Difference between revisions of "Races"

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(Wyvern Character Races)
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Wyvern characters can be one of many different races that are relatively equal in power. All races are available in male and female versions.
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Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.
 
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=== Wyvern Character Races ===
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[[Humans]]
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[[File:Humans2.png|120px]]
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[[Halflings]]
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[[File:HalflingsNew.png]]
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[[Dwarves]]
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[[File:DwarvesNew.png]]
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[[Elves]]
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[[File:ElvesNew.png]]
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* [[Dark Elves]]
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* [[Wood Elves]]
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* [[High Elves]]
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[[Pixies]]
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[[File:PixiesNew.png]]
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[[Nagas]]
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[[File:NagasNew.png]]
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[[Rakshasas]]
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[[File:Rakshasas.png]]
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* [[Leopards]]
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* [[Lions]]
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* [[Panthers]]
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* [[Tigers]]
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Giants
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[[File:Giants.png]]
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* [[Fire Giants]]
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* [[Frost Giants]]
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* [[Stone Giants]]
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* [[Storm Giants]]
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[[Vampires]]
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== Races at a glance ==
 
== Races at a glance ==
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|-
 
|-
 
|[[Halflings]]
 
|[[Halflings]]
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[[File:HalflingsNew.png]]
 
|35
 
|35
 
|4
 
|4
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|-
 
|-
 
|[[Humans]]  
 
|[[Humans]]  
 +
[[File:Humans2.png|120px]]
 
|45
 
|45
 
|5  
 
|5  
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|-
 
|-
 
|[[Dwarves]]
 
|[[Dwarves]]
 +
[[File:DwarvesNew.png]]
 
|60
 
|60
 
|5
 
|5
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|-
 
|-
 
|[[Dark Elves]]
 
|[[Dark Elves]]
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[[File:DarkElvesNew.png]]
 
|40
 
|40
 
|4
 
|4
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|-
 
|-
 
|[[Wood Elves]]
 
|[[Wood Elves]]
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[[File:female_green_elf.S.png]] [[File:male_green_elf.S.png]]
 
|40
 
|40
 
|4
 
|4
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|-
 
|-
 
|[[High Elves]]
 
|[[High Elves]]
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[[File:Elven_female.S.png]] [[File:Elven_male.S.png]]
 
|40
 
|40
 
|4
 
|4
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|-
 
|-
 
|[[Pixies]]
 
|[[Pixies]]
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[[File:PixiesNew.png]]
 
|20
 
|20
 
|3
 
|3
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|-
 
|-
 
|[[Nagas]]
 
|[[Nagas]]
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[[File:NagasNew.png]]
 
|40
 
|40
 
|4
 
|4
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|-
 
|-
 
|[[Leopards]]
 
|[[Leopards]]
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[[File:Leopard.JPG|80px]]
 
|55
 
|55
 
|5
 
|5
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|Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
 
|Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
 
|-
 
|-
| [[Lions]]
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|[[Lions]]
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[[File:Lion.JPG|80px]]
 
|60
 
|60
 
|5
 
|5
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|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
 
|Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
 
|-
 
|-
| [[Panthers]]
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|[[Panthers]]
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[[File:Panther.JPG|80px]]
 
|50
 
|50
 
|5
 
|5
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|-
 
|-
 
|[[Tigers]]
 
|[[Tigers]]
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[[File:Tigerrak.JPG|80px]]
 
|60
 
|60
 
|6
 
|6
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|-
 
|-
 
|[[Fire Giants]]
 
|[[Fire Giants]]
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[[File:FireGiant.JPG|80px]]
 
|80
 
|80
 
|10
 
|10
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|-
 
|-
 
|[[Frost Giants]]
 
|[[Frost Giants]]
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[[File:FrostGiant.JPG|80px]]
 
|80
 
|80
 
|10
 
|10
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|-
 
|-
 
|[[Stone Giants]]
 
|[[Stone Giants]]
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[[File:StoneGiants.JPG|80px]]
 
|90
 
|90
 
|11
 
|11
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|-
 
|-
 
|[[Storm Giants]]
 
|[[Storm Giants]]
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[[File:StormGiants.JPG|80px]]
 
|80
 
|80
 
|10
 
|10

Revision as of 08:31, 26 April 2021

Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.

