Difference between revisions of "Making Money"
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Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only [[Rakshasas]] and [[Nagas]] get stronger as they level. | Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only [[Rakshasas]] and [[Nagas]] get stronger as they level. | ||
− | == How to | + | == How to make money == |
− | There are various ways to make money | + | There are various ways to make money: |
− | + | # Gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value. | |
− | + | # Monster loot - some monsters drop items that you can loot and subsequently sell to stores/players | |
− | + | # Loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding. One that comes in mind is Tehur, an obscure cave located between Stensele and Bandar Gaah on the world map. | |
+ | # Minath Auction House - Players can auction items for either min or max. | ||
+ | == Merchant Skill == | ||
− | + | The Merchant skill increases the amount of money you receive from selling items to the store. This is your bread and butter. | |
− | + | At level 1, the max amount of money you get from the store, is 4000gp (6000gp for VIP). Each additional level of merchant increases the sell cap by 100gp, maxing out at 5000gp per item (7000gp for VIP). This skill is expensive to train, but the most sound financial investment in Wyvern one can make. The cost of training is (merchant level)*5,000gp, ranging from 5,000gp for level 1 merchant to 50,000gp for lvl 10 merchant. | |
− | + | To conserve skill points, it is common for [[VIP]] players to use an alternate character trained in Merchant for purchases and sales. | |
− | + | ||
− | + | ||
− | + | ||
− | == | + | ==Loot== |
− | With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy. | + | With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy. Also note that it is almost always worth it to repair equipment before selling it to shops. |
− | ==Levels 1-5== | + | ===Levels 1-5=== |
+ | {| class="sortable wikitable" style="text-align: center;" | ||
+ | |- | ||
+ | ! scope="col" | Location | ||
+ | ! scope="col"| Monster | ||
+ | ! scope="col"| Loot Drops | ||
+ | |- | ||
+ | |[[New Verden]], [[Davos]] | ||
+ | |Kobolds | ||
+ | | | ||
+ | *Tiny Round Shield | ||
+ | *Curved Knife | ||
+ | *Orcish Stone Axe | ||
+ | *Gems | ||
+ | *Silver Coins | ||
+ | |- | ||
+ | |New Verden, Davos | ||
+ | |Goblins | ||
+ | | | ||
+ | *Orcish Stone Axe | ||
+ | *Curved Knife | ||
+ | *Gems | ||
+ | *Silver coins | ||
+ | *Tiny Round Shield | ||
+ | *Tiny Chainmail | ||
+ | |- | ||
+ | |New Verden, Davos | ||
+ | |Troglodytes | ||
+ | | | ||
+ | *Tiny Round Shield | ||
+ | *Javelin | ||
+ | *Curved Knife | ||
+ | *Silver Coins | ||
+ | *Gems | ||
+ | |- | ||
+ | |New Verden, Davos | ||
+ | |Orcs | ||
+ | | | ||
+ | *Orcish Shield | ||
+ | *Scimitar | ||
+ | *Broadsword | ||
+ | *Orcish Bow | ||
+ | *Orcish Chainmail | ||
+ | *Arrows | ||
+ | *Gems | ||
+ | *Silver Coins | ||
+ | |- | ||
+ | |} | ||
− | + | === Levels 5-10 === | |
− | + | {| class="sortable wikitable" style="text-align: center;" | |
+ | |- | ||
+ | ! scope="col"| Location | ||
+ | ! scope="col"| Monster | ||
+ | ! scope="col"| Loot drops | ||
+ | |- | ||
+ | |[[Minath Elion|Minath]] houses, Khaytsi East Forest, | ||
+ | [[Macabre]] Elven Refuge (level 15+), Tehur (level 15+) | ||
+ | |Elves & Dark elves | ||
+ | | | ||
+ | *Elven Boots | ||
+ | *Green Spear | ||
+ | *Elven Bow | ||
+ | *Leather Armor | ||
+ | *Leather Hat | ||
+ | *Blue and Green Shield | ||
+ | *Elven Broadsword | ||
+ | *Soft Green Boots | ||
+ | |- | ||
+ | |Minath houses, Minath Ruins, Khaytsi East Forest, | ||
+ | [[Macabre]] Elven Refuge (level 15+), Tehur (level 15+) | ||
+ | |Elven Wizards | ||
+ | | | ||
+ | *Gem | ||
+ | *Elven Wizard Cloak | ||
+ | *Potion | ||
+ | *Spellbook | ||
+ | *Wand | ||
+ | *Scroll | ||
+ | |} | ||
− | ==Levels 5- | + | ===Levels 5-15 === |
+ | {| class="sortable wikitable" style="text-align: center;" | ||
+ | |- | ||
+ | ! scope="col" | Location | ||
+ | ! scope="col"| Monster | ||
+ | ! scope="col"| Loot Drops | ||
+ | |- | ||
+ | |[[Issrano]], Gypsy Arena, Glacier Point Ruins, | ||
+ | Varak Ruins (Inn), Khaytsi forest | ||
+ | |False Angels | ||
+ | | | ||
