Difference between revisions of "Making Money"

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(How to gain gold)
(How to gain gold)
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1. gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.
 
1. gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.
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2. monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
 
2. monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
3. loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding.
 
  
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3. loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding.
  
 
===Newbie Dungeon===
 
===Newbie Dungeon===

Revision as of 02:14, 17 February 2017

Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only Rakshasas and Nagas get stronger as they level.

How to gain gold

There are various ways to make money -

1. gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.

2. monster loot - some monsters drop items that you can loot and subsequently sell to stores/players

3. loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding.

Newbie Dungeon

If you're level 1-5, you'll notice all 3 of these instances in the Newbie Dungeon in New Verden (it's a little house near the SE part of town).

1. Rats don't drop anything. Boo 2. There are 4 pieces of armor/weapons that can be picked up or looted from crates or chests, 2 on each side beyond the levers containing rats 3. The 2nd map with zombies have 4 loot spawn locations, whose items can vary from a gem, armor, scroll, wand, weapon, or etc.. 4. The 3rd map (the stairs going down from map with zombies) have goblins that drop axes and shields. You can pick these up and sell them to any shop.

Monsters

With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy.

Levels 1-5

Monsters: Kobolds/golbins/troglodytes/orcs -they drop tiny shields, or javelins Location: Davos, New Verden

Levels 5-10

Monsters: Elves/Dark Elves - these monsters drop loot like elven boots, elven spears, leather armor, etc., that sell for 25-500gp. Rarely, they drop elven wizard cloaks, and wands. Locations: Minath Houses (most popular), Khaytsi Forest East, Macabre Elven Refuge(lvl 15+ to access), Minath Ruins, Tehur (15+)

Levels 5+

Monsters: Ice Vortex/Bone Devils/False Angeles/Horned Devils/Soul Takers/ Blue Reavers - these monsters are all melee, and don't cast offensive spells. They're really weak, but they drop every type of wand, spellbook, and many potions. They can sell up for max value (500gp at 0 merchant, and 3000gp at 10 merchant!) I find these to be the most efficient monsters in terms of difficult/gold yield ratio

Locations: Khaytsi City, Glacier Point Ruins, Issrano (first map is beginner friendly), Bura Shaan, Tehur

Levels 15+

Monsters: Medusas/Naga Zombies/Mermaids/Rakshasa Ghosts

Locations: Glacier Point Ruins has a few medusas. Ancient Vesimas is where you will find Naga Zombies and Mermaids. Rakshasa Ghosts are found in macabre, and have a 20% chance of dropping spellbooks and scrolls.

Levels 20+=

Monsters: Riagors/Witches/Medusas/Kalidemons

Locations: Random Dungeons level 20+

Most higher level players get most of their xp and loot from random dungeons, which not only spawn loot randomly (loot you find in general stores, which can include armor, weapons, bags, quivers, etc.) but also have higher level demon-type monsters that drop magic items like spellbooks and stuff.