Difference between revisions of "Races"

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Line 24: Line 24:
 
|180
 
|180
 
|3
 
|3
|6.25
+
|7.69
 
|0.74
 
|0.74
 
|3.2
 
|3.2
|Swords 4, Fire 1, -3 Water, -2 other elements, -1 magical arts
+
|Swords 4, Fire 4, -3 Water, -2 other elements, -1 magical arts
 
|Fire immunity
 
|Fire immunity
 
Healing skill heals 4 times as much on Giants
 
Healing skill heals 4 times as much on Giants
  
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
 +
Has the '''blast''' command. Creates a cone of fire. This is not a spell and is not channeled. Moving/casting does not cancel it.
 +
 +
WC =  2 + (4 * level) + (4 * fire skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 fire.
 +
 +
No guild negatives for the fire skill
 
|-
 
|-
 
|[[Storm Giants]]
 
|[[Storm Giants]]
Line 41: Line 47:
 
|180
 
|180
 
|3
 
|3
|6.25
+
|7.69
 
|0.77
 
|0.77
 
|3.2
 
|3.2
Line 53: Line 59:
  
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
 +
Has the '''blast''' command. Creates a cone of shock. This is not a spell and is not channeled. Moving/casting does not cancel it.
 +
 +
WC =  2 + (4 * level) + (4 * air skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 air.
 +
 +
No guild negatives for the air skill
 
|-
 
|-
 
|[[Frost Giants]]
 
|[[Frost Giants]]
Line 62: Line 74:
 
|180
 
|180
 
|3
 
|3
|6.25
+
|7.69
 
|0.74
 
|0.74
 
|3.2
 
|3.2
|Axes 4, Water 0, -2 other elements, -1 magical arts
+
|Axes 4, Water 4, -2 other elements, -1 magical arts
 
|Water immunity
 
|Water immunity
 
Fast movement in snow
 
Fast movement in snow
Line 72: Line 84:
  
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
 +
Has the '''blast''' command. Creates a cone of cold. This is not a spell and is not channeled. Moving/casting does not cancel it.
 +
 +
WC =  2 + (4 * level) + (4 * water skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 water.
 +
 +
No guild negatives for the water skill
 
|-
 
|-
 
|[[Stone Giants]]
 
|[[Stone Giants]]
Line 81: Line 99:
 
|190
 
|190
 
|3
 
|3
|5.4
+
|7.41
 
|0.69
 
|0.69
 
|3.0
 
|3.0
|Clubs 4, Earth 0, -2 other elements, -1 magical arts
+
|Clubs 4, Earth 4, -2 other elements, -1 magical arts
 
|Petrification immunity
 
|Petrification immunity
 
Healing skill heals 4 times as much on giants
 
Healing skill heals 4 times as much on giants
  
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 +
 +
Has the '''blast''' command. Creates a cone of earth (cut damage). This is not a spell and is not channeled. Moving/casting does not cancel it.
 +
 +
WC =  2 + (4 * level) + (4 * earth skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 earth.
 +
 +
No guild negatives for the earth skill
 
|-
 
|-
 
|[[Dwarves]]
 
|[[Dwarves]]
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|110
 
|110
 
|3
 
|3
|8
+
|8.7
 
|1.0
 
|1.0
 
|4.0
 
|4.0
|Axes 4, Blacksmith 4, Jeweler 1
+
|Axes 4, Merchant 2
 
|Poison immunity
 
|Poison immunity
 
Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%
 
Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%
Line 107: Line 131:
 
Will not be slowed down by weight until at weight carry limit
 
Will not be slowed down by weight until at weight carry limit
  
Dwarves have a 1.65x hidden damage multiplier from trained axe and sword skills
+
Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills
  
 
Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills
 
Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills
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|80  
 
|80  
 
|4  
 
|4  
|8.7
+
|9.52
 
|1.0
 
|1.0
 
|4.0
 
|4.0
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|50
 
|50
 
|4
 
|4
|8.3
+
|9.26
 
|1.0
 
|1.0
 
|4.0
 
|4.0
 
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
 
|4 skill points per level, Sneak 3, Hurled 1, Ranged 1
|Tiny
+
|See-invis 3, regen 1
See-invis 3, regen 1
+
  
