Difference between revisions of "Making Money"

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(Merchant Skill)
 
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Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only [[Rakshasas]] and [[Nagas]] get stronger as they level.
 
Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only [[Rakshasas]] and [[Nagas]] get stronger as they level.
  
== How to gain gold ==
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== How to make money ==
  
There are various ways to make money -
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There are various ways to make money:
  
1. '''gem/gold spawns''' - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.
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# Gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.
2. '''monster loot''' - some monsters drop items that you can loot and subsequently sell to stores/players
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# Monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
3. '''loot spawns''' - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding.
+
# Loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding. One that comes in mind is Tehur, an obscure cave located between Stensele and Bandar Gaah on the world map.
 +
# Minath Auction House - Players can auction items for either min or max.
  
 +
== Merchant Skill ==
  
===Newbie Dungeon===
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The Merchant skill increases the amount of money you receive from selling items to the store. This is your bread and butter.
  
If you're level 1-5, you'll notice all 3 of these instances in the Newbie Dungeon in New Verden (it's a little house near the SE part of town).
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At level 1, the max amount of money you get from the store, is 4000gp (6000gp for VIP). Each additional level of merchant increases the sell cap by 100gp, maxing out at 5000gp per item (7000gp for VIP). This skill is expensive to train, but the most sound financial investment in Wyvern one can make. The cost of training is (merchant level)*5,000gp, ranging from 5,000gp for level 1 merchant to 50,000gp for lvl 10 merchant.
  
1. Rats don't drop anything. Boo
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To conserve skill points, it is common for [[VIP]] players to use an alternate character trained in Merchant for purchases and sales.
2. There are 4 pieces of armor/weapons that can be picked up or looted from crates or chests, 2 on each side beyond the levers containing rats
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3. The 2nd map with zombies have 4 loot spawn locations, whose items can vary from a gem, armor, scroll, wand, weapon, or etc..
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4. The 3rd map (the stairs going down from map with zombies) have goblins that drop axes and shields. You can pick these up and sell them to any shop.  
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===Monsters===
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==Loot==
  
With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy. Some monsters, like Huge Minotaurs or Armored Titans, have a 1% chance of dropping weapons like Whip of Flames, but the monsters listed below are what most players, even pros, use to make money.
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With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy. Also note that it is almost always worth it to repair equipment before selling it to shops.
  
==Levels 1-5==  
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===Levels 1-5===
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{| class="sortable wikitable" style="text-align: center;"
 +
|-
 +
! scope="col" | Location
 +
! scope="col"| Monster
 +
! scope="col"| Loot Drops
 +
|-
 +
|[[New Verden]], [[Davos]]
 +
|Kobolds
 +
|
 +
*Tiny Round Shield
 +
*Curved Knife
 +
*Orcish Stone Axe
 +
*Gems
 +
*Silver Coins
 +
|-
 +
|New Verden, Davos
 +
|Goblins
 +
|
 +
*Orcish Stone Axe
 +
*Curved Knife
 +
*Gems
 +
*Silver coins
 +
*Tiny Round Shield
 +
*Tiny Chainmail
 +
|-
 +
|New Verden, Davos
 +
|Troglodytes
 +
|
 +
*Tiny Round Shield
 +
*Javelin
 +
*Curved Knife
 +
*Silver Coins
 +
*Gems
 +
|-
 +
|New Verden, Davos
 +
|Orcs
 +
|
 +
*Orcish Shield
 +
*Scimitar
 +
*Broadsword
 +
*Orcish Bow
 +
*Orcish Chainmail
 +
*Arrows
 +
*Gems
 +
*Silver Coins
 +
|-
 +
|}
  
