />
|21 - 25<br />
|10<br />
|-<br />
|26 - 35<br />
|25<br />
|-<br />
|36 - 40<br />
|50<br />
|-<br />
|41 - 45<br />
|?<br />
|-<br />
|46 - 50<br />
|?<br />
|}<br />
<br />
<br />
<br />
{| class="wikitable"<br />
! skill level !! actual confirmed cost !! expected cost (need confirmation) !! cumulative cost to train to level<br />
|-<br />
| 1 || 1,000 || || 1,000<br />
|-<br />
| 2 || 2,000 || || 3,000<br />
|-<br />
| 3 || 3,000 || || 6,000<br />
|-<br />
| 4 || 4,000 || || 10,000<br />
|-<br />
| 5 || 5,000 || || 15,000<br />
|-<br />
| 6 || 6,000 || || 21,000<br />
|-<br />
| 7 || 7,000 || || 28,000<br />
|-<br />
| 8 || 8,000 || || 36,000<br />
|-<br />
| 9 || 9,000 || || 45,000<br />
|-<br />
| 10 || 10,000 || || 55,000<br />
|-<br />
| 11 || 11,000 || || 66,000<br />
|-<br />
| 12 || 12,000 || || 78,000<br />
|-<br />
| 13 || 13,000 || || 91,000<br />
|-<br />
| 14 || 14,000 || || 105,000<br />
|-<br />
| 15 || 15,000 || || 120,000<br />
|-<br />
| 16 || 32,000 || || 152,000<br />
|-<br />
| 17 || 34,000 || || 186,000<br />
|-<br />
| 18 || 36,000 || || 222,000<br />
|-<br />
| 19 || 38,000 || || 260,000<br />
|-<br />
| 20 || || 40,000 || 300,000<br />
|-<br />
| 21 || 105,000 || || 405,000<br />
|-<br />
| 22 || || 110,000 || 515,000<br />
|-<br />
| 23 || || 115,000 || 630,000<br />
|-<br />
| 24 || || 120,000 || 750,000<br />
|-<br />
| 25 || || 125,000 || 875,000<br />
|-<br />
| 26 || 325,000 || || 1,200,000<br />
|-<br />
| 27 || || || 1,200,000<br />
|-<br />
| 28 || 337,500 || || 1,537,500<br />
|-<br />
| 29 || || || 1,537,500<br />
|-<br />
| 30 || || || 1,537,500<br />
|-<br />
| 31 || || || 1,537,500<br />
|-<br />
| 32 || 400,000 || || 1,937,500<br />
|-<br />
| 33 || || || 1,937,500<br />
|-<br />
| 34 || 425,000 || || 1,937,500<br />
|-<br />
| 35 || 437,500 || || 2,375,000<br />
|-<br />
| 36 || || || <br />
|-<br />
| 37 || || || <br />
|-<br />
| 38 || || || <br />
|-<br />
| 39 || || || <br />
|-<br />
| 40 || || || <br />
|-<br />
| 41 || || || <br />
|-<br />
| 42 || || || <br />
|-<br />
| 43 || || || <br />
|-<br />
| 44 || || || <br />
|-<br />
| 45 || 1,125,000 || || <br />
|-<br />
| 46 || 1,150,000 || || <br />
|-<br />
| 47 || || || <br />
|-<br />
| 48 || || || <br />
|-<br />
| 49 || || || <br />
|-<br />
| 50 || || || <br />
|}<br />
<br />
=== Skills ===<br />
----<br />
<br />
==== General Skills ====<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Healing]]<br />
|No ceiling<br />
|HP recovered every 5 seconds = 3 + (HealingSkill * 2)<br />
|Determines the amount of HP one regains per 5-second tick<br />
|Giants (grown size) get 3 + (HealingSkill * 4)<br />
Hydras get 3 + (HealingSkill*3)<br />
<br />
|-<br />
|[[Strength]]<br />
|20 (includes Guild/gear/magic bonuses)<br />
|Gives +10% base carry weight per level<br />
|Increases your carry weight per every level. Carry weight varies from race to race and is the amount one can carry before being slowed by the load they carry<br />
|Also increases melee damage by (CARRY WEIGHT - 120) * 0.5<br />
|-<br />
|[[Find Weakness]]<br />
|20 (can go beyond with Guild/gear/magic bonuses)<br />
|Skill level 0 = base critical chance of 5%. For the first five skill levels, the chances increase by 3%, and then increase by 2% for every level after that<br />
Skill level 5 = 20%, level 10 = 30%, level 20 = 50%, level 30 = 70%<br />
|This skill increases your chance to have critical effects upon the enemy<br />
Cost: 1,000g * trained skill level<br />
|This affects all damage types, including spells<br />
|-<br />
|[[Meditation]]<br />
|No ceiling<br />
|1 + (SKILL LEVEL) over 5s<br />
|Determines the amount of MP one regains per tick<br />
|Pixies have double the regeneration rate of other races. This is completely unique to Pixies and occurs regardless of Guild<br />
|-<br />
|[[Lore]]<br />
|No ceiling<br />
|Total Lore Points = (Lore + 1)^2, for Lore levels 1-4<br />
35 + 10*(Lore - 5), for Lore levels 5+<br />
|Each spell you learn consumes the amount of Lore points equal to the Lore level required, and each level gives you more Lore points to expend<br />
|You must also have a Lore level at least equal to the Lore level of the spell being learned<br />
|-<br />
|}<br />
<br />
==== Magical Arts ====<br />
Skill points in an art reduce the casting cost for the spell you're casting. This reduction varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Conjuration<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Conjurations, which are spells that create things semipermanently, including summoning monsters, creating food and water, and building magical traps or shields<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|Enchantment<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Enchantments, which are spells that change the state of a person or object, such as charms concealment, poisoning, resistance, speed, strength, or armor improvements<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|Evocation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Evocations, which are spells that produce a physical and often damaging magical effect such as magical dart, fireball, icestorm, or lightning bolt<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|Incantation<br />
|??<br />
|??<br />
|This skill reduces the casting cost for Incantations, which are spells that produce a change in the environment, such as magical unlocking, teleportation, summoning, dispelling spells, identification, revealing, mapping, and enlightenment<br />
Cost: 1,000g * trained skill level<br />
<br />
Each new Art skill level also adds a chance not to consume any reagents. Each Level adds another (level * 1/10th percent) chance. So at Art level 1, you have a 0.1% chance (one in a thousand casts) of not using a reagent.<br />
