If you're wearing a lot of heavy armor, or under the effects of some spells, your chance of bungling the spell increases.
Icon
|
Name
|
Lore
|
Mana
|
Art
|
Element
|
Reagent
|
Description
|
Effects
|
|
Acid Dart
|
2
|
10
|
Evocation
|
Water
|
Sulfur
|
Hurls a glob of potent acid at a foe
|
The water element affects damage.
WC = 25 + 3*Water Magic Skill
|
|
Anti-Magic Shield
|
16
|
80
|
Incantation
|
Mind
|
Ashes, Earth Stone, Lightning Stone
|
This Incantation of Mind creates an impenetrable no-spells zone around the caster.
|
The mind element affects the duration.
|
|
Berserk
|
4
|
20
|
Enchantment
|
Fire, Mind
|
None
|
Drives the caster into a berserk rage. This makes the caster more dangerous in combat, but makes it difficult to cast other spells. While berserk, the caster is impervious to pain.
|
The mind element affects the duration, the fire element affects the damage.
|
|
Bless
|
5
|
25
|
Enchantment
|
Life
|
Pixie Dust
|
Blesses the specified object, or removes a curse from it if cursed.
|
The life element has no effect.
|
|
Blink
|
1
|
5
|
Incantation
|
Spirit
|
None
|
Teleports the caster to a random location a few feet away.
|
The Spirit element determines how hard it will try to find a spot for you.
|
|
Blizzard
|
4
|
20
|
Evocation
|
Water
|
None
|
Creates a blast of snow that does cold damage to everything in its path.
|
The water element affects damage and spell radius.
|
|
Boulder Blast
|
4
|
20
|
Evocation
|
Air, Earth
|
None
|
Shoots a small rock from the caster's fingertips that explodes in a storm of magical boulders on contact with something solid.
|
The Air and Earth elements determine the damage and the spell radius.
|
|
Bravery
|
1
|
5
|
Enchantment
|
Life, Mind
|
None
|
Gives the caster temporary resistance to fear.
|
The mind element affects effectiveness, the life element affects duration.
|
|
Charging
|
4
|
20
|
Incantation
|
Spirit
|
Salt, Pixie Dust
|
Attempts to bestow additional charges on a magical item.
|
The spirit element affects the chance of the wand exploding.
|
|
Charm Monster
|
4
|
20
|
Enchantment
|
Mind
|
None
|
Allows the caster to control a monster by giving it commands.
|
The mind element affects success rate and duration.
|
|
Confuse Monster
|
1
|
5
|
Enchantment
|
Mind
|
None
|
Confuses a single monster or player.
|
The mind element affects duration.
|
|
Confusion
|
3
|
15
|
Evocation
|
Mind
|
None
|
Creates a wide cone of confusion.
|
The mind element affects the cone duration.
|
|
Continual Light
|
5
|
25
|
Conjuration
|
Life
|
Pixie Dust
|
Creates a permanent light source at the caster's current location.
|
The life element determines the intensity.
|
|
Create Earth Wall
|
3
|
15
|
Conjuration
|
Earth
|
None
|
Creates a diggable wall of earth that can block monsters.
|
|
|
Create Food
|
4
|
20
|
Conjuration
|
Earth, Life
|
Salt, Garlic
|
Creates some food.
|
The Earth element makes the food more nutritious. The Life element makes the food much more nutritious.
|
|
Create Lava
|
7
|
35
|
Conjuration
|
Earth, Fire
|
Sulfur, Ashes, Fumes
|
Creates a pool of lava in front of the caster.
|
The earth element affects how many can be cast at once, the fire element affects lava duration.
|
|
Create Pool
|
7
|
35
|
Conjuration
|
Water
|
Vial of Water
|
Creates a pool of water in front of the caster.
|
|
|
Create Trap
|
3
|
15
|
Conjuration
|
Death, Mind
|
Hand of Glory
|
Creates a random trap in front of the caster.
|
This spell works in PK areas only. The mind element affects duration, the death element affects the trap type and amount in effect.
|
|
Cure Blindness
|
2
|
10
|
Incantation
|
Life
|
None
|
Cures a target of blindness.
|
The life element has no effect.
|
|
Cure Poison
|
3
|
15
|
Incantation
|
Life
|
None
|
Cures a target of poisoning.
