September 2017

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9/11/17

Skills

  • Capped Find Weakness max training level at 20. You can still go beyond 20 with guild bonuses and magical bonuses.
    • At skill level 0, you have a base 5% crit chance. It's +3% for level for the first 5 skill points, then +2% per level for every point beyond that.
    • At skill level 10, you have a 30% extra crit chance.
    • At skill level 20, you have a 50% chance.
    • At skill level 30, you have a 70% chance. +2%/level.

Guild

Archers gave their Find Weakness skill to Ninjas. Ninjas, say thank you to Archers. Archers no longer have FW, and Ninjas get +1/level.

Official Notes

9/10/17

General

  • Weakened Huge Air Elementals after extensive lobbying by the Cavebabies Guild.

Fixed some issues with summons going aggro on the summoner and vice-versa.

Spells

  • Sandstorm lore cost increased from 2 to 7 and has earthstone for its reagent.
  • Lowered the weight of earth stones and lightning stones to ½ oz (down from 1-2 oz).
  • The reagents for dragon breath, thunderstorm and sandstorm all cost the same now.

Official Notes

9/9/17

General

  • Added huge elementals to RDs and to summon spells.
  • Changed summon-elemental spells to create Greater Elementals at skill level 10, and Huge Wlementals at skill level 15.

Quests

  • Rachel's Cat is now guaranteed to work. The wolves no longer eat the cat if you don't get there fast enough.
  • Troglodyte King quest is now guaranteed to work. The Magic Man no longer takes the rock to an alternate dimension.
  • Got rid of the old broken key generator for Samhoc that the wizards put in. Instead, at each key location (26 locations total) there is now a 1 in 3 chance of one of the 5 keys spawning. There can be duplicate keys; you need to get lucky and find all five, which may require waiting for your maps to reset.

Official Notes

9/8/17

General

  • Added a new machine in the Adventurers Guild that lets you purchase eligibility for a HoF image at any level. Current cost: 150 account crowns. You need to provide your own image, just as if you'd made HoF. (http://ghosttrack.com/custom-images)

Bugfixes

  • Fixed bug where you could corrupt a home map by putting emoji in descriptions. The emoji disappear now.
  • Fixed bug (I think) with unkillable monsters.

Commands

  • Added "loot all" command. Loots all bags, chests, corpses and items under your character, similar to tapping yourself.

Official Notes

9/5/17

General

  • Allow doors and diggable walls to be destroyed by spells.

Bugfixes

Fixed super-frustrating bug where you couldn't give stuff to quest NPCs right before reboot. Sorry about that.

Official Notes

9/4/17

General

  • Added pillows back into builder mode. Game was practically unplayable.

Bugfixes

  • Fixed bug in Samhoc RDs to bring you back to instanced Samhoc when leaving.

Spells

  • Area-of-effect spells no longer damage loot.
  • Buffed up reagent piles in shops (about 10x as many per pile now).

Commands

  • New "crowns" command to show how many you've bought.

Official Notes

9/3/17 #3

General

  • Changed repairing to remove a percentage of durability based linearly on how damaged the item is, rather than a flat 5% each time. This means you do not have to worry about when to repair it. I removed the code from yesterday for skipping items that aren't very damaged.

Guild

  • Made a few pieces of "heavy" armor not interfere with Ninja sneak:
    • Mithril Chainmail
    • Silver Dragon Mail
    • Ornate Headdress
    • Sorcerer's Helm
    • Helm of X-ray Vision
    • Elven shield
    • Mithril Shield

Race

  • New pixies now start with 100 pixie dusts.

Spells

  • Added 1-gp reagents to acid dart, demon dart and magic dart.
  • Dramatically reduced costs for the more expensive spell reagents. E.g., dragon heart went from 4500 to 500.

Bugfixes

  • Fixed the infamous invincible-monster portable hole bug.
  • Fixed the broken Orb of Maiye quest, which was broken by un-randomizing the Westerly Forest quest.
  • Fixed spamming of sneaky/noisy ninja warnings when giants shrink/grow.
  • Fixed auctioning the furnishings in AH.
  • Fixed wielding switchblades.
  • Added "sell inv" command that sells unkept top-level inventory, not inside bags.
  • Fixed bug where 1gp reagents couldn't be bought from VIP shop.

Official Notes

9/3/17 #2

General

  • Added Ninja Leaderboard.
  • Sort the Leaderboards by guild XP rather than overall score.

Bugfixes

  • Fixed horribly broken ninja movement speed with heavy armor (and even after removing it).

Official Notes Notes

9/3/17

Weapons

  • Missiles can no longer be enchanted.
  • Using "repair all" or "repair inv" on an anvil will no longer repair armor/weapons that are less than 95% damaged. Once they are within 5% of breaking, it will repair them. You can force them to be repaired individually by dropping them.

Spells

  • Magic dart caps at level 30 Spirit.

Bugfixes

  • Fixed VIP and Ninja portals to be visible.

Official Notes