Difference between revisions of "Races"

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|3.2
 
|3.2
 
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
 
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
|Immune fire. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|Fire immunity
 +
Healing skill heals 4 times as much on Giants
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Storm Giants]]
 
|[[Storm Giants]]
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|3.2
 
|3.2
 
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts
 
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts
|Flying, Thunderbolt spell, immune shock. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|Air immunity
 +
Flying
 +
Thunderbolt spell
 +
Healing skill heals 4 times as much on Giants
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Frost Giants]]
 
|[[Frost Giants]]
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|3.2
 
|3.2
 
|Axes 4, Water 0, -2 other elements, -1 magical arts
 
|Axes 4, Water 0, -2 other elements, -1 magical arts
|Immune cold, fast in snow. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|Water immunity
 +
Fast movement in snow
 +
Healing skill heals 4 times as much on Giants
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Stone Giants]]
 
|[[Stone Giants]]
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|3.0
 
|3.0
 
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
 
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
|Immune petrify. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|Petrification immunity
 +
Healing skill heals 4 times as much on giants
 +
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Dwarves]]
 
|[[Dwarves]]
Line 84: Line 95:
 
|4.0
 
|4.0
 
|Axes 4, Blacksmith 4, Jeweler 1
 
|Axes 4, Blacksmith 4, Jeweler 1
|Immune poison; resist magic, acid, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. Dwarves have a 1.5x hidden damage multiplier from trained axe and sword skills. Example: 10 axe skill counts normally adds 10 damage; dwarves get 15 damage.
+
|Poison immunity
 +
Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%
 +
Will not be slowed down by weight until at weight carry limit
 +
Dwarves have a 1.65x hidden damage multiplier from trained axe and sword skills
 +
Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills
 
|-
 
|-
 
|[[Humans]]  
 
|[[Humans]]  
Line 98: Line 113:
 
|4.0
 
|4.0
 
|4 skill points per level
 
|4 skill points per level
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; humans get 25 damage.
+
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Halflings]]
 
|[[Halflings]]
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|4.0
 
|4.0
 
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
 
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
|Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%. Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; halflings get 25 damage.
+
|Tiny
 +
See-invis 3, regen 1
 +
Ability to hide
 +
Resist poison 20%, resist magic 20%
 +
Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Vampires]]  
 
|[[Vampires]]  
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|4.0
 
|4.0
 
|3.5 skill points per level
 
|3.5 skill points per level
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
+
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).  
 +
Cold resistance, poison resistance
 +
Fire vulnerability, holy vulnerability, sunlight vulnerability
 +
Bat-shapeshift
 +
Can eat corpses for food
 +
Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6
 +
HP drain on bite attacks
 +
20% bonus to trained skills at nighttime
 +
Cannot join monk, cavemen, or paladins guild
 
|-
 
|-
 
|[[Wood Elves]]
 
|[[Wood Elves]]
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|4.0
 
|4.0
 
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
 
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
|See-invis 3, darksight 3, immune slow, autofire, fast in forest
+
|Autofire arrows using a bow / crossbow
 +
See-invis 3, darksight 3
 +
Immune slow
 +
Fast in forest
 +
Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill
 
|-
 
|-
 
|[[Dark Elves]]
 
|[[Dark Elves]]
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|4.0
 
|4.0
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
|Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
+
|Dual wield (2 attacks/round)
 +
Darksight 5
 +
Immune fear and blind
 
|-
 
|-
 
|[[High Elves]]
 
|[[High Elves]]
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|4.0
 
|4.0
 
|Sneak 2, Meditation 2
 
|Sneak 2, Meditation 2
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 16), +1 lore point per Lore level, resist confusion 50%, resist paralysis 50%
+
|Fast learning for Element skills (2skp/point up to lvl 16)
 +
+1 lore point per Lore level
 +
Resist confusion 50%, resist paralysis 50%
 +
See-invis 6
 
|-
 
|-
 
|[[Leopards]]
 
|[[Leopards]]
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|5.5
 
|5.5
 
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
 
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
|Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Immune to all traps
 +
Leap ability
 +
Darksight 3, see-invis 2
 +
Fast in forest/snow/jungle.  
 
