Difference between revisions of "Monks"
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Non-Naga and non-Rakshasa monks get increased unarmed base damage. | Non-Naga and non-Rakshasa monks get increased unarmed base damage. | ||
− | Monks gain a damage mitigation ability at guild level 5 that they can activate by typing commune. It reduces damage taken and damage dealt, and scales with Spirit Travel skill. | + | Monks gain a damage mitigation ability at guild level 5 that they can activate by typing `commune`. It reduces damage taken and damage dealt, and scales with Spirit Travel skill. |
− | Monks gain a damage amplifying ability at guild level 10 that they can activate by typing burst. It increases attack speed for 30 seconds with a 45 second cooldown. | + | Monks gain a damage amplifying ability at guild level 10 that they can activate by typing `burst`. It increases attack speed for 30 seconds with a 45 second cooldown. |
The guild commands are monkwho and monktell. | The guild commands are monkwho and monktell. |
Revision as of 23:56, 24 April 2024
Contents
Description
Monks are martial artists and masters of Mind and Spirit magic.
Prerequisites
- 20,000 gold
- Level 10
- Solved the Mist Temple quest.
- Must not be a Vampire.
Restrictions
- Only wear cloth
Location
The desert of Bandar Gaah
Other
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.
Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes). Non-Naga and non-Rakshasa monks get increased unarmed base damage.
Monks gain a damage mitigation ability at guild level 5 that they can activate by typing `commune`. It reduces damage taken and damage dealt, and scales with Spirit Travel skill.
Monks gain a damage amplifying ability at guild level 10 that they can activate by typing `burst`. It increases attack speed for 30 seconds with a 45 second cooldown.
The guild commands are monkwho and monktell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Novice | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other magical elements (excluding Mind and Spirit) | |
2 | Apprentice | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
3 | Initiate | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
4 | Acolyte | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
5 | Brother/Sister | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Commune | |
6 | Sensei | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
7 | Mystic | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
8 | Martial Artist | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
9 | Master Martial Artist | +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic | |
10 | Grandmaster Martial Artist | +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Burst | |
Total | +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, Commune, Burst, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit) |