Difference between revisions of "Weapons"
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| Frostband || 50 || 1 || sword || cold || 10 || || 1 | | Frostband || 50 || 1 || sword || cold || 10 || || 1 | ||
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− | | Giantslayer || 25 || 2 || blunt || smash || 20 || slay giant || 1 || | + | | Giantslayer || 25 || 2 || blunt || smash || 20 || slay giant || 1 || |
|- | |- | ||
| Hammer of Justice || 0 || 2 || blunt || smash || 20 || "powerful weapon against Evil" || 1 | | Hammer of Justice || 0 || 2 || blunt || smash || 20 || "powerful weapon against Evil" || 1 |
Revision as of 16:10, 14 March 2018
The "best" weapons
The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.
these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.
This guide is for "What is the best ___?"
- All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.
- +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
- +speed adds 20,000gp per speed
- Whip weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.
Item Name | Weapon Type | WC (weapon count) | Damage type | Hands Required | Magical Effects | Guild Requirement | Guild specialization | Note | Store Cost |
---|---|---|---|---|---|---|---|---|---|
Katana | Blade | 22 | cut | 1 | Ninjas | Modified katanas found in the Ninjas' guild shop | 650 | ||
Rapier | Blade | 20 | stab | 1 | Ninjas | Modified rapiers found in the Ninjas' guild shop | |||
Broadsword | Sword | 20 | cut | 1 | Paladins | check out the paladin store 2nd floor for swords with bonuses | 550 | ||
Elven Broadsword | Sword | 20 | cut | 1 | Paladins | check out the paladin store 2nd floor for swords with bonuses | 1600 | ||
Two-Handed Sword | Sword | 25 | cut | 2 | Paladins | check out the paladin store 2nd floor for swords with bonuses | 275 | ||
Broad Axe | Axe | 25 | cut | 2 | Axemen | axeman-exclusive axe store in guild | 150 | ||
Battle Axe | Axe | 25 | cut | 2 | Axemen | axeman-exclusive axe store in guild | 150 | ||
Axe | Axe | 15 | cut | 1 | Axemen | axeman-exclusive axe store in guild | 70 | ||
Crossbow (any type) | Ranged | N/A | none | 1 | Archers | +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 | 350 | ||
Bow (any bow) | Ranged | N/A | none | 1 | Archers | ||||
Woodland Bow | Ranged | N/A | none | 1 | +3 Find Weakness | Archers | Archers | stab damage bonus: 15 | |
Gold Bow | Ranged | N/A | none | 1 | Archers | Archers | stab damage bonus: 22 | ||
Elven Spear | Hurled | 25 | stab | 1 | None | 1000 | |||
Club | Blunt | 20 | smash | 1 | Cavemen | 30 | |||
Spiked Mace | Blunt | 22 | smash | 1 | Cavemen | 170 | |||
Heavy Club | Blunt | 25 | smash | 2 | Cavemen | 130 | |||
War Hammer | Blunt | 25 | smash | 2 | Cavemen | 500 | |||
Diamond Claws | Unarmed | 38 | cut | 2 | Cavemen / Monk | Rakshasa-only, minimum level requirement: 10 | 5000 | ||
Hunter Claws | Unarmed | 35 Stab 30 Smash | Stab & Smash | 2 | Cavemen / Monk | Rakshasa-only, minimum level requirement: 20 | 10000 | ||
Quarterstaff | Staff | 25 | smash | 2 | Monks | 180 | |||
Whip of many thongs | Whip | 21 | cut | 1 | None | 175 | |||
Whip of flames | Whip | 20 | fire | 1 | None | 10000 | |||
Magic whip | Whip | death magic level + 15 base WC | magic damage | 1 | Mage (it's a spell) | ||||
Unarmed (hands) | Unarmed | 15 | smash | 2 | Monks | non rak/naga races get 15wc unarmed when joining monk's guild |
Artifact Weapons
Artifacts can be found from killing boss monsters in certain areas (demon lord, reaper, cacodemon, archdracolich), as free drops from Yojimbo, or can be bought from Artifact machines for 1-2 crown(s) each, located in adventurer's guild and minath training hall. Artis bought from the machine last until logout, and cannot be sold or given away.
