Difference between revisions of "Weapons"
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== The "best" weapons == | == The "best" weapons == | ||
− | the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find). | + | the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find). In order to see an item's damage or WC, you need a total of 8 skillpoints in the Blacksmithing skill. |
'''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game. | '''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game. |
Revision as of 15:10, 18 February 2017
The "best" weapons
the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find). In order to see an item's damage or WC, you need a total of 8 skillpoints in the Blacksmithing skill.
these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.
This guide is for "what is the best ___?"
in terms of weapon bonuses damage > speed > accuracy > durability. All weapons below can also be enchanted up to +7, for 1WC (weapon count) per enchant.
+damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
+speed adds 20,000gp per speed
hurled, polearm, and blade weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.
Item Name | Weapon Type | WC (weapon count) | Damage type | Hands Required | Magical Effects | Guild Requirement | Guild specialization | Note | Store Cost |
---|---|---|---|---|---|---|---|---|---|
Katana | Blade | 20 | cut | 1 | None | 750 | |||
Broadsword | Sword | 20 | cut | 1 | Paladins | 550 | |||
Elven Broadsword | Sword | 20 | cut | 1 | Paladins | 1600 | |||
Two-Handed Sword | Sword | 20 | cut | 2 | Paladins | 275 | |||
Broad Axe | Axe | 20 | cut | 2 | Axemen | ||||
Battle Axe | Axe | 20 | cut | 2 | Axemen | ||||
Axe | Axe | 15 | cut | 1 | Axemen | ||||
Crossbow (any type) | Ranged | N/A | none | 1 | Archers | +dmg and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 | |||
Bow (any bow) | Ranged | N/A | none | 1 | Archers | ||||
Woodland Bow | Ranged | N/A | none | 1 | +3 Find Weakness | Archers | Archers | ||
Bolt of returning | Missiles | 20 | stab | n/a | Archers | ||||
Arrow of returning | Missiles | 12 | stab | n/a | Archers | ||||
Elven Spear | Hurled | 25 | stab | 1 | None | there is no guild that specializes in hurled. no players invest in hurled | |||
Club | Blunt | 15 | smash | 1 | Cavemen | ||||
Heavy Club | Blunt | 20 | smash | 2 | Cavemen | ||||
Morningstar | Blunt | 15 | smash | 1 | Cavemen | ||||
Spiked mace | Blunt | 22 | smash | 1 | Cavemen | ||||
Diamond Claws | Unarmed | 38 | cut | 2 | Cavemen / Monk | Only for rakshasas | 5000 | ||
Hunter Claws | Unarmed | 35 stab 30 smash | stab / smash | 2 | Cavemen / Monk | 10000 | |||
Heavy Staff | Staff | 20 | smash | 2 | Monks | 250 | |||
Whip of many thongs | Whip | 21 | cut | 1 | None | ||||
Whip of flames | Whip | 20 | fire | 1 | None | 10000 | |||
Magic whip | Whip | death magic level | magic damage | 1 | Mage (it's a spell) | ||||
Unarmed (hands) | Unarmed | 15 | smash | 0 | Monk | Monks | non rak/naga races get 15wc unarmed when joining monk's guild |