Difference between revisions of "Races"

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Line 18: Line 18:
 
! scope="col"| Racial Notes  
 
! scope="col"| Racial Notes  
 
|-
 
|-
|[[Halflings]]
+
|[[Fire Giants]]
[[File:HalflingsNew.png]]
+
[[File:FireGiant.JPG|80px]]
|35
+
|80
|4
+
|10
|70
+
|20
|7
+
|2
|50
+
|180
|4
+
|3
|8.3
+
|6.25
 +
|0.74
 +
|3.2
 +
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
 +
|Immune fire. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
 +
|-
 +
|[[Storm Giants]]
 +
[[File:StormGiants.JPG|80px]]
 +
|80
 +
|10
 +
|30
 +
|3
 +
|180
 +
|3
 +
|6.25
 +
|0.77
 +
|3.2
 +
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts
 +
|Flying, Thunderbolt spell, immune shock. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
 +
|-
 +
|[[Frost Giants]]
 +
[[File:FrostGiant.JPG|80px]]
 +
|80
 +
|10
 +
|20
 +
|2
 +
|180
 +
|3
 +
|6.25
 +
|0.74
 +
|3.2
 +
|Axes 4, Water 0, -2 other elements, -1 magical arts
 +
|Immune cold, fast in snow. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
 +
|-
 +
|[[Stone Giants]]
 +
[[File:StoneGiants.JPG|80px]]
 +
|90
 +
|11
 +
|15
 +
|2
 +
|190
 +
|3
 +
|5.4
 +
|0.69
 +
|3.0
 +
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
 +
|Immune petrify. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
 +
|-
 +
|[[Dwarves]]
 +
[[File:DwarvesNew.png]]
 +
|60
 +
|5
 +
|30
 +
|3
 +
|110
 +
|3
 +
|8
 
|1.0
 
|1.0
 
|4.0
 
|4.0
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
+
|Axes 4, Blacksmith 4, Jeweler 1
|Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%. Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; halflings get 25 damage.
+
|Immune poison; resist magic, acid, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. Dwarves have a 1.5x hidden damage multiplier from trained axe and sword skills. Example: 10 axe skill counts normally adds 10 damage; dwarves get 15 damage.
 
|-
 
|-
 
|[[Humans]]  
 
|[[Humans]]  
Line 45: Line 101:
 
|4 skill points per level
 
|4 skill points per level
 
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; humans get 25 damage.
 
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; humans get 25 damage.
 +
|-
 +
|[[Halflings]]
 +
[[File:HalflingsNew.png]]
 +
|35
 +
|4
 +
|70
 +
|7
 +
|50
 +
|4
 +
|8.3
 +
|1.0
 +
|4.0
 +
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
 +
|Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%. Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; halflings get 25 damage.
 
|-
 
|-
 
|[[Vampires]]  
 
|[[Vampires]]  
Line 59: Line 129:
 
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
 
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
 
|-
 
|-
|[[Dwarves]]
+
|[[Wood Elves]]
[[File:DwarvesNew.png]]
+
[[File:female_green_elf.S.png]] [[File:male_green_elf.S.png]]
 +
|40
 +
|4
 +
|80
 +
|8
 
|60
 
|60
|5
 
|30
 
 
|3
 
|3
|110
+
|10
|3
+
|8
+
 
|1.0
 
|1.0
 
|4.0
 
|4.0
|Axes 4, Blacksmith 4, Jeweler 1
+
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
|Immune poison; resist magic, acid, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. Dwarves have a 1.5x hidden damage multiplier from trained axe and sword skills. Example: 10 axe skill counts normally adds 10 damage; dwarves get 15 damage.
+
|See-invis 3, darksight 3, immune slow, autofire, fast in forest
 
|-
 
|-
 
|[[Dark Elves]]
 
|[[Dark Elves]]
Line 86: Line 156:
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
 
|Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
 
|Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
|-
 
|[[Wood Elves]]
 
[[File:female_green_elf.S.png]] [[File:male_green_elf.S.png]]
 
|40
 
|4
 
|80
 
|8
 
|60
 
|3
 
|10
 
|1.0
 
|4.0
 
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
 
|See-invis 3, darksight 3, immune slow, autofire, fast in forest
 
 
|-
 
|-
 
|[[High Elves]]
 
|[[High Elves]]
Line 114: Line 170:
 
|Sneak 2, Meditation 2
 
|Sneak 2, Meditation 2
 
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 16), +1 lore point per Lore level, resist confusion 50%, resist paralysis 50%
 
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 16), +1 lore point per Lore level, resist confusion 50%, resist paralysis 50%
|-
 
|[[Pixies]]
 
[[File:PixiesNew.png]]
 
|20
 
|3
 
|120
 
|12
 
|40
 
|3
 
|10
 
|1.11
 
|8.0
 
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1
 
|See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
 
|-
 
|[[Nagas]]
 
