Weapons
Blades | Swords | Axes |
Unarmed | Staves | Blunt |
Ranged | Whips | |
Bolts | Arrows | Hurled |
Polearm | Diamond Weapons | Electrinum Weapons |
Artifacts | Rental weapons | Sokoban Weapon |
Contents
Diamond Weapons
Upon completing the Curse of Henteko the player can exchange diamond slabs with an NPC to forge diamond weapons. (Note these weapons are player bound)
Electrinum Weapons
Upon completing the Cult of Aquator the player can exchange primal electrinum slabs with NPCs to forge electrinum weapons. (All forged items are tradable except the pickaxe)
The NPCs can be found west of Ancient Vesimas
Artifact Weapons
Rental
Powerful weapons can be rented for 4 hours from an artifact weapon machine. Artifacts bought from the machine last 4 hours and cannot be sold or given away.
Sokoban
Sokoban weapons are end game gear. It comes in 3 colours blue, red, and gold. Blue has 0 upgrade slots, red has 1 upgrade slot, and gold has 2 upgrade slots.
This gear can be obtained by:
- A random drop from any monster, very rarely. (Only blue is available and no loot tokens are required.)
- Fighting raid bosses which can be found randomly in RDs. Loot tokens are required to obtain the item if it drops.
The "best" weapons
The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.
these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored. If you have any questions, ask in-game.
This guide is for "What is the best ___?"
- All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.
- +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
- +speed adds 20,000gp per speed
- Whip weapons are not supported by a guild currently - that is, no guild gives bonuses in those weapons.
Item Name | Weapon Type | WC (weapon class) | Damage type | Hands Required | Magical Effects | Guild Requirement | Guild specialization | Note | Store Cost |
---|---|---|---|---|---|---|---|---|---|
Katana | Blade | 22 | cut | 1 | Ninjas | Modified katanas found in the Ninjas' guild shop | 650 | ||
Rapier | Blade | 20 | stab | 1 | Ninjas | Modified rapiers found in the Ninjas' guild shop | |||
Broadsword | Sword | 20 | cut | 1 | Paladins | check out the paladin store 2nd floor for swords with bonuses | 550 | ||
Elven Broadsword | Sword | 20 | cut | 1 | Paladins | check out the paladin store 2nd floor for swords with bonuses | 1600 | ||
Two-Handed Sword | Sword | 25 | cut | 2 | Paladins | check out the paladin store 2nd floor for swords with bonuses | 275 | ||
Broad Axe | Axe | 25 | cut | 2 | Axemen | axeman-exclusive axe store in guild | 150 | ||
Battle Axe | Axe | 25 | cut | 2 | Axemen | axeman-exclusive axe store in guild | 150 | ||
Axe | Axe | 15 | cut | 1 | Axemen | axeman-exclusive axe store in guild | 70 | ||
Crossbow (any type) | Ranged | N/A | none | 1 | Archers | +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 | 350 | ||
Bow (any bow) | Ranged | N/A | none | 1 | Archers | ||||
Woodland Bow | Ranged | N/A | none | 1 | +3 Find Weakness | Archers | Archers | stab damage bonus: 15 | |
Gold Bow | Ranged | N/A | none | 1 | Archers | Archers | stab damage bonus: 22 | ||
Elven Spear | Hurled | 25 | stab | 1 | None | 1000 | |||
Club | Blunt | 20 | smash | 1 | Cavemen | 30 | |||
Sling | Ranged | 0 | NA | NA | NA | NA | None | NA | 45 |
Spiked Mace | Blunt | 22 | smash | 1 | Cavemen | 170 | |||
Heavy Club | Blunt | 25 | smash | 2 | Cavemen | 130 | |||
War Hammer | Blunt | 25 | smash | 2 | Cavemen | 500 | |||
Diamond Claws | Unarmed | 14 | cut | 2 | Cavemen / Monk | Rakshasa-only, minimum level requirement: 10 | 5000 | ||
Hunter Claws | Unarmed | 10 Stab 10 Smash | Stab & Smash | 2 | Cavemen / Monk | Rakshasa-only, minimum level requirement: 20 | 10000 | ||
Quarterstaff | Staff | 25 | smash | 2 | Monks | 180 | |||
Whip of many thongs | Whip | 21 | cut | 1 | None | 175 | |||
Whip of flames | Whip | 20 | fire | 1 | None | 10000 | |||
Magic whip | Whip | death magic level + 15 base WC | magic damage | 1 | Mage (it's a spell) | ||||
Unarmed (hands) | Unarmed | 15 | smash | 2 | Monks | non rak/naga races get 15wc unarmed when joining monk's guild |