|
The life element has no effect.
|
|
Curse
|
4
|
20
|
Incantation
|
Death
|
None
|
Curses an object.
|
|
|
Darkness
|
2
|
10
|
Conjuration
|
Death
|
None
|
Surrounds the caster with a cloud of darkness.
|
The death element affects duration.
|
|
Darksight
|
4
|
20
|
Enchantment
|
Air, Mind
|
None
|
Allows the caster to see in the dark.
|
The mind element determines the duration. The air element determines the effectiveness.
|
|
Death Ray
|
14
|
70
|
Evocation
|
Death
|
Dragon's Claw
|
Produces a bolt that kills all living things in it's path.
|
The death element affects the chance to kill.
|
|
Demon Dart
|
1
|
5
|
Evocation
|
Death
|
Ashes
|
Hurls a glob of unholy ichor at a foe.
|
The death element affects the damage done.
Does stab damage. WC = 25 + 3*death magic skill
|
|
Destroy Armor
|
2
|
10
|
Incantation
|
Earth, Death
|
None
|
Damages or destroys a piece of armor the caster is wearing.
|
|
|
Destroy Object
|
4
|
20
|
Incantation
|
Earth, Death
|
None
|
Disintegrates a selected object in the caster's inventory.
|
The death and earth elements affect the damage.
|
|
Destruction
|
9
|
45
|
Incantation
|
Death, Spirit
|
Ashes, Pixie Dust, Nightshade Berries
|
Does magical damage to every monster in the caster's area.
|
The death element affects damage, the spirit element affects damage and duration.
|
|
Detect Monsters
|
3
|
15
|
Enchantment
|
Air
|
Eye of Newt
|
Allows you to see monsters not in your line of sight.
|
|
|
Dig
|
1
|
5
|
Evocation
|
Earth, Death
|
None
|
Fires a beam that disintegrates loose earth.
|
The death element affects damage, the earth element affects range and duration.
|
|
Dispel Confusion
|
1
|
5
|
Incantation
|
Life, Mind
|
None
|
Cures a target of confusion.
|
The life element has no effect.
|
|
Dispel Fear
|
1
|
5
|
Incantation
|
Life, Mind
|
None
|
Cures a target of fear.
|
The life element has no effect.
|
|
Dispel Paralysis
|
1
|
5
|
Incantation
|
Air, Life
|
None
|
Cures a target of paralysis.
|
The life element has no effect.
|
|
Dispel Slow
|
1
|
5
|
Incantation
|
Air, Life
|
None
|
Cures a target of slow.
|
The life element has no effect.
|
|
Dragon Breath
|
13
|
65
|
Evocation
|
Fire, Death
|
Ashes, Powdered Dragon Bone
|
Hurls a cone of fiery dragon breath from the caster's fingertips.
|
The fire and death elements affect the damage done. Duration = 8 + Death + Fire, for max of 30. damage=30+fire+death (0.5*DEATH + 1.5*FIRE)
|
|
Enchant Armor
|
6
|
30
|
Enchantment
|
Earth, Spirit
|
Ruby of at least 1000gp value
|
Enchants a piece of armor to provide more protection.
|
The earth and spirit elements affect chance of the armor exploding.
|
|
Enchant Weapon
|
6
|
30
|
Enchantment
|
Earth, Spirit
|
Diamond of at least 1000gp value
|
Enchants a weapon to do additional magical damage.
|
The earth and spirit elements affect chance of the weapon exploding.
|
|
Enlarge Armor
|
4
|
20
|
Incantation
|
Earth
|
Pixie Dust
|
Causes a specific piece of armor to grow to a larger size. The effect is permanent, but does damage the armor.
|
|
|
Enlightenment
|
2
|
10
|
Incantation
|
Mind
|
None
|
Gives the caster detailed information on his or her abilities (strength, attack/move speed, alignment, resistances/immmunities, number of deaths).
|
The mind element has no effect.
|
|
Excavation
|
6
|
30
|
Evocation
|
Earth, Death
|
Salt
|
Hurls a wide beam that disintegrates loose earth.
|
The death element affects damage, the earth element affects duration.
