Difference between revisions of "Button-Bar"
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1. btb 1 drink potion of fire endurance | 1. btb 1 drink potion of fire endurance | ||
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2. btb 2 drink potion of cold endurance | 2. btb 2 drink potion of cold endurance | ||
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3. btb 3 shout (this brings up shout dialog so I don't have to type in should in command prompt) | 3. btb 3 shout (this brings up shout dialog so I don't have to type in should in command prompt) | ||
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4. btb 4 reply (this brings up reply dialog) | 4. btb 4 reply (this brings up reply dialog) | ||
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5. btb 5 kill unicorn (some unicorns are peaceful, so I cant just bump into them to attack them) | 5. btb 5 kill unicorn (some unicorns are peaceful, so I cant just bump into them to attack them) | ||
Revision as of 14:28, 12 January 2017
Usage: button-bar[ <num> | list | sync | insert | adjust | delete | image ] [args] 'button-bar list' will show your button actions 'button-bar delete N' will delete button at N shifting the rest left 'button-bar insert N' will insert button at N shifting the rest right 'button-bar bar adjust N1 N2' will move button N1 to position N2 'button-bar N <command>' will set a command for button N - (example: button-bar 3 ready rod; apply rod) pressing button 3 will cause the following actions (up to 4 actions, separated by semicolons)
If <command> is "none", it sets the button to have no command.
'button-bar image N <whatever>' will set button N's image to <whatever>. The object whose image you want to use should be near you or in inventory example monster: button-bar image 10 half orc (you have to be next to a half orc) example spell 1: button-bar image 10 spell minor healing (you have to have spell learned) example spell 2: button-bar image 1 spell dragon breath (don't forget 'spell' before the spell name, button-bar image 1 dragon breath won't do anything) example character: button-bar image char K (will show the letter K as the button - don't forget 'char' before the letter or emoji) example emoji: button-bar image char <emoji> reset button: button-bar image 13 none (will reset button 13 to 13) example blank: button bar 1 blank
my useful button-bars:
I first (alias btb button-bar), so I can type in btb instead of button-bar everytime I create one.
1. btb 1 drink potion of fire endurance
2. btb 2 drink potion of cold endurance
3. btb 3 shout (this brings up shout dialog so I don't have to type in should in command prompt)
4. btb 4 reply (this brings up reply dialog)
5. btb 5 kill unicorn (some unicorns are peaceful, so I cant just bump into them to attack them)
Someone (Chemistry) offered something useful, using a button-bar to set other buttons
button-bar 9 button-bar 1 <action1> ; button bar-2 <action2> ; button-bar <action3> ; button-bar <action4>