Difference between revisions of "Races"

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(Undo revision 11805 by Pokemango (talk))
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Healing skill heals 4 times as much on Giants
 
Healing skill heals 4 times as much on Giants
  
Giants have extra proficiency with melee weapons (e.g. sword, axe, staff, etc.), allowing them to deal additional damage.
+
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Storm Giants]]
 
|[[Storm Giants]]
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Healing skill heals 4 times as much on Giants
 
Healing skill heals 4 times as much on Giants
  
Giants have extra proficiency with melee weapons (e.g. sword, axe, staff, etc.), allowing them to deal additional damage.
+
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Frost Giants]]
 
|[[Frost Giants]]
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Healing skill heals 4 times as much on Giants
 
Healing skill heals 4 times as much on Giants
  
Giants have extra proficiency with melee weapons (e.g. sword, axe, staff, etc.), allowing them to deal additional damage.
+
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Stone Giants]]
 
|[[Stone Giants]]
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Healing skill heals 4 times as much on giants
 
Healing skill heals 4 times as much on giants
  
Giants have extra proficiency with melee weapons (e.g. sword, axe, staff, etc.), allowing them to deal additional damage.
+
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Dwarves]]
 
|[[Dwarves]]
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Will not be slowed down by weight until at weight carry limit
 
Will not be slowed down by weight until at weight carry limit
  
Dwarves have great proficiency with axe and swords, allowing them to deal additional damage.
+
Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills
  
Dwarves have some proficiency with other melee weapons.
+
Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills
 
|-
 
|-
 
|[[Humans]]  
 
|[[Humans]]  
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|4.0
 
|4.0
 
|4 skill points per level
 
|4 skill points per level
|Humans have extra proficiency with melee weapons (e.g. sword, axe, staff, etc.), allowing them to deal additional damage.
+
|Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Halflings]]
 
|[[Halflings]]
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Resist poison 20%, resist magic 20%
 
Resist poison 20%, resist magic 20%
  
Halflings have extra proficiency with melee weapons (e.g. sword, axe, staff, etc.), allowing them to deal additional damage.
+
Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
 
|[[Vampires]]  
 
|[[Vampires]]  
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Fast in forest
 
Fast in forest
  
Wood elves have a 1.35x hidden damage multiplier from all damage related to bows.
+
Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill
 
|-
 
|-
 
|[[Dark Elves]]
 
|[[Dark Elves]]
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Fast in forest/snow
 
Fast in forest/snow
  
Tigers have some proficiency with unarmed claws, allowing them to deal additional damage.
+
Tigers have a 1.25x hidden damage multiplier from trained unarmed skill
 
|-
 
|-
 
|[[Pixies]]
 
|[[Pixies]]
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* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Darksight is measured as the radius of a corresponding light source
 
* Darksight is measured as the radius of a corresponding light source
 +
* Hidden damage multipliers apply to your trained weapon skill. See example below:
 +
** For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.
 +
** For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.
 +
** Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.

Revision as of 00:04, 6 May 2021

Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Fire Giants

FireGiant.JPG

80 10 20 2 180 3 7.69 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts Fire immunity

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Storm Giants

StormGiants.JPG

80 10 30 3 180 3 7.69 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Air immunity

Flying

Thunderbolt spell

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Frost Giants

FrostGiant.JPG

80 10 20 2 180 3 7.69 0.74 3.2 Axes 4, Water 0, -2 other elements, -1 magical arts Water immunity

Fast movement in snow

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Stone Giants

StoneGiants.JPG

90 11 15 2 190 3 7.41 0.69 3.0 Clubs 4, Earth 0, -2 other elements, -1 magical arts Petrification immunity

Healing skill heals 4 times as much on giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Dwarves

DwarvesNew.png

60 5 30 3 110 3 8.7 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Poison immunity

Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%

Will not be slowed down by weight until at weight carry limit

Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills

Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills

Humans

Humans2.png

45 5 50 4 80 4 9.52 1.0 4.0 4 skill points per level Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
Halflings

HalflingsNew.png

35 4 70 7 50 4 9.26 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 See-invis 3, regen 1

Ability to hide

Resist poison 20%, resist magic 20%

Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Vampires 45 5 50 4 120 4 9.52 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).

Cold resistance, poison resistance

Fire vulnerability, holy vulnerability, sunlight vulnerability

Bat-shapeshift

Can eat corpses for food

Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6

HP drain on bite attacks

20% bonus to trained skills at nighttime

Cannot join monk, cavemen, or paladins guild

Wood Elves

Female green elf.S.png Male green elf.S.png

40 4 80 8 60 3 10.2 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 Autofire arrows using a bow / crossbow

See-invis 3, darksight 3

Immune slow

Fast in forest

Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill

Dark Elves

DarkElvesNew.png

40 4 80 8 70 3 10 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round)

Darksight 5

Immune fear and blind

High Elves

Elven female.S.png Elven male.S.png

40 4 80 8 60 3 10 1.25 4.0 Sneak 2, Meditation 2 Fast learning for Element skills (2skp/point up to lvl 16)

+1 lore point per Lore level

Resist confusion 50%, resist paralysis 50%

See-invis 6

Leopards

Leopard.JPG

55 5 50 5 85 3 10 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Base unarmed WC = 10 +2*level

Immune to all traps

Leap ability

Darksight 3, see-invis 2

Fast in forest/snow/jungle.

Lions

Lion.JPG

60 5 40 4 90 3 9.8 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Base unarmed WC = 10 +2*level

Immune to fear, slow, paralysis, and confusion

Darksight 3, see-invis 2

Panthers

Panther.JPG

50 5 80 8 80 3 9.8 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Base unarmed WC = 10 +2*level

Darksight 5, see-invis 2

Fast in forest/snow/jungle

Tigers

Tigerrak.JPG

60 6 57 3 100 3 9.8 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Base unarmed WC = 10 +2*level

Darksight 3, see-invis 2

Fast in forest/snow

Tigers have a 1.25x hidden damage multiplier from trained unarmed skill

Pixies

PixiesNew.png

20 3 120 12 40 3 10.53 1.11 8.0 Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1 Meditation regenerates mana twice as fast as other races

Immune to slow, paralysis, and confusion

75% poison resist

Flying. Can walk/phase through monsters when flying.

See-invis 3, regen 1

Magic dart spell

Nagas

NagasNew.png

40 4 60 6 90 3 8.33 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift

25% poison resist

Swim / water-walk

Fast in water

  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source
  • Hidden damage multipliers apply to your trained weapon skill. See example below:
    • For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.
    • For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.
    • Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.