|
|
Fear
|
2
|
10
|
Evocation
|
Mind
|
None
|
Creates a cone of fear that will send monsters stampeding.
|
|
|
Find Traps
|
3
|
15
|
Incantation
|
Mind
|
None
|
Detects any traps adjacent to the caster.
|
The mind element affects max number of traps found.
|
|
Fireball
|
4
|
20
|
Evocation
|
Fire
|
None
|
Shoots a small ball from the caster's fingertips that explodes in a storm of fire on contact with something solid.
|
The fire element determines the damage and the spell radius.
|
|
Firebolt
|
3
|
15
|
Evocation
|
Fire
|
None
|
Hurls a thin stream of flame from the caster's fingertips.
|
The fire element affects the effectiveness.
|
|
Firefrost
|
4
|
20
|
Evocation
|
Fire, Water
|
None
|
Creates a bouncing swirl of fire and ice.
|
The fire element affects fire damage, the water element affects cold damage.
|
|
Firespray
|
6
|
30
|
Evocation
|
Fire
|
Sulfur
|
Hurls a wide cone of flame from the caster's fingertips.
|
The fire element affects the damage and duration. wc = 5 + (fire skill)
|
|
Firewall
|
3
|
15
|
Conjuration
|
Fire
|
None
|
Creates a wall of fire in front of the caster.
|
|
|
Flame Blade
|
3
|
15
|
Enchantment
|
Fire
|
None
|
Causes the selected weapon to burst into flame for a period of time. Some of the energy invested in this spell cannot be recovered until the spell wears off. When the spell ends, the weapon may be damaged or destroyed by the dying flames.
|
|
|
Flame Shield
|
6
|
30
|
Conjuration
|
Fire
|
Sulfur, Pixie Dust
|
Creates a ring of flames around the caster.
|
The fire element affects the damage and duration.
|
|
Fly
|
5
|
25
|
Enchantment
|
Air
|
Pixie Dust
|
Enables the caster to fly.
|
The air element effects the duration.
|
|
Forestry
|
1
|
5
|
Enchantment
|
Earth
|
None
|
Enables the caster to travel through forests at great speed.
|
|
|
Fortress
|
5
|
25
|
Conjuration
|
Earth
|
Rock, Earth Stone
|
Surrounds the caster with an impregnable magical barrier.
|
The earth element affects the duration.
|
|
Free Action
|
5
|
25
|
Enchantment
|
Life, Mind
|
None
|
Gives the caster resistance to slow and paralysis.
|
The mind element affects the resist amount, the life element affects duration.
|
|
Frost Blade
|
4
|
20
|
Enchantment
|
Water
|
None
|
Surrounds the selected weapon with an aura of intense cold. This freezes your foes, but renders the weapon more fragile. Some of the energy invested in this spell cannot be recovered until the enchantment is dispelled.
|
|
|
Frost Ward
|
6
|
30
|
Conjuration
|
Water
|
Salt, Pixie Dust
|
Creates a shield of bitter cold around the caster.
|
The water element affects the damage and duration.
|
|
Frost Wave
|
4
|
20
|
Evocation
|
Water
|
None
|
This Evocation of Water throws out a wave of freezing cold in all directions.
|
The water element affects the damage and duration.
|
|
FrostFlame
|
13
|
65
|
Evocation
|
Fire, Water
|
Vial of Water, Powdered Dragon Bone
|
Hurls a wide cone of frost and fire from the caster's fingertips.
|
The fire and water elements affect the duration and damage done. Duration = 8 + Fire + Water, for max of 30. Damage= 15 + 1*Fire plus 15 + 1*Water
|
|
Glimpse
|
2
|
10
|
Enchantment
|
Mind
|
None
|
Gives casters a glimpse of their true surroundings, ignoring all barriers.
|
Lasts 3 * Mind Element
|
|
Group Heal
|
10
|
50
|
Evocation
|
Life
|
Clover
|
Throws out a wave of healing magic that restores the hp of nearby group members.
|
The life element increases heal amount and spell radius.
|
|
Heal
|
10
|
50
|
Incantation
|
Life
|
Clover
|
Heals greater wounds on the target or caster.
|
|
|
Icestorm
|
6
|
30
|
Evocation
|
Water
|
Vial of Water
|
Hurls a wide cone of frost from the caster's fingertips.
