Difference between revisions of "Weapons"
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[[Artifacts]] | [[Artifacts]] | ||
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+ | == the "best weapons" == | ||
+ | |||
+ | the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find). | ||
+ | |||
+ | in terms of weapon bonuses damage > speed > accuracy > durability. All weapons below can also be enchanted up to +7, for 1WC (weapon count) per enchant. | ||
+ | |||
+ | +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp) | ||
+ | |||
+ | +speed adds 20,000gp per speed | ||
+ | |||
+ | hurled, polearm, and blade weapons are '''not''' supported by a guild currently - that is, no guild gives bonuses in those weapons. | ||
+ | |||
+ | {| | ||
+ | ! Item Name || Weapon Type || WC (weapon count) || Damage type || Hands Required || Magical Effects || Guild Requirement || Guild specialization || Note || Store Cost | ||
+ | |- | ||
+ | | Katana || Blade || 20 || cut || 1 || || || None || || 750 | ||
+ | |- | ||
+ | | Broadsword || Sword || 20 || cut || 1 || || || Paladins || || 550 | ||
+ | |- | ||
+ | | Elven Broadsword || Sword || 20 || cut || 1 || || || Paladins || || 1600 | ||
+ | |- | ||
+ | | Two-Handed Sword || Sword || 20 || cut || 2 || || || Paladins || || 275 | ||
+ | |- | ||
+ | | Broad Axe || Axe || 20 || cut || 2 || || || Axemen || || | ||
+ | |- | ||
+ | | Battle Axe || Axe || 20 || cut || 2 || || || Axemen || || | ||
+ | |- | ||
+ | | Axe || Axe || 15 || cut || 1 || || || Axemen || || | ||
+ | |- | ||
+ | | Crossbow (any type) || Ranged || N/A || none || 1 || || || Archers || +dmg and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 || | ||
+ | |- | ||
+ | | Bow (any bow) || Ranged || N/A || none || 1 || || || Archers || || | ||
+ | |- | ||
+ | | Woodland Bow || Ranged || N/A || none || 1 || +3 Find Weakness || Archers || Archers || || | ||
+ | |- | ||
+ | | Bolt of returning || Missiles || 20 || stab || n/a || || || Archers || || | ||
+ | |- | ||
+ | | Arrow of returning || Missiles || 12 || stab || n/a || || || Archers || || | ||
+ | |- | ||
+ | | Elven Spear || Hurled || 25 || stab || 1 || || || None || there is no guild that specializes in hurled. no players invest in hurled || | ||
+ | |- | ||
+ | | Club || Blunt || 15 || smash || 1 || || || Cavemen || || | ||
+ | |- | ||
+ | | Heavy Club || Blunt || 20 || smash || 2 || || || Cavemen || || | ||
+ | |- | ||
+ | | Morningstar || Blunt || 15 || smash || 1 || || || Cavemen || || | ||
+ | |- | ||
+ | | Spiked mace || Blunt || 22 || smash || 1 || || || Cavemen || || | ||
+ | |- | ||
+ | | Diamond Claws || Unarmed || 38 || cut || 2 || || || Cavemen / Monk || Only for rakshasas || 5000 | ||
+ | |- | ||
+ | | Hunter Claws || Unarmed || 35 stab 30 smash || stab / smash || 2 || || || Cavemen / Monk || || 10000 | ||
+ | |- | ||
+ | | Heavy Staff || Staff || 20 || smash || 2 || || || Monks || || 250 | ||
+ | |- | ||
+ | | Whip of many thongs || Whip || 21 || cut || 1 || || || None || || | ||
+ | |- | ||
+ | | Whip of flames || Whip || 20 || fire || || || || || || 1000 | ||
+ | |- | ||
+ | | Unarmed (hands) || Unarmed || 15 || smash || 0 || || Monk || Monks || non rak/naga races get 15wc unarmed when joining monk's guild || | ||
+ | |} |
Revision as of 14:56, 18 February 2017
the "best weapons"
the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find).
in terms of weapon bonuses damage > speed > accuracy > durability. All weapons below can also be enchanted up to +7, for 1WC (weapon count) per enchant.
+damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
+speed adds 20,000gp per speed
hurled, polearm, and blade weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.
Item Name | Weapon Type | WC (weapon count) | Damage type | Hands Required | Magical Effects | Guild Requirement | Guild specialization | Note | Store Cost |
---|---|---|---|---|---|---|---|---|---|
Katana | Blade | 20 | cut | 1 | None | 750 | |||
Broadsword | Sword | 20 | cut | 1 | Paladins | 550 | |||
Elven Broadsword | Sword | 20 | cut | 1 | Paladins | 1600 | |||
Two-Handed Sword | Sword | 20 | cut | 2 | Paladins | 275 | |||
Broad Axe | Axe | 20 | cut | 2 | Axemen | ||||
Battle Axe | Axe | 20 | cut | 2 | Axemen | ||||
Axe | Axe | 15 | cut | 1 | Axemen | ||||
Crossbow (any type) | Ranged | N/A | none | 1 | Archers | +dmg and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 | |||
Bow (any bow) | Ranged | N/A | none | 1 | Archers | ||||
Woodland Bow | Ranged | N/A | none | 1 | +3 Find Weakness | Archers | Archers | ||
Bolt of returning | Missiles | 20 | stab | n/a | Archers | ||||
Arrow of returning | Missiles | 12 | stab | n/a | Archers | ||||
Elven Spear | Hurled | 25 | stab | 1 | None | there is no guild that specializes in hurled. no players invest in hurled | |||
Club | Blunt | 15 | smash | 1 | Cavemen | ||||
Heavy Club | Blunt | 20 | smash | 2 | Cavemen | ||||
Morningstar | Blunt | 15 | smash | 1 | Cavemen | ||||
Spiked mace | Blunt | 22 | smash | 1 | Cavemen | ||||
Diamond Claws | Unarmed | 38 | cut | 2 | Cavemen / Monk | Only for rakshasas | 5000 | ||
Hunter Claws | Unarmed | 35 stab 30 smash | stab / smash | 2 | Cavemen / Monk | 10000 | |||
Heavy Staff | Staff | 20 | smash | 2 | Monks | 250 | |||
Whip of many thongs | Whip | 21 | cut | 1 | None | ||||
Whip of flames | Whip | 20 | fire | 1000 | |||||
Unarmed (hands) | Unarmed | 15 | smash | 0 | Monk | Monks | non rak/naga races get 15wc unarmed when joining monk's guild |