Difference between revisions of "Monks"
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|Apprentice | |Apprentice | ||
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− | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | + | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki> |
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|3 | |3 | ||
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|Acolyte | |Acolyte | ||
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− | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | + | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki> |
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|5 | |5 | ||
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|Sensei | |Sensei | ||
|<nowiki></nowiki> | |<nowiki></nowiki> | ||
− | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | + | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki> |
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|7 | |7 | ||
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|Martial Artist | |Martial Artist | ||
|<nowiki></nowiki> | |<nowiki></nowiki> | ||
− | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | + | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki> |
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|9 | |9 | ||
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|Grandmaster Martial Artist | |Grandmaster Martial Artist | ||
|<nowiki></nowiki> | |<nowiki></nowiki> | ||
− | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | + | |<nowiki>+2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic</nowiki> |
|- | |- | ||
|Total | |Total | ||
− | |colspan="3"|<nowiki>+15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Armor, +10 Mind Magic, +10 Spirit Magic | + | |colspan="3"|<nowiki>+15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Armor, +10 Mind Magic, +10 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit)</nowiki> |
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Revision as of 19:38, 17 July 2021
Contents
Description
Monks are martial artists and masters of Mind and Spirit magic.
Prerequisites
- 20,000 gold
- Level 10
- Solved the Mist Temple quest.
- Must not be a Vampire.
Restrictions
- Only wear cloth
Location
The desert of Bandar Gaah
Other
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.
Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes). Non-Naga and non-Rakshasa monks get increased unarmed base damage.
The guild commands are monkwho and monktell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Novice | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other magical elements (excluding Mind and Spirit) | |
2 | Apprentice | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
3 | Initiate | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
4 | Acolyte | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
5 | Brother/Sister | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
6 | Sensei | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
7 | Mystic | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
8 | Martial Artist | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
9 | Master Martial Artist | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
10 | Grandmaster Martial Artist | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic | |
Total | +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Armor, +10 Mind Magic, +10 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit) |