Difference between revisions of "Monks"

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(Improved travel directions (Players were getting lost))
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The Monk Guild can be found in the desert of [[Bandar Gaah]]. From the first area in Bandar Gaah, head North through the gatehouse, North along the river, North past the [[Dust Devils]], and then take a right and head East at the [[Giant Scorpions]].
 
The Monk Guild can be found in the desert of [[Bandar Gaah]]. From the first area in Bandar Gaah, head North through the gatehouse, North along the river, North past the [[Dust Devils]], and then take a right and head East at the [[Giant Scorpions]].
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(Head North x4, and then East)
 
(Head North x4, and then East)
  

Revision as of 21:08, 6 May 2024

Description

Monks are martial artists and masters of Mind and Spirit magic.

Prerequisites

Restrictions

  • Only wear cloth

Location

The Monk Guild can be found in the desert of Bandar Gaah. From the first area in Bandar Gaah, head North through the gatehouse, North along the river, North past the Dust Devils, and then take a right and head East at the Giant Scorpions.

(Head North x4, and then East)

Other

To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.

Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes). Non-Naga and non-Rakshasa monks get increased unarmed base damage.

Monks gain a damage mitigation ability at guild level 5 that they can activate by typing commune. It reduces damage taken and damage dealt, and scales with Spirit Travel skill.

Monks gain a damage amplifying ability at guild level 10 that they can activate by typing burst. It increases attack speed for 30 seconds with a 45 second cooldown.

The guild commands are monkwho and monktell.

Level Breakdown

Level Title Stats Skills
1 Novice +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other magical elements (excluding Mind and Spirit)
2 Apprentice +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
3 Initiate +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
4 Acolyte +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
5 Brother/Sister +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Commune
6 Sensei +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
7 Mystic +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
8 Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
9 Master Martial Artist +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
10 Grandmaster Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Burst
Total +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, Commune, Burst, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit)

Player Images

MonkSpries.png MonkSprites2.png