<br />
However, it stacks up quickly, so by the time you're level 10 you have a 5.5% chance (about 1 in 18 casts). At level 15 it's a 12% chance (1 in 8 casts), level 20 is a 21% chance (1 in 5 casts), and level 25 is a 32.5% chance (1 in 3 casts don''t use a reagent.)<br />
|??<br />
|-<br />
|}<br />
<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | Casting Cost Reduction<br />
|-<br />
|Magical Art Level<br />
|Casting Cost Ratio<br />
|-<br />
|0<br />
|1<br />
|-<br />
|1<br />
|0.8<br />
|-<br />
|2<br />
|0.65<br />
|-<br />
|3<br />
|0.5<br />
|-<br />
|4<br />
|0.4<br />
|-<br />
|5<br />
|0.3<br />
|-<br />
|6<br />
|0.25<br />
|-<br />
|7<br />
|0.2<br />
|-<br />
|8<br />
|?<br />
|}<br />
<br />
==== Magical Elements ====<br />
Skill points in an element change the effectiveness of the spell you're casting. This effectiveness varies based on the spell.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|Air<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to weather, invisibility, flying, electricity, and light weight, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Earth<br />
|??<br />
|??<br />
|This skill increases effectiveness of spells related to armor, digging, terrain, food, strength, petrification, and locks, among other things<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Fire<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to fire, flames, and berserking (including resists)<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Water<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to water, cold, and frost<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Life<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to blessing, healing, light, purification, curing diseases and poison, dispelling and resisting dark magic, and summoning animals<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Death<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to curses, darkness, death, destruction, poison, and petrification<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Mind<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charming, confusion, fear, traps, item identification, dispelling magic, magical mapping, and many other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|Spirit<br />
|??<br />
|??<br />
|This skill increases the effectiveness of spells related to charging, enchanting, illusions, mana magic, teleportation and recalls, scrying, enhanced vision, resistance spells, and other spell types<br />
Cost: 1,000g * trained skill level<br />
|??<br />
|-<br />
|}<br />
<br />
==== Weapon Skills ====<br />
Weapon skills increase damage, speed, and accuracy of the respective weapon type. Attack speed is capped at 40 skill level.<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Archery]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Swords (Skill)|Swords]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blunt (Skill)|Blunt]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Blades (Skill)|Blades]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Axes (Skill)|Axes]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Unarmed (Skill)|Unarmed]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Hurled (Skill)|Hurled]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Polearms (Skill)|Polearms]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Whips (Skill)|Whips]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Staves (Skill)|Staves]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|}<br />
<br />
==== Miscellaneous Skills ====<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
! scope="col"| Name<br />
! scope="col"| Skill Max.<br />
! scope="col"| Effect Per Level<br />
! scope="col"| Description<br />
! scope="col"| Other<br />
|-<br />
|[[Merchant (Skill)|Merchant]]<br />
|10<br />
||1) +50g max per item sold to shop, 2) Increases percentage of shop price received for sold items, 3) Increases auction maximum offer limit, and 4) [bugged] Lowers the amount of money you spend on buying from shops (does not affect listed shop price)<br />
|Max sell: 2000 (3000 if VIP) + 50g*level <br />
Percentage of shop price received for sold items:<br />
0 = 24%,<br />
1 = 28%,<br />
2 = 33%,<br />
3 = 36%,<br />
4 = 39%,<br />
5 = 42%,<br />
6 = 44%,<br />
7 = 46%,<br />
8 = 48%,<br />
9 = 49%,<br />
10 = 50%<br />
|Cost: 2500g * trained skill level<br />
|-<br />
|[[Sneaking (Skill)|Sneaking]]<br />
|Limited by race, defaulting to 10<br />
|??<br />
|Avoids detection by monsters, and includes trap detection/disarming and lockpicking.(metal armor negates any skill point gained from Ninja guild)<br />
Cost begins at 2000g<br />
|??<br />
|-<br />
|[[Tanning (Skill)|Tanning/Skinning]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Zoology (Skill)|Zoology]]<br />
|?10<br />
|Increases the range of the skill<br />
|This skill improves your ability to know about monsters, their strengths and weaknesses, and how wounded they are<br />
Cost: 250g * trained skill level<br />
|??<br />
|-<br />
|[[Oratory (Skill)|Oratory]]<br />
|??<br />
|??<br />
|??<br />
|??<br />
|-<br />
|[[Spirit Travel (Skill)|Spirit Travel]]<br />
|10<br />
|Reduces the amount of XP lost when you die, and also gives a chance of not losing any XP. Each level reduces XP lost by 1 percentage point. 0 = 10% of total XP lost, and level 10 Spirit Travel = 1% of total XP lost<br />
|10% chance to dodge death and not lose XP @ level 0, 40% @ level 10<br />
|??<br />
|-<br />
|[[Jewelry (Skill)|Jewelry]]<br />
|??<br />
|??<br />
|Lets you appraise gems. Use the command: appraise<br />
|??<br />
|-<br />
|[[Dodging (Skill)|Dodging]]<br />
|2x level (not including Guild/gear/magic bonuses), until hard cap at 60 (includes Guild/gear/magic bonuses)<br />
