Difference between revisions of "Weapons"

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(The "best" weapons)
 
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[[Blades]]
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{|style="width:100%;" class="wikitable"
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|-
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!style="width: 100%;display:none;" colspan="3"|
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|-
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|[[File:Falchion.png|link=Blades]][[Blades]]
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|[[File:Sword old.png|link=Swords]][[Swords]]
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|[[File:Tomahawk.png|link=Axes]][[Axes]]
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|-
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|[[File:Claws fire.png|link=Unarmed]][[Unarmed]]
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|[[File:Staff of striking.png|link=Staves]][[Staves]]
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|[[File:War hammer.png|link=Blunt]][[Blunt]]
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|-
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|[[File:Gold bow.png|link=Ranged]][[Ranged]]
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|[[File:Bolts.png|link=Bolts]][[Bolts]]
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|[[File:Flaming arrows.png|link=Arrows]][[Arrows]]
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|-
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|[[File:Snakewhip.2.png|link=Whips]][[Whips]]
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|[[File:Elven spear.png|link=Hurled]][[Hurled]]
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|[[File:Diamond2HPolearm.png|link=Polearm]][[Polearm]]
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|-
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|[[File:Shrike.1.png|link=Artifact Weapon]][[Artifact Weapon|Artifacts]]
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|[[File:Diamond2HSword.png|link=Diamond Weapons]][[Diamond Weapons]]
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|[[File:Electrinum club.png|link=Electrinum Weapons]][[Electrinum Weapons]]
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|-
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|[[File:Weapon dispenser.png|link=Weapon Rental]][[Weapon Rental|Rental weapons]]
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|[[File:Ohabari.png|link=Tear Weapon]][[Tear Weapon]]
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|[[File:Sokoban Scimitar.png|link=Sokoban Weapon]][[Sokoban Weapon]]
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|-
  
[[Ranged]]
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|}
* [[Bolts]]
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* [[Arrows]]
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[[Hurled]]
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==Diamond Weapons==
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Upon completing the [[Curse of Henteko]] the player can exchange diamond slabs with an NPC to forge [[Curse of Henteko#Diamond Weapons Crafting|diamond weapons]]. (Note these weapons are player bound)
  
[[Swords]]
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==Electrinum Weapons==
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Upon completing the [[Cult of Aquator]] the player can exchange primal electrinum slabs with NPCs to forge [[Electrinum Weapons|electrinum weapons]]. (All forged items are tradable except the pickaxe)
  
[[Blunt]]
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[[Electrinum Weapons Location|The NPCs can be found west of Ancient Vesimas]]
  
[[Unarmed]]
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==Artifact Weapons==
  
[[Axes]]
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[[Artifact Weapon|Artifact weapons are those that can only be found in the corpses of random monsters in the game as special loot drops They only stay in a player's inventory till he/she quits or is booted from the game. Artifacts will always be wiped when the server is rebooted. ]]
  
[[Staves]]
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== Rental ==
  
[[Whips]]
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[[File:Weapon dispenser.png|link=Weapon Rental]]
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[[Weapon_Rental|Powerful weapons can be rented for 4 hours from an artifact weapon machine. Artifacts bought from the machine last 4 hours and cannot be sold or given away.]]
  
[[Artifacts]]
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==Sokoban==
  
== The "best" weapons ==
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[[Sokoban Weapon|Sokoban weapons]] are end game gear. It comes in 3 colours blue, red, and gold. Blue has 0 upgrade slots, red has 1 upgrade slot, and gold has 2 upgrade slots.
  
the following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10 (hard to find). In order to see an item's damage or WC, you need a total of 8 skillpoints in the Blacksmithing skill.
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This gear can be obtained by:
 
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* A random drop from any monster, very rarely. (Only blue is available and no loot tokens are required.)
'''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game.
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* [[End-Game_Content#RD_Bosses|Fighting raid bosses which can be found randomly in RDs]]. Loot tokens are required to obtain the item if it drops.
 
