Weapons
the "best weapons"
the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find).
these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.
in terms of weapon bonuses damage > speed > accuracy > durability. All weapons below can also be enchanted up to +7, for 1WC (weapon count) per enchant.
+damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
+speed adds 20,000gp per speed
hurled, polearm, and blade weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.
Item Name | Weapon Type | WC (weapon count) | Damage type | Hands Required | Magical Effects | Guild Requirement | Guild specialization | Note | Store Cost |
---|---|---|---|---|---|---|---|---|---|
Katana | Blade | 20 | cut | 1 | None | 750 | |||
Broadsword | Sword | 20 | cut | 1 | Paladins | 550 | |||
Elven Broadsword | Sword | 20 | cut | 1 | Paladins | 1600 | |||
Two-Handed Sword | Sword | 20 | cut | 2 | Paladins | 275 | |||
Broad Axe | Axe | 20 | cut | 2 | Axemen | ||||
Battle Axe | Axe | 20 | cut | 2 | Axemen | ||||
Axe | Axe | 15 | cut | 1 | Axemen | ||||
Crossbow (any type) | Ranged | N/A | none | 1 | Archers | +dmg and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 | |||
Bow (any bow) | Ranged | N/A | none | 1 | Archers | ||||
Woodland Bow | Ranged | N/A | none | 1 | +3 Find Weakness | Archers | Archers | ||
Bolt of returning | Missiles | 20 | stab | n/a | Archers | ||||
Arrow of returning | Missiles | 12 | stab | n/a | Archers | ||||
Elven Spear | Hurled | 25 | stab | 1 | None | there is no guild that specializes in hurled. no players invest in hurled | |||
Club | Blunt | 15 | smash | 1 | Cavemen | ||||
Heavy Club | Blunt | 20 | smash | 2 | Cavemen | ||||
Morningstar | Blunt | 15 | smash | 1 | Cavemen | ||||
Spiked mace | Blunt | 22 | smash | 1 | Cavemen | ||||
Diamond Claws | Unarmed | 38 | cut | 2 | Cavemen / Monk | Only for rakshasas | 5000 | ||
Hunter Claws | Unarmed | 35 stab 30 smash | stab / smash | 2 | Cavemen / Monk | 10000 | |||
Heavy Staff | Staff | 20 | smash | 2 | Monks | 250 | |||
Whip of many thongs | Whip | 21 | cut | 1 | None | ||||
Whip of flames | Whip | 20 | fire | 1000 | |||||
Unarmed (hands) | Unarmed | 15 | smash | 0 | Monk | Monks | non rak/naga races get 15wc unarmed when joining monk's guild |