Difference between revisions of "Monks"

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Revision as of 02:01, 7 May 2024

Description

Monks are martial artists and masters of Mind and Spirit magic.

Prerequisites

Restrictions

  • Only wear cloth

Location

The Monk Guild can be found in the desert of Bandar Gaah. From the first area in Bandar Gaah, head North through the gatehouse, North along the river, North past the Dust Devils, and then take a right and head East at the Giant Scorpions.

(Head North x4, and then East)

Special Abilities

These are commands that unlock as you raise your monk guild level

Command Guild Level Duration Cool Down Effect
strike spectral 1 3s 9s wc = 20 + spirit * 8
strike disarm 3 3s 10s Chance to disarm your foe if they are wielding a weapon.

This is a contest of strength, and mind. The chance is target strength skill - (attacker mind + attacker strength). And that is skill, not carry weight

strike paralyze 3 3s 10s Paralyzes the target, with the same save/resistance as the paralysis spell. Mind skill increases potency.
commune 5 10 seconds + .5 seconds per spirit 5 mins Become transparent as your body partially shifts to another plane, reducing most incoming damage, and also reducing your ability to strike foes in the physical plane.

Spirit travel reduces damage further, and increases the chance that your attacks land. Beware though, while in this other plane spectral (magic) damage is dramatically increased.

You lose a significant amount of spectral resist, and gain significant spectral vulnerability.

Other

To gain Guild Experience as a Monk, you must kill monsters with unarmed combat/staves, and cannot have any spell readied except for Incantations of Mind/Spirit.

Monks gain access to Monk-only armor (Jis, wrist wraps, and sashes). Non-Naga and non-Rakshasa monks get increased unarmed base damage.

Monks gain a damage mitigation ability at guild level 5 that they can activate by typing commune. It reduces damage taken and damage dealt, and scales with Spirit Travel skill.

Monks gain a damage amplifying ability at guild level 10 that they can activate by typing burst. It increases attack speed for 30 seconds with a 45 second cooldown.

The guild commands are monkwho and monktell.

Level Breakdown

Level Title Stats Skills
1 Novice +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Armor, +1 Mind Magic, + 1 Spirit Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other magical elements (excluding Mind and Spirit)
2 Apprentice +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
3 Initiate +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
4 Acolyte +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
5 Brother/Sister +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Commune
6 Sensei +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
7 Mystic +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
8 Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
9 Master Martial Artist +1 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic
10 Grandmaster Martial Artist +2 Unarmed, +1 Staves, +1 Healing, +1 Meditation, +1 Dodge, +1 Mind Magic, + 1 Spirit Magic, Burst
Total +15 Unarmed, +10 Staves, +10 Healing, +10 Meditation, +10 Dodge, +10 Mind Magic, +10 Spirit Magic, Commune, Burst, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Mind and Spirit)

Player Images

MonkSpries.png MonkSprites2.png