[[File:NagasNew.png]]
 
|40
 
|4
 
|60
 
|6
 
|90
 
|3
 
|7.7
 
|0.83
 
|4.0
 
|Polearm 2, Meditation 1, Water 1, Fire -1
 
|Shapeshift, swim/water-walk, fast in water, 25% poison resist
 
 
|-
 
|-
 
|[[Leopards]]
 
|[[Leopards]]
Line 199: Line 227:
 
|Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
 
|Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
 
|-
 
|-
|[[Fire Giants]]
+
|[[Pixies]]
[[File:FireGiant.JPG|80px]]
+
[[File:PixiesNew.png]]
|80
+
|10
+
 
|20
 
|20
|2
 
|180
 
 
|3
 
|3
|6.25
+
|120
|0.74
+
|12
|3.2
+
|40
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
+
|Immune fire. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|-
+
|[[Frost Giants]]
+
[[File:FrostGiant.JPG|80px]]
+
|80
+
|10
+
|20
+
|2
+
|180
+
 
|3
 
|3
|6.25
+
|10
|0.74
+
|1.11
|3.2
+
|8.0
|Axes 4, Water 0, -2 other elements, -1 magical arts
+
|Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1
|Immune cold, fast in snow. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
 
|-
 
|-
|[[Stone Giants]]
+
|[[Nagas]]
[[File:StoneGiants.JPG|80px]]
+
[[File:NagasNew.png]]
 +
|40
 +
|4
 +
|60
 +
|6
 
|90
 
|90
|11
 
|15
 
|2
 
|190
 
 
|3
 
|3
|5.4
+
|7.7
|0.69
+
|0.83
|3.0
+
|4.0
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
+
|Polearm 2, Meditation 1, Water 1, Fire -1
|Immune petrify. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
|Shapeshift, swim/water-walk, fast in water, 25% poison resist
|-
+
|[[Storm Giants]]
+
[[File:StormGiants.JPG|80px]]
+
|80
+
|10
+
|30
+
|3
+
|180
+
|3
+
|6.25
+
|0.77
+
|3.2
+
|Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts
+
|Flying, Thunderbolt spell, immune shock. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
+
 
|}
 
|}
  
* Dark Elves get 2 attacks per turn when dual-wielding
 
 
* Strength (STR) units are pounds that can be carried without slowing down
 
* Strength (STR) units are pounds that can be carried without slowing down
 
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Darksight is measured as the radius of a corresponding light source
 
* Darksight is measured as the radius of a corresponding light source

Revision as of 09:37, 26 April 2021

Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.

Races at a glance

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Fire Giants

FireGiant.JPG

80 10 20 2 180 3 6.25 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts Immune fire. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Storm Giants

StormGiants.JPG

80 10 30 3 180 3 6.25 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Flying, Thunderbolt spell, immune shock. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Frost Giants

FrostGiant.JPG

80 10 20 2 180 3 6.25 0.74 3.2 Axes 4, Water 0, -2 other elements, -1 magical arts Immune cold, fast in snow. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Stone Giants

StoneGiants.JPG

90 11 15 2 190 3 5.4 0.69 3.0 Clubs 4, Earth 0, -2 other elements, -1 magical arts Immune petrify. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Dwarves

DwarvesNew.png

60 5 30 3 110 3 8 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Immune poison; resist magic, acid, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. Dwarves have a 1.5x hidden damage multiplier from trained axe and sword skills. Example: 10 axe skill counts normally adds 10 damage; dwarves get 15 damage.
Humans

Humans2.png

45 5 50 4 80 4 8.7 1.0 4.0 4 skill points per level Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; humans get 25 damage.
Halflings

HalflingsNew.png

35 4 70 7 50 4 8.3 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%. Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; halflings get 25 damage.
Vampires 45 5 50 4 120 4 8.7 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
Wood Elves

Female green elf.S.png Male green elf.S.png

40 4 80 8 60 3 10 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 See-invis 3, darksight 3, immune slow, autofire, fast in forest
Dark Elves

DarkElvesNew.png

40 4 80 8 70 3 9.5 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
High Elves

Elven female.S.png Elven male.S.png

40 4 80 8 60 3 8 1.25 4.0 Sneak 2, Meditation 2 See-invis 6, fast learning for Element skills (2skp/point up to lvl 16), +1 lore point per Lore level, resist confusion 50%, resist paralysis 50%
Leopards

Leopard.JPG

55 5 50 5 85 3 9.5 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Lions

Lion.JPG

60 5 40 4 90 3 9.1 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
Panthers

Panther.JPG

50 5 80 8 80 3 9.1 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Tigers

Tigerrak.JPG

60 6 57 3 100 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
Pixies

PixiesNew.png

20 3 120 12 40 3 10 1.11 8.0 Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1 See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
Nagas

NagasNew.png

40 4 60 6 90 3 7.7 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift, swim/water-walk, fast in water, 25% poison resist
  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source