Difference between revisions of "Macabre Olympiad"
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This is officially known as the Macabre Olympiad. It's truly a marathon. | This is officially known as the Macabre Olympiad. It's truly a marathon. | ||
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sry no pics, too lazy to get off my phone, but this is a pretty straightforward quest. most difficult part is finding the entrance. no puzzles or anything. | sry no pics, too lazy to get off my phone, but this is a pretty straightforward quest. most difficult part is finding the entrance. no puzzles or anything. | ||
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Go east into the jungle in Rakshasa Harmaya, past the map with cave, past all the ruins. Go as east as you can (3 maps). Then go north east in the last map. You will see 3 ruins, and 2 ponds on either side. Enter the one on the right. Go east one map, and north, and you'll reach the town of Macabre, with the rakshasa ghosts. Go one map north, ride the safari, and you'll reach a map with temple ruins, a graveyard one map east and one map north, and elves and minos north. You'll also notice that there's a dirt hole at the bottom of the map. It's an exit, but you'll be looking for the entrance, which is another dirt hole. You can find this in elven houses, the graveyard (you can enter the tombstones), or in minotaur map at northern most map, or sanctuary (it's often next to healing fountain). AKA anywhere, it's kinda random. | Go east into the jungle in Rakshasa Harmaya, past the map with cave, past all the ruins. Go as east as you can (3 maps). Then go north east in the last map. You will see 3 ruins, and 2 ponds on either side. Enter the one on the right. Go east one map, and north, and you'll reach the town of Macabre, with the rakshasa ghosts. Go one map north, ride the safari, and you'll reach a map with temple ruins, a graveyard one map east and one map north, and elves and minos north. You'll also notice that there's a dirt hole at the bottom of the map. It's an exit, but you'll be looking for the entrance, which is another dirt hole. You can find this in elven houses, the graveyard (you can enter the tombstones), or in minotaur map at northern most map, or sanctuary (it's often next to healing fountain). AKA anywhere, it's kinda random. | ||
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You'll reach an rd-like map with lead golems. Go as south and east as you can and you'll get to another map with iron golems. If you see a ladder, that's the exit to the dirt hole. Don't go up the ladder unless you want to exit. | You'll reach an rd-like map with lead golems. Go as south and east as you can and you'll get to another map with iron golems. If you see a ladder, that's the exit to the dirt hole. Don't go up the ladder unless you want to exit. | ||
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Proceed to diamond golems and mages (which can stop time/magic). You'll run into the middle of the map with 3 diamond golems and a mage, and you'll see a ladder. You'll notice you can't go up unless you kill everything in the map, incl things that pop out of coffins. See invis is necessary in case one of the mages go invis and you can't find it. There will also be another ladder on the western side, and that also leads to the exit. The ladder you want is in the center of the map. | Proceed to diamond golems and mages (which can stop time/magic). You'll run into the middle of the map with 3 diamond golems and a mage, and you'll see a ladder. You'll notice you can't go up unless you kill everything in the map, incl things that pop out of coffins. See invis is necessary in case one of the mages go invis and you can't find it. There will also be another ladder on the western side, and that also leads to the exit. The ladder you want is in the center of the map. | ||
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The next map is pitcher plants, wisps, and medusas, with 1 marilith in the middle. Kill them all (there's a lever to unlock gates), and go up the ladder in the middle (you have to kill everything). | The next map is pitcher plants, wisps, and medusas, with 1 marilith in the middle. Kill them all (there's a lever to unlock gates), and go up the ladder in the middle (you have to kill everything). | ||
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The next map is similar but with mariliths, a boss monster (AD/Riagor/Reaper/DL/Caco), thunder spider, dark wisps (can stop time), and cold whisper. You'll also notice a big crevice behind a gate. Kill all the monsters, find the lever on NE of map to unlock the middle gate with the medusa inside, and you'll face off with another boss monster (reaper, DL, riagor, Caco, AD). Then proceed to next map and pull 2 levers to unlock gate to crevice. | The next map is similar but with mariliths, a boss monster (AD/Riagor/Reaper/DL/Caco), thunder spider, dark wisps (can stop time), and cold whisper. You'll also notice a big crevice behind a gate. Kill all the monsters, find the lever on NE of map to unlock the middle gate with the medusa inside, and you'll face off with another boss monster (reaper, DL, riagor, Caco, AD). Then proceed to next map and pull 2 levers to unlock gate to crevice. | ||
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Go down the crevice, and you'll see a mage with some benches. This is the beginning of the Macabre Olympiad. Your job is to collect 4 keys (they're all light brown, named Olympiad Key 1/2/3/4), to unlock the doors to the Olympic Torch. | Go down the crevice, and you'll see a mage with some benches. This is the beginning of the Macabre Olympiad. Your job is to collect 4 keys (they're all light brown, named Olympiad Key 1/2/3/4), to unlock the doors to the Olympic Torch. | ||
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There are 2 doors on the top right of the map, and that's the beginning of a 26-map marathon. Bring tons of resists, and patience, and time. They're all boss monsters, but nothing difficult. Below are the maps and where the keys are. The keys are always located in the maps with first the Cacodemons (Key 1 near middle of map in map 17), then the Chaos (Key 3 near bottom right of map in map 21), then veggies (Key 4 near top right of map in map 22), then Building block king (Key 2 near top right of map - do not miss this. it blends in with the sand). You can always go back to find the keys, unless you're in the last map. At map 33, the doors shut behind you and you'll have to restart the quest. Also, maps do respawn... if you die you respawn at the mage in beginning, and you may have to redo many maps :). | There are 2 doors on the top right of the map, and that's the beginning of a 26-map marathon. Bring tons of resists, and patience, and time. They're all boss monsters, but nothing difficult. Below are the maps and where the keys are. The keys are always located in the maps with first the Cacodemons (Key 1 near middle of map in map 17), then the Chaos (Key 3 near bottom right of map in map 21), then veggies (Key 4 near top right of map in map 22), then Building block king (Key 2 near top right of map - do not miss this. it blends in with the sand). You can always go back to find the keys, unless you're in the last map. At map 33, the doors shut behind you and you'll have to restart the quest. Also, maps do respawn... if you die you respawn at the mage in beginning, and you may have to redo many maps :). | ||
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fire elementals / greater fire elementals / red dragons | fire elementals / greater fire elementals / red dragons | ||
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skulls / medusas (3 gates switches/buttons, necessary) | skulls / medusas (3 gates switches/buttons, necessary) | ||
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liches / amethyst golem | liches / amethyst golem | ||
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undines / water elementals | undines / water elementals | ||
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diamond golems / evil ice cubes / energy vortex/ frozen meduas | diamond golems / evil ice cubes / energy vortex/ frozen meduas | ||
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storm vortex / giant ice spider / snow leopard | storm vortex / giant ice spider / snow leopard | ||
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giant ice spider / snow lynx / lightning vortex / male lynx | giant ice spider / snow lynx / lightning vortex / male lynx | ||
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evil eyes / armored titans / AD / caco 3 switches/buttons (not necessary) | evil eyes / armored titans / AD / caco 3 switches/buttons (not necessary) | ||
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wisps / xipe totec / ad / riagor / cursed fiend / giant zombie / reaper | wisps / xipe totec / ad / riagor / cursed fiend / giant zombie / reaper | ||
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wolverine / big horn sheep / musk ox / caribou / snowshoe hare (3 buttons not necessary) | wolverine / big horn sheep / musk ox / caribou / snowshoe hare (3 buttons not necessary) | ||
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shogs (3 switches, necessary) | shogs (3 switches, necessary) | ||
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marilith / emerald golems / shogs (3 gates buttons/switches, necessary) | marilith / emerald golems / shogs (3 gates buttons/switches, necessary) | ||
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ice vortex / oculus (skull levers (not necessary)) | ice vortex / oculus (skull levers (not necessary)) | ||
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black dragons / AD / draco (5-6 gates all necessary) | black dragons / AD / draco (5-6 gates all necessary) | ||
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greater fire elementals / wisps / DL ( 6 gates necessary) | greater fire elementals / wisps / DL ( 6 gates necessary) | ||
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riagors / ameth golems / cursed fiend | riagors / ameth golems / cursed fiend | ||
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wisps / woodland dragons / cacos (KEY 1 near middle is a wooden key) | wisps / woodland dragons / cacos (KEY 1 near middle is a wooden key) | ||
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black pudding / monopods ( 3 levers gtes necessary) | black pudding / monopods ( 3 levers gtes necessary) | ||
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maelstrom / ghosts / rock mole | maelstrom / ghosts / rock mole | ||
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chaos vortex / massive diamond golems / ruby oglems | chaos vortex / massive diamond golems / ruby oglems | ||
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greater ice elemental / chaos / storm vortex / yeti / frost vortex (KEY 3 near bottom left of map) | greater ice elemental / chaos / storm vortex / yeti / frost vortex (KEY 3 near bottom left of map) | ||
