Difference between revisions of "Weapons"

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[[Polearm]]
 
[[Polearm]]
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[[Curse of Henteko#Diamond Weapons|Diamond weapons]]
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[[Electrinum Weapons Location#Weapons|Electrinum weapons]]
  
 
[[Artifact Weapon|Artifacts]]
 
[[Artifact Weapon|Artifacts]]
  
 
[[Weapon Rental|Rental weapons]]
 
[[Weapon Rental|Rental weapons]]
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==Diamond Weapons==
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Upon completing the [[Curse of Henteko]] the player can exchange diamond slabs with an NPC to forge [[Curse of Henteko#Diamond Weapons|diamond weapons]]. (Note these weapons are player bound)
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==Electrinum Weapons==
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Upon completing the [[Cult of Aquator]] the player can exchange primal electrinum slabs with NPCs to forge [[Electrinum Weapons Location#Weapons|electrinum weapons]]. (All forged items are tradable except the pickaxe)
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[[Electrinum Weapons Location|The NPCs can be found west of Ancient Vesimas]]
  
 
==Artifact Weapons==
 
==Artifact Weapons==

Revision as of 02:51, 12 January 2024

Blades

Ranged

Hurled

Swords

Blunt

Unarmed

Axes

Staves

Whips

Polearm

Diamond weapons

Electrinum weapons

Artifacts

Rental weapons

Diamond Weapons

Upon completing the Curse of Henteko the player can exchange diamond slabs with an NPC to forge diamond weapons. (Note these weapons are player bound)

Electrinum Weapons

Upon completing the Cult of Aquator the player can exchange primal electrinum slabs with NPCs to forge electrinum weapons. (All forged items are tradable except the pickaxe)

The NPCs can be found west of Ancient Vesimas

Artifact Weapons

Artifact weapons are those that can only be found in the corpses of random monsters in the game as special loot drops They only stay in a player's inventory till he/she quits or is booted from the game. Artifacts will always be wiped when the server is rebooted.

Rental

Weapon dispenser.png Powerful weapons can be rented for 4 hours from an artifact weapon machine. Artifacts bought from the machine last 4 hours and cannot be sold or given away.

Sokoban

Sokoban weapons are end game gear. It comes in 3 colours blue, red, and gold. Blue has 0 upgrade slots, red has 1 upgrade slot, and gold has 2 upgrade slots.

This gear can be obtained by:

The "best" weapons

The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.

these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.

This guide is for "What is the best ___?"

  • All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.
  • +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
  • +speed adds 20,000gp per speed
  • Whip weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.
Item Name Weapon Type WC (weapon class) Damage type Hands Required Magical Effects Guild Requirement Guild specialization Note Store Cost
Katana Blade 22 cut 1 Ninjas Modified katanas found in the Ninjas' guild shop 650
Rapier Blade 20 stab 1 Ninjas Modified rapiers found in the Ninjas' guild shop
Broadsword Sword 20 cut 1 Paladins check out the paladin store 2nd floor for swords with bonuses 550
Elven Broadsword Sword 20 cut 1 Paladins check out the paladin store 2nd floor for swords with bonuses 1600
Two-Handed Sword Sword 25 cut 2 Paladins check out the paladin store 2nd floor for swords with bonuses 275
Broad Axe Axe 25 cut 2 Axemen axeman-exclusive axe store in guild 150
Battle Axe Axe 25 cut 2 Axemen axeman-exclusive axe store in guild 150
Axe Axe 15 cut 1 Axemen axeman-exclusive axe store in guild 70
Crossbow (any type) Ranged N/A none 1 Archers +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 350
Bow (any bow) Ranged N/A none 1 Archers
Woodland Bow Ranged N/A none 1 +3 Find Weakness Archers Archers stab damage bonus: 15
Gold Bow Ranged N/A none 1 Archers Archers stab damage bonus: 22
Elven Spear Hurled 25 stab 1 None 1000
Club Blunt 20 smash 1 Cavemen 30
Sling Ranged 0 NA NA NA NA None NA 45
Spiked Mace Blunt 22 smash 1 Cavemen 170
Heavy Club Blunt 25 smash 2 Cavemen 130
War Hammer Blunt 25 smash 2 Cavemen 500
Diamond Claws Unarmed 14 cut 2 Cavemen / Monk Rakshasa-only, minimum level requirement: 10 5000
Hunter Claws Unarmed 10 Stab 10 Smash Stab & Smash 2 Cavemen / Monk Rakshasa-only, minimum level requirement: 20 10000
Quarterstaff Staff 25 smash 2 Monks 180
Whip of many thongs Whip 21 cut 1 None 175
Whip of flames Whip 20 fire 1 None 10000
Magic whip Whip death magic level + 15 base WC magic damage 1 Mage (it's a spell)
Unarmed (hands) Unarmed 15 smash 2 Monks non rak/naga races get 15wc unarmed when joining monk's guild