|
The water element affects duration and effectiveness. wc = 5 + (water skill)
|
|
Identify
|
8
|
40
|
Incantation
|
Mind
|
Pixie Dust
|
Identifies one or more items in the caster's inventory.
|
The mind element affects the number of items identified.
|
|
Illusionary Wall
|
1
|
5
|
Conjuration
|
Spirit
|
None
|
Creates a wall you can see but also pass through.
|
The spirit element affects duration.
|
|
Imprison
|
8
|
40
|
Conjuration
|
Earth
|
A Stone
|
Surrounds a targeted monster with a strong earth wall.
|
|
|
Invisibility
|
7
|
35
|
Enchantment
|
Air
|
Pixie Dust
|
Makes the caster temporarily invisible to others.
|
The air element affects duration.
|
|
Join Player
|
8
|
40
|
Incantation
|
Air
|
Bat Wing
|
Teleports the caster to the location of another player.
|
The air element affects chance of success.
|
|
Knock
|
1
|
5
|
Incantation
|
Mind
|
None
|
Attempts to magically unlock a lock.
|
The mind element affects the chance of success.
|
|
Know Alignment
|
2
|
10
|
Incantation
|
Mind
|
None
|
Tells the caster the target's alignment.
|
|
|
Life Blade
|
1
|
5
|
Enchantment
|
Life
|
None
|
Causes the selected weapon to inflict extra damage on undead for a brief period of time. The energy invested in this spell cannot be recovered until the spell ends.
|
The life element affects damage and duration.
|
|
Light
|
1
|
5
|
Conjuration
|
Life
|
None
|
Surrounds the caster with a field of light.
|
|
|
Lightning Bolt
|
4
|
20
|
Evocation
|
Air
|
None
|
Fires a long stream of electricity at your foes.
|
The air element determines the damage.
|
|
Lightning Shield
|
6
|
30
|
Conjuration
|
Air
|
Pixie Dust, Sparkweed
|
Creates a shield of crackling electricity around the caster.
|
The air element determines the damage.
|
|
Magic Dart
|
1
|
5
|
Evocation
|
Spirit
|
Pixie Dust
|
Hurls a dart of magical energy at a foe.
|
This spell is only available as a starting spell for Pixies. Does magic damage. WC = 25+3*spirit magic level. Caps at 30 spirit. Can only cast [(spirit magic)/5 + 1] magic dart at a time.
|
|
Magic Map
|
5
|
25
|
Incantation
|
Air, Mind
|
Blank Map
|
Creates a magical engraving of the caster's current map.
|
The mind element affect the scale of the map, the air element determines whether you can see in the dark.
|
|
Magic Mine
|
8
|
40
|
Conjuration
|
Earth, Death
|
Sparkweed, Graveyard Dirt
|
Plants a magic mine in the earth below the caster. It will automatically detonate after 15 seconds or when stepped on, magically damaging anything in its radius.
|
|
|
Magic Mouth
|
1
|
5
|
Conjuration
|
Mind
|
None
|
Creates a message players will hear when they walk across it.
|
The Mind element determines duration.
|
|
Magic Whip
|
1
|
5
|
Conjuration
|
Air, Death
|
None
|
Creates a weightless magic weapon for the caster.
|
The death element affects damage, the air element affects duration.
Damage = 15wc + death magic skill
|
|
Major Healing
|
5
|
25
|
Incantation
|
Life
|
None
|
Heals major wounds on the target or caster.
|
The life element affects effectiveness.
|
|
Mana Shield
|
3
|
15
|
Enchantment
|
Spirit, Mind
|
Pixie Dust
|
Causes the caster to absorb physical damage with mana points.
|
The Spirit element affects the effectiveness, the mind element affects duration.
|
|
Medium Healing
|
3
|
15
|
Incantation
|
Life
|
None
|
Heals medium wounds on the target or caster.
|
The life element affects effectiveness.
|
|
Minor Healing
|
1
|
5
|
Incantation
|
Life
|
None
|
Heals minor wounds on the target or caster.
|
The life element affects effectiveness.
|
|
Pacify
|
6
|
30
|
Enchantment
|
Life, Mind
|
None
|
Makes an aggressive/hostile monster stop attacking.