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'''This guide is for "what is the best ___?"
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in terms of weapon bonuses damage > speed > accuracy > durability. All weapons below can also be enchanted up to +7, for 1WC (weapon count) per enchant.
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+damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
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+speed adds 20,000gp per speed
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hurled, polearm, whip, and blade weapons are '''not''' supported by a guild currently - that is, no guild gives bonuses in those weapons.
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{| class="wikitable sortable"
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! Item Name || Weapon Type || WC (weapon count) || Damage type || Hands Required || Magical Effects || Guild Requirement || Guild specialization || Note || Store Cost
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|-
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| Katana || Blade || 20 || cut || 1 ||  ||  || None ||  ||
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|-
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| Rapier || Blade || 20 || cut || 1 ||  ||  || None ||  ||
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|-
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| Broadsword || Sword || 20 || cut || 1 ||  ||  || Paladins || check out the paladin store 2nd floor for swords with bonuses || 550
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|-
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| Elven Broadsword || Sword || 20 || cut || 1 ||  ||  || Paladins || check out the paladin store 2nd floor for swords with bonuses  || 1600
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|-
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| Two-Handed Sword || Sword || 20 || cut || 2 ||  ||  || Paladins || check out the paladin store 2nd floor for swords with bonuses || 275
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|-
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| Broad Axe || Axe || 20 || cut || 2 ||  ||  || Axemen || axeman-exclusive axe store in guild ||
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|-
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| Battle Axe || Axe || 20 || cut || 2 ||  ||  || Axemen || axeman-exclusive axe store in guild ||
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|-
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| Axe || Axe || 15 || cut || 1 ||  ||  || Axemen || axeman-exclusive axe store in guild ||
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|-
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| Crossbow (any type) || Ranged || N/A || none || 1 ||  ||  || Archers ||  +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 ||
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|-
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| Bow (any bow) || Ranged || N/A || none || 1 ||  ||  || Archers ||  ||
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|-
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| Woodland Bow || Ranged || N/A || none || 1 ||  +3 Find Weakness || Archers || Archers ||  ||
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|-
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| Bolt of returning || Missiles || 20 || stab || n/a ||  ||  || Archers ||  ||
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|-
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| Arrow of returning || Missiles || 12 || stab || n/a ||  ||  || Archers ||  ||
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|-
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| Elven Spear || Hurled || 25 || stab || 1 ||  ||  || None || there is no guild that specializes in hurled. no players invest in hurled ||
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|-
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| Club || Blunt || 15 || smash || 1 ||  ||  || Cavemen ||  ||
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|-
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| Heavy Club || Blunt || 20 || smash || 2 ||  ||  || Cavemen ||  ||
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|-
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| Morningstar || Blunt || 15 || smash || 1 ||  ||  || Cavemen ||  ||
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|-
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| Spiked mace || Blunt || 22 || smash || 1 ||  ||  || Cavemen ||  ||
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|-
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| Diamond Claws || Unarmed || 38 || cut || 2 ||  ||  || Cavemen / Monk || Only for rakshasas || 5000
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|-
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| Hunter Claws || Unarmed || 35 stab 30 smash || stab / smash || 2 ||  ||  || Cavemen / Monk || only for rakshasas || 10000
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|-
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| Heavy Staff || Staff || 20 || smash || 2 ||  ||  || Monks ||  || 250
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|-
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| Whip of many thongs || Whip || 21 || cut || 1 ||  ||  || None ||  ||
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|-
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| Whip of flames || Whip || 20 || fire || 1 ||  ||  || None ||  || 10000
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|-
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| Magic whip || Whip || death magic level + 1 base WC|| magic damage || 1 || || || Mage (it's a spell) || ||
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|-
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| Unarmed (hands) || Unarmed || 15 || smash || 0 ||  || Monk || Monks || non rak/naga races get 15wc unarmed when joining monk's guild ||
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|}
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Latest revision as of 01:24, 6 February 2024

Falchion.pngBlades Sword old.pngSwords Tomahawk.pngAxes
Claws fire.pngUnarmed Staff of striking.pngStaves War hammer.pngBlunt
Gold bow.pngRanged Bolts.pngBolts Flaming arrows.pngArrows
Snakewhip.2.pngWhips Elven spear.pngHurled Diamond2HPolearm.pngPolearm
Shrike.1.pngArtifacts Diamond2HSword.pngDiamond Weapons Electrinum club.pngElectrinum Weapons
Weapon dispenser.pngRental weapons Ohabari.pngTear Weapon Sokoban Scimitar.pngSokoban Weapon

Diamond Weapons

Upon completing the Curse of Henteko the player can exchange diamond slabs with an NPC to forge diamond weapons. (Note these weapons are player bound)

Electrinum Weapons

Upon completing the Cult of Aquator the player can exchange primal electrinum slabs with NPCs to forge electrinum weapons. (All forged items are tradable except the pickaxe)

The NPCs can be found west of Ancient Vesimas

Artifact Weapons

Artifact weapons are those that can only be found in the corpses of random monsters in the game as special loot drops They only stay in a player's inventory till he/she quits or is booted from the game. Artifacts will always be wiped when the server is rebooted.

Rental

Weapon dispenser.png Powerful weapons can be rented for 4 hours from an artifact weapon machine. Artifacts bought from the machine last 4 hours and cannot be sold or given away.

Sokoban

Sokoban weapons are end game gear. It comes in 3 colours blue, red, and gold. Blue has 0 upgrade slots, red has 1 upgrade slot, and gold has 2 upgrade slots.

This gear can be obtained by: