Difference between revisions of "Monks"

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==== Location ====
 
==== Location ====
  
The desert of [[Bandar Gaah]]
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The Monk Guild can be found in the desert of [[Bandar Gaah]]. From the first area in Bandar Gaah, head North through the gatehouse, North along the river, North past the [[Dust Devils]], and then take a right and head East at the [[Giant Scorpions]].
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 +
(Head North x4, and then East)
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 +
====Special Abilities====
 +
 
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These are commands that unlock as you raise your monk guild level
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{|class="wikitable sortable"
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!Command
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!Guild Level
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!Duration
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!Cool Down
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!Effect
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|-
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|strike spectral
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|1
 +
|3s
 +
|9s
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|wc = 20 + spirit * 8
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|-
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|strike disarm
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|3
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|3s
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|10s
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|Chance to disarm your foe if they are wielding a weapon.
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This is a contest of strength, and mind. The chance is target strength skill - (attacker mind + attacker strength). And that is skill, not carry weight
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|-
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|strike paralyze
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|3
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|3s
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|10s
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|Paralyzes the target, with the same save/resistance as the paralysis spell. Mind skill increases potency.
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|-
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|commune
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|5
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|10 seconds + .5 seconds per spirit
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|5 mins
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|Become transparent as your body partially shifts to another plane, reducing most incoming damage, and also reducing your ability to strike foes in the physical plane.
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Spirit travel reduces damage further, and increases the chance that your attacks land. Beware though, while in this other plane spectral (magic) damage is dramatically increased.
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You lose a significant amount of spectral resist, and gain significant spectral vulnerability.
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Non-lore speak, you get a huge amount of whole-body protection, and most of your hits will miss.
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Your chance to hit foes starts at just 10%, and caps at 75% chance to hit at 13 spirit travel.
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 +
Also, magic resist reduction, and magic vulnerability are both decreased with more spirit travel.
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|-
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|strike stun
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|7
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|3s
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|10s
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|Stuns the target. This is a new effect in the game.
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Consider it super paralysis. It uses the same saves, resistances, and vulnerability.
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In addition to being unable to move, the target cannot melee attack, drink, or cast.
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 +
Note: This is a player-only ability, so you won't get hit with this except in pvp)
 +
|-
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|strike fire
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|9
 +
|3s
 +
|9s
 +
|wc = 20 + fire * 8
 +
|-
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|strike cold
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|9
 +
|3s
 +
|9s
 +
|wc = 20 + water * 8
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|-
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|strike shock
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|9
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|3s
 +
|9s
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|wc = 20 + air * 8
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|-
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|burst
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|10
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|30s
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|45s
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|Attacks speed increases by 0.1 per 10 levels. So at level 10, it is 0.1, at level 50 it is 0.5.
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This increase will go over the racial max attack speed. Also dramatically increases hunger.
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Requires users to be using monk weapons.
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|}
  
 
==== Other ====
 
==== Other ====
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To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.
 
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.
  
Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes).
+
Monks gain access to [[Monks guild only|Monk-only armor]] (Jis, wrist wraps, and sashes).
 
Non-Naga and non-Rakshasa monks get increased unarmed base damage.
 
Non-Naga and non-Rakshasa monks get increased unarmed base damage.
 
Monks gain a damage mitigation ability at guild level 5 that they can activate by typing `commune`. It reduces damage taken and damage dealt, and scales with Spirit Travel skill.
 
 
Monks gain a damage amplifying ability at guild level 10 that they can activate by typing `burst`. It increases attack speed for 30 seconds with a 45 second cooldown.
 
  
 
The guild commands are monkwho and monktell.
 
The guild commands are monkwho and monktell.

Latest revision as of 01:12, 7 May 2024

Description

Monks are martial artists and masters of Mind and Spirit magic.

Prerequisites

Restrictions

  • Only wear cloth

Location

The Monk Guild can be found in the desert of Bandar Gaah. From the first area in Bandar Gaah, head North through the gatehouse, North along the river, North past the Dust Devils, and then take a right and head East at the Giant Scorpions.

(Head North x4, and then East)

Special Abilities

These are commands that unlock as you raise your monk guild level

Command Guild Level Duration Cool Down Effect
strike spectral 1 3s 9s wc = 20 + spirit * 8
strike disarm 3 3s 10s Chance to disarm your foe if they are wielding a weapon.

This is a contest of strength, and mind. The chance is target strength skill - (attacker mind + attacker strength). And that is skill, not carry weight

strike paralyze 3 3s 10s Paralyzes the target, with the same save/resistance as the paralysis spell. Mind skill increases potency.
commune 5 10 seconds + .5 seconds per spirit 5 mins Become transparent as your body partially shifts to another plane, reducing most incoming damage, and also reducing your ability to strike foes in the physical plane.

Spirit travel reduces damage further, and increases the chance that your attacks land. Beware though, while in this other plane spectral (magic) damage is dramatically increased.

You lose a significant amount of spectral resist, and gain significant spectral vulnerability.

Non-lore speak, you get a huge amount of whole-body protection, and most of your hits will miss.

Your chance to hit foes starts at just 10%, and caps at 75% chance to hit at 13 spirit travel.

Also, magic resist reduction, and magic vulnerability are both decreased with more spirit travel.

strike stun 7 3s 10s Stuns the target. This is a new effect in the game.

Consider it super paralysis. It uses the same saves, resistances, and vulnerability.

In addition to being unable to move, the target cannot melee attack, drink, or cast.

Note: This is a player-only ability, so you won't get hit with this except in pvp)

strike fire 9 3s 9s wc = 20 + fire * 8
strike cold 9 3s 9s wc = 20 + water * 8
strike shock 9 3s 9s wc = 20 + air * 8
burst 10 30s 45s Attacks speed increases by 0.1 per 10 levels. So at level 10, it is 0.1, at level 50 it is 0.5.

This increase will go over the racial max attack speed. Also dramatically increases hunger.

Requires users to be using monk weapons.

Other

To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.

Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes). Non-Naga and non-Rakshasa monks get increased unarmed base damage.

The guild commands are monkwho and monktell.

Level Breakdown

Level Title Stats Skills
1 Novice +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other magical elements (excluding Mind and Spirit)
2 Apprentice +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
3 Initiate +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
4 Acolyte +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
5 Brother/Sister +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Commune
6 Sensei +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
7 Mystic +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
8 Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
9 Master Martial Artist +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
10 Grandmaster Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Burst
Total +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, Commune, Burst, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit)

Player Images

MonkSpries.png MonkSprites2.png