Difference between revisions of "Races"
From Wyvern Source
(→Wyvern Character Races) |
(→Races at a glance: Made skill bonuses etc more grammatically consistent and a bit more compact) |
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|4.0 | |4.0 | ||
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1 | |4 skill points per level, Sneak 3, Hurled 1, Ranged 1 | ||
− | |Tiny, see-invis 3, regen 1, | + | |Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20% |
|- | |- | ||
|[[Humans]] | |[[Humans]] | ||
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|4.0 | |4.0 | ||
|Blades 4, Sneak 2, Dodge 1, Meditation 1 | |Blades 4, Sneak 2, Dodge 1, Meditation 1 | ||
− | |Dual | + | |Dual wield (2 attacks/round), darksight 5, immune fear, immune blind |
|- | |- | ||
|[[Wood Elves]] | |[[Wood Elves]] | ||
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|4.0 | |4.0 | ||
|Ranged 4, Sneak 2, Dodge 2, Meditation 1 | |Ranged 4, Sneak 2, Dodge 2, Meditation 1 | ||
− | |See-invis 3, | + | |See-invis 3, darksight 3, immune slow, autofire, fast in forest |
|- | |- | ||
|[[High Elves]] | |[[High Elves]] | ||
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|8.0 | |8.0 | ||
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1 | |Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1 | ||
− | | | + | |See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying. |
|- | |- | ||
|[[Nagas]] | |[[Nagas]] | ||
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|4.0 | |4.0 | ||
|Polearm 2, Meditation 1, Water 1, Fire -1 | |Polearm 2, Meditation 1, Water 1, Fire -1 | ||
− | |Shapeshift, | + | |Shapeshift, swim/water-walk, fast in water, 25% poison resist |
|- | |- | ||
|[[Leopards]] | |[[Leopards]] | ||
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|5.5 | |5.5 | ||
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7 | |Unarmed 4, Dodge 4, Sneak 3, All weapons -7 | ||
− | |Darksight 3, see-invis 2, | + | |Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level |
|- | |- | ||
| [[Lions]] | | [[Lions]] | ||
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|5.0 | |5.0 | ||
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7 | |Unarmed 4, Sneak 4, Dodge 1, All weapons -7 | ||
− | |Darksight 5, see-invis 2, fast in forest/snow/jungle | + | |Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level |
|- | |- | ||
|[[Tigers]] | |[[Tigers]] | ||
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|4.0 | |4.0 | ||
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7 | |Unarmed 4, Dodge 1, Sneak 1, All weapons -7 | ||
− | |Darksight 3, see-invis 2, fast in forest/snow | + | |Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level |
|- | |- | ||
|[[Fire Giants]] | |[[Fire Giants]] | ||
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|0.74 | |0.74 | ||
|3.2 | |3.2 | ||
− | |Swords 4, Fire 1, -3 Water, -2 | + | |Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts |
|Immune fire | |Immune fire | ||
|- | |- | ||
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|0.74 | |0.74 | ||
|3.2 | |3.2 | ||
− | |Axes 4, Water 0, -2 | + | |Axes 4, Water 0, -2 other elements, -1 magical arts |
|Immune cold, fast in snow | |Immune cold, fast in snow | ||
|- | |- | ||
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|0.69 | |0.69 | ||
|3.0 | |3.0 | ||
− | |Clubs 4, Earth 0, -2 | + | |Clubs 4, Earth 0, -2 other elements, -1 magical arts |
− | |Immune | + | |Immune petrify |
|- | |- | ||
|[[Storm Giants]] | |[[Storm Giants]] | ||
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|0.77 | |0.77 | ||
|3.2 | |3.2 | ||
− | |Lore 1, Air 4, Blades 4, -2 | + | |Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts |
− | |Flying, Thunderbolt spell, | + | |Flying, Thunderbolt spell, immune shock |
|} | |} | ||
Revision as of 20:44, 23 June 2018
Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.
Wyvern Character Races
Giants
Races at a glance
Race | HP | HP/ Lv | SP | SP/ Lv | Str | Skp/ Lv | Move/ Sec | Beg Att/Sec | Max Att/Sec | Racial Skills | Racial Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Halflings | 35 | 4 | 70 | 7 | 50 | 4 | 8.3 | 1.0 | 4.0 | 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 | Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20% |
Humans | 45 | 5 | 50 | 4 | 80 | 4 | 8.7 | 1.0 | 4.0 | 4 skill points per level | None |
Dwarves | 60 | 5 | 30 | 3 | 110 | 3 | 8 | 1.0 | 4.0 | Axes 4, Blacksmith 4, Jeweler 1 | Immune poison; resist magic, cut, stab, smash, fire, cold and shock all 25%. |
Dark Elves | 40 | 4 | 80 | 8 | 70 | 3 | 9.5 | 1.0* | 4.0 | Blades 4, Sneak 2, Dodge 1, Meditation 1 | Dual wield (2 attacks/round), darksight 5, immune fear, immune blind |
Wood Elves | 40 | 4 | 80 | 8 | 60 | 3 | 10 | 1.0 | 4.0 | Ranged 4, Sneak 2, Dodge 2, Meditation 1 | See-invis 3, darksight 3, immune slow, autofire, fast in forest |
High Elves | 40 | 4 | 80 | 8 | 60 | 3 | 8 | 1.25 | 4.0 | Sneak 2, Meditation 2 | See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50% |
Pixies | 20 | 3 | 120 | 12 | 40 | 3 | 10 | 1.11 | 8.0 | Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1 | See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying. |
Nagas | 40 | 4 | 60 | 6 | 90 | 3 | 7.7 | 0.83 | 4.0 | Polearm 2, Meditation 1, Water 1, Fire -1 | Shapeshift, swim/water-walk, fast in water, 25% poison resist |
Leopards | 55 | 5 | 50 | 5 | 85 | 3 | 9.5 | 1.67 | 5.5 | Unarmed 4, Dodge 4, Sneak 3, All weapons -7 | Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level |
Lions | 60 | 5 | 40 | 4 | 90 | 3 | 9.1 | 1.0 | 4.0 | Unarmed 4, Dodge 1, Sneak 1, All weapons -7 | Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level |
Panthers | 50 | 5 | 80 | 8 | 80 | 3 | 9.1 | 1.0 | 5.0 | Unarmed 4, Sneak 4, Dodge 1, All weapons -7 | Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level |
Tigers | 60 | 6 | 57 | 3 | 100 | 3 | 9.1 | 1.0 | 4.0 | Unarmed 4, Dodge 1, Sneak 1, All weapons -7 | Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level |
Fire Giants | 80 | 10 | 20 | 2 | 180 | 3 | 6.25 | 0.74 | 3.2 | Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts | Immune fire |
Frost Giants | 80 | 10 | 20 | 2 | 180 | 3 | 6.25 | 0.74 | 3.2 | Axes 4, Water 0, -2 other elements, -1 magical arts | Immune cold, fast in snow |
Stone Giants | 90 | 11 | 15 | 2 | 190 | 3 | 5.4 | 0.69 | 3.0 | Clubs 4, Earth 0, -2 other elements, -1 magical arts | Immune petrify |
Storm Giants | 80 | 10 | 30 | 3 | 180 | 3 | 6.25 | 0.77 | 3.2 | Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts | Flying, Thunderbolt spell, immune shock |
- Dark Elves get 2 attacks per turn when dual-wielding
- Strength (STR) units are pounds that can be carried without slowing down
- Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
- Darksight is measured as the radius of a corresponding light source