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veggies (tomatoes potatoes corn, etc) red squirrel, rabbit, sheepdog, horse (KEY 4 near top right of map) | veggies (tomatoes potatoes corn, etc) red squirrel, rabbit, sheepdog, horse (KEY 4 near top right of map) | ||
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fire bats / greater fire elementals / fire shogs 1000 mana traps(3 levers gates necessary) maze | fire bats / greater fire elementals / fire shogs 1000 mana traps(3 levers gates necessary) maze | ||
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pixie traitor (3 gates levers necesssary) | pixie traitor (3 gates levers necesssary) | ||
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ice sphere / filth demon / wind whisper / diamond golem / wisps / energy vortex / dark wisps/ thunder spiders | ice sphere / filth demon / wind whisper / diamond golem / wisps / energy vortex / dark wisps/ thunder spiders | ||
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dark elves (5 gates and levers ) you may not need to pull all of them | dark elves (5 gates and levers ) you may not need to pull all of them | ||
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room with food and boulders (run very fast to top of map, no need to kill anything, those boulders are killer :) | room with food and boulders (run very fast to top of map, no need to kill anything, those boulders are killer :) | ||
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tesh castle map with 4 climates? ants, dark elves, musk ox, veggies, hyenas red toad, anaconda, red fox. Yes, kill that red fox. | tesh castle map with 4 climates? ants, dark elves, musk ox, veggies, hyenas red toad, anaconda, red fox. Yes, kill that red fox. | ||
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lich / ghast / pests / floating eyes / gazers (pests cant teleport so you okay) (theres one bad summon trap (shogs, monos etc) | lich / ghast / pests / floating eyes / gazers (pests cant teleport so you okay) (theres one bad summon trap (shogs, monos etc) | ||
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tortoise / Building Block King - essentially weaker riagor with no spells / hound of hades / red wagon / teddy bear / skunk / reapers (KEY 2 IN NE do not miss this key) | tortoise / Building Block King - essentially weaker riagor with no spells / hound of hades / red wagon / teddy bear / skunk / reapers (KEY 2 IN NE do not miss this key) | ||
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orcas / sharks /sperm whales /all fish / pitcher plants /and 1000 mana drain traps (5 levers, dont forget one right next to entrance | orcas / sharks /sperm whales /all fish / pitcher plants /and 1000 mana drain traps (5 levers, dont forget one right next to entrance | ||
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riagors/ vampire bats / demon lords | riagors/ vampire bats / demon lords | ||
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LAST MAP wind whispers / dark wisps / reapers / thunder spider / pitcher plant / soul taker (this map you can't go back. the entrance will be blocked by boulders. so if you miss any keys you're finished) kill everything, then unlock the 4 doors, get the torch, take the teleporter, give to mage | LAST MAP wind whispers / dark wisps / reapers / thunder spider / pitcher plant / soul taker (this map you can't go back. the entrance will be blocked by boulders. so if you miss any keys you're finished) kill everything, then unlock the 4 doors, get the torch, take the teleporter, give to mage | ||
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Reward: bag with 10000 coins and olympic medal amulet (2 str, speed, 55hp) | Reward: bag with 10000 coins and olympic medal amulet (2 str, speed, 55hp) | ||
credits: alaka_sam | credits: alaka_sam |
Revision as of 17:56, 8 January 2017
This is officially known as the Macabre Olympiad. It's truly a marathon.
sry no pics, too lazy to get off my phone, but this is a pretty straightforward quest. most difficult part is finding the entrance. no puzzles or anything.
Go east into the jungle in Rakshasa Harmaya, past the map with cave, past all the ruins. Go as east as you can (3 maps). Then go north east in the last map. You will see 3 ruins, and 2 ponds on either side. Enter the one on the right. Go east one map, and north, and you'll reach the town of Macabre, with the rakshasa ghosts. Go one map north, ride the safari, and you'll reach a map with temple ruins, a graveyard one map east and one map north, and elves and minos north. You'll also notice that there's a dirt hole at the bottom of the map. It's an exit, but you'll be looking for the entrance, which is another dirt hole. You can find this in elven houses, the graveyard (you can enter the tombstones), or in minotaur map at northern most map, or sanctuary (it's often next to healing fountain). AKA anywhere, it's kinda random.
You'll reach an rd-like map with lead golems. Go as south and east as you can and you'll get to another map with iron golems. If you see a ladder, that's the exit to the dirt hole. Don't go up the ladder unless you want to exit.
Proceed to diamond golems and mages (which can stop time/magic). You'll run into the middle of the map with 3 diamond golems and a mage, and you'll see a ladder. You'll notice you can't go up unless you kill everything in the map, incl things that pop out of coffins. See invis is necessary in case one of the mages go invis and you can't find it. There will also be another ladder on the western side, and that also leads to the exit. The ladder you want is in the center of the map.
