Difference between revisions of "September 2017"

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(Added 9/17/17 patch notes)
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== 9/17/17 ==
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=== General ===
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* You can now save with most quest items, e.g. the Samhoc keys, or Rachel's Cat. This is in part to help reduce the pain of a game crash, and in part to help increase retention of newer players.
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** You cannot drop, throw, stash, sell, offer, or give away quest items, and trying to do so may make it disappear. Dropping in particular will definitely make it poof.
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** You cannot save them in your house. They must be in your inventory.
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** This does not mean that the quest will "remember" all your progress. You may need to fight or solve your way back to wherever you were before. It will be helpful in situations where the quest has multiple independent "legs" and you want to solve each leg in a separate session. It can also help if you are looking for random drops like in Samhoc.
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** This is a brand-new feature and may have glitches.
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* Raised the mana requirements for healing rods, now that the spells are far stronger. Also increased the cooldowns.
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==== Spells ====
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*Added Boulder Bash spell. Unfortunately, its explosion artwork isn't working (it's invisible), although it still does damage. Should be fixed within a day.
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[https://www.reddit.com/r/wyvernrpg/comments/70m6cq/server_patch_notes_91717/ Official Notes]
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== 9/16/17 ==
 
== 9/16/17 ==
 
=== General ===
 
=== General ===

Revision as of 11:09, 17 September 2017

9/17/17

General

  • You can now save with most quest items, e.g. the Samhoc keys, or Rachel's Cat. This is in part to help reduce the pain of a game crash, and in part to help increase retention of newer players.
    • You cannot drop, throw, stash, sell, offer, or give away quest items, and trying to do so may make it disappear. Dropping in particular will definitely make it poof.
    • You cannot save them in your house. They must be in your inventory.
    • This does not mean that the quest will "remember" all your progress. You may need to fight or solve your way back to wherever you were before. It will be helpful in situations where the quest has multiple independent "legs" and you want to solve each leg in a separate session. It can also help if you are looking for random drops like in Samhoc.
    • This is a brand-new feature and may have glitches.
  • Raised the mana requirements for healing rods, now that the spells are far stronger. Also increased the cooldowns.

Spells

  • Added Boulder Bash spell. Unfortunately, its explosion artwork isn't working (it's invisible), although it still does damage. Should be fixed within a day.

Official Notes

9/16/17

General

Items

  • Reduced ashes to weigh same as pixie dust. If the DPS numbers are out of wack, further nerfs for dart-only mage builds may happen, such as raising lore levels.

Bugfixes

  • Fixed a bug where range-weapon monsters like half orcs would get stuck in an infinite cycle if you were around the corner from them.

Official Notes

9/14/17

General

  • A handful of monsters now have a chance of teleporting to you (or your summons) in the map, if they are hostile or you have angered them. This is an experimental new feature and no doubt needs some tuning.
  • Instanced demon hordes quest areas. It may have issues.
  • Instanced Minath ruins.
  • Instanced Blackrose ruins.
  • Tapping on a player on a mission board moves you onto the board.
  • Appraising a weapon now shows the weapon skill used by that weapon.

Bugfixes

  • You can no longer attempt to sell players that you are standing on.

Official Notes

9/13/17

General

  • Replaced the Most Deaths leaderboard with a new Least Deaths leaderboard, which in retrospect should probably be the Fewest Deaths.

It's ranked as (level*xp)/(deaths+1) for players level 25 and higher.

  • Instanced the giant houses in Alaria.
  • Added more monsters and treasure to the NV newbie houses and underground tunnels.

Items

  • Made bone reagent stackable (may not apply to existing ones in the game) and cut the weight in half, down to 1 oz.
  • Archmage scroll tubes now hold 100lb of stuff.

Spells

  • Fireball equivalent called Boulder Blast (smash damage) for air/earth mages. Will launch in a few days.

Race

  • Lowered dark elf strength from 80 to 70. Not actually sure why their base str is higher than that of high elves and wood elves (who are at 60).
  • Lowered Wood Elf autofire rate range from 2.0 to 5.5 (down from 2.5 to 7.0).

Guild

  • Doubled Archers Guild Dodge bonus from +1 every 2 levels to +1 per level.

Official Notes

9/11/17

Skills

  • Capped Find Weakness max training level at 20. You can still go beyond 20 with guild bonuses and magical bonuses.
    • At skill level 0, you have a base 5% crit chance. It's +3% for level for the first 5 skill points, then +2% per level for every point beyond that.
    • At skill level 10, you have a 30% extra crit chance.
    • At skill level 20, you have a 50% chance.
    • At skill level 30, you have a 70% chance. +2%/level.

