Difference between revisions of "Races"
From Wyvern Source
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Revision as of 10:42, 19 April 2017
Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.
Wyvern Character Races
Elves
Rakshasas
Giants
Races at a glance
Race | HP | HP/ Lv | SP | SP/ Lv | Str | Skp/ Lv | Move/ Sec | Attack/ Sec | Racial Skills | Racial Notes |
---|---|---|---|---|---|---|---|---|---|---|
Halflings | 35 | 4 | 70 | 7 | 50 | 4 | 8.3 | 1 | 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 | Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20% |
Humans | 45 | 5 | 50 | 4 | 80 | 4 | 8.7 | 1 | 4 skill points per level | None |
Dwarves | 60 | 5 | 30 | 3 | 110 | 3 | 8 | 1 | Axes 4, Blacksmith 4, Jeweler 1 | Immune poison, resist magic 25%, can train up to 20 merchant |
Dark Elves | 40 | 4 | 80 | 8 | 60 | 3 | 9.5 | 1* | Blades 4, Sneak 2, Dodge 1, Meditation 1 | Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind |
Wood Elves | 40 | 4 | 80 | 8 | 60 | 3 | 10 | 1 | Ranged 4, Sneak 2, Dodge 2, Meditation 1 | See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest |
High Elves | 40 | 4 | 80 | 8 | 60 | 3 | 8 | 1.25 | Sneak 2, Meditation 2 | See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50% |
Pixies | 20 | 3 | 120 | 12 | 40 | 3 | 10 | 1.11 | Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1 | see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying. |
Nagas | 40 | 4 | 60 | 6 | 90 | 3 | 7.7 | 0.83 | Polearm 2, Meditation 1, Water 1, Fire -1 | Shapeshift, Swim/Water-walk, fast in water, 25% poison resist |
Leopards | 55 | 5 | 50 | 5 | 85 | 3 | 9.5 | 1.67 | Unarmed 4, Dodge 4, Sneak 3, All weapons -7 | Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level |
Lions | 60 | 5 | 40 | 4 | 90 | 3 | 9.1 | 1 | Unarmed 4, Dodge 1, Sneak 1, All weapons -7 | Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level |
Panthers | 50 | 5 | 80 | 8 | 80 | 3 | 9.1 | 1 | Unarmed 4, Sneak 4, Dodge 1, All weapons -7 | Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level |
Tigers | 60 | 6 | 30 | 3 | 100 | 3 | 9.1 | 1 | Unarmed 4, Dodge 1, Sneak 1, All weapons -7 | Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level |
Fire Giants | 80 | 10 | 20 | 2 | 200 | 3 | 6.25 | 0.74 | Swords 4, Fire 1, Water -1 | Immune fire |
Frost Giants | 80 | 10 | 20 | 2 | 200 | 3 | 6.25 | 0.74 | Axes 4 | Immune cold, fast in snow |
Stone Giants | 90 | 11 | 15 | 2 | 220 | 3 | 5.4 | 0.69 | Clubs 4 | resist petrify 90% |
Storm Giants | 80 | 10 | 30 | 3 | 200 | 3 | 6.25 | 0.77 | Lore 1, Air 4, Hurled 4 | Flying, Thunderbolt spell, Immune shock |
- Dark Elves get 2 attacks per turn when dual-wielding
- Strength (STR) units are pounds that can be carried without slowing down
- Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
- Darksight is measured as the radius of a corresponding light source