Races at a glance

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Halflings

HalflingsNew.png

35 4 70 7 50 4 8.3 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 Tiny, see-invis 3, regen 1, hide, resist poison 20%, resist magic 20%. Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; halflings get 25 damage.
Humans

Humans2.png

45 5 50 4 80 4 8.7 1.0 4.0 4 skill points per level Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; humans get 25 damage.
Vampires 45 5 50 4 120 4 8.7 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15). Cold resistance, poison resistance, fire vulnerability, bat-shapeshift, holy vulnerability, sunlight vulnerability, can eat corpses for food, hp drain, 20% bonus to trained skills at nighttime. Cannot join monk, cavemen, or paladins guild
Dwarves

DwarvesNew.png

60 5 30 3 110 3 8 1.0 4.0 Axes 4, Blacksmith 4, Jeweler 1 Immune poison; resist magic, acid, cut, stab, smash, fire, cold and shock all 25%. Will not be slowed down by weight until at weight carry limit. Dwarves have a 1.5x hidden damage multiplier from trained axe and sword skills. Example: 10 axe skill counts normally adds 10 damage; dwarves get 15 damage.
Dark Elves

DarkElvesNew.png

40 4 80 8 70 3 9.5 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round), darksight 5, immune fear, immune blind
Wood Elves

Female green elf.S.png Male green elf.S.png

40 4 80 8 60 3 10 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 See-invis 3, darksight 3, immune slow, autofire, fast in forest
High Elves

Elven female.S.png Elven male.S.png

40 4 80 8 60 3 8 1.25 4.0 Sneak 2, Meditation 2 See-invis 6, fast learning for Element skills (2skp/point up to lvl 16), +1 lore point per Lore level, resist confusion 50%, resist paralysis 50%
Pixies

PixiesNew.png

20 3 120 12 40 3 10 1.11 8.0 Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1 See-invis 3, regen 1, flying, immune slow/paralysis/confusion, 75% poison resist, magic dart spell, meditation regenerates mana twice as fast as other races. Can walk/phase through monsters when flying.
Nagas

NagasNew.png

40 4 60 6 90 3 7.7 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift, swim/water-walk, fast in water, 25% poison resist
Leopards

Leopard.JPG

55 5 50 5 85 3 9.5 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -7 Darksight 3, see-invis 2, immune to all traps, leap ability, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Lions

Lion.JPG

60 5 40 4 90 3 9.1 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, immune fear, immune slow, immune paralysis, immune confusion, base unarmed WC = 10 +2*level
Panthers

Panther.JPG

50 5 80 8 80 3 9.1 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -7 Darksight 5, see-invis 2, fast in forest/snow/jungle. Base unarmed WC = 10 +2*level
Tigers

Tigerrak.JPG

60 6 57 3 100 3 9.1 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -7 Darksight 3, see-invis 2, fast in forest/snow. Base unarmed WC = 10 +2*level
Fire Giants

FireGiant.JPG

80 10 20 2 180 3 6.25 0.74 3.2 Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts Immune fire. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Frost Giants

FrostGiant.JPG

80 10 20 2 180 3 6.25 0.74 3.2 Axes 4, Water 0, -2 other elements, -1 magical arts Immune cold, fast in snow. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Stone Giants

StoneGiants.JPG

90 11 15 2 190 3 5.4 0.69 3.0 Clubs 4, Earth 0, -2 other elements, -1 magical arts Immune petrify. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
Storm Giants

StormGiants.JPG

80 10 30 3 180 3 6.25 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Flying, Thunderbolt spell, immune shock. Giants have 1.25x hidden damage multiplier from melee weapon skills (e.g. sword, axe, staff, etc.). Example: 10 sword skill counts normally adds 10 damage; giants get 12.5 damage.
  • Dark Elves get 2 attacks per turn when dual-wielding
  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source