Difference between revisions of "Rok:Human/Halfling Paladin"

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(Gear)
m (Playstyle)
 
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{| class="sortable wikitable" style="text-align: center;"
 
{| class="sortable wikitable" style="text-align: center;"
 
|-
 
|-
|Slot
+
|'''Slot'''
|Item
+
|'''Item'''
|Description
+
|'''Description'''
 
|-
 
|-
 
|Helm
 
|Helm
|
+
|[[Fedora]]
|
+
|Enchant to +7
 
|-
 
|-
 
|Chest
 
|Chest
|
+
|[[Robe]]
|
+
|Enchant to +7
 
|-
 
|-
 
|Cloak
 
|Cloak
|
+
|[[Cloak of the Bat]]
|
+
|Enchant to +7
 
|-
 
|-
 
|Gloves
 
|Gloves
|
+
|[[Fancy White Gloves]]
|
+
|Enchant to +7
 
|-
 
|-
 
|Feet
 
|Feet
|
+
|[[Elven Boots]]
|
+
|Agility +10 Armor +10
 
|-
 
|-
 
|Bracers
 
|Bracers
|
+
|[[Bracers]]
 
|
 
|
 
|-
 
|-
 
|Girdle
 
|Girdle
|
+
|[[Girdle]]
|
+
|Enchant to +7
 
|-
 
|-
 
|Weapon
 
|Weapon
|
+
|[[Two Handed Sword]]
|
+
|Damage +10 Accuracy +10
 
|-
 
|-
 
|Shield
 
|Shield
|
+
|N/A
 
|
 
|
 
|-
 
|-
 
|Necklace
 
|Necklace
|
+
|[[Amulet of Acid Resistance]]
|
+
|Reduces damage taken by Acid recoil
 
|-
 
|-
 
|Ring 1
 
|Ring 1
|
+
|[[Ring of Iron Will]]
|
+
|Grants Fear and Confusion Immunity
 
|-
 
|-
 
|Ring 2
 
|Ring 2
|
+
|[[Ring of Enhanced Protection]]
|
+
|Adds more Resistance to Acid, and Fire/Water/Air/Poison
 
|}
 
|}
  
Fancy White Gloves (+7)
+
=Playstyle=
 +
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.
  
Robe (+7) -
 
  
Elven Boots (agil +10) - Gives 2 Sneak allowing for pickpocketing of chests
+
[[Category:Guides]]
 
+
Cloak of the Bat (+7) - Gives full darksight without the need of glowstones
+
 
+
Fedora (+7) - Give X ray Vision
+
 
+
Bracers - added protection
+
 
+
Girdle (+7) - added protection
+
 
+
amulet of acid resistance - added acid resistance
+
 
+
ring of iron will - fear/confusion resistance
+
 
+
ring of enhanced protection - added resistance to acid/fire/water/electric
+
 
+
=Playstyle=
+
To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.
+

Latest revision as of 22:14, 3 January 2017

Build

Level 10
Swords 10
Find Weakness 10
Incantation 7
Lore 2
Meditation 1
Merchant 10
Level 25
Swords 25
Incantation 7
Find Weakness 25
Strength 10
Lore 5
Meditation 5
Merchant 10
Fire Magic 10
Air 5
Water 5
Level 50
Swords 50
Incantation 7
Find Weakness 35
Strength 10
Lore 5
Meditation 5
Merchant 10
Fire Magic 10
Air 5
Water 5


Gear

Slot Item Description
Helm Fedora Enchant to +7
Chest Robe Enchant to +7
Cloak Cloak of the Bat Enchant to +7
Gloves Fancy White Gloves Enchant to +7
Feet Elven Boots Agility +10 Armor +10
Bracers Bracers
Girdle Girdle Enchant to +7
Weapon Two Handed Sword Damage +10 Accuracy +10
Shield N/A
Necklace Amulet of Acid Resistance Reduces damage taken by Acid recoil
Ring 1 Ring of Iron Will Grants Fear and Confusion Immunity
Ring 2 Ring of Enhanced Protection Adds more Resistance to Acid, and Fire/Water/Air/Poison

Playstyle

To play this you want to maximize on your self healing ability of major healing, and being able to cast resists on yourself through the 5 fire after -5 guild giving 75% resist and being able to get 50% shock and water resists as well. This will help reduce the amount of money spent on potions. However if you're more worried about dying and funds are not an issue, I would recommend removing the 5 air/water and getting 10 spirit travel, and remove the 10 fire and get 10 sneaking. These are optional ways to play this build.