Difference between revisions of "Making Money"

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(Levels 5-10)
(Merchant Skill)
 
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# Monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
 
# Monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
 
# Loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding. One that comes in mind is Tehur, an obscure cave located between Stensele and Bandar Gaah on the world map.
 
# Loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding. One that comes in mind is Tehur, an obscure cave located between Stensele and Bandar Gaah on the world map.
 +
# Minath Auction House - Players can auction items for either min or max.
  
 
== Merchant Skill ==
 
== Merchant Skill ==
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The Merchant skill increases the amount of money you receive from selling items to the store. This is your bread and butter.
 
The Merchant skill increases the amount of money you receive from selling items to the store. This is your bread and butter.
  
At level 1, the max amount of money you get from the store, is 500gp. Each additional level of merchant increases the sell cap by 250gp, maxing out at 3000gp per item. This skill is expensive to train, but the most sound financial investment in Wyvern one can make. The cost of training is (merchant level)*5,000gp, ranging from 5,000gp for level 1 merchant to 50,000gp for lvl 10 merchant. [[Dwarves]] can train up to 20 merchant (total cost ~2.5 million gp)
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At level 1, the max amount of money you get from the store, is 4000gp (6000gp for VIP). Each additional level of merchant increases the sell cap by 100gp, maxing out at 5000gp per item (7000gp for VIP). This skill is expensive to train, but the most sound financial investment in Wyvern one can make. The cost of training is (merchant level)*5,000gp, ranging from 5,000gp for level 1 merchant to 50,000gp for lvl 10 merchant.
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To conserve skill points, it is common for [[VIP]] players to use an alternate character trained in Merchant for purchases and sales.
  
 
==Loot==
 
==Loot==
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|Kobolds
 
|Kobolds
 
|
 
|
*Tiny Shield
+
*Tiny Round Shield
*Javelin
+
*Curved Knife
 +
*Orcish Stone Axe
 +
*Gems
 +
*Silver Coins
 
|-
 
|-
 
|New Verden, Davos
 
|New Verden, Davos
 
|Goblins
 
|Goblins
 
|
 
|
*Tiny Shield
+
*Orcish Stone Axe
*Javelin
+
*Curved Knife
 +
*Gems
 +
*Silver coins
 +
*Tiny Round Shield
 +
*Tiny Chainmail
 
|-
 
|-
 
|New Verden, Davos
 
|New Verden, Davos
 
|Troglodytes
 
|Troglodytes
 
|
 
|
*Tiny Shield
+
*Tiny Round Shield
 
*Javelin
 
*Javelin
 +
*Curved Knife
 +
*Silver Coins
 +
*Gems
 
|-
 
|-
 
|New Verden, Davos
 
|New Verden, Davos
 
|Orcs
 
|Orcs
 
|
 
|
*Tiny Shield
+
*Orcish Shield
*Javelin
+
*Scimitar
*Orcish Axe
+
*Broadsword
 
*Orcish Bow
 
*Orcish Bow
 +
*Orcish Chainmail
 +
*Arrows
 +
*Gems
 +
*Silver Coins
 
|-
 
|-
 
|}
 
|}
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! scope="col"| Loot drops
 
! scope="col"| Loot drops
 
|-
 
|-
|[[Minath Elion|Minath]] houses, Minath Ruins, Khaytsi East Forest,  
+
|[[Minath Elion|Minath]] houses, Khaytsi East Forest,  
 
[[Macabre]] Elven Refuge (level 15+), Tehur (level 15+)
 
[[Macabre]] Elven Refuge (level 15+), Tehur (level 15+)
 
|Elves & Dark elves
 
|Elves & Dark elves
 
|
 
|
 
*Elven Boots
 
*Elven Boots
*Elven Spear
+
*Green Spear
 
*Elven Bow
 
*Elven Bow
 
*Leather Armor
 
*Leather Armor
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*Soft Green Boots
 
*Soft Green Boots
 
|-
 
|-
|[[Minath Elion|Minath]] houses, Minath Ruins, Khaytsi East Forest,  
+
|Minath houses, Minath Ruins, Khaytsi East Forest,  
 
[[Macabre]] Elven Refuge (level 15+), Tehur (level 15+)
 
[[Macabre]] Elven Refuge (level 15+), Tehur (level 15+)
 
|Elven Wizards
 
|Elven Wizards
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*Gem
 
*Gem
 
*Elven Wizard Cloak
 
*Elven Wizard Cloak
 +
*Potion
 
*Spellbook
 
*Spellbook
 
*Wand
 
*Wand
 +
*Scroll
 
|}
 
|}
  
===Levels 5+===
+
===Levels 5-15 ===
 
+
{| class="sortable wikitable" style="text-align: center;"
Monsters: Ice Vortex/Bone Devils/False Angeles/Horned Devils/Soul Takers/ Blue Reavers - these monsters are all melee, and don't cast offensive spells. They're really weak, but they drop every type of wand, spellbook, and many potions. They can sell up for max value (500gp at 0 merchant, and 3000gp at 10 merchant!) '''I find these to be the most efficient monsters in terms of difficult/gold yield ratio'''
+
|-
 
