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− | ==Dodge has a soft cap at 2xlevel and a hard cap at 60==
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− | A level 15 might have enough agility gear on to give 50 dodge but only 30 dodge is used because 15 x 2 = 30
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− | but when you reach level 30 you will then be able to take full use of 60 dodge! anything over 60 is useless.
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− | == Healing Basics ==
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− | Healing spells and Healing rods use the art called Incantation. Incantation will reduce the mana cost of either spell or rod.
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− | 7 Incantation will reduce minor healing cost to 1 mana and is basically all the Incantation you will need for healing purposes. If you plan on using rods Incantation is all you will need...
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− | Healing spells will require Life Magic and even tho you can cast with 0 Life Magic you might want to get 5 Life to ensure potency.
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− | Smart-heal will use rods first if you have and spells secondly by default.
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− | Minor Healing will "trigger" the instant you loose 1 hp
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− | Medium Healing will "trigger" when you loose about 1/4 of your hp
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− | Major Healing will "trigger when you loose a little more than 1/2 hp
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− | Trigger meaning smart-heal wont use the spell unless your hp value reaches a point no matter how much you spam.
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− | I usually unlearn minor healing later on simply because it can be a waste of mana.
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− | Work in progress!!
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− | [[Category:Guides]]
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