Difference between revisions of "Monks"
From Wyvern Source
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− | |<nowiki>+1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements ( | + | |<nowiki>+1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit)</nowiki> |
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− | |colspan="3"|<nowiki>+10 Unarmed, +20 Healing, +10 Dodge, +20 Mind Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements ( | + | |colspan="3"|<nowiki>+10 Unarmed, +20 Healing, +10 Dodge, +20 Mind Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit)</nowiki> |
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Revision as of 16:49, 8 September 2016
Description
Monks are Martial Artists and masters of Mind Magic.
Prerequisites
- 100,000 gold
- Level 10
- Solved the Mist Temple quest.
Restrictions
- Only wear cloth
- No boots
Location
The desert of Bandar Gaah
Other
To gain Guild Experience as a Monk, you must kill monsters with unarmed combat, and cannot have any spell readied except for Incantations of Mind.
Monks gain access to Monk-only armor and guild shop.
Humans who join the Guild get a custom image.
The guild commands are monkwho and monktell.
Level Breakdown
Level | Title | Stats | Skills |
---|---|---|---|
1 | Novice | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit) | |
2 | Apprentice | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus | |
3 | Initiate | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic | |
4 | Acolyte | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus | |
5 | Brother/Sister | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic | |
6 | Sensei | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus | |
7 | Mystic | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic | |
8 | Martial Artist | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus | |
9 | Master Martial Artist | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic | |
10 | Grandmaster Martial Artist | +1 Unarmed, +2 Healing, +1 Dodge, +2 Mind Magic, +1 Hunger Bonus | |
Total | +10 Unarmed, +20 Healing, +10 Dodge, +20 Mind Magic, +5 Hunger Bonus, -5 Evocation, -5 Conjuration, -5 Enchantment, -5 other Magical Elements (excluding Spirit) |