| +1.2% per level up to 72%<br />
|This skill makes you harder to hit, including by missiles and spells<br />
Cost: 500g * trained skill level<br />
|??<br />
|-<br />
|[[Blacksmith (Skill)|Blacksmith]]<br />
|0<br />
|This does nothing.<br />
|Seriously, this skill does nothing.<br />
|??<br />
|-<br />
|[[Berserk (Skill)|Berserk]]<br />
|10 (can go beyond with guild/magic bonuses) <br />
|Increases duration and decreases cooldown, and also gives 1 strength per 2 levels. For every level add 1% bonus damage, for a total of 10% for non caveman and 20% for caveman<br />
|Increases your time and damage while berserking. While in berserk mode, you bungle a lot and your HP value becomes hidden<br />
|Cost: 500* trained skill level<br />
|-<br />
|[[Armor (Skill)|Armor]]<br />
|20<br />
||+1 protection per level and +1% death resistance per level<br />
|Protects you from damage and grants you some protection against death spells<br />
|Cost begins at 2000 gold<br />
|-<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Pixies&diff=12049Pixies2021-05-24T11:54:31Z<p>NeerDoel: /* Other */</p>
<hr />
<div>[[File:PixiesNew.png]]<br />
<br />
== Description ==<br />
<br />
Pixies are tiny, magical, winged creatures.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|20<br />
|-<br />
|Hit Points per Level<br />
|2<br />
|-<br />
|Spell Points<br />
|120<br />
|-<br />
|Spell Points per Level<br />
|12<br />
|-<br />
|Base Strength<br />
|40<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Dodging<br />
|3 +1 per every 2 levels<br />
|-<br />
|Meditation<br />
|2<br />
|-<br />
|Lore<br />
|1<br />
|}<br />
<br />
=== Abilities and Spells ===<br />
Innate Flight<br />
<br />
Confusion Immunity<br />
<br />
Paralysis Immunity<br />
<br />
Can overlap monsters when flying <br />
<br />
Magic Dart<br />
<br />
== Other ==<br />
<br />
Pixies regenerate twice as much mana as other races per level of meditation. e.g. 5 meditation pixies will regen 10mp every 5 seconds while other races will regen only 5mp.<br />
<br />
Pixies have the second highest attack speed ratio of all races, right behind DarkElves.<br />
<br />
Pixies can train up to 12 points in the Sneak skill. Only Leopards can train higher.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Pixies&diff=12048Pixies2021-05-24T11:52:31Z<p>NeerDoel: /* Other */</p>
<hr />
<div>[[File:PixiesNew.png]]<br />
<br />
== Description ==<br />
<br />
Pixies are tiny, magical, winged creatures.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|20<br />
|-<br />
|Hit Points per Level<br />
|2<br />
|-<br />
|Spell Points<br />
|120<br />
|-<br />
|Spell Points per Level<br />
|12<br />
|-<br />
|Base Strength<br />
|40<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Dodging<br />
|3 +1 per every 2 levels<br />
|-<br />
|Meditation<br />
|2<br />
|-<br />
|Lore<br />
|1<br />
|}<br />
<br />
=== Abilities and Spells ===<br />
Innate Flight<br />
<br />
Confusion Immunity<br />
<br />
Paralysis Immunity<br />
<br />
Can overlap monsters when flying <br />
<br />
Magic Dart<br />
<br />
== Other ==<br />
<br />
Pixies regenerate twice as much mana as other races per level of meditation. e.g. 5 meditation pixies will regen 10mp every 2.5 seconds while other races will regen only 5mp.<br />
<br />
Pixies have the second highest attack speed ratio of all races, right behind DarkElves.<br />
<br />
Pixies can train up to 12 points in the Sneak skill. Only Leopards can train higher.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Pixies&diff=12047Pixies2021-05-24T11:51:34Z<p>NeerDoel: /* Statistics */</p>
<hr />
<div>[[File:PixiesNew.png]]<br />
<br />
== Description ==<br />
<br />
Pixies are tiny, magical, winged creatures.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|20<br />
|-<br />
|Hit Points per Level<br />
|2<br />
|-<br />
|Spell Points<br />
|120<br />
|-<br />
|Spell Points per Level<br />
|12<br />
|-<br />
|Base Strength<br />
|40<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Dodging<br />
|3 +1 per every 2 levels<br />
|-<br />
|Meditation<br />
|2<br />
|-<br />
|Lore<br />
|1<br />
|}<br />
<br />
=== Abilities and Spells ===<br />
Innate Flight<br />
<br />
Confusion Immunity<br />
<br />
Paralysis Immunity<br />
<br />
Can overlap monsters when flying <br />
<br />
Magic Dart<br />
<br />
== Other ==<br />
<br />
Pixies regenerate twice as much mana as other races per level of meditation. e.g. 5 meditation pixies will regen 10mp every 2.5 seconds while other races will regen only 5mp.<br />
<br />
Pixies have the second highest attack speed ratio of all races, right behind High Elves.<br />
<br />
Pixies can train up to 12 points in the Sneak skill. Only Leopards can train higher.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Pixies&diff=12046Pixies2021-05-24T11:48:06Z<p>NeerDoel: /* Abilities and Spells */</p>
<hr />
<div>[[File:PixiesNew.png]]<br />
<br />
== Description ==<br />
<br />
Pixies are tiny, magical, winged creatures.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|20<br />
|-<br />
|Hit Points per Level<br />
|2<br />
|-<br />
|Spell Points<br />
|120<br />
|-<br />
|Spell Points per Level<br />
|12<br />
|-<br />
|Base Strength<br />
|40<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Dodging<br />
|3 +1 per level<br />
|-<br />
|Meditation<br />
|2<br />
|-<br />
|Lore<br />
|1<br />
|}<br />
<br />
=== Abilities and Spells ===<br />
Innate Flight<br />
<br />
Confusion Immunity<br />
<br />
Paralysis Immunity<br />
<br />
Can overlap monsters when flying <br />
<br />
Magic Dart<br />
<br />
== Other ==<br />
<br />
Pixies regenerate twice as much mana as other races per level of meditation. e.g. 5 meditation pixies will regen 10mp every 2.5 seconds while other races will regen only 5mp.<br />