 
Ability to hide
 
Ability to hide
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Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
 
|-
 
|-
|[[Vampires]]  
+
|[[Vampires]]
 +
[[File:Vampires.S.png]]
 
|45
 
|45
 
|5  
 
|5  
Line 153: Line 177:
 
|120  
 
|120  
 
|4  
 
|4  
|8.7
+
|9.52
 
|1.0
 
|1.0
 
|4.0
 
|4.0
 
|3.5 skill points per level
 
|3.5 skill points per level
 
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).  
 
|3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).  
Cold resistance, poison resistance
+
50% [[Fear Resistance]]
 +
 
 +
70% [[Cold Resistance]]
 +
 
 +
70% [[Poison Resistance]]
 +
 
 +
100% [[Death Resistance]]
 +
 
 +
50% Silver vulnerability
 +
 
 +
(70 + level)% Fire vulnerability
  
Fire vulnerability, holy vulnerability, sunlight vulnerability
+
sunlight vulnerability
  
Bat-shapeshift
+
Bat-shapeshift - type '''race''' to toggle between vampire/bat form
  
 
Can eat corpses for food
 
Can eat corpses for food
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|60
 
|60
 
|3
 
|3
|10
+
|10.2
 
|1.0
 
|1.0
 
|4.0
 
|4.0
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|70
 
|70
 
|3
 
|3
|9.5
+
|10
 
|1.0*
 
|1.0*
 
|4.0
 
|4.0
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|60
 
|60
 
|3
 
|3
|8
+
|10
 
|1.25
 
|1.25
 
|4.0
 
|4.0
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|85
 
|85
 
|3
 
|3
|9.5
+
|10
 
|1.67
 
|1.67
 
|5.5
 
|5.5
|Unarmed 4, Dodge 4, Sneak 3, All weapons -7
+
|Unarmed 4, Dodge 4, Sneak 3, All weapons -5
|Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 6 + 2*level
 
Immune to all traps
 
Immune to all traps
 +
 +
Immune slow
  
 
Leap ability
 
Leap ability
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|90
 
|90
 
|3
 
|3
|9.1
+
|9.8
 
|1.0
 
|1.0
 
|4.5
 
|4.5
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
+
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5
|Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 6 + 2*level
 
Immune to fear, slow, paralysis, and confusion
 
Immune to fear, slow, paralysis, and confusion
  
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|80
 
|80
 
|3
 
|3
|9.1
+
|9.8
 
|1.0
 
|1.0
 
|5.0
 
|5.0
|Unarmed 4, Sneak 4, Dodge 1, All weapons -7
+
|Unarmed 4, Sneak 4, Dodge 1, All weapons -5
|Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 6 + 2 * level
 
Darksight 5, see-invis 2
 
Darksight 5, see-invis 2
  
 
Fast in forest/snow/jungle
 
Fast in forest/snow/jungle
 +
 +
No longer loses unarmed skill in the Mages guild.
 
|-
 
|-
 
|[[Tigers]]
 
|[[Tigers]]
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|100
 
|100
 
|3
 
|3
|9.1
+
|9.8
 
|1.0
 
|1.0
 
|4.0
 
|4.0
|Unarmed 4, Dodge 1, Sneak 1, All weapons -7
+
|Unarmed 4, Dodge 1, Sneak 1, All weapons -5
|Base unarmed WC = 10 +2*level
+
|Base unarmed WC = 6 + 2 * level
 
Darksight 3, see-invis 2
 
Darksight 3, see-invis 2
  
 
Fast in forest/snow
 
Fast in forest/snow
 +
 +
Tigers have a 1.25x hidden damage multiplier from trained unarmed skill
 +
|-
 +
|[[Lupines]]
 +
[[File:Lupine.S.png]]
 +
|36
 +
|6
 +
|33
 +
|7
 +
|95
 +
|3
 +
|10.3
 +
|1.00
 +
|4.0
 +
|None
 +
|Double xp when grouped
 +
 +
No negative skills when joining a guild
 +
 +
Darksight
 +
 +
See invisible
 +
 +
50% [[Fear Resistance]]
 +
 +
Has the '''howl''' command. Howl is similar to a [[Banshee]]'s howl and does magic damage.
 +
 +
This is not a spell and is not channeled. Moving/casting does not cancel it.
 +
 +
WC =  2 + (4 * level) + (4 * spirit skill). Howl has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 spirit.
 
