Difference between revisions of "Cavemen"

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|colspan="3"|<nowiki>+100% base HP, +10 Clubs, +10 Unarmed, +10 Hurled, +5 Strength, +10 Healing, +10 Berserking, -10 all Magical Arts, -10 all Magical Elements (Except Earth), -5 Meditation</nowiki>
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Revision as of 19:39, 7 May 2021

Description

Cavemen are wandering tribesmen specializing in the finer things in life, including (but not limited to) howling and bashing things. While Cavemen are not particularly famed for their eloquence, they have a directness that can be, at times, refreshing.

Prerequisites

Restrictions

  • To gain Guild Experience, you must kill monsters with clubs or unarmed combat and must not have any Conjurations, Evocations, or spells of Death Magic readied.

Location

Barren, mountainous island near the Northern Wastes.

Other

Humans who join the Guild get a custom image.

The guild commands are cavewho and cavetell.

Cavemen do not have their HP hidden while Berserk, removing one of the main drawbacks of the skill.

Cavemen have a special interaction with Hurled weapons. These weapons return to your inventory when fired. In order to do damage with Hurled weapons, you must have at least 1 empty square between you and your enemy. They do not autofire, they must be manually fired with the fire command, or through readying them and using shift+direction, shift+click, or the fire pad on mobile.

Level Breakdown

Level Title Stats Skills
1 Troglodyte +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking, -10 all Magical Arts, -10 all Magical Elements (except Earth), -5 Meditation
2 Aborigine +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking, +1 Strength
3 Primitive +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking
4 Savage +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking, +1 Strength
5 Wildman/Wildwoman +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking
6 Clansman/Clanswoman +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking, +1 Strength
7 Tribesman/Tribeswoman +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking
8 Caveman/Cavewoman +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking, +1 Strength
9 Chieftain/Cheiftainess +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking
10 Conqueror +10% base HP +1 Clubs, +1 Unarmed, +1 Hurled, +1 Healing, +1 Berserking, +1 Strength
Total +100% base HP, +10 Clubs, +10 Unarmed, +10 Hurled, +5 Strength, +10 Healing, +10 Berserking, -10 all Magical Arts, -10 all Magical Elements (except Earth), -5 Meditation

Player Images

CavemanSprites.png CavemanSprites2.png