'''Monsters''': Kobolds/golbins/troglodytes/orcs -they drop tiny shields, or javelins
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=== Levels 5-10 ===
'''Location:''': Davos, New Verden
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{| class="sortable wikitable" style="text-align: center;"
 +
|-
 +
! scope="col"| Location
 +
! scope="col"| Monster
 +
! scope="col"| Loot drops
 +
|-
 +
|[[Minath Elion|Minath]] houses, Khaytsi East Forest,
 +
[[Macabre]] Elven Refuge (level 15+), Tehur (level 15+)
 +
|Elves & Dark elves
 +
|
 +
*Elven Boots
 +
*Green Spear
 +
*Elven Bow
 +
*Leather Armor
 +
*Leather Hat
 +
*Blue and Green Shield
 +
*Elven Broadsword
 +
*Soft Green Boots
 +
|-
 +
|Minath houses, Minath Ruins, Khaytsi East Forest,
 +
[[Macabre]] Elven Refuge (level 15+), Tehur (level 15+)
 +
|Elven Wizards
 +
|
 +
*Gem
 +
*Elven Wizard Cloak
 +
*Potion
 +
*Spellbook
 +
*Wand
 +
*Scroll
 +
|}
  
==Levels 5-10==
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===Levels 5-15 ===
 +
{| class="sortable wikitable" style="text-align: center;"
 +
|-
 +
! scope="col" | Location
 +
! scope="col"| Monster
 +
! scope="col"| Loot Drops
 +
|-
 +
|[[Issrano]], Gypsy Arena, Glacier Point Ruins,
 +
Varak Ruins (Inn), Khaytsi forest
 +
|False Angels
 +
|
 +
*Demon Ichor
 +
*Silver Coins
 +
*Spellbooks
 +
*Gems
 +
*Silver Coins
 +
*Potions
 +
*Wands or Rods
 +
|-
 +
|Issrano, Gypsy Arena, Khaytsi forest, Fae Wyston Graveyard
 +
|Horned Devils
 +
|
 +
*Demon Ichor
 +
*Silver Coins
 +
*Spellbooks
 +
*Gems
 +
*Silver Coins
 +
*Potions
 +
*Wands or Rods
 +
|-
 +
|[[Tehur]]
 +
|Dark elves
 +
|
 +
*Elven Boots
 +
*Green Spear
 +
*Elven Bow
 +
*Leather Armor
 +
*Leather Hat
 +
*Blue and Green Shield
 +
*Elven Broadsword
 +
*Soft Green Boots
 +
|}
  
'''Monsters''': Elves/Dark Elves - these monsters drop loot like elven boots, elven spears, leather armor, etc., that sell for 25-500gp. Rarely, they drop elven wizard cloaks, and wands.
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===Levels 15+===
'''Locations''': Minath Houses (most popular), Khaytsi Forest East, Macabre Elven Refuge(lvl 15+ to access), Minath Ruins, Tehur (15+)
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==Levels 5+==
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Monsters: Medusas/Naga Zombies/Mermaids/Rakshasa Ghosts
  
'''Monsters''': Bone Devils/False Angeles/Horned Devils/Soul Takers/ Blue Reavers - these monsters are all melee, and don't cast offensive spells. They're really weak, but they drop every type of wand, spellbook, and many potions. They can sell up for max value (500gp at 0 merchant, and 3000gp at 10 merchant!) '''I find these to be the most efficient monsters in terms of difficult/gold yield ratio'''
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Locations: Glacier Point Ruins has a few medusas. Ancient Vesimas is where you will find Naga Zombies and Mermaids. Rakshasa Ghosts are found in macabre, and have a 20% chance of dropping spellbooks and scrolls.
  
Locations: Khaytsi City, Glacier Point Ruins, Issrano (first map is beginner friendly), Bura Shaan, Tehur
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===Levels 20+===
  
=='''Levels 15+==
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Monsters: Riagors/Witches/Medusas/Kalidemons/Xipe Totecs/Frozen Medusas
  
'''Monsters''': Medusas/Naga Zombies/Mermaids/Rakshasa Ghosts
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Locations: [[Random Dungeons]] level 20+
  
Locations: Glacier Point Ruins has a few medusas. Ancient Vesimas is where you will find Naga Zombies and Mermaids. Rakshasa Ghosts are found in macabre, and have a 20% chance of dropping spellbooks and scrolls.
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Most higher level players get the best experience points and loot from random dungeons, which not only spawn loot randomly - armor, weapons, bags, quivers, etc. - but also have higher level demon-type monsters that drop magical items such as spellbooks.

