Races

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Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.

Wyvern Character Races

Humans

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Halflings

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Dwarves

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Elves

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Pixies

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Nagas

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Rakshasas

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Giants

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Races at a glance

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Halflings 35 4 70 7 50 4 8.3 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%
Humans 45 5 50 4 80 4 8.7 1.0 4.0 4 skill points per level None
Dwarves 60 5 30 3 110 3 8 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Immune poison; resist magic, cut, stab, smash, fire, cold and shock all 25%.
Dark Elves 40 4 80 8 70 3 9.5 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind
Wood Elves 40 4 80 8 60 3 10 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest
High Elves 40 4 80 8 60 3 8 1.25 4.0 Sneak 2, Meditation 2 See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
Pixies 20 3 120 12 40 3 10 1.11 8.0 Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1 see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
Nagas 40 4 60 6 90 3 7.7 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift, Swim/Water-walk, fast in water, 25% poison resist
Leopards 55 5 50 5 85 3 9.5 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level
Lions 60 5 40 4 90 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
Panthers 50 5 80 8 80 3 9.1 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level
Tigers 60 6 57 3 100 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level
Fire Giants 80 10 20 2 180 3 6.25 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 Magical Elements, -1 Magical Arts Immune fire
Frost Giants 80 10 20 2 180 3 6.25 0.74 3.2 Axes 4, Water 0, -2 Magical Elements, -1 Magical Arts Immune cold, fast in snow
Stone Giants 90 11 15 2 190 3 5.4 0.69 3.0 Clubs 4, Earth 0, -2 Magical Elements, -1 Magical Arts Immune to petrify
Storm Giants 80 10 30 3 180 3 6.25 0.77 3.2 Lore 1, Air 4, Blades 4, -2 Other Magical Elements, -1 Incantation, Conjuration, & Enchantment, Evocation 0 Flying, Thunderbolt spell, Immune shock
  • Dark Elves get 2 attacks per turn when dual-wielding
  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source