|-
 
|-
 
|[[Pixies]]
 
|[[Pixies]]
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|40
 
|40
 
|3
 
|3
|10
+
|10.53
 
|1.11
 
|1.11
 
|8.0
 
|8.0
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|90
 
|90
 
|3
 
|3
|7.7
+
|8.33
 
|0.83
 
|0.83
 
|4.0
 
|4.0
Line 349: Line 417:
 
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
 
* Darksight is measured as the radius of a corresponding light source
 
* Darksight is measured as the radius of a corresponding light source
 +
* Hidden damage multipliers apply to your trained weapon skill. See example below:
 +
** For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.
 +
** For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.
 +
** Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.

Latest revision as of 22:47, 29 October 2024

Wyvern characters can be one of many different races each with their own unique attributes and racials. All races are available in male and female versions.

Race HP HP/ Lv SP SP/ Lv Str Skp/ Lv Move/ Sec Beg Att/Sec Max Att/Sec Racial Skills Racial Notes
Fire Giants

FireGiant.JPG

80 10 20 2 180 3 7.69 0.74 3.2 Swords 4, Fire 4, -3 Water, -2 other elements, -1 magical arts Fire immunity

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Has the blast command. Creates a cone of fire. This is not a spell and is not channeled. Moving/casting does not cancel it.

WC = 2 + (4 * level) + (4 * fire skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 fire.

No guild negatives for the fire skill

Storm Giants

StormGiants.JPG

80 10 30 3 180 3 7.69 0.77 3.2 Lore 1, Air 4, Blades 4, -2 other elements, Evocation 0, -1 other arts Air immunity

Flying

Thunderbolt spell

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Has the blast command. Creates a cone of shock. This is not a spell and is not channeled. Moving/casting does not cancel it.

WC = 2 + (4 * level) + (4 * air skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 air.

No guild negatives for the air skill

Frost Giants

FrostGiant.JPG

80 10 20 2 180 3 7.69 0.74 3.2 Axes 4, Water 4, -2 other elements, -1 magical arts Water immunity

Fast movement in snow

Healing skill heals 4 times as much on Giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Has the blast command. Creates a cone of cold. This is not a spell and is not channeled. Moving/casting does not cancel it.

WC = 2 + (4 * level) + (4 * water skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 water.

No guild negatives for the water skill

Stone Giants

StoneGiants.JPG

90 11 15 2 190 3 7.41 0.69 3.0 Clubs 4, Earth 4, -2 other elements, -1 magical arts Petrification immunity

Healing skill heals 4 times as much on giants

Giants have 1.75x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Has the blast command. Creates a cone of earth (cut damage). This is not a spell and is not channeled. Moving/casting does not cancel it.

WC = 2 + (4 * level) + (4 * earth skill). Blast has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 earth.

No guild negatives for the earth skill

Dwarves

DwarvesNew.png

60 5 30 3 110 3 8.7 1.0 4.0 Axes 4, Merchant 2 Poison immunity

Resist magic, acid, cut, stab, smash, fire, cold and shock all 25%

Will not be slowed down by weight until at weight carry limit

Dwarves have a 1.75x hidden damage multiplier from trained axe and sword skills

Dwarves have a 1.5x hidden damage multiplier from other trained melee weapon skills

Humans

Humans2.png

45 5 50 4 80 4 9.52 1.0 4.0 4 skill points per level Humans have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)
Halflings

HalflingsNew.png

35 4 70 7 50 4 9.26 1.0 4.0 4 skill points per level, Sneak 3, Hurled 1, Ranged 1 See-invis 3, regen 1

Ability to hide

Resist poison 20%, resist magic 20%

Halflings have a 2.5x hidden damage multiplier from trained melee weapon skills (e.g. sword, axe, staff, etc.)

Vampires

Vampires.S.png

45 5 50 4 120 4 9.52 1.0 4.0 3.5 skill points per level 3 skill points on odd levels, 4 skills on even levels and every 5 levels (5, 10, 15).

