Difference between revisions of "September 2017"
From Wyvern Source
(September 2017 Patch Notes) |
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+ | == 9/13/17 == | ||
+ | === General === | ||
+ | * Replaced the Most Deaths leaderboard with a new Least Deaths leaderboard, which in retrospect should probably be the Fewest Deaths. | ||
+ | It's ranked as '''(level*xp)/(deaths+1)''' for players level 25 and higher. | ||
+ | * Instanced the giant houses in Alaria. | ||
+ | * Added more monsters and treasure to the NV newbie houses and underground tunnels. | ||
+ | |||
+ | ==== Items ==== | ||
+ | * Made bone reagent stackable (may not apply to existing ones in the game) and cut the weight in half, down to 1 oz. | ||
+ | * Archmage scroll tubes now hold 100lb of stuff. | ||
+ | |||
+ | ==== Spells ==== | ||
+ | * Fireball equivalent called Boulder Blast (smash damage) for air/earth mages. Will launch in a few days. | ||
+ | |||
+ | === Race === | ||
+ | *Lowered dark elf strength from 80 to 70. Not actually sure why their base str is higher than that of high elves and wood elves (who are at 60). | ||
+ | *Lowered Wood Elf autofire rate range from 2.0 to 5.5 (down from 2.5 to 7.0). | ||
+ | |||
+ | === Guild === | ||
+ | * Doubled Archers Guild Dodge bonus from +1 every 2 levels to +1 per level. | ||
+ | |||
+ | [https://www.reddit.com/r/wyvernrpg/comments/700mhm/server_patch_notes_9132017/ Official Notes] | ||
+ | |||
== 9/11/17 == | == 9/11/17 == | ||
=== Skills === | === Skills === |
Revision as of 02:21, 14 September 2017
Contents
9/13/17
General
- Replaced the Most Deaths leaderboard with a new Least Deaths leaderboard, which in retrospect should probably be the Fewest Deaths.
It's ranked as (level*xp)/(deaths+1) for players level 25 and higher.
- Instanced the giant houses in Alaria.
- Added more monsters and treasure to the NV newbie houses and underground tunnels.
Items
- Made bone reagent stackable (may not apply to existing ones in the game) and cut the weight in half, down to 1 oz.
- Archmage scroll tubes now hold 100lb of stuff.
Spells
- Fireball equivalent called Boulder Blast (smash damage) for air/earth mages. Will launch in a few days.
Race
- Lowered dark elf strength from 80 to 70. Not actually sure why their base str is higher than that of high elves and wood elves (who are at 60).
- Lowered Wood Elf autofire rate range from 2.0 to 5.5 (down from 2.5 to 7.0).
Guild
- Doubled Archers Guild Dodge bonus from +1 every 2 levels to +1 per level.
9/11/17
Skills
- Capped Find Weakness max training level at 20. You can still go beyond 20 with guild bonuses and magical bonuses.
- At skill level 0, you have a base 5% crit chance. It's +3% for level for the first 5 skill points, then +2% per level for every point beyond that.
- At skill level 10, you have a 30% extra crit chance.
- At skill level 20, you have a 50% chance.
- At skill level 30, you have a 70% chance. +2%/level.
Guild
Archers gave their Find Weakness skill to Ninjas. Ninjas, say thank you to Archers. Archers no longer have FW, and Ninjas get +1/level.
9/10/17
General
- Weakened Huge Air Elementals after extensive lobbying by the Cavebabies Guild.
Fixed some issues with summons going aggro on the summoner and vice-versa.
Spells
- Sandstorm lore cost increased from 2 to 7 and has earthstone for its reagent.
- Lowered the weight of earth stones and lightning stones to ½ oz (down from 1-2 oz).
- The reagents for dragon breath, thunderstorm and sandstorm all cost the same now.
9/9/17
General
- Added huge elementals to RDs and to summon spells.
- Changed summon-elemental spells to create Greater Elementals at skill level 10, and Huge Wlementals at skill level 15.
Quests
- Rachel's Cat is now guaranteed to work. The wolves no longer eat the cat if you don't get there fast enough.
- Troglodyte King quest is now guaranteed to work. The Magic Man no longer takes the rock to an alternate dimension.
- Got rid of the old broken key generator for Samhoc that the wizards put in. Instead, at each key location (26 locations total) there is now a 1 in 3 chance of one of the 5 keys spawning. There can be duplicate keys; you need to get lucky and find all five, which may require waiting for your maps to reset.
9/8/17
General
- Added a new machine in the Adventurers Guild that lets you purchase eligibility for a HoF image at any level. Current cost: 150 account crowns. You need to provide your own image, just as if you'd made HoF. (http://ghosttrack.com/custom-images)
Bugfixes
- Fixed bug where you could corrupt a home map by putting emoji in descriptions. The emoji disappear now.
- Fixed bug (I think) with unkillable monsters.
Commands
- Added "loot all" command. Loots all bags, chests, corpses and items under your character, similar to tapping yourself.
9/5/17
General
- Allow doors and diggable walls to be destroyed by spells.
Bugfixes
Fixed super-frustrating bug where you couldn't give stuff to quest NPCs right before reboot. Sorry about that.
9/4/17
General
- Added pillows back into builder mode. Game was practically unplayable.
Bugfixes
- Fixed bug in Samhoc RDs to bring you back to instanced Samhoc when leaving.
Spells
- Area-of-effect spells no longer damage loot.
- Buffed up reagent piles in shops (about 10x as many per pile now).
Commands
- New "crowns" command to show how many you've bought.
9/3/17 #3
General
- Changed repairing to remove a percentage of durability based linearly on how damaged the item is, rather than a flat 5% each time. This means you do not have to worry about when to repair it. I removed the code from yesterday for skipping items that aren't very damaged.
Guild
- Made a few pieces of "heavy" armor not interfere with Ninja sneak:
- Mithril Chainmail
- Silver Dragon Mail
- Ornate Headdress
- Sorcerer's Helm
- Helm of X-ray Vision
- Elven shield
- Mithril Shield
Race
- New pixies now start with 100 pixie dusts.
Spells
- Added 1-gp reagents to acid dart, demon dart and magic dart.
- Dramatically reduced costs for the more expensive spell reagents. E.g., dragon heart went from 4500 to 500.
Bugfixes
- Fixed the infamous invincible-monster portable hole bug.
- Fixed the broken Orb of Maiye quest, which was broken by un-randomizing the Westerly Forest quest.
- Fixed spamming of sneaky/noisy ninja warnings when giants shrink/grow.
- Fixed auctioning the furnishings in AH.
- Fixed wielding switchblades.
- Added "sell inv" command that sells unkept top-level inventory, not inside bags.
- Fixed bug where 1gp reagents couldn't be bought from VIP shop.
9/3/17 #2
General
- Added Ninja Leaderboard.
- Sort the Leaderboards by guild XP rather than overall score.
Bugfixes
- Fixed horribly broken ninja movement speed with heavy armor (and even after removing it).
9/3/17
Weapons
- Missiles can no longer be enchanted.
- Using "repair all" or "repair inv" on an anvil will no longer repair armor/weapons that are less than 95% damaged. Once they are within 5% of breaking, it will repair them. You can force them to be repaired individually by dropping them.
Spells
- Magic dart caps at level 30 Spirit.
Bugfixes
- Fixed VIP and Ninja portals to be visible.