<br />
Pixies have the second highest attack speed ratio of all races, right behind High Elves.<br />
<br />
Pixies can train up to 12 points in the Sneak skill. Only Leopards can train higher.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Pixies&diff=12045Pixies2021-05-24T11:26:08Z<p>NeerDoel: /* Abilities and Spells */</p>
<hr />
<div>[[File:PixiesNew.png]]<br />
<br />
== Description ==<br />
<br />
Pixies are tiny, magical, winged creatures.<br />
<br />
== Statistics ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|20<br />
|-<br />
|Hit Points per Level<br />
|2<br />
|-<br />
|Spell Points<br />
|120<br />
|-<br />
|Spell Points per Level<br />
|12<br />
|-<br />
|Base Strength<br />
|40<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Dodging<br />
|3 +1 per level<br />
|-<br />
|Meditation<br />
|2<br />
|-<br />
|Lore<br />
|1<br />
|}<br />
<br />
=== Abilities and Spells ===<br />
Fly<br />
<br />
Confusion Immunity<br />
<br />
Paralysis immunity<br />
<br />
Can overlap monsters when flying <br />
<br />
Magic Dart<br />
<br />
== Other ==<br />
<br />
Pixies regenerate twice as much mana as other races per level of meditation. e.g. 5 meditation pixies will regen 10mp every 2.5 seconds while other races will regen only 5mp.<br />
<br />
Pixies have the second highest attack speed ratio of all races, right behind High Elves.<br />
<br />
Pixies can train up to 12 points in the Sneak skill. Only Leopards can train higher.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Blessed&diff=11804Blessed2021-05-02T21:39:30Z<p>NeerDoel: /* Effects */</p>
<hr />
<div>== Overview ==<br />
Most [[items]] in Wyvern can be '''blessed''' by having a player cast the Bless [[Spells|spell]]. Some items can also be found blessed.<br />
<br />
== Effects ==<br />
At the moment, an item being blessed provides a buffer from the item being [[cursed]].<br />
<br />
A blessed [[Unicorn Horn]] will remove 2 negative status effects on application instead of 1.<br />
<br />
A blessed [[Portable Hole]] will automatically trigger more often at certain hp thresholds.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Blessed&diff=11803Blessed2021-05-02T21:39:12Z<p>NeerDoel: /* Effects */</p>
<hr />
<div>== Overview ==<br />
Most [[items]] in Wyvern can be '''blessed''' by having a player cast the Bless [[Spells|spell]]. Some items can also be found blessed.<br />
<br />
== Effects ==<br />
At the moment, an item being blessed provides a buffer from the item being [[cursed]].<br />
<br />
A blessed [[Unicorn horn]] will remove 2 negative status effects on application instead of 1.<br />
<br />
A blessed [[Portable hole]] will automatically trigger more often at certain hp thresholds.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Blessed&diff=11802Blessed2021-05-02T21:38:45Z<p>NeerDoel: /* Effects */</p>
<hr />
<div>== Overview ==<br />
Most [[items]] in Wyvern can be '''blessed''' by having a player cast the Bless [[Spells|spell]]. Some items can also be found blessed.<br />
<br />
== Effects ==<br />
At the moment, an item being blessed provides a buffer from the item being [[cursed]].<br />
<br />
A blessed [[unicorn horn]] will remove 2 negative status effects on application instead of 1.<br />
<br />
A blessed [[portable hole]] will automatically trigger more often at certain hp thresholds.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Crowns&diff=11696Crowns2021-04-30T02:22:54Z<p>NeerDoel: /* Overview */</p>
<hr />
<div>== Overview ==<br />
Crowns are an in-game currency that players can purchase using real-life money. They can also be obtained as rewards in-game, without spending money. In general, their benefits are meant to save the player's time. There are multiple types of crowns:<br />
<br />
; Starter Crowns : Every player starts with some Starter Crowns. They are special from the rest, in that they cannot be used to buy gold but can be directly spent to train skills up the skill's 5th level as long as the character is under level 10. Starter Crowns cannot be transferred to other players nor used to enchant items. When random Crown Showers happen, the awards are in Starter Crowns.<br />
; Personal Crowns : These crowns have almost no restrictions. You can get these crowns as rewards in-game (such as for finding bugs). They are also awarded for solving quests: You get double the quest points in Personal Crowns. Personal Crowns can be given freely to other players, and are often used as payment for services.<br />
; Account Crowns : All of the account's characters can use these crowns. Depending on your platform, they are obtained using the "Buy Crowns" option in the settings, where you can purchase them for real money. For steam this is visible in the top left under Game > Buy crowns. There are a small set of purchases in the game, such as custom sprite eligibility, which require Account Crowns. Account Crowns can also be given freely to other players, but they are converted into Personal Crowns when transferred. They remain Account Crowns if transferred between alts on the same account (email).<br />
<br />
When you spend crowns in-game, Starter Crowns are used first, then your Personal Crowns, then your Account Crowns.<br />
<br />
== Current Rates ==<br />
<br />
$0.99 - 10 Crowns<br />
<br />
$3.99 - 50 Crowns (save 19%)<br />
<br />
$9.99 - 150 Crowns (save 33%)<br />
<br />
$24.99 - 400 Crowns (save 37%)<br />
<br />
$49.99 - 1000 Crowns (save 50%)<br />
<br />
$99.99 - 2500 Crowns (save 60%)<br />
<br />
==What do you get when you buy crowns==<br />
<br />
=== 150 Crown Bonus ===<br />
<br />
After purchasing a total of 150 crowns, players have access to crown lounge bonuses, including:<br />
<br />