50% Fear Resistance

70% Cold Resistance

70% Poison Resistance

100% Death Resistance

50% Silver vulnerability

(70 + level)% Fire vulnerability

sunlight vulnerability

Bat-shapeshift - type race to toggle between vampire/bat form

Can eat corpses for food

Bite (unarmed attack) WC starts at 20 and caps at 100. WC = 20 + level*1.6

HP drain on bite attacks

20% bonus to trained skills at nighttime

Cannot join monk, cavemen, or paladins guild

Wood Elves

Female green elf.S.png Male green elf.S.png

40 4 80 8 60 3 10.2 1.0 4.0 Ranged 4, Sneak 2, Dodge 2, Meditation 1 Autofire arrows using a bow / crossbow

See-invis 3, darksight 3

Immune slow

Fast in forest

Wood elves have a 1.4x hidden damage multiplier from trained bow weapon skill

Dark Elves

DarkElvesNew.png

40 4 80 8 70 3 10 1.0* 4.0 Blades 4, Sneak 2, Dodge 1, Meditation 1 Dual wield (2 attacks/round)

Darksight 5

Immune fear and blind

High Elves

Elven female.S.png Elven male.S.png

40 4 80 8 60 3 10 1.25 4.0 Sneak 2, Meditation 2 Fast learning for Element skills (2skp/point up to lvl 16)

+1 lore point per Lore level

Resist confusion 50%, resist paralysis 50%

See-invis 6

Leopards

Leopard.JPG

55 5 50 5 85 3 10 1.67 5.5 Unarmed 4, Dodge 4, Sneak 3, All weapons -5 Base unarmed WC = 6 + 2*level

Immune to all traps

Immune slow

Leap ability

Darksight 3, see-invis 2

Fast in forest/snow/jungle.

Lions

Lion.JPG

60 5 40 4 90 3 9.8 1.0 4.5 Unarmed 4, Dodge 1, Sneak 1, All weapons -5 Base unarmed WC = 6 + 2*level

Immune to fear, slow, paralysis, and confusion

Darksight 3, see-invis 2

Panthers

Panther.JPG

50 5 80 8 80 3 9.8 1.0 5.0 Unarmed 4, Sneak 4, Dodge 1, All weapons -5 Base unarmed WC = 6 + 2 * level

Darksight 5, see-invis 2

Fast in forest/snow/jungle

No longer loses unarmed skill in the Mages guild.

Tigers

Tigerrak.JPG

60 6 57 3 100 3 9.8 1.0 4.0 Unarmed 4, Dodge 1, Sneak 1, All weapons -5 Base unarmed WC = 6 + 2 * level

Darksight 3, see-invis 2

Fast in forest/snow

Tigers have a 1.25x hidden damage multiplier from trained unarmed skill

Lupines

Lupine.S.png

36 6 33 7 95 3 10.3 1.00 4.0 None Double xp when grouped

No negative skills when joining a guild

Darksight

See invisible

50% Fear Resistance

Has the howl command. Howl is similar to a Banshee's howl and does magic damage.

This is not a spell and is not channeled. Moving/casting does not cancel it.

WC = 2 + (4 * level) + (4 * spirit skill). Howl has an initial cool down of 60s. This can reduced down to 10s when the player reaches 32 spirit.

Pixies

PixiesNew.png

20 3 120 12 40 3 10.53 1.11 8.0 Dodge 3 + 1 Dodge per 2 levels (25 dodge at level 50), Meditation 2, Lore 1 Meditation regenerates mana twice as fast as other races

Immune to slow, paralysis, and confusion

75% poison resist

Flying. Can walk/phase through monsters when flying.

See-invis 3, regen 1

Magic dart spell

Nagas

NagasNew.png

40 4 60 6 90 3 8.33 0.83 4.0 Polearm 2, Meditation 1, Water 1, Fire -1 Shapeshift

25% poison resist

Swim / water-walk

Fast in water

  • Strength (STR) units are pounds that can be carried without slowing down
  • Skp/level is up to level 25, after which it is 1/level except at 30/35/40/45/50, where you get the racial amount (4 or 3)
  • Darksight is measured as the radius of a corresponding light source
  • Hidden damage multipliers apply to your trained weapon skill. See example below:
    • For a race without hidden multipliers (e.g. High Elves), training 1 Sword skill will give +1 damage when attacking with a sword.
    • For a race with hidden multipliers (e.g. Humans), training 1 Sword skill will give +(1 * hidden multiplier) damage when attacking with a sword. In this case, Humans get +2.5 damage for each Sword skill they train.
    • Hidden damage multipliers do not apply to skills you get from joining a Guild, racial benefits, or magical items.