+ | *Demon Ichor | ||
+ | *Silver Coins | ||
+ | *Spellbooks | ||
+ | *Gems | ||
+ | *Silver Coins | ||
+ | *Potions | ||
+ | *Wands or Rods | ||
+ | |- | ||
+ | |Issrano, Gypsy Arena, Khaytsi forest, Fae Wyston Graveyard | ||
+ | |Horned Devils | ||
+ | | | ||
+ | *Demon Ichor | ||
+ | *Silver Coins | ||
+ | *Spellbooks | ||
+ | *Gems | ||
+ | *Silver Coins | ||
+ | *Potions | ||
+ | *Wands or Rods | ||
+ | |- | ||
+ | |[[Tehur]] | ||
+ | |Dark elves | ||
+ | | | ||
+ | *Elven Boots | ||
+ | *Green Spear | ||
+ | *Elven Bow | ||
+ | *Leather Armor | ||
+ | *Leather Hat | ||
+ | *Blue and Green Shield | ||
+ | *Elven Broadsword | ||
+ | *Soft Green Boots | ||
+ | |} | ||
− | + | ===Levels 15+=== | |
− | + | ||
− | + | Monsters: Medusas/Naga Zombies/Mermaids/Rakshasa Ghosts | |
− | + | Locations: Glacier Point Ruins has a few medusas. Ancient Vesimas is where you will find Naga Zombies and Mermaids. Rakshasa Ghosts are found in macabre, and have a 20% chance of dropping spellbooks and scrolls. | |
− | + | ===Levels 20+=== | |
− | + | Monsters: Riagors/Witches/Medusas/Kalidemons/Xipe Totecs/Frozen Medusas | |
− | + | Locations: [[Random Dungeons]] level 20+ | |
− | + | Most higher level players get the best experience points and loot from random dungeons, which not only spawn loot randomly - armor, weapons, bags, quivers, etc. - but also have higher level demon-type monsters that drop magical items such as spellbooks. |
Latest revision as of 17:05, 13 August 2021
Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only Rakshasas and Nagas get stronger as they level.
Contents
How to make money
There are various ways to make money:
- Gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.
- Monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
- Loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding. One that comes in mind is Tehur, an obscure cave located between Stensele and Bandar Gaah on the world map.
- Minath Auction House - Players can auction items for either min or max.
Merchant Skill
The Merchant skill increases the amount of money you receive from selling items to the store. This is your bread and butter.
At level 1, the max amount of money you get from the store, is 4000gp (6000gp for VIP). Each additional level of merchant increases the sell cap by 100gp, maxing out at 5000gp per item (7000gp for VIP). This skill is expensive to train, but the most sound financial investment in Wyvern one can make. The cost of training is (merchant level)*5,000gp, ranging from 5,000gp for level 1 merchant to 50,000gp for lvl 10 merchant.
To conserve skill points, it is common for VIP players to use an alternate character trained in Merchant for purchases and sales.
Loot
With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy. Also note that it is almost always worth it to repair equipment before selling it to shops.
Levels 1-5
Location | Monster | Loot Drops |
---|---|---|
New Verden, Davos | Kobolds |
|
New Verden, Davos | Goblins |
|
New Verden, Davos | Troglodytes |
|
New Verden, Davos | Orcs |
|
Levels 5-10
Location | Monster | Loot drops |
---|---|---|
Minath houses, Khaytsi East Forest,
Macabre Elven Refuge (level 15+), Tehur (level 15+) |
Elves & Dark elves |
|
Minath houses, Minath Ruins, Khaytsi East Forest,
Macabre Elven Refuge (level 15+), Tehur (level 15+) |
Elven Wizards |
|
Levels 5-15
Location | Monster | Loot Drops |
---|---|---|
Issrano, Gypsy Arena, Glacier Point Ruins,
Varak Ruins (Inn), Khaytsi forest |
False Angels |
|
Issrano, Gypsy Arena, Khaytsi forest, Fae Wyston Graveyard | Horned Devils |
|
Tehur | Dark elves |
|
Levels 15+
Monsters: Medusas/Naga Zombies/Mermaids/Rakshasa Ghosts
Locations: Glacier Point Ruins has a few medusas. Ancient Vesimas is where you will find Naga Zombies and Mermaids. Rakshasa Ghosts are found in macabre, and have a 20% chance of dropping spellbooks and scrolls.
Levels 20+
Monsters: Riagors/Witches/Medusas/Kalidemons/Xipe Totecs/Frozen Medusas
Locations: Random Dungeons level 20+
Most higher level players get the best experience points and loot from random dungeons, which not only spawn loot randomly - armor, weapons, bags, quivers, etc. - but also have higher level demon-type monsters that drop magical items such as spellbooks.