+
! scope="col" | Location
Locations: Khaytsi City, Glacier Point Ruins, Issrano (first map is beginner friendly), Bura Shaan, Tehur
+
! scope="col"| Monster
 +
! scope="col"| Loot Drops
 +
|-
 +
|[[Issrano]], Gypsy Arena, Glacier Point Ruins,  
 +
Varak Ruins (Inn), Khaytsi forest
 +
|False Angels
 +
|
 +
*Demon Ichor
 +
*Silver Coins
 +
*Spellbooks
 +
*Gems
 +
*Silver Coins
 +
*Potions
 +
*Wands or Rods
 +
|-
 +
|Issrano, Gypsy Arena, Khaytsi forest, Fae Wyston Graveyard
 +
|Horned Devils
 +
|
 +
*Demon Ichor
 +
*Silver Coins
 +
*Spellbooks
 +
*Gems
 +
*Silver Coins
 +
*Potions
 +
*Wands or Rods
 +
|-
 +
|[[Tehur]]
 +
|Dark elves
 +
|
 +
*Elven Boots
 +
*Green Spear
 +
*Elven Bow
 +
*Leather Armor
 +
*Leather Hat
 +
*Blue and Green Shield
 +
*Elven Broadsword
 +
*Soft Green Boots
 +
|}
  
 
===Levels 15+===
 
===Levels 15+===
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Locations: [[Random Dungeons]] level 20+
 
Locations: [[Random Dungeons]] level 20+
  
Most higher level players get most of their xp and loot from random dungeons, which not only spawn loot randomly (loot you find in general stores, which can include armor, weapons, bags, quivers, etc.) but also have higher level demon-type monsters that drop magic items like spellbooks and stuff.
+
Most higher level players get the best experience points and loot from random dungeons, which not only spawn loot randomly - armor, weapons, bags, quivers, etc. - but also have higher level demon-type monsters that drop magical items such as spellbooks.

Latest revision as of 17:05, 13 August 2021

Something you'll discover soon as a new Wyvern player is that gold is the main bottleneck in progressing with the game. Experience points and items are generally plentiful, but for most races, training skills are what makes a player stronger. Only Rakshasas and Nagas get stronger as they level.

How to make money

There are various ways to make money:

  1. Gem/gold spawns - many areas in Wyvern spawn gems and gold which can be picked up, ranging from 1gp-500gp in value.
  2. Monster loot - some monsters drop items that you can loot and subsequently sell to stores/players
  3. Loot spawns - some areas in Wyvern spawn loot, that can range from Dragonscale mails to bags of vast holding. One that comes in mind is Tehur, an obscure cave located between Stensele and Bandar Gaah on the world map.
  4. Minath Auction House - Players can auction items for either min or max.

Merchant Skill

The Merchant skill increases the amount of money you receive from selling items to the store. This is your bread and butter.

At level 1, the max amount of money you get from the store, is 4000gp (6000gp for VIP). Each additional level of merchant increases the sell cap by 100gp, maxing out at 5000gp per item (7000gp for VIP). This skill is expensive to train, but the most sound financial investment in Wyvern one can make. The cost of training is (merchant level)*5,000gp, ranging from 5,000gp for level 1 merchant to 50,000gp for lvl 10 merchant.

To conserve skill points, it is common for VIP players to use an alternate character trained in Merchant for purchases and sales.

Loot

With the current loot system, there are only a small subset of monsters that drop good loot that are shop-worthy. Also note that it is almost always worth it to repair equipment before selling it to shops.

Levels 1-5

Location Monster Loot Drops
New Verden, Davos Kobolds
  • Tiny Round Shield
  • Curved Knife
  • Orcish Stone Axe
  • Gems
  • Silver Coins
New Verden, Davos Goblins
  • Orcish Stone Axe
  • Curved Knife
  • Gems
  • Silver coins
  • Tiny Round Shield
  • Tiny Chainmail
New Verden, Davos Troglodytes
  • Tiny Round Shield
  • Javelin
  • Curved Knife
  • Silver Coins
  • Gems
New Verden, Davos Orcs
  • Orcish Shield
  • Scimitar
  • Broadsword
  • Orcish Bow
  • Orcish Chainmail
  • Arrows
  • Gems
  • Silver Coins

Levels 5-10

Location Monster Loot drops
Minath houses, Khaytsi East Forest,

Macabre Elven Refuge (level 15+), Tehur (level 15+)

Elves & Dark elves
  • Elven Boots
  • Green Spear
  • Elven Bow
  • Leather Armor
  • Leather Hat
  • Blue and Green Shield
  • Elven Broadsword
  • Soft Green Boots
Minath houses, Minath Ruins, Khaytsi East Forest,

Macabre Elven Refuge (level 15+), Tehur (level 15+)

Elven Wizards
  • Gem
  • Elven Wizard Cloak
  • Potion
  • Spellbook
  • Wand
  • Scroll

Levels 5-15

Location Monster Loot Drops
Issrano, Gypsy Arena, Glacier Point Ruins,

Varak Ruins (Inn), Khaytsi forest

False Angels
  • Demon Ichor
  • Silver Coins
  • Spellbooks
  • Gems
  • Silver Coins
  • Potions
  • Wands or Rods
Issrano, Gypsy Arena, Khaytsi forest, Fae Wyston Graveyard Horned Devils
  • Demon Ichor
  • Silver Coins
  • Spellbooks
  • Gems
  • Silver Coins
  • Potions
  • Wands or Rods
Tehur Dark elves
  • Elven Boots
  • Green Spear
  • Elven Bow
  • Leather Armor
  • Leather Hat
  • Blue and Green Shield
  • Elven Broadsword
  • Soft Green Boots

Levels 15+

Monsters: Medusas/Naga Zombies/Mermaids/Rakshasa Ghosts

Locations: Glacier Point Ruins has a few medusas. Ancient Vesimas is where you will find Naga Zombies and Mermaids. Rakshasa Ghosts are found in macabre, and have a 20% chance of dropping spellbooks and scrolls.

Levels 20+

Monsters: Riagors/Witches/Medusas/Kalidemons/Xipe Totecs/Frozen Medusas

Locations: Random Dungeons level 20+

Most higher level players get the best experience points and loot from random dungeons, which not only spawn loot randomly - armor, weapons, bags, quivers, etc. - but also have higher level demon-type monsters that drop magical items such as spellbooks.