Weapon name | Weapon Count | # hands | weapon type | damage type | Accuracy | special effect | crowns to rent | |
---|---|---|---|---|---|---|---|---|
Annihilator | 45 | 1 | axe | cut | 25 | 1 | ||
Beastmaster | 20 | 1 | sword | cut | 20 | slay animal | 1 | |
Bone Bow | 40 | 2 | bow | stab | 0 | adds 40 dmg to arrows | 2 | |
Bonecrusher | 100 | 2 | blunt | smash | 0 | giant-only, two-giant-handed, weight = 400 lbs | 2 | |
Bow of Accuracy | 35 | 2 | bow | stab | 1000 | 1 | ||
Blade of the Djinn | 55 | 2 | blade | cut | 20 | 1 | ||
Bow of Blood | 0 | 2 | bow | stab | 20 | 1 | ||
Crimson Sorrow | 40 | 1 | sword | cut | 50 | +5 find weakness | 1 | |
Chain Lightning | 30 | 1 | whip | shock | 65 | 1 | ||
Claws of Taraka | 30 fire 30 shock 30 stab | 2 | Unarmed | many | 0 | slays snake | 1 | |
Claws of Sherekhan | 40 | 2 | Unarmed | Magic | 0 | 1 | ||
Demon Cleaver | 50 | 2 | axe | cut | 20 | slay demon | 1 | |
Disrupting Axe | 30 cut / 40 shock | 2 | axe | cut / shock | 10 | slay elemental | 1 | |
Demonbane | 20 | 1 | sword | cut | 20 | slay demon | 1 | |
Devil's Tail | 45 cut 10 fire | 1 | whip | cut/fire | 15 | slay tiny | 1 | |
Devilsbane | 20 | 1 | sword | cut | 20 | slay devil | 1 | |
Dragonslayer | 20 | 1 | sword | cut | 20 | slay dragon | 1 | |
Excalibur | 35 | 1 | sword | cut | 70 | slay demon | 1 | |
Eye of the Storm bow | 30 Shock Damage | 2 | bow | shock | 0 | converts ranged to shock dmg | 1 | |
Fey Foe | 30 | 1 | axe | cut | 20 | slay elf | 1 | |
Flaming Sword | 50 | 1 | sword | fire | 10 | 1 | ||
Frost Hammer | 60 cold 25 smash | 2 | blunt | smash / cold | 10 | 1 | ||
Frostband | 50 | 1 | sword | cold | 10 | 1 | ||
Giantslayer | 25 | 2 | blunt | smash | 20 | slay giant | 1 | |
Hammer of Justice | 0 | 2 | blunt | smash | 20 | "powerful weapon against Evil" | 1 | |
Hammer of Vengeance | 65 | 2 | blunt | smash | 15 | slay human | 1 | |
Hofud the Sword | 65 | 2 | sword | cut | 25 | 2 | ||
Holy Avenger | 30 | 1 | sword | cut | 70 | slay undead | 1 | |
Jewel of Besar | 35 acid 15 fire 37 cut 15 cold 15 shock | 2 | axe | many! | 0 | 1 | ||
Kinetic Gauntlets | 50 | 2 | Unarmed | Smash | 0 | 1 | ||
Light Sword | 25 | 1 | sword | cut | 10 | slays vampire (any creatures that drain xp), 50% resist drain | 1 | |
Ortho | 20 | 1 | sword | cut | 20 | slay bug | 1 | |
Orcbane | 20 | 1 | sword | cut | 20 | slay Orc-T ype (Orcs, Goblins, Etc) | 1 | |
Orcus' Sceptre | 50 | 2 | blunt | smash | 0 | slay demon, 50% vulnerable fire/cold/magic, 750 alignment max when wielded, weight = 100 lbs, lvl 25 min requirement | 1 | |
Platinum Crossbow | 30 | 1 | crossbow | stab | 0 | adds 30 dmg to bolts | 1 | |
Raven Sword | 40 | 1 | sword | cut | 50 | fly / +5 find weakness | 1 | |
Sawdust | 35 | 1 | blunt | smash | 0 | slay blob | 1 | |
Shrike | 70 | 2 | axe | cut | 25 | 2 | ||
Slicer | 25 | 1 | sword | cut | 20 | slay plant | 1 | |
Spear of Draining | 50 | 2 | hurled | stab | 50 | 1 | ||
Staff of Striking | 50 | 2 | staff | smash | 0 | 1 | ||
Swift Sword | 30 | 1 | sword | cut | 15 | 1 | ||
Sword of the Elements | 20 fire/cut/cold/shock | 1 | sword | elemental | 20 | slay elemental | 1 | |
Sword of Blood | 20 | 1 | sword | cut | 20 | slay human | 1 | |
Sword of Ego | 50 | 1 | sword | stab | 0 | 1 | ||
Sword of Life | 30 | 1 | sword | cut | 50 | slay golem | 1 | |
Sword of Lightning | 50 | 1 | sword | shock | 10 | 1 | ||
Sword of Mercy | 35 | 1 | sword | cut | 35 | can fully heal wielder up to 5 times by typing "heal" | 1 | |
Spear of Purity | 30 | 2 | hurled | stab | 50 | slay hybrid | 1 | |
Tempest Axe | 50 shock | 2 | axe | shock | 10 | 1 | ||
Vorpal Blade | 35 | 2 | sword | cut | 20 | % instakill | 1 | |
Wicked Saber | 40 | 1 | blade | stab | 15 | slay pirate | 1 |