Monks

From Wyvern Source
Revision as of 23:49, 24 April 2024 by Klodin (Talk | contribs) (Added two new abilities to the page)

Jump to: navigation, search

Description

Monks are martial artists and masters of Mind and Spirit magic.

Prerequisites

Restrictions

  • Only wear cloth

Location

The desert of Bandar Gaah

Other

To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.

Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes). Non-Naga and non-Rakshasa monks get increased unarmed base damage.

Monks get a damage mitigation ability at guild level 5 that they can activate by typing commune. It reduces damage taken and damage dealt, and scales with Spirit Travel skill.

Monks get a damage amplifying ability at guild level 10 that they can activate by typing burst. It increases attack speed for 30 seconds with a 45 second cooldown.

The guild commands are monkwho and monktell.

Level Breakdown

Level Title Stats Skills
1 Novice +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other magical elements (excluding Mind and Spirit)
2 Apprentice +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
3 Initiate +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
4 Acolyte +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
5 Brother/Sister +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Commune Ability
6 Sensei +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
7 Mystic +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
8 Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
9 Master Martial Artist +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
10 Grandmaster Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Burst Ability
Total +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, Commune Ability, Burst Ability, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit)

Player Images

MonkSpries.png MonkSprites2.png