|-
 
|-
 
|[[Lions]]
 
|[[Lions]]
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|4.5
 
|4.5
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Immune to fear, slow, paralysis, and confusion
 +
Darksight 3, see-invis 2
 
|-
 
|-
 
|[[Panthers]]
 
|[[Panthers]]
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|5.0
 
|5.0
 
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
 
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
|Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Darksight 5, see-invis 2
 +
Fast in forest/snow/jungle
 
|-
 
|-
 
|[[Tigers]]
 
|[[Tigers]]
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|4.0
 
|4.0
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
|Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 10 +2*level
 +
Darksight 3, see-invis 2
 +
Fast in forest/snow
 
|-
 
|-
 
|[[Pixies]]
 
|[[Pixies]]
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|8.0
 
|8.0
 
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1
 
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1
|See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
+
|Meditation regenerates mana twice as fast as other races
 +
Immune to slow, paralysis, and confusion
 +
75% poison resist
 +
Flying. Can walk/phase through monsters when flying.
 +
See-invis 3, regen 1
 +
Magic dart spell
 
|-
 
|-
 
|[[Nagas]]
 
|[[Nagas]]
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|4.0
 
|4.0
 
|Polearm 2, Meditation 1, Water 1, Fire -1
 
|Polearm 2, Meditation 1, Water 1, Fire -1
|Shapeshift, swim/water-walk, fast in water, 25% poison resist
+
|Shapeshift
 +
25% poison resist
 +
Swim / water-walk
 +
Fast in water
 
|}
 
|}
  

Revision as of 09:56, 26 April 2021

Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Fire Giants

FireGiant.JPG

80 10 20 2 180 3 6.25 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts Fire immunity

Healing skill heals 4 times as much on Giants Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Storm Giants

StormGiants.JPG

80 10 30 3 180 3 6.25 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Air immunity

Flying Thunderbolt spell Healing skill heals 4 times as much on Giants Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Frost Giants

FrostGiant.JPG

80 10 20 2 180 3 6.25 0.74 3.2 Axes 4, Water 0, -2 other elements, -1 magical arts Water immunity

Fast movement in snow Healing skill heals 4 times as much on Giants Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Stone Giants

StoneGiants.JPG

90 11 15 2 190 3 5.4 0.69 3.0 Clubs 4, Earth 0, -2 other elements, -1 magical arts Petrification immunity

Healing skill heals 4 times as much on giants Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Dwarves

DwarvesNew.png

60 5 30 3 110 3 8 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Poison immunity

Resist magic, acid, cut, stab, smash, fire, cold and shock all 25% Will not be slowed down by weight until at weight carry limit Dwarves have a 1.65x hidden damage multiplier from trained axe and sword skills Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills

Humans

Humans2.png

45 5 50 4 80 4 8.7 1.0 4.0 4 skill points per level Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
Halflings

HalflingsNew.png

35 4 70 7 50 4 8.3 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 Tiny

See-invis 3, regen 1 Ability to hide Resist poison 20%, resist magic 20% Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Vampires 45 5 50 4 120 4 8.7 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).

Cold resistance, poison resistance Fire vulnerability, holy vulnerability, sunlight vulnerability Bat-shapeshift Can eat corpses for food Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6 HP drain on bite attacks 20% bonus to trained skills at nighttime Cannot join monk, cavemen, or paladins guild

Wood Elves

Female green elf.S.png Male green elf.S.png

40 4 80 8 60 3 10 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 Autofire arrows using a bow / crossbow

See-invis 3, darksight 3 Immune slow Fast in forest Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill

Dark Elves

DarkElvesNew.png

40 4 80 8 70 3 9.5 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round)

Darksight 5 Immune fear and blind

High Elves

Elven female.S.png Elven male.S.png

40 4 80 8 60 3 8 1.25 4.0 Sneak 2, Meditation 2 Fast learning for Element skills (2skp/point up to lvl 16)

+1 lore point per Lore level Resist confusion 50%, resist paralysis 50% See-invis 6

Leopards

Leopard.JPG

55 5 50 5 85 3 9.5 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Base unarmed WC = 10 +2*level

Immune to all traps Leap ability Darksight 3, see-invis 2 Fast in forest/snow/jungle.

Lions

Lion.JPG

60 5 40 4 90 3 9.1 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Base unarmed WC = 10 +2*level

Immune to fear, slow, paralysis, and confusion Darksight 3, see-invis 2

Panthers

Panther.JPG

50 5 80 8 80 3 9.1 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Base unarmed WC = 10 +2*level

Darksight 5, see-invis 2 Fast in forest/snow/jungle

Tigers

Tigerrak.JPG

60 6 57 3 100 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Base unarmed WC = 10 +2*level

Darksight 3, see-invis 2 Fast in forest/snow

Pixies

PixiesNew.png

20 3 120 12 40 3 10 1.11 8.0 Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1 Meditation regenerates mana twice as fast as other races

Immune to slow, paralysis, and confusion 75% poison resist Flying. Can walk/phase through monsters when flying. See-invis 3, regen 1 Magic dart spell

Nagas

NagasNew.png

40 4 60 6 90 3 7.7 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift

25% poison resist Swim / water-walk Fast in water

  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source