|
|
|
Paralysis
|
4
|
20
|
Evocation
|
Mind
|
None
|
Sends a cone of paralysis from the caster's fingertips.
|
The mind element affects the duration.
|
|
Paralyze
|
2
|
10
|
Incantation
|
Mind
|
None
|
Temporarily paralyzes a single target.
|
|
|
Petrify
|
10
|
50
|
Evocation
|
Earth, Death
|
Nightshade Berries, Belladonna
|
Turns monsters to stone, permanently.
|
The earth and death elements affects the chance of success.
|
|
Poison
|
2
|
10
|
Enchantment
|
Death
|
None
|
Poisons the target.
|
|
|
Poison Breath
|
6
|
25
|
Evocation
|
Death
|
Belladonna
|
Creates a wide cone of poisonous gas.
|
|
|
Poison Cloud
|
4
|
20
|
Evocation
|
Death
|
Ashes
|
Shoots a small ball from the caster's fingertips that explodes into a cloud of poisonous gas on contact with something solid.
|
The death element determines the strength and radius of the poison.
|
|
Poison Wave
|
12
|
60
|
Evocation
|
Death
|
Wolfsbane
|
Sends a deadly cone of poisonous gas from the caster's fingertips.
|
The death element determines the strength of the poison and the duration of the wave?
|
|
Prismatic Shield
|
11
|
55
|
Conjuration
|
Fire, Water, Air
|
Pixie Dust, Lightning Stone, Sulfur, Salt
|
Creates a devastating shield of multiple energies around the caster.
|
|
|
Purify Food
|
3
|
15
|
Conjuration
|
Earth, Life
|
Salt, Sparkweed
|
Purifies some spoiled food in your top-level inventory. Purified food can spoil over time.
|
|
|
Recall
|
5
|
25
|
Conjuration
|
Spirit
|
Salt
|
Sets a recall point that the caster can return to.
|
|
|
Regeneration
|
2
|
10
|
Enchantment
|
Life
|
None
|
Increases the caster's hit-point regeneration rate: 1 + (Life Magic Skill / 3)
|
|
|
Remove Curse
|
5
|
25
|
Incantation
|
Life, Spirit
|
Pixie Dust
|
Lifts the curse from a cursed object.
|
The life and spirit elements affect nothing.
|
|
Remove Damnation
|
9
|
45
|
Incantation
|
Life, Spirit
|
Pixie Dust, Powdered Dragon Bone
|
Lifts the damnation from a Damned object.
|
The life and spirit elements affect nothing.
|
|
Repair
|
4
|
20
|
Incantation
|
Earth, Life
|
Clover
|
Partially repairs a weapon or piece of armor. Each casting permanently weakens the item being repaired.
|
|
|
Resist Cold
|
1
|
5
|
Enchantment
|
Water, Life
|
None
|
Gives the caster temporary resistance to cold and frost.
|
Resistance = 50% + 5% per Water Skill (max 90%)
Duration = 2min + 2min per Life Skill
|
|
Resist Curse
|
4
|
20
|
Enchantment
|
Life, Spirit
|
None
|
Gives the caster temporary resistance to being cursed.
|
|
|
Resist Drain
|
5
|
25
|
Enchantment
|
Life, Spirit
|
None
|
Gives the caster temporary resistance to experience draining attacks.
|
The spirit element affects effectiveness, the life element affects duration.
|
|
Resist Fire
|
1
|
5
|
Enchantment
|
Fire, Life
|
None
|
Gives the caster temporary resistance to heat and flame.
|
Resistance = 50% + 5% per Fire Skill (max 90%)
Duration = 2min + 2min per Life Skill
|
|
Resist Magic
|
2
|
10
|
Enchantment
|
Life, Spirit
|
None
|
Gives the caster temporary magic resistance.
|
Resistance = 50% + 5% per Spirit Skill (max 90%)
Duration = 2min + 2min per Life Skill
|
|
Resist Paralysis
|
1
|
5
|
Enchantment
|
Life, Mind
|
None
|
Gives the caster temporary resistance to paralysis.
|
The mind element affects effectiveness, the life element affects duration.
|
|
Resist Petrify
|
3
|
15
|
Enchantment
|
Earth, Life
|
None
|
Gives the caster temporary petrification resistance.