[[VIP Lounge]] Access - lvl 25/30/35/40 RD, high-rollers casino, 20% discount shop, 30% off displayed builder mode costs, and discounted DoT room<br />
<br />
=== VIP Status (1000 Crowns) ===<br />
<br />
* Crown VIP Training - Located in the [[VIP Lounge]]. This is a wall-less RD, starting at difficulty lvl 50.<br />
<br />
* Giving items - VIPs can freely give items to each other, including to one's own characters (stand next to someone, and type (give "item name" to "character name")<br />
<br />
===How to give oneself items===<br />
<br />
1. Log in to character 1, and go to to your house. <br />
<br />
2. Drop the stuff you want to transfer in your house<br />
<br />
3. Logout and Log in to character 2, and go into his house, place a 'Visit a Friend' portal (5 gold in builder mode) and visit character 1's house<br />
<br />
4. Pick up stuff<br />
<br />
You cannot give quest rewards to your other characters.<br />
<br />
===How to give money to alternate characters===<br />
<br />
1. drop coin purse<br />
<br />
2. loot coin purse<br />
<br />
3. follow the above process for transferring items<br />
<br />
Looting your coin purse while it's in your inventory automatically restashes the coins into the coin purse.<br />
<br />
==What you can buy with crowns==<br />
<br />
=== Artifacts ===<br />
<br />
You can rent armor or weapon artifacts from Artifact Vending Machines. Currently these last only until you log out. At some point in the future, they will be on a timer and will survive logouts, reboots and crashes.<br />
<br />
Cost: 1-2 Crowns each<br />
<br />
A few of the most powerful artifacts cost 2 Crowns. They are shown in the price list.<br />
<br />
Where: New Verden Adventurers guild or Minath Training Hall<br />
<br />
=== Department of Transportation (DOT) Pass ===<br />
<br />
Grants you unlimited free usage of teleporters for 1 week after purchase. You use these to teleport between cities, etc. Players lvl 25 or higher automatically do not have to pay for DoT usage.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
=== [[Everlaster]] ===<br />
<br />
Food that lasts forever. Soul-bound: Cannot be transferred to other alts, even by VIPs.<br />
<br />
Cost: 300 Account Crowns<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
=== Blood Orange ===<br />
<br />
Food for the Vampire race that lasts for 9999 bites. Soul-bound: Cannot be transferred to other alts, even by VIPs.<br />
<br />
Cost: 300 Account Crowns<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
===Rod of Recall===<br />
<br />
Rod that creates a temporary, one-time 'recall' point to return to. Most players use Recall in conjunction with Word of Recall, which sends you back to town.<br />
<br />
1. Recall (creates save point)<br />
<br />
2. Word of Recall (sends you back to temple of life, or town)<br />
<br />
3. Type 'recall' command, to be sent back to save point<br />
<br />
Cost: 100 Crowns (500 charges)<br />
<br />
=== pre-HoF Custom Image Use ===<br />
<br />
Players that reach the Hall of Fame (i.e. reach level 25) are able to upload their own custom sprites for no charge. Characters below level 25 must pay for this ability.<br />
<br />
Where: New Verden Adventurer's Guild (near bottom right of guild, to the right of the mission board)<br />
<br />
Cost: 150 Crowns<br />
<br />
=== Portable Balloon ===<br />
<br />
A custom-designed portable balloon, to traverse the world map.<br />
<br />
Cost: 250 Account Crowns<br />
<br />
Where: clown-looking ATM top right of Minath Auction House<br />
<br />
Once you have purchased a portable balloon, you may submit a custom image for it. See the rules at [http://ghosttrack.com/custom-images#balloons ghosttrack.com].<br />
<br />
=== Private Jet ===<br />
The Private Jet allows the player to use the "jet <location>" command to immediately teleport themselves at no cost to a number of different locations. This item currently has unlimited uses.<br />
<br />
Current locations/commands include alaria, almien, ants (westerly forest), archers, asgard, besar, blackrose, botanica, bura (bura shaan), cavemans, continent, corran, dale (fairy town in NV), davos, desert (Bandar Gaah), ghanar (Ghanar Fyr), gp (Glacier Point), gypsy (Minath's caravan), harmya (Raksha Harmya), hvaishfel, jbel, khaytsi, mages (Fae Wyston), mah (Minath Auction House), maiye (Isle of Maiye, warps to the boardwalk), minath, mist (mist temple), monks, noir, nv (New Verden), oxbow, paladins, stensele, stoney (Stoneybrook), tornaum, untrainer, varak, vip (minath vip lounge), zoo.<br />
<br />
Cost: 1000 Account Crowns<br />
<br />
Where: Minath Auction House Vending<br />
<br />
=== Luckstone ===<br />
<br />
<br />
1. Doubles drop rate of sokoban items in lootsplosions from all sources.<br />
<br />
Limited to 1 per person and max of 6. So if 6 people with luckstones are on the map when yojimbo dies, there will be a 6x greater chance of soko items dropping.<br />
<br />
2. Increases (doubles) spawn chance of Yojimbo in Random dungeons<br />
<br />
=== Invizzer ===<br />
<br />
=== Non-steal modification ===<br />
<br />
Modify any item in inventory to be immune from monsters stealing said item.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Non-curse modification ===<br />
<br />
Modify any item in inventory to be immune from being cursed.<br />
<br />
Cost: 1 Crown<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Rustproof modification ===<br />
<br />
Modify any item in inventory to be immune from corrosion/rust effects.<br />
<br />
Cost: 5 Crowns<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Non-damage modification ===<br />
<br />
Modify any item in inventory to be immune from any type of damage (normal wear, rust, corrosion, etc.)<br />
<br />
Cost: 5-20 Crowns depending on value of item<br />
<br />
Where: Blacksmith shops<br />
<br />
