Difference between revisions of "Demon Hordes"
(→How to Solve) |
(→1) |
||
Line 12: | Line 12: | ||
Once in town head to the east where the map starts flickering, then into the next map where it will be all darkened out. | Once in town head to the east where the map starts flickering, then into the next map where it will be all darkened out. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== 2 == | == 2 == |
Revision as of 17:58, 21 September 2017
About
How to Solve
Go to Iss’rano, which is north east of NV by all the lava and the crevice.
1
Once in town head to the east where the map starts flickering, then into the next map where it will be all darkened out.
2
Along the way will be numerous skulls as well as coiling grass traps. Sneaking will disable these and flying avoids them altogether. Having both is probably preferred.
Once you go through the fiery portal there will be a map with more skulls in it and three RDs. Which RD you need is random, but you only need to go down 6-10 levels. If you haven’t found the “lair” by then you are in the wrong RD - go back up the stairs and try a different one. Recall / word of recall doesn't work, so you'll have to traverse the floors back floor by floor.
3
Once you get to the lair, there will be more skulls as well are fire elementals and some lava, run to the east as far as you can and enter the portal with the “Strange markings.” You won’t be able to enter if you didn’t get the ring from the grug.
Inside you will find the Boss monster, a glass serpent. The serpent will cast blindness a lot, as well as a lightning bolt. He will also cast dragon breath, so have your fire resist ready. He has tons of HP as well as being pretty magic resistant, but you can take him out will a crossbow if needed. Once dead, loot his body to get a “Blackened twisted heart” and return back to the town.
Once in town give the heart to the priest in the church.
Threats
Skulls
Coiling grass traps
Fire Elementals
Boss - a glass serpent
Things to Keep in Mind
The resists that you will need here are fire, paralysis, slow and confusion, maybe some shock too, the most dangerous enemies are skulls and the end boss.
Flying or sneaking will avoid getting trapped in the coiling grass.