Weapons

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Blades

Ranged

Hurled

Swords

Blunt

Unarmed

Axes

Staves

Whips

Artifacts

The "best" weapons

The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.

these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.

This guide is for "What is the best ___?"

  • All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.
  • +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
  • +speed adds 20,000gp per speed
  • Whip weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.
Item Name Weapon Type WC (weapon count) Damage type Hands Required Magical Effects Guild Requirement Guild specialization Note Store Cost
Katana Blade 22 cut 1 Ninjas Modified katanas found in the Ninjas' guild shop 650
Rapier Blade 20 stab 1 Ninjas Modified rapiers found in the Ninjas' guild shop
Broadsword Sword 20 cut 1 Paladins check out the paladin store 2nd floor for swords with bonuses 550
Elven Broadsword Sword 20 cut 1 Paladins check out the paladin store 2nd floor for swords with bonuses 1600
Two-Handed Sword Sword 25 cut 2 Paladins check out the paladin store 2nd floor for swords with bonuses 275
Broad Axe Axe 25 cut 2 Axemen axeman-exclusive axe store in guild 150
Battle Axe Axe 25 cut 2 Axemen axeman-exclusive axe store in guild 150
Axe Axe 15 cut 1 Axemen axeman-exclusive axe store in guild 70
Crossbow (any type) Ranged N/A none 1 Archers +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 350
Bow (any bow) Ranged N/A none 1 Archers
Woodland Bow Ranged N/A none 1 +3 Find Weakness Archers Archers stab damage bonus: 15
Gold Bow Ranged N/A none 1 Archers Archers stab damage bonus: 22
Elven Spear Hurled 25 stab 1 None 1000
Club Blunt 20 smash 1 Cavemen 30
Spiked Mace Blunt 22 smash 1 Cavemen 170
Heavy Club Blunt 25 smash 2 Cavemen 130
War Hammer Blunt 25 smash 2 Cavemen 500
Diamond Claws Unarmed 38 cut 2 Cavemen / Monk Rakshasa-only, minimum level requirement: 10 5000
Hunter Claws Unarmed 35 Stab 30 Smash Stab & Smash 2 Cavemen / Monk Rakshasa-only, minimum level requirement: 20 10000
Quarterstaff Staff 25 smash 2 Monks 180
Whip of many thongs Whip 21 cut 1 None 175
Whip of flames Whip 20 fire 1 None 10000
Magic whip Whip death magic level + 15 base WC magic damage 1 Mage (it's a spell)
Unarmed (hands) Unarmed 15 smash 2 Monks non rak/naga races get 15wc unarmed when joining monk's guild

Artifact Weapons

Artifacts can be found from killing boss monsters in certain areas (demon lord, reaper, cacodemon, archdracolich), as free drops from Yojimbo, or can be bought from Artifact machines for 1-2 crown(s) each, located in adventurer's guild and minath training hall. Artis bought from the machine last until logout, and cannot be sold or given away.


Weapon name Weapon Count # hands weapon type damage type Acc special effect
Annihilator 45 1 axe cut 25
Beastmaster 20 1 sword cut 20 slay animal
Bone Bow 40 2 bow stab 0 adds 40 dmg to arrows
Bonecrusher 100 2 blunt smash 0 giant-only, two-giant-handed, weight = 400 lbs
Bow of Accuracy 35 2 bow stab 1000
Blade of the Djinn 55 2 blade cut 20
Bow of Blood 0 2 bow stab 20
Crimson Sorrow 40 1 sword cut 50 +5 find weakness
Chain Lightning 30 1 whip shock 65
Claws of Taraka 30 fire 30 shock 30 stab 2 Unarmed many 0 slays snake
Claws of Sherekhan 40 2 Unarmed Magic 0
Demon Cleaver 50 2 axe cut 20 slay demon
Disrupting Axe 30 cut / 40 shock 2 axe cut / shock 10 slay elemental
Demonbane 20 1 sword cut 20 slay demon
Devil's Tail 45 cut 10 fire 1 whip cut/fire 15 slay tiny
Devilsbane 20 1 sword cut 20 slay devil
Dragonslayer 20 1 sword cut 20 slay dragon
Excalibur 35 1 sword cut 70 slay demon
Eye of the Storm bow 30 Shock Damage 2 bow shock 0 converts ranged to shock dmg
Fey Foe 30 1 axe cut 20 slay elf
Flaming Sword 50 1 sword fire 10
Frost Hammer 60 cold 25 smash 2 blunt smash / cold 10
Frostband 50 1 sword cold 10
Giantslayer 25 2 blunt smash 20 slay giant
Hammer of Justice 0 2 blunt smash 20 "powerful weapon against Evil"
Hammer of Vengeance 65 2 blunt smash 15 slay human
Hofud the Sword 65 2 sword cut 25
Holy Avenger 30 1 sword cut 70 slay undead
Jewel of Besar 35 acid 15 fire 37 cut 15 cold 15 shock 2 axe many! 0
Kinetic Gauntlets 50 2 Unarmed Smash 0
Light Sword 25 1 sword cut 10 slays vampire (any creatures that drain xp), 50% resist drain
Ortho 20 1 sword cut 20 slay bug
Orcbane 20 1 sword cut 20 slay Orc-Type (Orcs, Goblins, Etc)
Orcus' Sceptre 50 2 blunt smash 0 slay demon, 50% vulnerable fire/cold/magic, 750 alignment max when wielded, weight = 100 lbs, lvl 25 min requirement
Platinum Crossbow 30 1 crossbow stab 0 adds 30 dmg to bolts
Raven Sword 40 1 sword cut 50 fly / +5 find weakness
Sawdust 35 1 blunt smash 0 slay blob
Shrike 70 2 axe cut 25
Slicer 25 1 sword cut 20 slay plant
Spear of Draining 50 2 hurled stab 50
Staff of Striking 50 2 staff smash 0
Swift Sword 30 1 sword cut 15
Sword of the Elements 20 fire/cut/cold/shock 1 sword elemental 20 slay elemental
Sword of Blood 20 1 sword cut 20 slay human
Sword of Ego 50 1 sword stab 0
Sword of Life 30 1 sword cut 50 slay golem
Sword of Lightning 50 1 sword shock 10
Sword of Mercy 35 1 sword cut 35 can fully heal wielder up to 5 times by typing "heal"
Spear of Purity 30 2 hurled stab 50 slay hybrid
Tempest Axe 50 shock 2 axe shock 10
Vorpal Blade 35 2 sword cut 20  % instakill
Wicked Saber 40 1 blade stab 15 slay pirate