=== Quest Points ===<br />
<br />
1 QP for 5 Crowns<br />
<br />
5 QP for 20 Crowns<br />
<br />
10 QP for 35 Crowns<br />
<br />
20 QP for 50 Crowns<br />
<br />
Where: New Verden Adventurer's Guild, bottom left machine<br />
<br />
=== Full XP Resurrection ===<br />
<br />
Grants 100% restoration of xp lost from last death.<br />
<br />
Cost: variable, depending on how much xp lost<br />
<br />
Where: New Verden Hospital, Temple of Life, and most hospitals<br />
<br />
=== Gold === <br />
<br />
Gold pieces, to spend on in-game items.<br />
<br />
Cost: variable, depending on level (lvl 50 player gets 37.5 million gp for 1000 crowns, level 25 gets around ~7 million)<br />
<br />
[[Explanation of Crown to Gold Conversion]]<br />
<br />
Where: any ATM<br />
<br />
=== Guild Quest Skip ===<br />
<br />
Allows you to skip guild quest requirement for joining a guild. You still need to pay the 20,000gp fee.<br />
<br />
Cost: 25 Crowns<br />
<br />
Where: Guild location (join the guild and it will ask you to confirm)<br />
<br />
=== [[Disguisers]] ===<br />
<br />
Changes your image to various mobs<br />
<br />
Cost: 500-2000 Crowns<br />
<br />
Animals/Bugs/Blobs 500 Crowns<br />
<br />
Humanoids 750 Crowns<br />
<br />
Monsters 1000 Crowns<br />
<br />
Dragons 1000 Crowns<br />
<br />
Spirits/Undead 1000 Crowns<br />
<br />
Bosses 2000 Crowns<br />
<br />
Where: Minath Auction House Vending Machine</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Summoning&diff=11691Summoning2021-04-27T01:21:45Z<p>NeerDoel: </p>
<hr />
<div>Summoned creatures can now sometimes follow you between maps. They can follow you anywhere you go, as long as the target map has space for them. They will even follow you into no-summon areas if you are a VIP (as a perk).<br />
<br />
However, your summons may not respect you enough to follow you. The general rule is that more powerful, intelligent monsters should refuse to follow weaker players.<br />
<br />
Every time your summon has to decide what it should do next, we compute a Respect Score, which is a measure of how much the summoned beastie respects you. You can do various things to boost your respect.<br />
<br />
This formula will change over time, but here is how we compute it today. Note that we use the same formula regardless of whether you use a wand, rod, scroll or spell.<br />
<br />
Respect Score:<br />
<br />
Score starts as your player's level (i.e. 1 to 50)<br />
<br />
Add triple your Zoology skill (capped at 25), so score gets +0 to +50<br />
<br />
Add double your Conjuration skill (capped at 50), so score gets +0 to +100<br />
<br />
Subtract the summon's level (e.g., for a Demon Lord, score gets -30)<br />
<br />
Subtract the monster's intelligence (for a DL, score gets -20)<br />
<br />
Subtract 1/100th of the difference in alignments (yours and summon's)<br />
<br />
If the total score is positive, the monster will follow you around by teleporting to you whenever you are out of range. It will do this as soon as it completes whatever action it was performing the instant you got out of <br />
range, which is usually under 1 second.<br />
<br />
If the monster chooses to follow you, then as soon as you are out of range, and as long as you remain out of range, the monster will repeatedly attempt to teleport before trying anything else. If it cannot teleport, it will continue fighting nearby opponents or wandering, etc.<br />
<br />
"Out of range" is currently defined as either (a) you are in a different map, (b) you are more than 10 squares away from your summon, in any direction, or (c) the summon is stuck in a trap.<br />
<br />
Note that the Respect Score is heavily biased towards true Summoners; that is, Mages Guild members or talented non-Mage amateurs who specialize in Conjuration. Your score is padded with double your Conjuration skill, which means much stronger summons will follow you around.<br />
<br />
Alignment contributes strongly towards Respect -- but only ever to lower it. The more your alignment differs from that of your summon, the less it will respect you. If your alignment is very close to the summon's alignment, the Respect Score is unaffected by alignment.<br />
<br />
Typically, alignments range from -1000 (pure evil) to +1000 (pure good). That translates to a Respect Score modifier ranging from 0 to -20.<br />
<br />
There are a few monsters in the game whose alignment is outside of that range, but it's comparatively rare, and I don't think any of them are summonable. If you were able to summon an archangel, which I admit would be pretty cool, you'll need to command massive respect for it to follow you. They are level 30 and alignment +10000, which gives them a total respect score of -120. Even a lvl50 would need Conj 35 or Zoology 24.<br />
<br />
Even a Demigod player would need Conjuration 35 (a large investment) or Zoology 24 (can we welcome Zoology back into the fold of reasonably useful skills?). That said, maybe we should make them summonable, since they don't seem to break the Respect formula?<br />
<br />
Hopefully old-timers will welcome the return of Zoology as at least a marginally useful skill. I have more plans for it down the road, such as having it make animals fight for you, extra find-weakness against animals, etc.<br />
<br />
Potential future Respect Score changes include: * For now, you must be at least 10 squares away for the monster to try following you, though that's easy for me to tweak based on playtesting. * You could lose (say) -10 respect for every map-hop away you get. Probably only an issue if you are private-jetting around, but if you got more than a few hops away the monster might lose interest until you return.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Summoning&diff=11690Summoning2021-04-27T01:21:27Z<p>NeerDoel: Created page with "Summoned creatures can now sometimes follow you between maps. They can follow you anywhere you go, as long as the target map has space for them. They will even follow you into..."</p>
