User:Sidis:Dark Elf Hybrid Axeman

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Description

This build is geared more towards late-game (atleast level 30) where you have the skill points to effectively hybrid. Once the build is online, you can do some insane damage as you combine 8 aps slashing with very powerful fire/air magic. Axemen's guild provides amazing QoL that basically combats all of the dark elf's weaknesses:

- 50% HP bonus that maximizes the effective hp (ehp) the dark elf can have with mana shield potions (over 700 ehp at demi)
- Ability to cast evocations without bungling in heavy armor. There's certain content where you really want to wear a DSM for immunity, especially since damage recoil can be brutal on an 8 aps attacking race. This also gives you the opportunity to stack as much heavy armor as you want to become even more unkillable.

Guild: Axeman for above reasons


Gear

Helm:

Sokoban Helmet: Very solid caster helm. Gives you a nice balance of elements and evocation for casting. Firestone Tiara: Provides no AC or dodge, but gives 5 fire and 5 evocation. Huge if you're going for Fire hybrid. +10 Agility Dwarvish Iron Helm or Helm of X-Ray Vision: For survivability. +Armor and slots would be ideal. Enchanted Shogun's Kabuto: Can have higher ac than the previous helms, but has only 5 dodge. Generally I would run dwarvish or x-ray instead for the agility. You already have natural darksight.

Chest:

- Dragon Scale Mail: The color depends on what you're fighting. Look for +10 Agility.
- Void Dragon Scale Mail: Huge AC and immunity to acid and magic, both of which are important for combatting acid recoil and death-ray. Can be enchanted for even more ac
- Soko Robe: My go-to for rding as it provides plenty of resistances needed to survive (acid and magic being the big ones).

Gloves:

- Soko Gloves: Nice AC, dodge, and much desired evocation to save you the mana while casting.
- Besar's Finest: For going glass-cannon with +2 strength and find-weaknesses.
- +10 Agility Gauntlets of Strength/Dexterity: Gloves for when you want a little bit of both, tankiness and a bit of dps boost. Sockets would be ideal.

Boots:

- Soko Boots: Nice AC, nice dodge, movement speed might be necessary if your speed isn't high enough.
- +10 Agility +10 Armor Dwarvish Iron boots: A bit more ac than soko boots, but no movement speed bonus. Sockets would be ideal.
- +10 Agility Snow boots: A very nice 20% cold resist if you need it. You can socket it for up to 40% cold resist.

Cloak:

- Soko wings: Flying is nice. 2 FW is nice.
- +10 Agility Cloak of Protection: For when you need the extra tankiness and 5 extra dodge over the soko wings.

Bracers:

- Soko bracers: I prefer this 100% of the time because I almost always need the dodge over the other bracers. The bonus movement speed is also really nice to reach the maximum.
- Chilling bracelet
- +10 enchanted bracers.

Girdle:

- Sokoban Wizard’s Girdle, but you can use a girdle of strength if you want to be glass cannon.

Rings:

- Ring of Inferno/Whisping Winds depending on your magic.
- Ring of Dreadful Torments: 5 death to combat the guild negatives
- Ring of Elite/Perfect Bladesman: Extra blade skill so you can allocation some points elsewhere.

Amulet:

- Soko Amulet: Solid boost to FW, SP, and meditation. Great for a caster.
- Olympic Gold Medal: Excellent tankier option. Nice boost in hp, strength, and movement speed that you might need.

Weapon:

- 2 Sokoban Blades: Decent WC. Adds up to a nice +6 blades and +6 FW. Goes really well with your natural 4 Blades.
- 2 Glacier/Ember Daggers: Very situation for when you're fighting cold/fire vulnerable enemies.
- Sanguine Dagger: There will eventually be a secondary weapon to wield with this. Until then it's a decent dagger for sustain and magic damage.
- 10 Damage /10 Speed Katanas: Extremely good to have early so that you can reach your attack speed cap.


Skills at 50

- 40 Blades TOTAL from all sources
- 20 Find weakness trained for max damage
- 13 Lore to Dragon breath or thunderstorm things
- 0 Death to cast spells
- Rest in fire/air/ If you go with air, you might want 5 earth to balance out the guild negatives and allow you to cast boulder blast.


Spells

- For Fire, you'll want dragon breath, fireball, flame shield, and firewall.
- For Air, you'll want thunderstorm, lightning shield, and possibly boulder blast (you'll need to get to 0 earth at least to cast this)
- Grab any other spells you can use that you might find helpful.


Gameplay

Early game: This is probably not the best for early game leveling. You're most likely better off in any of the other guilds here: Mage, Ninja, Caveman. If you really want to be an axemen, then you can dual wield 10/10 tomahawks, diamond axes, or rent 2 Annihilators and go meleeing. Prioritize physical combat stats (axes, strength, fw). You can also grab armor or merchant if you need them.

Mid game: Whenever your build has sufficient points, then you can consider going into hybrid. You can start with lower lore spells (firespray, sandstorm) if you feel it's best, but I never really tested with them. Thunderstorm is arguably the best spell to have for rding. Poison is also nice for stacking onto mobs and moving onto the next group while they die.

Late game: Fine tune your build as much as you need for end-game content. I wouldn't recommend this build for farming jimbo as you'll be chugging pots from his melee and prismatic recoil. If you really want to, you might want to consider hybriding in death for a strong summon and poison stacking (wave + cloud) along with your melee. You can tailor your build to do well in any of the LQ bosses. There's even merit to hybrid in water for certain content.