Difference between revisions of "Archers"

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(corrected the skills that get nerfed when joining the archer's guild)
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|<nowiki>+1 Ranged Weapons, +1 Find Weakness, -5 all Magical Arts, -5 other Weapon Skills</nowiki>
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|<nowiki>+1 Ranged Weapons, +1 Find Weakness, -3 other Weapon Skills except Blades, which gets -1</nowiki>
 
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|colspan="3"|10 Ranged Weapons, 10 Find Weakness, 5 Dodge, -5 all Magical Arts, -5 other Weapon Skills
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|colspan="3"|10 Ranged Weapons, 10 Find Weakness, 5 Dodge, -3 other Weapon Skills except Blades, which gets -1
 
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Revision as of 00:19, 6 November 2016

Description

Archers prefer to use bows and their wit to strike their enemies down from afar.

Prerequisites

Restrictions

  • To gain Guild Experience, you must kill monsters using missiles fired from bows, crossbows, and other range weapons..

Location

Other

Archers gain access to Archer-only armor, bows, arrows and guild shop.

Humans who join the Guild get a custom image.

The guild commands are archerwho and archertell.

Level Breakdown

Level Title Stats Skills
1 Fletcher +1 Ranged Weapons, +1 Find Weakness, -3 other Weapon Skills except Blades, which gets -1
2 Bowyer +1 Ranged Weapons, +1 Find Weakness, +1 Dodge
3 Slinger +1 Ranged Weapons, +1 Find Weakness
4 Sharpshooter +1 Ranged Weapons, +1 Find Weakness, +1 Dodge
5 Marksman +1 Ranged Weapons, +1 Find Weakness
6 Bowman +1 Ranged Weapons, +1 Find Weakness, +1 Dodge
7 Master Bowman +1 Ranged Weapons, +1 Find Weakness
8 Archer +1 Ranged Weapons, +1 Find Weakness, +1 Dodge
9 Master Archer +1 Ranged Weapons, +1 Find Weakness
10 Grandmaster Archer +1 Ranged Weapons, +1 Find Weakness, +1 Dodge
Total 10 Ranged Weapons, 10 Find Weakness, 5 Dodge, -3 other Weapon Skills except Blades, which gets -1