<hr />
<div>Summoned creatures can now sometimes follow you between maps. They can follow you anywhere you go, as long as the target map has space for them. They will even follow you into no-summon areas if you are a VIP (as a perk).<br />
<br />
However, your summons may not respect you enough to follow you. The general rule is that more powerful, intelligent monsters should refuse to follow weaker players.<br />
<br />
Every time your summon has to decide what it should do next, we compute a Respect Score, which is a measure of how much the summoned beastie respects you. You can do various things to boost your respect.<br />
<br />
This formula will change over time, but here is how we compute it today. Note that we use the same formula regardless of whether you use a wand, rod, scroll or spell.<br />
<br />
Respect Score:<br />
<br />
Score starts as your player's level (i.e. 1 to 50)<br />
Add triple your Zoology skill (capped at 25), so score gets +0 to +50<br />
Add double your Conjuration skill (capped at 50), so score gets +0 to +100<br />
Subtract the summon's level (e.g., for a Demon Lord, score gets -30)<br />
Subtract the monster's intelligence (for a DL, score gets -20)<br />
Subtract 1/100th of the difference in alignments (yours and summon's)<br />
If the total score is positive, the monster will follow you around by teleporting to you whenever you are out of range. It will do this as soon as it completes whatever action it was performing the instant you got out of range, which is usually under 1 second.<br />
<br />
If the monster chooses to follow you, then as soon as you are out of range, and as long as you remain out of range, the monster will repeatedly attempt to teleport before trying anything else. If it cannot teleport, it will continue fighting nearby opponents or wandering, etc.<br />
<br />
"Out of range" is currently defined as either (a) you are in a different map, (b) you are more than 10 squares away from your summon, in any direction, or (c) the summon is stuck in a trap.<br />
<br />
Note that the Respect Score is heavily biased towards true Summoners; that is, Mages Guild members or talented non-Mage amateurs who specialize in Conjuration. Your score is padded with double your Conjuration skill, which means much stronger summons will follow you around.<br />
<br />
Alignment contributes strongly towards Respect -- but only ever to lower it. The more your alignment differs from that of your summon, the less it will respect you. If your alignment is very close to the summon's alignment, the Respect Score is unaffected by alignment.<br />
<br />
Typically, alignments range from -1000 (pure evil) to +1000 (pure good). That translates to a Respect Score modifier ranging from 0 to -20.<br />
<br />
There are a few monsters in the game whose alignment is outside of that range, but it's comparatively rare, and I don't think any of them are summonable. If you were able to summon an archangel, which I admit would be pretty cool, you'll need to command massive respect for it to follow you. They are level 30 and alignment +10000, which gives them a total respect score of -120. Even a lvl50 would need Conj 35 or Zoology 24.<br />
<br />
Even a Demigod player would need Conjuration 35 (a large investment) or Zoology 24 (can we welcome Zoology back into the fold of reasonably useful skills?). That said, maybe we should make them summonable, since they don't seem to break the Respect formula?<br />
<br />
Hopefully old-timers will welcome the return of Zoology as at least a marginally useful skill. I have more plans for it down the road, such as having it make animals fight for you, extra find-weakness against animals, etc.<br />
<br />
Potential future Respect Score changes include: * For now, you must be at least 10 squares away for the monster to try following you, though that's easy for me to tweak based on playtesting. * You could lose (say) -10 respect for every map-hop away you get. Probably only an issue if you are private-jetting around, but if you got more than a few hops away the monster might lose interest until you return.</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Nagas&diff=11687Nagas2021-04-26T15:21:29Z<p>NeerDoel: </p>
<hr />
<div>[[File:NagasNew.png]]<br />
<br />
== Description ==<br />
<br />
Nagas are a highly magical race of half-serpent, half-humans.<br />
<br />
== Stats ==<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Statistic<br />
! scope="col"| Value<br />
|-<br />
|Hit Points<br />
|40<br />
|-<br />
|Hit Points per Level<br />
|4<br />
|-<br />
|Spell Points<br />
|60<br />
|-<br />
|Spell Points per Level<br />
|6<br />
|-<br />
|Base Strength<br />
|90<br />
|-<br />
|Skill Points per level<br />
|3<br />
|}<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Skill<br />
! scope="col"| Level<br />
|-<br />
|Pole Weapons<br />
|2<br />
|-<br />
|Meditation<br />
|1<br />
|-<br />
|Water Magic<br />
|1<br />
|-<br />
|Fire Magic<br />
| -1<br />
|}<br />
<br />
The frog, pit viper, croc, and the base form of the Naga have an innate 20% poison resistance.<br />
<br />
=== Forms ===<br />
<br />
{| class="wikitable"<br />
|-<br />
! scope="col"| Sprite<br />
! scope="col"| Level<br />
! scope="col"| Shape<br />
! scope="col"| Armor Size<br />
! scope="col"| Tile Size<br />
! scope="col"| Abilities<br />
! scope="col"| Armor Slots<br />
! scope="col"| HP Multiplier<br />
! scope="col"| Base AC<br />
! scope="col"| WC<br />
! scope="col"| Mana Upkeep (MP/10 s)<br />
! scope="col"| Min Meditation Needed<br />