|
The earth element affects effectiveness, the life element affects duration.
|
|
Resist Shock
|
1
|
5
|
Enchantment
|
Air, Life
|
None
|
Gives the caster temporary resistance to electricity.
|
Resistance = 50% + 5% per Air Skill (max 90%)
Duration = 2min + 2min per Life Skill
|
|
Restoration
|
12 (N/A)
|
60 (N/A)
|
Incantation
|
Life
|
None
|
Restores experience drained by life-draining creatures. It will only restore that portion that has not been recovered by other means.
|
|
|
Resurrection
|
n/a
|
n/a
|
Incantation
|
Life
|
n/a
|
Restores some of the experience lose to the Grim Reaper. The spell is only available via scrolls of Minor or Major Resurrection.
|
|
|
Sandstorm
|
7
|
35
|
Evocation
|
Earth, Air
|
Earth Stone
|
Fires a stream of swirling sand that can badly injure unarmored foes.
|
Damage = 5 + Air + Earth. Duration = 10 + Air/3, maxes at 25 duration at lvl 45 air.
|
|
Satiety
|
4
|
20
|
Incantation
|
Earth
|
None
|
Fills the caster up.
|
The earth element affects the amount of food restored.
|
|
Scare Monster
|
1
|
5
|
Incantation
|
Mind
|
None
|
Makes the specified monster run around in terror.
|
The Mind Element affects the fear duration, and the chance of killing the target.
|
|
Scrying
|
8
|
40
|
Enchantment
|
Mind
|
Belladonna
|
Allows you to view another player in the game.
|
The mind element affects duration.
|
|
See Invisible
|
1
|
5
|
Enchantment
|
Air, Mind
|
None
|
Allows the caster to see invisible things.
|
The air element affects the duration, the mind element affects the radius.
|
|
Shrink Armor
|
2
|
10
|
Incantation
|
Air
|
Pixie Dust
|
Causes a specific piece of armor to shrink to a smaller size. The effect is permanent, but does damage the armor.
|
The air element decreases the damage done to the item.
|
|
Slow
|
3
|
15
|
Evocation
|
Earth
|
None
|
Sends a cone of slow-monster in the specified direction.
|
|
|
Slow Poison
|
1
|
5
|
Enchantment
|
Life
|
None
|
Slows the rate at which poison does damage to the target.
|
|
|
Speed
|
3
|
15
|
Enchantment
|
Air
|
None
|
Increases the caster's movement speed.
|
The air element affects the duration and effect.
|
|
Spirit Spy
|
4
|
20
|
Incantation
|
Spirit
|
Eye of Newt
|
Peers into the target's soul, to show the caster an idea of who they really are.
|
The spirit element has no effect.
|
|
Static Blade
|
2
|
10
|
Enchantment
|
Air
|
None
|
Causes the selected weapon to release a large jolt of electrical energy on the next target struck. The energy invested in this spell cannot be recovered until the static blade is discharged.
|
Lasts for only three hits. No autocast.
|
|
Stonewind
|
17
|
85
|
Evocation
|
Earth, Death
|
Root, Nightshade Berries, Belladonna, Pile of Ashes
|
Spreads a terrifying Medusa's Gaze before the caster.
|
|
|
Stone to Flesh
|
5
|
25
|
Incantation
|
Earth, Life
|
Pixie Dust, Bone
|
Cures a target of petrification.
|
The Earth and Life elements have no effect. Not available on wands or rods.
|
|
Strength
|
3
|
15
|
Enchantment
|
Earth, Life
|
None
|
Temporarily increases the caster's strength.
|
The earth element determines the skill adjustment. The life element determines the duration.
Duration = 5 minutes +Life skill.
