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| * A random drop from any monster, very rarely. (Only blue is available and no loot tokens are required.) | | * A random drop from any monster, very rarely. (Only blue is available and no loot tokens are required.) |
| * [[End-Game_Content#RD_Bosses|Fighting raid bosses which can be found randomly in RDs]]. Loot tokens are required to obtain the item if it drops. | | * [[End-Game_Content#RD_Bosses|Fighting raid bosses which can be found randomly in RDs]]. Loot tokens are required to obtain the item if it drops. |
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− | == The "best" weapons ==
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− | The following are the best regular weapons most players buy. If possible, go for damage +10 weapons, and damage +10 speed +10. In order to see an item's damage or WC, you will need a total of 8 skillpoints in the Blacksmithing skill.
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− | '''these are not all the weapons in the game, but you can ignore most other regular weapons. If you want swords, stick to the three listed below - all others are far weaker. Curved knives, etc.. can also be ignored'''. If you have any questions, ask in-game.
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− | '''This guide is for "What is the best ___?"
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− | * All weapons below can also be enchanted up to +10, for 1WC (weapon count) per enchant.
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− | * +damage adds 1000gp per damage, to store price (broadsword of damage +10 is 10550gp)
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− | * +speed adds 20,000gp per speed
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− | * Whip weapons are '''not''' supported by a guild currently - that is, no guild gives bonuses in those weapons.
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− | {| class="wikitable sortable"
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− | ! Item Name || Weapon Type || WC (weapon class) || Damage type || Hands Required || Magical Effects || Guild Requirement || Guild specialization || Note || Store Cost
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− | | Katana || Blade || 22 || cut || 1 || || || Ninjas || Modified katanas found in the Ninjas' guild shop || 650
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− | |-
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− | | Rapier || Blade || 20 || stab || 1 || || || Ninjas || Modified rapiers found in the Ninjas' guild shop ||
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− | |-
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− | | Broadsword || Sword || 20 || cut || 1 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 550
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− | | Elven Broadsword || Sword || 20 || cut || 1 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 1600
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− | | Two-Handed Sword || Sword || 25 || cut || 2 || || || Paladins || check out the paladin store 2nd floor for swords with bonuses || 275
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− | | Broad Axe || Axe || 25 || cut || 2 || || || Axemen || axeman-exclusive axe store in guild || 150
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− | | Battle Axe || Axe || 25 || cut || 2 || || || Axemen || axeman-exclusive axe store in guild || 150
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− | |-
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− | | Axe || Axe || 15 || cut || 1 || || || Axemen || axeman-exclusive axe store in guild || 70
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− | | Crossbow (any type) || Ranged || N/A || none || 1 || || || Archers || +damage and speed don't affect your missiles right now. It doesn't matter if you have an xbow of damage - 10 or speed - 10. It's the same as a xbow of damage +10 || 350
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− | | Bow (any bow) || Ranged || N/A || none || 1 || || || Archers || ||
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− | | Woodland Bow || Ranged || N/A || none || 1 || +3 Find Weakness || Archers || Archers || stab damage bonus: 15 ||
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− | | Gold Bow || Ranged || N/A || none || 1 || || Archers || Archers || stab damage bonus: 22 ||
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− | | Elven Spear || Hurled || 25 || stab || 1 || || || None || || 1000
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− | | Club || Blunt || 20 || smash || 1 || || || Cavemen || || 30
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− | |Sling || Ranged || 0 || NA || NA || NA || NA || None || NA || 45
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− | | Spiked Mace || Blunt || 22 || smash || 1 || || || Cavemen || || 170
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− | | Heavy Club || Blunt || 25 || smash || 2 || || || Cavemen || || 130
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− | | War Hammer || Blunt || 25 || smash || 2 || || || Cavemen || || 500
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− | | Diamond Claws || Unarmed || 14 || cut || 2 || || || Cavemen / Monk || Rakshasa-only, minimum level requirement: 10 || 5000
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− | | Hunter Claws || Unarmed || 10 Stab 10 Smash || Stab & Smash || 2 || || || Cavemen / Monk || Rakshasa-only, minimum level requirement: 20 || 10000
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− | | Quarterstaff || Staff || 25 || smash || 2 || || || Monks || || 180
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− | | Whip of many thongs || Whip || 21 || cut || 1 || || || None || || 175
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− | | Whip of flames || Whip || 20 || fire || 1 || || || None || || 10000
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− | | Magic whip || Whip || death magic level + 15 base WC|| magic damage || 1 || || || Mage (it's a spell) || ||
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− | | Unarmed (hands) || Unarmed || 15 || smash || 2 || || || Monks || non rak/naga races get 15wc unarmed when joining monk's guild ||
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− | |}
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