Latest revision as of 17:05, 13 August 2021

Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only Rakshasas and Nagas get stronger as they level.

How to make money

There are various ways to make money:

  1. Gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.
  2. Monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
  3. Loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding. One that comes in mind is Tehur, an obscure cave located between Stensele and Bandar Gaah on the world map.
  4. Minath Auction House - Players can auction items for either min or max.

Merchant Skill

The Merchant skill increases the amount of money you receive from selling items to the store. This is your bread and butter.

At level 1, the max amount of money you get from the store, is 4000gp (6000gp for VIP). Each additional level of merchant increases the sell cap by 100gp, maxing out at 5000gp per item (7000gp for VIP). This skill is expensive to train, but the most sound financial investment in Wyvern one can make. The cost of training is (merchant level)*5,000gp, ranging from 5,000gp for level 1 merchant to 50,000gp for lvl 10 merchant.

To conserve skill points, it is common for VIP players to use an alternate character trained in Merchant for purchases and sales.

Loot

With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy. Also note that it is almost always worth it to repair equipment before selling it to shops.

Levels 1-5

Location Monster Loot Drops
New Verden, Davos Kobolds
  • Tiny Round Shield
  • Curved Knife
  • Orcish Stone Axe
  • Gems
  • Silver Coins
New Verden, Davos Goblins
  • Orcish Stone Axe
  • Curved Knife
  • Gems
  • Silver coins
  • Tiny Round Shield
  • Tiny Chainmail
New Verden, Davos Troglodytes
  • Tiny Round Shield
  • Javelin
  • Curved Knife
  • Silver Coins
  • Gems
New Verden, Davos Orcs
  • Orcish Shield
  • Scimitar
  • Broadsword
  • Orcish Bow
  • Orcish Chainmail
  • Arrows
  • Gems
  • Silver Coins

Levels 5-10

Location Monster Loot drops
Minath houses, Khaytsi East Forest,

Macabre Elven Refuge (level 15+), Tehur (level 15+)

Elves & Dark elves
  • Elven Boots
  • Green Spear
  • Elven Bow
  • Leather Armor
  • Leather Hat
  • Blue and Green Shield
  • Elven Broadsword
  • Soft Green Boots
Minath houses, Minath Ruins, Khaytsi East Forest,

Macabre Elven Refuge (level 15+), Tehur (level 15+)

Elven Wizards
  • Gem
  • Elven Wizard Cloak
  • Potion
  • Spellbook
  • Wand
  • Scroll

Levels 5-15

Location Monster Loot Drops
Issrano, Gypsy Arena, Glacier Point Ruins,

Varak Ruins (Inn), Khaytsi forest

False Angels
  • Demon Ichor
  • Silver Coins
  • Spellbooks
  • Gems
  • Silver Coins
  • Potions
  • Wands or Rods
Issrano, Gypsy Arena, Khaytsi forest, Fae Wyston Graveyard Horned Devils
  • Demon Ichor
  • Silver Coins
  • Spellbooks
  • Gems
  • Silver Coins
  • Potions
  • Wands or Rods
Tehur Dark elves
  • Elven Boots
  • Green Spear
  • Elven Bow
  • Leather Armor
  • Leather Hat
  • Blue and Green Shield
  • Elven Broadsword
  • Soft Green Boots

Levels 15+

Monsters: Medusas/Naga Zombies/Mermaids/Rakshasa Ghosts

Locations: Glacier Point Ruins has a few medusas. Ancient Vesimas is where you will find Naga Zombies and Mermaids. Rakshasa Ghosts are found in macabre, and have a 20% chance of dropping spellbooks and scrolls.

Levels 20+

Monsters: Riagors/Witches/Medusas/Kalidemons/Xipe Totecs/Frozen Medusas

Locations: Random Dungeons level 20+

Most higher level players get the best experience points and loot from random dungeons, which not only spawn loot randomly - armor, weapons, bags, quivers, etc. - but also have higher level demon-type monsters that drop magical items such as spellbooks.