Guild

Archers gave their Find Weakness skill to Ninjas. Ninjas, say thank you to Archers. Archers no longer have FW, and Ninjas get +1/level.

Official Notes

9/10/17

General

  • Weakened Huge Air Elementals after extensive lobbying by the Cavebabies Guild.

Fixed some issues with summons going aggro on the summoner and vice-versa.

Spells

  • Sandstorm lore cost increased from 2 to 7 and has earthstone for its reagent.
  • Lowered the weight of earth stones and lightning stones to ½ oz (down from 1-2 oz).
  • The reagents for dragon breath, thunderstorm and sandstorm all cost the same now.

Official Notes

9/9/17

General

  • Added huge elementals to RDs and to summon spells.
  • Changed summon-elemental spells to create Greater Elementals at skill level 10, and Huge Wlementals at skill level 15.

Quests

  • Rachel's Cat is now guaranteed to work. The wolves no longer eat the cat if you don't get there fast enough.
  • Troglodyte King quest is now guaranteed to work. The Magic Man no longer takes the rock to an alternate dimension.
  • Got rid of the old broken key generator for Samhoc that the wizards put in. Instead, at each key location (26 locations total) there is now a 1 in 3 chance of one of the 5 keys spawning. There can be duplicate keys; you need to get lucky and find all five, which may require waiting for your maps to reset.

Official Notes

9/8/17

General

  • Added a new machine in the Adventurers Guild that lets you purchase eligibility for a HoF image at any level. Current cost: 150 account crowns. You need to provide your own image, just as if you'd made HoF. (http://ghosttrack.com/custom-images)

Bugfixes

  • Fixed bug where you could corrupt a home map by putting emoji in descriptions. The emoji disappear now.
  • Fixed bug (I think) with unkillable monsters.

Commands

  • Added "loot all" command. Loots all bags, chests, corpses and items under your character, similar to tapping yourself.

Official Notes

9/5/17

General

  • Allow doors and diggable walls to be destroyed by spells.

Bugfixes

Fixed super-frustrating bug where you couldn't give stuff to quest NPCs right before reboot. Sorry about that.

Official Notes

9/4/17

General

  • Added pillows back into builder mode. Game was practically unplayable.

Bugfixes

  • Fixed bug in Samhoc RDs to bring you back to instanced Samhoc when leaving.

Spells

  • Area-of-effect spells no longer damage loot.
  • Buffed up reagent piles in shops (about 10x as many per pile now).

Commands

  • New "crowns" command to show how many you've bought.

Official Notes

9/3/17 #3

General

  • Changed repairing to remove a percentage of durability based linearly on how damaged the item is, rather than a flat 5% each time. This means you do not have to worry about when to repair it. I removed the code from yesterday for skipping items that aren't very damaged.

Guild

  • Made a few pieces of "heavy" armor not interfere with Ninja sneak:
    • Mithril Chainmail
    • Silver Dragon Mail
    • Ornate Headdress
    • Sorcerer's Helm
    • Helm of X-ray Vision
    • Elven shield
    • Mithril Shield

Race

  • New pixies now start with 100 pixie dusts.

Spells

  • Added 1-gp reagents to acid dart, demon dart and magic dart.
  • Dramatically reduced costs for the more expensive spell reagents. E.g., dragon heart went from 4500 to 500.

Bugfixes

  • Fixed the infamous invincible-monster portable hole bug.
  • Fixed the broken Orb of Maiye quest, which was broken by un-randomizing the Westerly Forest quest.
  • Fixed spamming of sneaky/noisy ninja warnings when giants shrink/grow.
  • Fixed auctioning the furnishings in AH.
  • Fixed wielding switchblades.
  • Added "sell inv" command that sells unkept top-level inventory, not inside bags.
  • Fixed bug where 1gp reagents couldn't be bought from VIP shop.

Official Notes

9/3/17 #2

General

  • Added Ninja Leaderboard.
  • Sort the Leaderboards by guild XP rather than overall score.

Bugfixes

  • Fixed horribly broken ninja movement speed with heavy armor (and even after removing it).

Official Notes Notes

9/3/17

Weapons

  • Missiles can no longer be enchanted.
  • Using "repair all" or "repair inv" on an anvil will no longer repair armor/weapons that are less than 95% damaged. Once they are within 5% of breaking, it will repair them. You can force them to be repaired individually by dropping them.

Spells

  • Magic dart caps at level 30 Spirit.

Bugfixes

  • Fixed VIP and Ninja portals to be visible.

Official Notes