! scope="col"| Command<br />
|-<br />
|[[File:Frog.S.png]]<br />
|<nowiki>1</nowiki><br />
|<nowiki>Frog</nowiki><br />
|<nowiki>Tiny</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Jump, Swim</nowiki><br />
|<nowiki>1 Amulet, 1 tiny Helmet, 1 tiny Cloak, 2 pairs of tiny Boots</nowiki><br />
|<nowiki>0.2</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>shift frog</nowiki><br />
|-<br />
|[[File:pit_viper.S.png]]<br />
|<nowiki>1</nowiki><br />
|<nowiki>Viper</nowiki><br />
|<nowiki>Tiny</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Poison Bite, Swim</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Sock</nowiki><br />
|<nowiki>0.75</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>2</nowiki><br />
|<nowiki>0</nowiki><br />
|<nowiki>shift viper</nowiki><br />
|-<br />
|[[File:cobra.S.png]]<br />
|<nowiki>4</nowiki><br />
|<nowiki>Cobra</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>Poison Bite, Poison Spit, Swim, Fast Movement, Poison Immunity</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Sock</nowiki><br />
|<nowiki>1.0</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>4</nowiki><br />
|<nowiki>1</nowiki><br />
|<nowiki>shift cobra</nowiki><br />
|-<br />
|[[File:croc.S.png]]<br />
|<nowiki>8</nowiki><br />
|<nowiki>Crocodile</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x2</nowiki><br />
|<nowiki>Heavy Armor (+0 whole body protection), Strong Bite, Swim, Fear Immunity</nowiki><br />
|<nowiki>1 Amulet, 1 Helmet, 1 Cloak, 2 Pairs of Boots, 1 Sock</nowiki><br />
|<nowiki>1.5</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>6</nowiki><br />
|<nowiki>2</nowiki><br />
|<nowiki>shift croc</nowiki><br />
|-<br />
|[[File:serpentt.png]]<br />
|<nowiki>12</nowiki><br />
|<nowiki>Winged Serpent</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>Poison Bite, Heavy Armor (+15 whole body protection), Fly, Water Breathing, Poison/Fear Immunity, Death Protection (+45, needs more testing)</nowiki><br />
|<nowiki>1 Amulet, 1 Giant Helmet, 1 Sock</nowiki><br />
|<nowiki>2.0</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>8</nowiki><br />
|<nowiki>3</nowiki><br />
|<nowiki>shift serpent</nowiki><br />
|-<br />
|[[File:dragonn.png]]<br />
|<nowiki>16</nowiki><br />
|<nowiki>Dragon</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>Strong Bite, Poison Breath, Fly, water breathing</nowiki><br />
|<nowiki>1 Amulet, 1 giant helmet, 3 rings, 1 Bracer, 1 Girdle, 1 Shield, 1 Cloak, 1 Sock</nowiki><br />
|<nowiki>2.8</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>2x Level</nowiki><br />
|<nowiki>12</nowiki><br />
|<nowiki>5</nowiki><br />
|<nowiki>shift dragon</nowiki><br />
|-<br />
|[[File:hydraa.png]]<br />
|<nowiki>20</nowiki><br />
|<nowiki>Hydra</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x2</nowiki><br />
|<nowiki>5 attacks per turn and 3 turns per second, immune poison/fear, water breathing, healing skill increases hp regeneration by an additional 1 every 5 seconds per skill level.</nowiki><br />
|<nowiki>5 Amulets, 5 giant helmets, 5 masks, 1 girdle/sash, 1 Sock</nowiki><br />
|<nowiki>2.5</nowiki><br />
|<nowiki>15</nowiki><br />
|<nowiki>8-20</nowiki><br />
|<nowiki>30</nowiki><br />
|<nowiki>14</nowiki><br />
|<nowiki>shift hydra</nowiki><br />
|-<br />
|[[File:marilith_male.S.png]][[File:marilith_female.S.png]]<br />
|<nowiki>24</nowiki><br />
|<nowiki>Kalidemon</nowiki><br />
|<nowiki>Normal</nowiki><br />
|<nowiki>1x1</nowiki><br />
|<nowiki>6 Strikes per turn and 2 turns per second, immune poison, water breathing</nowiki><br />
|<nowiki>6 Rings, 3 wrist wraps, 1 amulet, 1 helmet, 1 mask, 1 cloak, 1 girdle/sash, 1 sock</nowiki><br />
|<nowiki>1.5</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>10-25</nowiki><br />
|<nowiki>35</nowiki><br />
|<nowiki>17</nowiki><br />
|<nowiki>shift kalidemon </nowiki><br />
|-<br />
|[[File:Trex.png]]<br />
|<nowiki>30</nowiki><br />
|<nowiki>T-Rex</nowiki><br />
|<nowiki>Giant</nowiki><br />
|<nowiki>2x3</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>1 helmet, 1 mask, 1 cloak, 1 amulet, 2 rings, 1 girdle/sash, 1 sock</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>???</nowiki><br />
|<nowiki>shift trex </nowiki><br />
|-<br />
|}<br />
<br />
== Other ==<br />
Nagas can train up to 7 points in the Sneak skill, which is less than most races, but more than Giants.<br />
<br />
Nagas can use the equipment type known as socks, both in base form and in all of their shifts (except for the frog). They share this trait with Raks.<br />
<br />
The Kalidemon shift is permanent again!<br />
<br />
Hydra and Kalidemon shifts start out at 8 and 10 unarmed wc each, and increase by 2 and 3 respectively for every milestone level (intervals of 5, the first being level 25).</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=Glabrezu&diff=11656Glabrezu2021-04-22T23:40:03Z<p>NeerDoel: </p>
<hr />
<div>[[Category:Monster]]<br />
[[Category:Demon]]<br />
[[Category:Threat Level 27]]<br />
{| class="sortable wikitable" style="text-align: center;"<br />
|-<br />
| colspan="2" style="text-align: center;" | '''Glabrezu'''<br />
|-<br />
| colspan="2" style="text-align: center;" | Picture<br />
|-<br />
|Type<br />
|Demon<br />
|-<br />
|Threat Level<br />
|27<br />
|-<br />
|Spellcaster<br />
|<br />
|-<br />
|Spells<br />
|<br />
|-<br />
|Resistances<br />
|Fire, Acid, Shock, Cold, Magic, Cut, Smash, Stab<br />
|-<br />
|Immunities<br />
|Fear, Death, Confusion, Petrify, Paralysis, Poison<br />
|-<br />
|Loot<br />
|<br />
|-<br />
|Zoology Info<br />
|[[File:Glabrezouzoology.png]]<br />
|}</div>NeerDoelhttp://wiki.wyvernsource.com/index.php?title=File:Glabrezouzoology.png&diff=11655File:Glabrezouzoology.png2021-04-22T23:39:47Z<p>NeerDoel: </p>
<hr />
<div></div>NeerDoel