The next map is pitcher plants, wisps, and medusas, with 1 marilith in the middle. Kill them all (there's a lever to unlock gates), and go up the ladder in the middle (you have to kill everything).
The next map is similar but with mariliths, a boss monster (AD/Riagor/Reaper/DL/Caco), thunder spider, dark wisps (can stop time), and cold whisper. You'll also notice a big crevice behind a gate. Kill all the monsters, find the lever on NE of map to unlock the middle gate with the medusa inside, and you'll face off with another boss monster (reaper, DL, riagor, Caco, AD). Then proceed to next map and pull 2 levers to unlock gate to crevice.
Go down the crevice, and you'll see a mage with some benches. This is the beginning of the Macabre Olympiad. Your job is to collect 4 keys (they're all light brown, named Olympiad Key 1/2/3/4), to unlock the doors to the Olympic Torch.
There are 2 doors on the top right of the map, and that's the beginning of a 26-map marathon. Bring tons of resists, and patience, and time. They're all boss monsters, but nothing difficult. Below are the maps and where the keys are. The keys are always located in the maps with first the Cacodemons (Key 1 near middle of map in map 17), then the Chaos (Key 3 near bottom right of map in map 21), then veggies (Key 4 near top right of map in map 22), then Building block king (Key 2 near top right of map - do not miss this. it blends in with the sand). You can always go back to find the keys, unless you're in the last map. At map 33, the doors shut behind you and you'll have to restart the quest. Also, maps do respawn... if you die you respawn at the mage in beginning, and you may have to redo many maps :).
fire elementals / greater fire elementals / red dragons
skulls / medusas (3 gates switches/buttons, necessary)
liches / amethyst golem
undines / water elementals
diamond golems / evil ice cubes / energy vortex/ frozen meduas
storm vortex / giant ice spider / snow leopard
giant ice spider / snow lynx / lightning vortex / male lynx
evil eyes / armored titans / AD / caco 3 switches/buttons (not necessary)
wisps / xipe totec / ad / riagor / cursed fiend / giant zombie / reaper
wolverine / big horn sheep / musk ox / caribou / snowshoe hare (3 buttons not necessary)
shogs (3 switches, necessary)
marilith / emerald golems / shogs (3 gates buttons/switches, necessary)
ice vortex / oculus (skull levers (not necessary))
black dragons / AD / draco (5-6 gates all necessary)
greater fire elementals / wisps / DL ( 6 gates necessary)
riagors / ameth golems / cursed fiend
wisps / woodland dragons / cacos (KEY 1 near middle is a wooden key)
black pudding / monopods ( 3 levers gtes necessary)
maelstrom / ghosts / rock mole
chaos vortex / massive diamond golems / ruby oglems
greater ice elemental / chaos / storm vortex / yeti / frost vortex (KEY 3 near bottom left of map)
veggies (tomatoes potatoes corn, etc) red squirrel, rabbit, sheepdog, horse (KEY 4 near top right of map)
fire bats / greater fire elementals / fire shogs 1000 mana traps(3 levers gates necessary) maze
pixie traitor (3 gates levers necesssary)
ice sphere / filth demon / wind whisper / diamond golem / wisps / energy vortex / dark wisps/ thunder spiders
dark elves (5 gates and levers ) you may not need to pull all of them
room with food and boulders (run very fast to top of map, no need to kill anything, those boulders are killer :)
tesh castle map with 4 climates? ants, dark elves, musk ox, veggies, hyenas red toad, anaconda, red fox. Yes, kill that red fox.
lich / ghast / pests / floating eyes / gazers (pests cant teleport so you okay) (theres one bad summon trap (shogs, monos etc)
tortoise / Building Block King - essentially weaker riagor with no spells / hound of hades / red wagon / teddy bear / skunk / reapers (KEY 2 IN NE do not miss this key)
orcas / sharks /sperm whales /all fish / pitcher plants /and 1000 mana drain traps (5 levers, dont forget one right next to entrance
riagors/ vampire bats / demon lords
LAST MAP wind whispers / dark wisps / reapers / thunder spider / pitcher plant / soul taker (this map you can't go back. the entrance will be blocked by boulders. so if you miss any keys you're finished) kill everything, then unlock the 4 doors, get the torch, take the teleporter, give to mage
Reward: bag with 10000 coins and olympic medal amulet (2 str, speed, 55hp)
credits: alaka_sam