Difference between revisions of "Races"

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(Added max attack speeds column.)
Line 77: Line 77:
 
! scope="col"| Str
 
! scope="col"| Str
 
! scope="col"| Skp/ Lv
 
! scope="col"| Skp/ Lv
! scope="col"| Move/ Sec
+
! scope="col"| Move/Sec
! scope="col"| Attack/ Sec
+
! scope="col"| Beg Att/Sec
 +
! scope="col"| Max Att/Sec
 
! scope="col"| Racial Skills
 
! scope="col"| Racial Skills
 
! scope="col"| Racial Notes  
 
! scope="col"| Racial Notes  
Line 90: Line 91:
 
|4
 
|4
 
|8.3
 
|8.3
|1
+
|1.0
 +
|4.0
 
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
 
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
 
|Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%
 
|Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%
Line 102: Line 104:
 
|4  
 
|4  
 
|8.7
 
|8.7
|1
+
|1.0
 +
|4.0
 
|4 skill points per level
 
|4 skill points per level
 
|None
 
|None
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|3
 
|3
 
|8
 
|8
|1
+
|1.0
 +
|4.0
 
|Axes 4, Blacksmith 4, Jeweler 1
 
|Axes 4, Blacksmith 4, Jeweler 1
 
|Immune poison, resist magic 25%, can train up to 20 merchant
 
|Immune poison, resist magic 25%, can train up to 20 merchant
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|3
 
|3
 
|9.5
 
|9.5
|1*
+
|1.0*
 +
|4.0
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
 
|Blades 4, Sneak 2, Dodge 1, Meditation 1
 
|Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind
 
|Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind
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|3
 
|3
 
|10
 
|10
|1
+
|1.0
 +
|4.0
 
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
 
|Ranged 4, Sneak 2, Dodge 2, Meditation 1
 
|See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest
 
|See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest
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|8
 
|8
 
|1.25
 
|1.25
 +
|4.0
 
|Sneak 2, Meditation 2
 
|Sneak 2, Meditation 2
 
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
 
|See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
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|10
 
|10
 
|1.11
 
|1.11
 +
|8.0
 
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1
 
|Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1
 
|see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
 
|see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
Line 175: Line 183:
 
|7.7
 
|7.7
 
|0.83
 
|0.83
 +
|4.0
 
|Polearm 2, Meditation 1, Water 1, Fire -1
 
|Polearm 2, Meditation 1, Water 1, Fire -1
 
|Shapeshift, Swim/Water-walk, fast in water, 25% poison resist
 
|Shapeshift, Swim/Water-walk, fast in water, 25% poison resist
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|9.5
 
|9.5
 
|1.67
 
|1.67
 +
|5.5
 
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
 
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
 
|Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level
 
|Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level
Line 198: Line 208:
 
|3
 
|3
 
|9.1
 
|9.1
|1
+
|1.0
 +
|4.0
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
 
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
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|3
 
|3
 
|9.1
 
|9.1
|1
+
|1.0
 +
|5.0
 
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
 
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
 
|Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level
 
|Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level
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|3
 
|3
 
|9.1
 
|9.1
|1
+
|1.0
 +
|4.0
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
 
|Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level
 
|Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level
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|6.25
 
|6.25
 
|0.74
 
|0.74
 +
|3.2
 
|Swords 4, Fire 1, Water -1
 
|Swords 4, Fire 1, Water -1
 
|Immune fire
 
|Immune fire
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|6.25
 
|6.25
 
|0.74
 
|0.74
 +
|3.2
 
|Axes 4
 
|Axes 4
 
|Immune cold, fast in snow
 
|Immune cold, fast in snow
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|5.4
 
|5.4
 
|0.69
 
|0.69
 +
|3.0
 
|Clubs 4
 
|Clubs 4
 
|resist petrify 90%
 
|resist petrify 90%
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|6.25
 
|6.25
 
|0.77
 
|0.77
 +
|3.2
 
|Lore 1, Air 4, Hurled 4
 
|Lore 1, Air 4, Hurled 4
 
|Flying, Thunderbolt spell, Immune shock
 
|Flying, Thunderbolt spell, Immune shock

Revision as of 23:30, 23 April 2017

Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.

Wyvern Character Races

Humans

HumansNew.png


Halflings

HalflingsNew.png


Dwarves

DwarvesNew.png


Elves

ElvesNew.png


Pixies

PixiesNew.png


Nagas

NagasNew.png


Rakshasas

Rakshasas.png


Giants

Giants.png


Races at a glance

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Halflings 35 4 70 7 50 4 8.3 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 Tiny, see-invis 3, regen 1, Hide, resist poison 20%, resist magic 20%
Humans 45 5 50 4 80 4 8.7 1.0 4.0 4 skill points per level None
Dwarves 60 5 30 3 110 3 8 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Immune poison, resist magic 25%, can train up to 20 merchant
Dark Elves 40 4 80 8 60 3 9.5 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual Wield (2 attacks/round), Darksight 5, Immune fear, Immune blind
Wood Elves 40 4 80 8 60 3 10 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 See-invis 3, Darksight 3, Immune slow, Autofire, fast in forest
High Elves 40 4 80 8 60 3 8 1.25 4.0 Sneak 2, Meditation 2 See-invis 6, fast learning for Element skills (2skp/point up to lvl 10), resist confusion 50%, resist paralysis 50%
Pixies 20 3 120 12 40 3 10 1.11 8.0 Dodge 3 + 1 Dodge per level, Meditation 2, Lore 1 see-invis 3, regen 1, flying, Immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
Nagas 40 4 60 6 90 3 7.7 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift, Swim/Water-walk, fast in water, 25% poison resist
Leopards 55 5 50 5 85 3 9.5 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Darksight 3, see-invis 2, Immune to all traps, Leap ability, fast in forest/snow/jungle. base unarmed WC = 10 +2*level
Lions 60 5 40 4 90 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
Panthers 50 5 80 8 80 3 9.1 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Darksight 5, see-invis 2, fast in forest/snow/jungle base unarmed WC = 10 +2*level
Tigers 60 6 30 3 100 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, fast in forest/snow, base unarmed WC = 10 +2*level
Fire Giants 80 10 20 2 200 3 6.25 0.74 3.2 Swords 4, Fire 1, Water -1 Immune fire
Frost Giants 80 10 20 2 200 3 6.25 0.74 3.2 Axes 4 Immune cold, fast in snow
Stone Giants 90 11 15 2 220 3 5.4 0.69 3.0 Clubs 4 resist petrify 90%
Storm Giants 80 10 30 3 200 3 6.25 0.77 3.2 Lore 1, Air 4, Hurled 4 Flying, Thunderbolt spell, Immune shock
  • Dark Elves get 2 attacks per turn when dual-wielding
  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source