Strength = 3 + earth/2
|
|
Summon Air Elemental
|
6
|
30
|
Conjuration
|
Air
|
Pixie Dust
|
Summons an air elemental to fight for the caster.
|
The air element affects the HP and strength of the elemental.
|
|
Summon Animal
|
3
|
15
|
Conjuration
|
Life
|
Bit of Fur
|
Summons an animal to fight for the caster.
|
max summon = War Elephant starting at 22 life
|
|
Summon Demon
|
6
|
30
|
Conjuration
|
Fire, Death
|
Demon Ichor
|
Summons a demon to fight for the caster.
|
The death element affects the demon type, the fire element affects the demon HP. Top summon is currently demon lord and Cacodemon at 20 death (22 death for constant summons).
|
|
Summon Earth Elemental
|
6
|
30
|
Conjuration
|
Earth
|
Salt
|
Summons an earth elemental to fight for the caster.
|
The earth element determines the HP and strength of the elemental.
|
|
Summon Elemental
|
5
|
25
|
Conjuration
|
Spirit
|
Clover
|
Summons a random elemental to fight for the caster.
|
The spirit element affects the HP of the elemental.
|
|
Summon Fire Elemental
|
6
|
30
|
Conjuration
|
Fire
|
Pile of Ashes
|
Summons a fire elemental to fight for the caster.
|
|
|
Summon Golem
|
6
|
30
|
Conjuration
|
Earth
|
Earth Stone
|
Summons a golem to fight for the caster.
|
The earth element determines the HP and strength of the golem. Max summon is diamond golem.
|
|
Summon Insect
|
4
|
20
|
Conjuration
|
Life
|
Pile of Ashes
|
Summons an insect to fight for the caster.
|
The life element determines the monster type, HP, and strength. Max summon is dragonfly
|
|
Summon Monster
|
6
|
30
|
Conjuration
|
Life
|
Pixie Dust
|
Summons a monster to fight for the caster.
|
The life element determines the monster type, HP, and strength. Max summon is ArchAngel starting at 22 life. 25 life will summon ArchAngel consistently. Chance of summoning a badass monster is 4% (based off 100 summons).
|
|
Summon Player
|
10
|
50
|
Incantation
|
Spirit
|
Bat Wing
|
Teleports a player to the caster's location.
|
The spirit element has no affect.
|
|
Summon Undead
|
6
|
30
|
Conjuration
|
Death
|
Graveyard Dirt
|
Summons an undead creature to fight for the caster.
|
The death element affects the monster type and HP. Max summon is Archdracolich at lvl 20 death
|
|
Summon Water Elemental
|
6
|
30
|
Conjuration
|
Water
|
Vial of Water
|
Summons a water elemental to fight for the caster.
|
The water element determines the HP and strength of the elemental.
|
|
Teleport
|
4
|
20
|
Incantation
|
Spirit
|
None
|
Teleport the caster to a random location in the current map.
|
|
|
Thunderbolt
|
1
|
5
|
Evocation
|
Air
|
None
|
Hurls an electric charge at a foe.
|
|
|
Thunderstorm
|
13
|
65
|
Evocation
|
Air, Death
|
Lightning Stone
|
Calls forth from the skies the powerful force of lightning, and channels it in whatever direction the caster desires.
|
Duration = 8 + air + death, and assumed cap at 30 (needs testing)
|
|
Vampire Blade
|
5
|
25
|
Enchantment
|
Death
|
Mandrake Root
|
Causes the selected weapon to drain life from the foes it strikes, healing the wielder. Part of the energy invested in this spell cannot be recovered until the spell wears off.
|
The death element affects chance and duration. Chance to occur is calculated as such; [10% + (death magic*2)]
|
|
Water Breathing
|
4
|
20
|
Enchantment
|
Water, Air
|
None
|
Allows the caster to breathe under water.
|
The air element affects duration, the water element affects movement speed in water.
|
|
Water Walk
|
2
|
10
|
Enchantment
|
Water
|
None
|
Allows the caster to walk on water.
|
|
|
Wizard Eye
|
2
|
10
|
Conjuration
|
Spirit
|
None
|
Produces an 'eye' the caster can move around, for viewing areas without being physically present.
|
The spirit element affects duration.
|
|
Wizard Lock
|
1
|
5
|
Conjuration
|
Earth
|
None
|
Magically locks a door or chest.
|
The earth element affects the lock level.
|
|
Word of Recall
|
7
|
35
|
Incantation
|
Spirit
|
Bat Wing
|
Teleports the caster back to the nearest chapel.
|
|
|
Xray
|
6
|
30
|
Enchantment
|
Air, Spirit
|
None
|
Allows the caster to see through walls.
|
The spirit element affects duration, the air element affects range.
|